Slumbering Tsar

Game Master Nicos

Innitiative:

Current innitiative:


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Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

"Aye, a good ranger can save us a lot of trouble. Wouldn't want to eat something poisonous..."


THen you have come to the right place boy, at the cost 50 iron bits per day for the services of one guide. But we are not bodyguards, just guides, we let that clear for the beginning. We also don't approach the citadel, too dangerous.


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

"Fair enough. But I want to be sure my money's going to something worthwhile. How well do you know this place, and the comings and goings of caravans? We need to track one down."


Can you give more details pal?

Sammar actually gave some more details I forgot to include, -He says that the caravan would surely be easy to find since it would have stayed on the main track northbound through the Desolation- Assuming you give that information

It seems like a perfect job for us.


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

"It was supposed to be northbound, on the main road or whatever passes for it out here. But it's gone missing since, so we may need someone who can track it off-road."


We know those, and we are good at tracking.


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

"It's settled then. Should we leave now?" Brock asks of his companions.


Ok, you can tell me later how you heal Luna.

The guide is called Alhu, and he say to you that he would follow the road to look for signs of the caravan. Your journey wills start in what is known as the ashen wasted (the southern part of DEsolation) and you will continue to the north in search of the caravan. If everything goes right you will find it before you get near a location called the chaos rift. The road itself is a bare hardpan sunken at least a foot below the surrounding ground from the centuries if not millennia of travel it has seen

You soon learn that there are good reasons to call this place the "Ashen wasted", A seemingly continuous wind crosses this region carrying with it a perpetual cloud of a fine, powdery dust.
We have to hurry, Tracks do not linger long on this hard surface as windblown dust quickly erases them.

%: 1d100 ⇒ 74

The lonely winds blowing their powdery dust are all the company you have in your journey. Not even a small hill breaks the monotony around you. That changes Two hours or so later as you spy something 60 or so feets away from the road. It looks like it may be a couple of bodies.


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

We should probably pool our resources and buy a CLW wand...assuming someone has UMD?

Brock takes a moment to stop and hum, the humming eventually moving into such a low register that it can't be heard by anyone else, and the earth begins to thrum slightly beneath Brock's feet.

Brock then gestures at everyone to stay low, and begins creeping closer.

Move action for Tremorsense 30 feet for the next 3 rounds (so I auto-detect anything in contact with the ground), Move action to move.

Stealth: 1d20 + 15 ⇒ (8) + 15 = 23


You find two corpses lying on the ground. Both are but a few days dead with the blood on their clothing and armor mostly dry and a light layer of the white ash stuck to the tacky ooze. They are a chainmail-clad dwarf and a leather clad human. Both obviously died in battle from the wounds they bear.

The human bears many thin stab wounds and still clutches a bloody rapier. The dwarf has vicious, deep cuts and gouges and still clutches the broken haft of a battleaxe.

DO you investigate further or leave the bodies?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Investigate further.


You have two post 2 min before I went to sleep right ¬_¬?

Rolling the dwarf's body over reveals the blade of the axe sunk deep into the calf of his right leg, seemingly self-inflicted.

THey seems to not have been engaged in a fight against any enemy that leaves tracks on the ground. They just seemed to be fighting themselves...there is a track, somebody escaped into the Ashen wastes


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

"Should we follow it?"


Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

How much would a Cure Light Wounds wand cost in iron bits? Aedric can buy one before we leave. I have a +9 UMD

"Lets. Could have been part of the caravan..." Aedric says as he steps lightly.

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13

Or not. Whatever dice.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Iron bits are 1:1 on gold for purchasing, but gold is a 5:1 conversion rate. Hence "all the NPCs want to f&*# us over". =)


But you sold the +1 keen greatclub in Iron bits, no?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yar, so we have 1800. 1050 after that, so we each get 350 iron bits. Who can USE it though?


WHen you are examining the bodies you hear a howl, and soon a second one from another direction. Soon, from the mist of grey ashes you can perceive a pack of wolves approaching. Not normal wolves though, these ones have matted fur that is torn away from their putrid flesh in patches and stark white eyes look out above broken, yellowed fangs. there are 9 of them.

