Slaves to the Ochre Fang (Inactive)

Game Master Dalton the Thirsty

The Fang slavesquad of Doctor Khan, in Chaulnazeen, in the Darklands of Golarion

Battlemap


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K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

DM Frogfoot:
Pounce and make an 'entrance''exit'. A quick glance around the interior. Grab the girl, possibly a blanket or other covering if within arm's reach (And Grrazz has rather log arms) then out and away!.

Acrobatics Roll:1d20 + 9 ⇒ (6) + 9 = 15

Perception:1d20 + 5 ⇒ (6) + 5 = 11

Att Roll:1d20 + 4 ⇒ (19) + 4 = 23

Dam Roll:1d4 + 4 ⇒ (4) + 4 = 8

CMB:1d20 + 8 ⇒ (8) + 8 = 16

2nd acrobatics to clear the wagon:1d20 + 9 ⇒ (1) + 9 = 10

Pick themselves up after falling of the wagon. :P

RUN! (Max speed 200' per round, though not sure about how much the small Drow weighs and what that does to top speed. Then again, Grrazz isn't actually wearing anything else to slow them down. (^_~) )


Breaking and Entering rules for reference

Grrazz lands a mighty blow on the closed door of the carriage, smashing it with their paw. You overcome the hardness of the door, but you don't do enough damage to completely destroy it and allow you access. The two horses pulling the wagon rear up on their hind hooves and whinny in terror as the two figures inside recoil from the unexpected smashing noise. Grrazz breaks part of the door, enough to see inside, and you see an old-looking drow female and a young drow male.

Those of you with the main party of drow can hear the whinnying of horses and the sound of smashing wood. One of the males is sent ahead by the eldest female to investigate as the two groups tensely travel together.

Grrazz: you have about 1 or 2 rounds before the male is within sight of you.


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

Grumbling and muttering under their breath about snooty, poncy, Drow... Grrazz does their best to carry out their plan.

Att Roll:1d20 + 4 ⇒ (15) + 4 = 19

Dam Roll:1d4 + 4 ⇒ (4) + 4 = 8

Hopefully that will get Grrazz in and thence gone.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Beleste's turns his eyes to regard to the female that seemed to speak for their group.

"Were you expecting anymore company?"


The drow eldest glances over at Beleste with an arched eyebrow. "No. Is your party merely three?"


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Beleste eyes would narrow as he spoke to her. "Despite the power each of us holds, do you expect that the doctor would trust only three of us to take all of you on?"


"Doctor, eh?" the eldest trails off.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Beleste would rise to his full height and stare the woman down while responding,

"I would prefer to use the term Monster considering what has been done to me, but I think I'll reserve that term for myself for now."

Intimidate Check: 1d20 + 8 ⇒ (8) + 8 = 16

For some reason I thought I read that one of the males was talking at first. Eh. I'll stick to my guns for now.


(AC 18/13Tch/15FF, HP 20/30, Fort +4, Ref +5, Will +5, resist fire/cold/electricity 5, Init +9, Per + 6) Male Tiefling Admixture Evocationist (Wizard) 4

Jokum tenses at the clamor coming from the woods ahead. A distraction that's a few minutes too late. Sighing in vexation, he keeps a tense eye on the drow in between searching the surrounding area for any other surprises.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Jokum Tannith wrote:
A distraction that's a few minutes too late.

I was sneakin' here! :P

Season's greetings and much cheers to all.


I'm back! Excited to resume the game. :)

The drow eldest merely arches an eyebrow. The information you gave her appears to have emboldened her somewhat.

Grrazz, you've successfully broken the side of the wagon open! With a terrific CRASH sound, the wood splinters under the tiefling's snarling assault and splinters and wood chips spray the inside of the wagon. Looking inside, you see the male child and the old female clearly. The boy is recoiling in horror, and the old woman's expression is in a rictus of pure rage. "EAAAAGGHHHH!" she screams, thrusting an amulet at you - it begins to glow, and you hear the whooosh of a dimensional portal being opened behind you. Looking behind you, you see...this. It rears, letting out a keening, screeching cry that can be heard by all.

"Treachery, eh?" the eldest drow seems almost amused. "I expected no less...STRIKE!" she ends her sentence on a command.

Each drow male, having held their weapons close to the tieflings as they traveled, expecting trouble, gets an attack in the surprise round, vs flat-footed AC.

