Sleet Storms ACG-Playtest

Game Master Sleet Storm


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Waiting for players.


OK lets start.:)

Your group is a group of new Pathfinders sent to investigate the dissapearance of Hieronimus Bosch, also a Pathfinder, who was last seen entering the underground ruins..........

Hunt For Hieronimus :Encounter 1

The group enters on the pathway at O-19.And is about to enter the ruins.If you post your location on the map or movement , you write :I'm in O-17, or move from B-11 to B-7.We always will be on a battlemap for this game,so full combat mode roll initiative right away. Then take turns.Godspeed Guys.:)

Click Here for the Map


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake moves to N18.

This Bosch fellow was pretty experienced. Whatever stopped him has to be pretty dangerous and powerful... or sneaky.

Jake starts looking around. Initiative roll:

1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf moves to L-18 with his Zweihander Drawn.

Olaf entered the area cautiously

initiative: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human Arcanist 4

Rotton moves to O20, 1 pace back. Given Mage Armor lasts 4 hours, he would have already cast it, say 2 hours ago.

initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Male Human Shaman 4

Shiro moves to M-18

Shiro approaches the ruins with his spear ready

initiative: 1d20 + 4 ⇒ (18) + 4 = 22


No threats in sight continue, and give me perception checks as you go.Oh BTW one square is 5 feet forgot to mention that.

Grand Lodge

Male Human Shaman 4

Shiro moves to M-13 to observe the structure in front of it

perception: 1d20 + 8 ⇒ (18) + 8 = 26


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake moves to M14 and looks toward the steps.
Jake's Perception.
1d20 + 8 ⇒ (6) + 8 = 14


Male Human Arcanist 4

Rotton shuffles slowly to L17. He is also looking toward the steps. Rotton's Perception
1d20 + 3 ⇒ (12) + 3 = 15
Flat-footed AC is 14.

Noting initiatives:

Shiro 22
Olaf 21
Monster 1 20
Rotton 18
Monster 2 3
Jake 3

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf walks to i-16 and looks down the well

perception: 1d20 + 7 ⇒ (18) + 7 = 25


Shiro and Van Olaf feel a faint ripple in the ground below them sensing the creatures below them. Before they can warn their Party members the ground cracks open showering them in a rain of dirt and dust.

Two tremendously sizeable , almost scorpion-like creatures emerge.Hissing at them and ready to attack

Monster 1 (Position M-N 11-12, yes its large sized:))

Initiative 1d20 ⇒ 20

Monster 2 (Position H-I 17-18)

Initiative 1d20 ⇒ 3


Van Olaf and Shiro recognized the threat and act normally, Jake and Rotton are surprised and only get a move or a standard action and are flatfooted, they also automatically act last .Shiro`s turn is next.

Grand Lodge

Male Human Shaman 4

Shiro moves to M-15

acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24

Shiro cast's aid on himself

temporary hit points: 1d8 + 4 ⇒ (2) + 4 = 6

Shiro gains +1 morale bonus to attack and to saves against fear effects


Male Half-Orc Slayer 4

sorry...been busy a bit

From wherever Delsir is (I assume a bit behind the others), he chooses the one that's farthest away as his favored opponent and takes a 5' step toward it, defensive at the moment.

Please let me know where I'm starting, as I didn't get a previous post in.

Wait...am I not in the group?

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf attacks the monster next to him

attack: 1d20 + 9 ⇒ (13) + 9 = 22

damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16

@Delsir I don't think its too late for you to jump in


Male Half-Orc Slayer 4

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

For when I need it.


Yes Ok, Delsir can jump in, You start in O-19 and are surprised as well.

Sorry having problems with my internet conection so post might take some time.


Monster 1's turn

The chitinous monstrosity charges at Jake giant acid coated mandibles ready to take a big bite of Brawler...