Spoiler:

Initiative Elune: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative Aedric: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative Brock: 1d20 + 7 ⇒ (11) + 7 = 18
Wolf: 1d20 + 2 ⇒ (12) + 2 = 14
Wolf: 1d20 + 2 ⇒ (3) + 2 = 5
Wolf: 1d20 + 2 ⇒ (1) + 2 = 3
Wolf: 1d20 + 2 ⇒ (1) + 2 = 3
Wolf: 1d20 + 2 ⇒ (18) + 2 = 20
Wolf: 1d20 + 2 ⇒ (8) + 2 = 10
Wolf: 1d20 + 2 ⇒ (20) + 2 = 22
Wolf: 1d20 + 2 ⇒ (11) + 2 = 13
Wolf: 1d20 + 2 ⇒ (14) + 2 = 16


charge vs (1 Aedric, 2 Brock, 3 Elune): 1d3 ⇒ 21d20 + 9 ⇒ (15) + 9 = 241d6 + 4 ⇒ (4) + 4 = 8 - Hit
charge vs (1 Aedric, 2 Brock, 3 Elune): 1d3 ⇒ 21d20 + 9 ⇒ (18) + 9 = 271d6 + 4 ⇒ (3) + 4 = 7 - Hit

Trip Vs Brock: 1d20 + 6 ⇒ (2) + 6 = 8 - Fail
Trip Vs Brock: 1d20 + 6 ⇒ (11) + 6 = 17 - Fail

Brock takes 15 damage and needs to make two fort saves.


Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

All my allies have +2 Initiative so Brock can move before one of those happens.


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

Actually, I take THREE damage. Unless these wolves have adamantine jaws. =p

Fort: 1d20 + 14 ⇒ (1) + 14 = 15
Fort: 1d20 + 14 ⇒ (13) + 14 = 27

Le sigh. Add +4 if this is a Poison effect, not that it matters with that 1.


I'm sure I will forget that +2 to initiative a lot of times.

Anyways, since the first wolf paralyzed brock, he get bitten twice and tripped. Is Aedric's turn.


Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

"Wolves! Watch your legs!" Aedric yells as he swings his fauchard to ward them off of Brock.

Move Action Inspire Courage +2, Swift Action both uses of Wildcard Feats(Weapon Focus and Specialization) for 1 minute.

Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d10 + 17 ⇒ (3) + 17 = 20


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

The hilarious part is the first wolf STILL fails to trip me. Even paralyzed I still have a CMD 11 vs Trip and Bull Rush.

Because I'm rock STEAD-AYYYY


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Wait...did the wolves beat my 23 Stealth?


eh,
>_>
<_<
>_>
You revised the body and talked, and they have scent

Aedric decapitates one undead wolf

1 vs brock: 1d20 + 15 ⇒ (14) + 15 = 291d6 + 4 ⇒ (5) + 4 = 9
2 vs brock: 1d20 + 15 ⇒ (9) + 15 = 241d6 + 4 ⇒ (1) + 4 = 5
3 vs aedric: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 4 ⇒ (6) + 4 = 10
4 vs Luna: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 4 ⇒ (2) + 4 = 6
Crit vs Luna: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 4 ⇒ (5) + 4 = 9

Ok, If Brock DR doesn't get shut down when helpless he get another 3 points of damage. Aedric has an AoO, 18 hps and the wolf is dead. Luna get a nasty bite in her belly for 15 damage, Fort DC 12 or get paralyzed .

Trip vs Aedric: 1d20 + 6 ⇒ (9) + 6 = 15
Trip vs Luna: 1d20 + 6 ⇒ (12) + 6 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They need to take a Move to pinpoint someone's location with Scent, which means they wouldn't be able to charge.


Not sure if I said it correctly, but You are in the middle of a plain, and even if the dust provides concealment you stopped to investigate the bodies and talked. Anyways, is 2:00 am here, I will return later to see if I did something wrong.


Meh, whatever. The initial wolves don't bite Brock this turn, but we keep the rolls for the next round unless they get killed. The second seriesof wolves also bite Brock, the ideas is that you have your turn before them but if you can't do something to protect yourself or to kill them you get paralyzed.


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

Brock alpha strikes the nearest wolf, and steps back 5 feet.

Deadly Aim Empowered Blast: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 4d6 + 20 ⇒ (1, 1, 6, 2) + 20 = 30+50% = 45 damage.