Drow 1 vs Beleste: 1d20 + 6 ⇒ (18) + 6 = 24
Drow 2 vs Jokum: 1d20 + 6 ⇒ (18) + 6 = 24
Drow 3 vs Jethop: 1d20 + 6 ⇒ (6) + 6 = 12

Damage, rapier 1: 1d6 + 3 ⇒ (5) + 3 = 8
Damage, rapier 2: 1d6 + 3 ⇒ (4) + 3 = 7
Damage, rapier 3: 1d6 + 3 ⇒ (6) + 3 = 9

Beleste Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Grrazz Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Jethop Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Jokum Initiative: 1d20 + 9 ⇒ (6) + 9 = 15
Faeleen Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Drow Males Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Drow Females Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Drow Old One and boy Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Monstrosity Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Initiative order:
Drow Females
Beleste, Jokum, and Faeleen
Monstrosity
Grrazz and Jethop
Drow Males, Old one, and the boy

Battlemap coming later


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

There was a reason I was keeping Beleste's sword on his shoulder and this happens to be it. At least it looks like I'll be up pretty quickly.

Edit: Oh, and yay for the new armor!


It's so hilarious to me that your flat-footed AC is 25. Hitting you is like throwing eggs at a concrete wall...sure it's easy, but are you accomplishing anything?


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Just imagining the face of the drow standing there trying to stab Beleste makes me laugh.

Drow: "AHA!" Performs a graceful striking manuever.
Beleste: Watches the sword ineffectually hit his armor before staring at the drow with hate in his eyes.
Drow: "EEP!" Starts tripping over his feet trying to get away.


Haha yep, that's exactly what I imagined.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Now I just have to wait for the females to act so that Beleste can step up to the home plate. SWING BATTER SWING!


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

Sees picture.

CMD:1d20 + 8 ⇒ (5) + 8 = 13

Grab the boy and fekkin' RUN! (O_O)

Top speed 200'. It's got to catch me before it can eat me!

*Tries not to gibber in terror.* Especially with a mouth already full of food...hostage.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

DM Frogfoot, you're not waiting on us for something, right?


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

Too busy running to think about DM....


Nope, just couldn't get it kicked off yesterday.

The drow leader lets out a warscream and charges Jokum, knowing that the spellcaster is a dangerous foe to be taken out as quickly as possible. Whipping her mace around, she moves to Jokum with surprising speed, closing the distance as she swings at the wizard's legs.

Trip attempt with improved trip: 1d20 + 7 ⇒ (18) + 7 = 25

Meanwhile, the other drow female retreats from the melee and casts a divine spell! Calling on her dark deity, she summons a dagger made of force that strikes at Jokum! Dagger attack: 1d20 + 6 ⇒ (12) + 6 = 18 Dagger damage: 1d8 + 1 ⇒ (1) + 1 = 2

Spellcraft DC 17:

Initiative order:
Drow Females
Beleste, Jokum, and Faeleen
Monstrosity
Grrazz and Jethop
Drow Males, Old one, and the boy

Battlemap


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

A surprise round? The drow betrayed us: quelle suprise! May I use my rolls from before?


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

With a roar, Beleste will focus his attention on the drow female that had just managed to trip his comrade. With monstrous strength, he would bring his huge longsword down from his shoulder and towards the wretched #$%@#...

Large Longsword Power Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Large Longsword Power Attack Damage: 2d6 + 11 ⇒ (4, 3) + 11 = 18


(AC 18/13Tch/15FF, HP 20/30, Fort +4, Ref +5, Will +5, resist fire/cold/electricity 5, Init +9, Per + 6) Male Tiefling Admixture Evocationist (Wizard) 4

Spellcraft to identify spell: 1d20 + 12 ⇒ (2) + 12 = 14

Hissing in pain as the drow's blade finds a weak spot in his armor of force, Jokum yells in alarm when he suddenly finds himself flat on his back with stars floating in his vision. Cursing quietly, he fails to identify the mystical dagger attacking in the chaos of the moment. Finding clarity at last, he manages to draw a drop of grease from his component pouch as he lays in the dirt, avoiding the swirling melee above him, he quickly invokes the power necessary to summon a patch of grease on the ground nearby.

Concentrating to cast defensively (target DC : 1d20 + 9 ⇒ (15) + 9 = 24

Casting defensively Grease on the squares L14/L15/M14/M15.

Active effects:

Grease - 4 minutes


(AC 18/13Tch/15FF, HP 20/30, Fort +4, Ref +5, Will +5, resist fire/cold/electricity 5, Init +9, Per + 6) Male Tiefling Admixture Evocationist (Wizard) 4

That should say target DC 19 for the concentration check. The target reflex save for Grease is a 16 to avoid falling prone.