Spoiler:

1d20 + 5 ⇒ (4) + 5 = 9
2d6 + 4 + 1d4 ⇒ (5, 6) + 4 + (4) = 19


...but Jake nimbly dodges the attack.
Again spoilers are for my eyes only.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14


Probably screwing myself by saying this, but Jake is at M14, which would put him right in front of Shiro (as in between Shiro and Monster 1). No big deal if the monster has reach, but if it doesn't, it's either provoking an attack of opportunity from Jake or attacking Jake.

Jake breathes a sigh of relief. He wasn't expecting underground, seemingly unintelligent creatures.


Male Half-Orc Slayer 4

The one at H-I/17-18 is the Favored Target...just clarifying.


Jake the Brawler wrote:

Probably screwing myself by saying this, but Jake is at M14, which would put him right in front of Shiro (as in between Shiro and Monster 1). No big deal if the monster has reach, but if it doesn't, it's either provoking an attack of opportunity from Jake or attacking Jake.

Damned sorry but its very hectic right now I'm constantly running to my router to look whats wrong. Having connectivity problems alot lately but its pretty bad right now. Rectified my mistake.


OK just to sum up Monster 1 missed Jake, Van Olaf hit Monster 2 for 16 damage. Monster 2 is up.

The second monstrosity ,hisses in pain as Van Olafs blade cuts its carapace open. Bringing distance between itself and the mad human it lifts its hind legs and releases a torrent of acidic bile.

Five foot step back to H-I 18-19 then attacks with acid

Spoiler:

4d4 ⇒ (4, 3, 2, 4) = 13

13 damage for Van Olaf DC 14 reflex for half


Rotton the Wizzard wrote:

Rotton's turn, but he's surprised and can only take a move or swift action.

Thing is, he's perfectly situated as far as he's concerned, so he takes no actions.

Rotton pulls out three pinches of colorful sand from one of his labeled mini-pouches.

No sorry you can take a move or a standard action but you act after Monster 2

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7
Sleet Storm wrote:

OK just to sum up Monster 1 missed Jake, Van Olaf hit Monster 2 for 16 damage. Monster 2 is up.

The second monstrosity ,hisses in pain as Van Olafs blade cuts its carapace open. Bringing distance between itself and the mad human it lifts its hind legs and releases a torrent of acidic bile.

Five foot step back to H-I 18-19 then attacks with acid

** spoiler omitted **

13 damage for Van Olaf DC 14 reflex for half

bloodragers have uncanny dodge

reflex: 1d20 + 3 ⇒ (3) + 3 = 6

...not that it matters in this case


Male Human Arcanist 4

Rotton's turn! All non-surprised PCs and monsters have gone.

Rotton pulls out three pinches of colorful sand from one of his labeled mini-pouches. He silently thanks monster 2 for backing away from Van Olaf. That makes things easier for him.

Rotton tries to shout out the incantation for Color Spray but loses it halfway through, barely getting the rest out through a coughing fit. He tries to aim at his eyes, but knowing his aim...

Color Spray, Will save DC 16, monster 2 is caught in the cone. Effects vary based on Hit Dice, so I can't roll for durations.


Heh Heh, You can't hit the monster with the cone without including Van Olaf in it from where you stand ,either you miss both or you hit both.


Male Human Arcanist 4

Really? Can I use a different spell?

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

perhaps you could shift or move so that it doesn't hit me


Male Human Arcanist 4

I can't "shift" as I'm restricted to a single action.

Rotton opens his hand and snow appears in it. He silently thanks monster 2 for backing away from Van Olaf. That makes things easier for him.

Rotton tries to shout out the incantation for Snowball but loses it halfway through, barely getting the rest out through a coughing fit. He tries to aim at his underside, but knowing his aim...

"Ha! Olaf, take revenge!"

1d20 + 4 ⇒ (1) + 4 = 5

5d6 ⇒ (4, 1, 1, 2, 1) = 9

Ranged touch attack at +4. If he hits, the monster must make a Fort DC 18 save or be staggered one turn.


Male Half-Orc Slayer 4

I'm guessing this is when I get my favored target...longbow is out.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake spots a weakness in the beast's movements. It raises its softer underside up.

Jake is also surprised and only has one action, so he tries to trip the thing. Target is monster 1.

