
Dovar |

Now that there is more light Dovar attempts to take in his surroundings
what does the cave look like how long does it look like the man has been there. How many inhabitants does the cave have is it just the one Jaguar or is there evidence of more than one.
perception: 1d20 + 7 ⇒ (12) + 7 = 19
+2 to that roll for identifying anything to do with the Jaguar.

Browman |

it takes longer to get back to camp than to find the cave, slowed as you are by dragging your wounded comrades back. The other humanoid is mostly out of it still.
But when you return a hush falls over the clan before others start speaking.
"It not here be."
"Unsafe"
"It know camp spot now"
"Maybe it help hunt."

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The atmosphere is tense. Ketu eyes the creature with wariness.
He checks for any signs of hostility through the creature's fear and pain.
Sense Motive: 1d20 + 3 ⇒ (2) + 3 = 5
He studies it to see if it appears to understand what's going on.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Browman |

The atmosphere is tense. Ketu eyes the creature with wariness.
He checks for any signs of hostility through the creature's fear and pain.
[dice=Sense Motive]1d20 + 3He studies it to see if it appears to understand what's going on.
[dice=Perception]1d20 + 5
It seems to have some idea what is going on, but is badly wounded and only half conscious most of the time.

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"Unas, Estas still be sick-sick. Other guy, he no go run. We heal brothers now but watch other guy. If he good guy, he get healed himself but we need feed him some-some. If he good guy, he will want to be helping us when he healed. If he bad guy and he run or steal or hurt, we kill him. He maybe taste good with some fava beans. Ketu and another one watch this guy to start? Or someone take Ketu watch-place and Ketu be healer?"
"...with some fava beans and a nice Chianti"

Browman |

Dovar watch, Dovar no heal.
Dovar watches after the captive and gives him pinches of his food and sips of his water.
I Dovar
Dovar says pointing to himself.
Who you? he says pointing to the captive.
The man points to himself. "Es Gorm. Os t'chell." he then points to Dovar, "Eu Dovar? Os t?"

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Ketu takes a close look at the party's wounds and considers what he might need to treat each one.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
While considering that, he applies emergency first aid to stabilise each of them; removing foreign bodies from wounds, having them hold cuts together and so on.
@Browman - I'm assuming I don't need any materials for this? Also, not sure if one roll covers all actions so am doing 3.
Heal(First Aid): 1d20 + 5 ⇒ (3) + 5 = 8
Heal(First Aid): 1d20 + 5 ⇒ (18) + 5 = 23
Heal(First Aid): 1d20 + 5 ⇒ (1) + 5 = 6

Browman |

Ketu takes a close look at the party's wounds and considers what he might need to treat each one.
[dice=Perception]1d20 + 5
While considering that, he applies emergency first aid to stabilise each of them; removing foreign bodies from wounds, having them hold cuts together and so on.
@Browman - I'm assuming I don't need any materials for this? Also, not sure if one roll covers all actions so am doing 3.
[dice=Heal(First Aid)]1d20 + 5
[dice=Heal(First Aid)]1d20 + 5
[dice=Heal(First Aid)]1d20 + 5
nothing the clan doesn't already have on hand for supplies.
The treatment of those wounded fighting the jaguar doesn't work very well, but your skills aid the badly wounded members of your clan. The other humanoid doesn't seem to respond to your treatment.

Dovar |

It has been a long day and exhaustion begins to overcome Dovar. Thinking that there is nothing more that can be done for the wounded tonight he builds them a fire to stay warm.
"Wake Dovar if need Dovar."
He says to his companions before leaving to find himself a comfortable place to get some sleep.

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Ketu sets himself by the wounded with supplies gathered from the camp and prepares for a long night.
As he tends to their wounds he hopes Gorm won't try anything stupid. He sees a few members of the clan eyeing him sourly as if this were some kind of betrayal or reckless risk. 'Maybe right', he thinks to himself but hopes the risk pays off and they can get better help or information from a healthier Gorm (even if he's in a cage).
Heal(Long-term Care): 1d20 + 5 ⇒ (5) + 5 = 10

Browman |

In the morning the Matriarch calls the clan together.
"A decision must be reached about the ape-man. The way I see it we have 2 options. We kill him and search to make sure none of his kind are in our lands or we try to talk with him and become friends. Does anyone wish to speak before I make a decision?"
One of the older males speaks, "We know nothing about his people, where they live or how many there are. We need to find out immediately.
One of the other females speaks next "his clan not know we have him kill him then find and kill the rest"

Browman |

Ketu sets himself by the wounded with supplies gathered from the camp and prepares for a long night.
As he tends to their wounds he hopes Gorm won't try anything stupid. He sees a few members of the clan eyeing him sourly as if this were some kind of betrayal or reckless risk. 'Maybe right', he thinks to himself but hopes the risk pays off and they can get better help or information from a healthier Gorm (even if he's in a cage).
[dice=Heal(Long-term Care)]1d20 + 5
Unfortunately you can't seem to find the right herbs to help him. Still he seems to be doing better than he was.

Dovar |

Dovar, who is generally quite when it comes to these types of decisions can't help but speak up.
"He Gorm and he no hurt us, why we kill him?"
"None of it will matter if he dies but we should do all we can to save him, not to mention Esta and Unas who need the same care."
Dovar thinks to himself after he speaks.
Esta and Unas need same help or they die. You know how?

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"Maybe Gorm want stay here? Maybe he know secret plants and hunting places he show us? He have sleeping head when we bring him. If we take him with closed eyes away - back to caves - he not remember our path. Gorm show us path his living but not know path our living. Ketu want to learn Gorm! See if Gorm good and wise like us, or wicked and sneaky like barracuda. Maybe Gorm still sleep in bone-pit. Ayla still needs time for healing. Ketu ask clan let Gorm live as guest, like wandering son of father-sister, for sunsets on one hand, then tribe decide for ever."

Dovar |

Dovar wonders if there are any plants that he has seen during his time spent alone in the jungle around camp, or heard the elders speak of that might be able to help the wounded. Or atleast alleviate some of their pain.
knowledge (Nature): 1d20 + 3 ⇒ (10) + 3 = 13
survival: 1d20 + 5 ⇒ (16) + 5 = 21

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Ketu makes sure Gorm is comfortable and prepares to look after him for several more hours. While Gorm dozes, Ketu searches nearby for medicinal herbs he hasn't yet tried.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Heal(Long-term Care): 1d20 + 5 ⇒ (19) + 5 = 24