| Ayla Noya Valerius |
That's about the gist of it at this point. I used the elite stat array gearing it towards the physical.so her charisma is not high.
Given some data from the made characters
The definition of Feminine Beauty would be; Tall, Strong(STR), Hardy(CON), Beautiful/social(CHA) and Intelligent(INT).
The definition of A Handsome Male would be; Short, Strong(STR), Hardy(CON), and Coordinated(DEX).
Other common trait was Red hair and green eyes among the women and some of the men.
This is done looking at stats over 10 found common among the gender at time of processing.
| Geno the Choosen |
So, anyways, we currently don't have any religious beliefs in our tribe. I just have "the sun, moon, and earth" labeled as my deity. I guess that works as a basis. The two heavenly spheres and the earth below our feet.
So I think I ninja'ed you...
I think if we establish beliefs now, it will effect the future. What does our clan value other than basic needs?| Ayla Noya Valerius |
Geno the Choosen wrote:So, anyways, we currently don't have any religious beliefs in our tribe. I just have "the sun, moon, and earth" labeled as my deity. I guess that works as a basis. The two heavenly spheres and the earth below our feet.So I think I ninja'ed you...
I think if we establish beliefs now, it will effect the future. What does our clan value other than basic needs?
didn't ninja, just was focusing on another topic.
| mderm |
mderm wrote:Have a character idea ready?@Browman
Do you have a date set to start play?
Not really. I'm expecting character, beliefs, skills and other things to evolve with (and as a result of) game play. I imagine the players at this stage are closer to primates than humans (or humanoids) in terms of cultural heritage. Unlike primates - like humans - they have the advantage of an unrivalled encephalization quotient.
I don't know what sort of environment and dangers they are facing. If things work in the game world as they have done in this world, they will not begin to develop culturally until they have mastered their environment and begun to perceive themselves as something apart from it. With humans, the real cultural quantum leaps didn't begin until they developed agriculture (after which follows more complex social and commercial relationships).
I'm reminded of a great book "War in Human Civilization" by Azar Gat. It traces the development of violent conflict from pre-history to the present and links it to stages in social, political, scientific and cultural development.
I don't know if this would be something that can be expressed in a game setting, but, the real power behind cultural advancement (in my opinion) is linguistic development. Language becomes a repository for knowledge. Words denoting objects, through experience (sometimes fatal) pair with attributes (like 'fatal') and each new generation which learns the language starts life inheriting decades (or centuries) of experience.
It will be interesting to see if we can develop art and some system of glyphs for storing language (sacred cave carvings and such).
I'm not that concerned about working out details at this stage - just in getting started and seeing what the GM has planned for us and how we can work with that.
| Ayla Noya Valerius |
Currently what we DO know is it's warm jungle near a coastline and farther away is warm hills or mountains.
And your right about language, very early language was like machine code. In that it was rigid and had difficulty in describing new things and entities.
Where as now our language is more like C# in that we can have abstract ideas to help define a new object or discovery and even classify it easily.
| mderm |
And I forgot we did get some of the culture laid out....
I'm a bit apprehensive about the campaign being driven by goals or ideals set out beforehand. I'm just really keen to get playing and see what happens! There are so many possibilities.
| Ayla Noya Valerius |
Ayla Noya Valerius wrote:And I forgot we did get some of the culture laid out....I'm a bit apprehensive about the campaign being driven by goals or ideals set out beforehand. I'm just really keen to get playing and see what happens! There are so many possibilities.
As I said only a small fragments of the culture got laid out, not all of it.
| Ayla Noya Valerius |
Well of course, at this time in our history not being pregnant already is probably the most attractive trait of a female.
that can also go the other way around as well, in that one who's given birth before and many times means she can survive child birth and sire many children.
which happens to be some what of a subconscious and instinct in nature.| The Indescribable |
Of course that depends also on their understanding of pregnancy. If all they know is when their bellies swell a kid's gonna pop out then they may not know the concept of parentage, for instance, the males and females may thing the last one to mate with her is the equivalent of the father. A lot of variables.
| The Indescribable |
Perhaps not, but it's a fun diversion while we're waiting to see whose chosen.
I'd like to echo a previous comment about becoming plant types, I like the idea, I could see us becoming symbiotic with plant species growing out of us, becoming more and more plantlike over the centuries until being indistinguishable from a plant.
| The Indescribable |
I'm picturing something more along the lines of fungal grafts from the alchemy manual, something is wrong with us and we find a plant that can do the job, a pod that might function as a pancreas for example, but more and more of this happens, we find ways around it, but our bodies adapt too much, until a generation is being born with the seeds necessary to grow these things inside them, a few more generations and bam, plant type! Magic's a good way to go, I also wouldn't mind going insectoid. We also could be some kind of proto humanoid containing dna and rna sequences that can have many differentiations.
| Geno the Choosen |
Actually, as a plant, you have these bonuses:
Plants have the low-light vision racial trait.
Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.
Plus, you are unaffected by spells that target humanoids, as well as still applying for spells that heal and buff.
Being a plant is quite worth it. The only type I'm sure we can't be are undead and construct.