1d20 + 10 ⇒ (5) + 10 = 15

I can't seem to label my dice. Trying that breaks the template, somehow.


Male Half-Orc Slayer 4
Sleet Storm wrote:
Not sure what you mean,yes you have chosen a favoured target, and since everyone already had their weapon drawn you have yours drawn as well.

It takes a move action to set a favored target.


Jake the Brawler wrote:

Jake spots a weakness in the beast's movements. It raises its softer underside up.

Jake is also surprised and only has one action, so he tries to trip the thing. Target is monster 1.

1d20+10

I can't seem to label my dice. Trying that breaks the template, somehow.

If you want to label your dice just write it before the roll not into the brackets.

Jake finds out that tripping a multilegged monster of this size is rarely succesfull and sometimes risky, instead of the monster it is he who lands on his back.

You failed this trip attempt by 10 or more and are knocked prone


OK Summary:Shiro cast Aid on himself, Van Olaf Hit Monster 2 for 15 damage,Monster 2 caused 13 damage to van Olaf, Rotton missed his snowball, Jake fumbled his trip attempt and is prone, Monster 1 missed Jake, and Delsir chose Monster 2 as his favoured target.

SECOND ROUND :Shiro is up. SURPRISE ROUND IS OVER EVERYBODY ACTS IN INTIATIVE ORDER FROM NOW ON


Male Half-Orc Slayer 4
Sleet Storm wrote:
Delsir wrote:
Sleet Storm wrote:
Not sure what you mean,yes you have chosen a favoured target, and since everyone already had their weapon drawn you have yours drawn as well.
It takes a move action to set a favored target.
Ah sorry I thought you already had a turn,... very well then.

You started me with a surprise round, which is cool. I got Init 12, if you wanted that...so it's all I get this time.

Grand Lodge

Male Human Shaman 4

Shiro tumbles over to k-15

acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15

He then jabs at the monster with his spear

attack: 1d20 + 8 ⇒ (18) + 8 = 26

damage: 1d8 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Human Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Olaf shifts to I-17 and swings his sword at the monster

attack: 1d20 + 8 ⇒ (11) + 8 = 19

damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

:( It's getting close to midnight where I am (EST). I'll finish round 2, but then I'll have to go. I was hoping to do the first encounter.

I think we should all decide when we can game tomorrow. I'm available from 11 AM to 4 PM EST.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

It's been half an hour, so there must be an internet problem. I hope we can game tomorrow. I had a similar internet problem a few months ago, right when I got a job where I needed the internet. Good thing that got fixed.


Van Olafs second attack skewers through the side of Monster 2 and it collapses with a high pitched screeching noise, but still twitching and secreting acid from its mandibles.Shiro manages thrust his Longspear between Monster 1 armored hide.

Monster 1 tries to capitalize on Jakes predicament and snaps at him,...

Spoiler:

1d20 + 5 ⇒ (7) + 5 = 12
2d6 + 4 + 1d4 ⇒ (6, 3) + 4 + (1) = 14

...but misses, before seeking shelter by burrowing in the ground.

Monster 1 burrows underground wich provokes AoO's from both Shiro and Jake ,Jake takes a -4 to his attack roll for being prone.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Is that... good?

1d20 + 4 ⇒ (18) + 4 = 22

1d8 + 5 ⇒ (3) + 5 = 8 damage on a hit

Grand Lodge

Male Human Shaman 4

AOO

Shiro tries to jab the monster as it escapes.

attack: 1d20 + 8 ⇒ (15) + 8 = 23

damage: 1d8 + 5 ⇒ (7) + 5 = 12


Male Human Arcanist 4

That big ugly one is gone. For now. Where should I go? And Van Olaf is right next to the other big thing.

Rotton moves to K16. He uses Force Strike on Monster 2. It's an auto-hit. It costs 1 arcane point.

1d4 + 4 ⇒ (3) + 4 = 7 damage.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake's attack roll was two points short, sorry. I did correct the damage before posting though. Also, Delsir's turn.

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