Two dead wolf, brock only takes 3 damage fro one bite but he get paralyzed. It's Lemmy's, I guess we can wait for him although you can roll for him if you want.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

Wholeness of Body: 2d6 ⇒ (4, 5) = 9

I punch stuff: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d10 + 10 ⇒ (2) + 10 = 12
I punch stuff: 1d20 + 11 ⇒ (8) + 11 = 19 damage: 1d10 + 10 ⇒ (3) + 10 = 13

If I don't post, you may roll for Elune.


Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

Do I still get that AoO you mentioned?

Attack of Opportunity: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d10 + 17 ⇒ (8) + 17 = 25


We have then 4 dead wolves
charge vs, 1 luna, 2 brock, 3 aedric: 1d3 ⇒ 21d20 + 9 ⇒ (6) + 9 = 151d6 + 4 ⇒ (6) + 4 = 10 -Hit
charge vs, 1 luna, 2 brock, 3 aedric: 1d3 ⇒ 31d20 + 9 ⇒ (8) + 9 = 171d6 + 4 ⇒ (3) + 4 = 7Miss
charge vs, 1 luna, 2 brock, 3 aedric: 1d3 ⇒ 11d20 + 9 ⇒ (9) + 9 = 181d6 + 4 ⇒ (5) + 4 = 9Miss


Brock have another AoO


NOt Brock, Aedric have another AoO.


Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

AoO: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d10 + 17 ⇒ (5) + 17 = 22


it dies. Your turn again.


Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

Aedric's fauchard shines in the light as it wreaks havoc among it's wielder's foes.

Attack 1: 1d20 + 14 ⇒ (1) + 14 = 15
Damage 1: 1d10 + 17 ⇒ (3) + 17 = 20
Attack 2: 1d20 + 9 ⇒ (15) + 9 = 24
Damage 2: 1d20 + 17 ⇒ (14) + 17 = 31

Though Aedric seems to lose his grip for a moment before bringing it to bear with another strike.


Aidric kill to more undead wolves.

EDIT:oops, it was a natural 1. Aedirc only kills one more wolf, th e other attacks the fighter

Bite: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 4 ⇒ (1) + 4 = 5


Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

Aedric finds the silly wolves' attempt to bite through his thick plate armor amusing.


HP:44/67 (51)| AC: 24 FF: 19 Touch: 17 CMD: 22 (26 vs Bull Rush and Trip)|Init: +7|Fort +14, Ref +13, Will +8 (+4 vs Poison, Spells, and SLAs)| Perception +12| DR 6/Adamantine

Brock mentally grumbles about the stupid "Nat 1s fail even when your base Fort save beats the DC by like 4" rule.


Luna's turn.


Female Aasimar Monk 7 - HP 52; AC 26[29] (tch 24; ff 21[24]); CMD 29; Fort +9; Ref +12; Will +11. Resist 5 (acid/cold/electricity); Darkvision; Perception +14; Sense Motive +18; Init +7

ius: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d10 + 10 ⇒ (8) + 10 = 18
ius: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d10 + 10 ⇒ (5) + 10 = 15


Luna kill one and injury the other. It becomes clear that the wolves doesn't present a treat...if not for the paralyzing bite. The remaining wolves attack on the helpless Brock

Bite: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (6) + 4 = 10
Bite: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 4 ⇒ (4) + 4 = 8 - 2hp of damage

How do you have that DR?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's my Elemental Defense. I spent 1 point of Burn to activate it, then 3 points of Burn upgrading it from DR 3 to DR 6.


How much it last?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Until I rest.


My bad, Aedric and Luna turn.


Male Half-Elf Fighter Warlord 7 HP /60; AC 29 (tch 15; ff 27); CMD 26(28 vs Trip); Fort +9; Ref +9; Will +5(
Situational Bonuses to Will:
+2 vs Enchantment, Bravery +2
) ;Low-Light; Perception +5; Sense Motive +0(Scouting); Init +4

Attack 1: 1d20 + 14 ⇒ (1) + 14 = 15
Damage 1: 1d10 + 17 ⇒ (1) + 17 = 18

Attack 2: 1d20 + 9 ⇒ (6) + 9 = 15
Damage 2: 1d10 + 17 ⇒ (7) + 17 = 24

Aedric continues to fail at stabbing the vicious wolves with his fauchard.

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