Yes, dragon is a bit overpriced, but that's because of the Traits it applies to.
| Geno the Choosen |
Here is a semi-aquatic freshwater race I made:
Quillick
This race is thin, bipedal, and aquatic. Its head is elongated, with large black eyes.four tentacles hide a sharp beak for its mouth. Females have large frills on their spine, collar, tail, and underside of their limbs. Males lack these frills.
Quillick are a logical and understanding race. Most lack social skills, but are smart and quick. Females dominate the society, being treated as royalty. They are treated as such due to the role of bearing children.
They get along well with elves, but find humans and dwarves as stubborn and slow. Gnomes are viewed as curious beings who tend to be self-destructive. Halflings are rarely in relation with quillick.
Quillick live in freshwater, particularly large lakes where they can build their cities.
Type:Aberration(aquatic)(3RP)
Size: Medium
Speed: 30ft land, swim 30ft (2RP)
Abilities: +2Int, +2Dex, -2Cha
Language: Aquan, Common. Bonus: Elven, Teran, gnome, Draconic, Infernal, Dwarf
Traits
Lesser spell resistance(2Rp):6+hitdie
Aquatic Camouflage:(1RP) +4 to stealth in/under water.
+4 to swim checks.
Toxic flesh(1rp): the blood and flesh is poisonous: Weakening Venom: Injury or ingest; save Fort DC 10 + 1/2 the user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
Water sense:(1RP)Members of this race can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water.
Amphibious:(2rp)Members of this race are amphibious and can breathe both air and water.
Total RP: 12
The RP is 12, and it's a well rounded race
| Ayla Noya Valerius |
I went a bit overboard and ended up at 16 RP for a warrior race.
Racial Traits:
Type: Humanoid (0 RP)
Speed 30ft or Better for Females
Language: Standard: Noyain, Common. Bonus: Giant, Sylvan, Elven, Orc
Sexual Dimorphism (Each gender is 7 RP)
Natural Armour +1 (2 RP)
Moon-touched Damage Resistance (DR 5/Silver) (3RP)
SLA (2 RP): Enlarge Person 3/day (Self Only)
Slapping Tail(3 RP) (1d8 Male, 1d10 Female)
Tail Weakness (-2RP)
Low-Light Vision (1RP)
Longer Prime (0 RP)
------------------------------------------
Sexual Dimorphism
Female:
Stats (4RP) (+2STR,+2DEX,+2CON,-2INT+4CHA,)
Jotunbrud (2 RP)
Stalker (1RP)
Skill Training (Diplomacy, Bluff) (1RP)
Skill Penalty (4x(-8)) (Disguise as other Gender) (-1 RP)
Skill Penalty (4x(-8)) (Disguise as other Races) (-1 RP)
Improved Natural Armour (1 RP)
Male
Stats (4RP) (+4 STR,-2DEX, +2CON, +2INT+ 2CHA)
Enclave Protector (2 RP)
Static Bonus Feat (Skill Focus) (2RP)
Skill Penalty (4x(-8)) (Disguise as other Gender) (-1 RP)
----------------------------------------
Jotunbrud: (+2RP)
You gain a +2 on ALL CMB, and CMD checks, you carrying capacity is 2.00x greater than for a medium creature, your first level land speed is also 1.25x greater than normal (ie 30ft becomes 35ft, 40ft becomes 50ft).
You gain a +2 to intimidate checks, but take a -2 to stealth checks.
Tail Weakness: (-2RP)
When the your tail is successfully Grappled (Your CMD -2).
If they get 10 over the DC, your strength and Dexterity act as if at a stat of 8 and you can not take any actions until the tail is let go, or the hold on the tail is weak enough to attempt freeing the tail.
If they get the DC or slightly better, your strength and Dexterity act as if the stat modifier was half (round down) and you can only attempt an grapple or escape artist check to free your tail.
If the Tail is grappled while under the racial Enlarge person spell, the spell ends the following round.
Longer Prime: (0 RP)
The Prime age of your species is longer then normal compared to species who share the same life span, your Prime age (Adulthood) is double the normal length, with Old and Venerable age length being cut in half.
| Geno the Choosen |
That race is a bit pricy, but with a good concept :)
I have several other races I could have as examples, it isn't as simple as copy and paste
Here is a plant race I made with 16rp
Type: plant(10rp)
Size: medium
Speed 30ft oakheart move just as fast as humans.
Oakheart are tough and know much about the world, but can't communicate well: +2con, +2wis, -2cha
Oakheart begin knowing Silvan and common. With high intelligence they can learn goblin, elvish, terran, Aklo, gnome, dwarvish, and orc.
traits
Natural armor: oakheart have wooden skin and gain a +1 natural armor to AC.(2rp)
Environmentalist: oakheart gain a racial +2 to handle animal, and knowledge (nature) is always a class skill.(2rp)
Berry growth: 1/day an oakheart produces berries as the spell goodberry(1rp)
Treespeak: oakheart can talk with plants as if under the speak with plants spell.(1rp)
Low-light vision: can see twice as far in dim light(-rp)
Plant traits: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.
Total rp: 16
| Ayla Noya Valerius |
That race is a bit pricy, but with a good concept :)
I have several other races I could have as examples, it isn't as simple as copy and paste
Thanks, the racial dimorphism adds a big twist to a race, along with the males being much smarter then the females, but the females are more dexterous and larger then the males.
(And the size difference gives numerous advantages for the race.)