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

Grrazz is accelerating to 'Flee the monster.' speed.


Eh, it'd be inconsistent of me not to allow the rolls you used earlier, Jethop, so I will.

The drow eldest nimbly dodges out of Beleste's swing range, laughing at him.

DC 16:
Drow male 2 reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Drow male 3 reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Drow eldest female reflex: 1d20 + 7 ⇒ (8) + 7 = 15

However, her laugh is cut short as magically slippery grease makes her and one of the drow fighters slip up and fall prone next to Jokum.

The monstrosity, meanwhile, is hissing and dripping bubbling saliva from its teeth as it slavers. It attempts to grab Grrazz, its spider fangs revealing themselves and glinting in the moonlight:

Grapple with Improved Grapple: 1d20 + 7 ⇒ (18) + 7 = 25


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

(O_O)

Oh...fek me...

(>_<)

*Grrazz closes their eyes and sighs a death takes them...*


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

The Ravener will attack the drow next to him that is not also next to Beleste.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Grrazz it is your turn as well.


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

Grrazz is in the embrace of death.....They are making their last will and testament. If they get out of the grip of the spider-bear-thing? Yah...that's going to be some miracle...


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

It is better to try and hope for success than to not and die for sure. Not to mention you have plenty of options. You could rage to boost your chances. Not to mention you don't have to try and escape. You could go on the offensive like a cat and attack.


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

True...

Beleste:
Stop ruining my dramatic moment! (^_~)
Though things are slow as people recover from the receding silly season.

Much cheers to all and happy new year. (^_^)


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Now that's not fair. You might just dramatically turn the tides on this monstrosity of a spider-bear.


Initiative order:
Drow Females
Beleste, Jokum, and Faeleen
Monstrosity
Grrazz and Jethop
Drow Males, Old one, and the boy

The Ravener roars as he strikes, his fell claws puncturing the drow male's armor and causing him to scream in pain. Grrazz, meanwhile, panics in the Monstrosity's grasp, going slack. The drow child makes his escape, into the waiting arms of the old drow crone. The crone immediately screams an arcane word, and with a sound like laser 2, the cart, horse and all, vanishes.

Two out of the three drow males are now prone, but fight viciously nonetheless, striking out while rolling around to avoid counterattacks. The only standing one is currently being savaged by the Ravener, but he strikes back with a keen stab of his rapier!

Drow 1 vs Beleste:: 1d20 + 6 ⇒ (6) + 6 = 12
Drow 2 vs Jokum:: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Drow 3 vs Jethop:: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19

The drow eldest female gives a triumphant shriek as the cart disappears, and rolls carefully five-feet away before standing up. Turning her head, she shouts, "Trinera! Silence that spellcaster!" in Drow.

The other drow nods obediently and works her hands into a spellcasting pattern.

DC 17 Spellcraft:


(AC 18/13Tch/15FF, HP 20/30, Fort +4, Ref +5, Will +5, resist fire/cold/electricity 5, Init +9, Per + 6) Male Tiefling Admixture Evocationist (Wizard) 4

Welcome back, DM Frogfoot! Glad to see you survived the holidays intact. Eager to see what happens. Though I'm not sure I really appreciate the critical threat as a welcome back gift. :P

Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25 Totally identify that.

Which drow is doing that casting, exactly? Drow female 2?

Cursing in pain, Jokum decides that laying prone at the feet of the drow was worse than demeaning. Was this whole exercise not to get out of under the heel of one drow? Crawling, Jokum retreats (risking another strike) and notices, as he does so, the casting of the second drow cleric. Eyes widening in alarm, he shouts, "Stop the casting of that other drow cleric. Her spell will silence my casting." Jokum begins chanting words of arcane might with urgency. As his chanting reaches a crescendo he pulls a small pinch of powdered iron from his component pouch and tosses it -as he says the final invoking word- at the casting drow. A glow envelops the elf and with a sudden concussive blast, a ball of fire bursts into being around her. Still prone and in a dangerous position, Jokum uses his tail to pull a potion from his bandolier.

Move action to crawl away to K12 which provokes an attack of opportunity. Standard action to cast Flaming Sphere on the casting drow. Swift action to pull a potion of cure light wounds from his bandolier with his tail.

Flaming Sphere damage (+Intense Spells) reflex DC 18 negates: 3d6 + 2 ⇒ (6, 4, 5) + 2 = 17

Active Effects:

Grease - 4 minutes
Flaming Sphere - 4 rounds


F Tiefling Bard (Arcane Duelist)/4 HP 22/22 AC 18 (T: 13 FF: 15) Init +3 Saves: F +2; R +7; W +3

Faeleen stares in silence as the fight unfolds before her. Everything had been going so well... She stays silent, but her lips form a word: "Why?" Why had that damned ball of hair decide to go and do something like that?

Firmly believing that doing something stupid is always better that not doing anything, she runs into the middle of the melee while waving her hands around and making desperate pleads for a ceasefire.

"Please! Stop fighting! This is just a misunderstanding!"

I know that Diplomacy shouldn't work in situation like this but I'm rolling anyway in case our most gracious, intelligent and good-looking DM feels like being merciful on us wretched creatures. Me? Brown-nosing? What makes you say that?

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17


Critical confirmation on Jokum from last post: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8

Damage, rapier on Jokum: 1d6 + 3 ⇒ (3) + 3 = 6

Only the drow nearest to the wizard manages to land a hit with his rapier. The Ravener dodges out of the way, snarling, and Beleste merely lets the puny weapon go tink on his armor.

Faeleen tries bravely to get the two sides to stop fighting, but blood has already been drawn and both sides are fighting for their lives - at least, that's what they believe. They ignore her.

Meanwhile, the bearantula has Grrazz in its noisome grasp.

Grapple check to maintain vs CMD: 1d20 + 7 + 5 ⇒ (1) + 7 + 5 = 13

However, through a stroke of luck, Grrazz manages to struggle free!

Drow three tries to stab Jokum as he crawls away, but the stab pushes soil up out of the dirt!

rapier stab!: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7

The drow tries to dodge out of the way of the fiery sphere of fire, but she fails! Gasping in pain from her burns, she tries to maintain control of her spell, but she completely loses it!

Reflex DC 18 negates: 1d20 + 4 ⇒ (2) + 4 = 6

Initiative order:
Drow Females
Beleste, Jokum, and Faeleen
Monstrosity
Grrazz and Jethop
Drow Males, Old one, and the boy


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

Fort Save:1d20 + 10 ⇒ (12) + 10 = 22

Will Save:1d20 - 2 ⇒ (11) - 2 = 9

Grrazz does not 'lighten their load' as they clear the creatures grip/maw/fangs OF DOOM......Simply accelerates to their maximum speed and leaves a trail of scattered dirt.

Full round action, RUN!

The DM is free to roll a random direction in regards to Grrazz's heading...


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Seeing Jokum having issues with the drow male that is persuing him, Beleste holds his ground and strikes out at the drow male next to him.

Large Longsword Power Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Large Longsword Power Attack Damage: 2d6 + 11 ⇒ (6, 1) + 11 = 18


The drow can't parry a weapon of that size with his little rapier, but he's able to just barely dodge the blow.

Direction roll: 1d8 ⇒ 4

Grrazz flees directly away from the creature as it tries to take another swipe at it, but misses clumsily. It hisses loudly and rears up again, roaring in rage at its escaped prey.

AOO: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d12 + 5 ⇒ (8) + 5 = 13

Working as a unit, the drow males position themselves into flanking positions, cautiously stepping around the dangerous tieflings. As one, they stab once more!

Male 1 rapier vs Jethop with flanking: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (1, 1) = 7

Male 2 rapier vs Jethop with flanking: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (4, 1) = 13

Male 3 rapier vs Beleste with flanking: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (2, 1) = 8

Male 2 crit confirm: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (6, 2) = 14

Trinera, the junior female, moves desperately out of the flaming radius of Jokum's spell. Then, she casts another spell herself, quickly conjuring a crackling arrow of electricity.

Spellcraft DC 17:

Meanwhile, the eldest drow female spends her turn circling around, her gaze fixed on Jokum.

Initiative order:
Drow Females
Beleste, Jokum, and Faeleen
Monstrosity
Grrazz and Jethop
Drow Males


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Beleste, having had enough of it all, changes tactics and strikes out at the weapon of the male drow (J14) that is providing support to both of his fellow teammates.

Large Longsword Power Sunder Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Large Longsword Power Sunder Attack Damage: 2d6 + 11 ⇒ (4, 5) + 11 = 20

It would be helpful if I could roll worth a damn...


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

Upon the next round...

Will Save:1d20 - 2 ⇒ (16) - 2 = 14

Grrazz changes into second gear and keeps accelerating....


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

Which of the drow did I do my full attack with potential critical on? I want to focus on that one until they go down.


(AC 18/13Tch/15FF, HP 20/30, Fort +4, Ref +5, Will +5, resist fire/cold/electricity 5, Init +9, Per + 6) Male Tiefling Admixture Evocationist (Wizard) 4

Glancing around, Jokum concludes that surrounded and prone was not a situation he would appreciate being in. He stands, stepping back and away from the nearest drow and chants in draconic to invoke the rage of the elements. A twisted ray of flame bursts from his outstretched hand towards the drow that had been pursuing him. Having a free moment, he sees the group's monstrous comrade fleeing from the monstrosity. After cursing quietly under his breath in Elven, he shouts after the fleeing Grrazz, "You started this you giant furball, you can bloody help end it!"

That would be in whatever language we've been speaking. I'd assume Taldane/Common. I'm thinking Jokum is too distracted by being flanked to notice whatever the other cleric is doing.

Scorching Ray ranged touch attack into melee: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Scorching Ray damage with intense spells: 4d6 + 2 ⇒ (4, 6, 1, 5) + 2 = 18

Active effects:

Grease - 4 minutes
Flaming Sphere - 3 rounds


Jethop, it was drow male 3 - the most grievously wounded of the three.

Beleste growls as the nimble drow evades his attack yet again! Meanwhile, behind him, the other drow flanking him bursts into flames from the scorching ray, screaming and staggering backwards with a smoking hole in his armor, barely able to keep his feet.

Suddenly you hear a scream! The monstrosity's horrid cries evoked a terrified yell from Amelia. She had crept closer to see what was happening, and the things sounds frightened her.

Upon hearing the girl's screams, the monstrosity turns toward her and begins loping off toward her!

Initiative order:
Drow Females
Beleste, Jokum, and Faeleen
Monstrosity
Grrazz and Jethop
Drow Males


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

Fekk!

Changing into third gear, Grrazz makes a hard right turn and races the monster for the girl...

What is it with damsels in distress...?


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

The Ravener makes every attempt to finish off the wounded target (Male 3) before moving on to his next meal.

Claw 1: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Claw 2: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d2 + 3 ⇒ (2) + 3 = 5

Bite (Confirmation): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d2 + 3 ⇒ (2) + 3 = 5


F Tiefling Bard (Arcane Duelist)/4 HP 22/22 AC 18 (T: 13 FF: 15) Init +3 Saves: F +2; R +7; W +3

Faeleen sneers at the continuing battle. How do they dare to ignore her? Now she'd have to break out the big guns... Something sure to get everyone's attention. She lifts her hand towards the group... Then hesitates; In a chaotic melee, there is a real risk of an misinterpretation, and she doesn't want anyone to die. It would seem that some self-sacrifice would be needed.

She raises her hand towards one of the drow, and starts uttering a magical incantation...

Casting Unnatural Lust (DC 14) on Female drow 2, with Faeleen herself being the other target.

This only happens if the spell seems to work:

When the spell seems to take effect, Faeleen shouts from the top of her lungs: "HOT DROW-ON-TIEFLING ACTION OVER HERE!", then prepares for a moment of extreme awkwardness that would hopefully capture everyone's attention for long enough to talk things through like civilized adults.


Snarling, the Ravener lays into his drow victim. A claw slashes out, finding purchase in the male's side, eliciting a cry of pain. A second claw lashes out - it's barely parried by a rapier, desperation showing on the male's formerly confident face. However, the desperate parry leaves him open for a follow-up attack.

With infernal speed, the pig-boy lurches forward, his mouth opening unnaturally wide. CHOMP! His teeth find purchase! Latching onto his victim's neck, the Ravener worries him like a dog worries a bone, shaking him violently back and forth. Muscles cord up on Jethop's neck and with a twist, his closed mouth rips free of the drow's neck. A shower of blood erupts from the middle of the victim's neck, spraying all of you, especially Jethop. The male falls, dead.

Trinera's will save, DC 14: 1d20 + 5 ⇒ (8) + 5 = 13 You're very lucky that Trinera prefers the company of women...

Trinera succumbs to the spell, her eyes widening as the spell causes a small pink aura to be visible around her eyes. She moves to Faeleen, opening her arms to her embrace.

Meanwhile, Grrazz races out of the forest once again, running full-tilt toward the monster as it has its sights set on Amelia.

Acting with desperation now, the males change tactics. "Har sharasa!" they call to each other in Drow. Taking a step back from the melee, they draw and throw two bags at the feet of the tieflings.

The drow to the south throws a bag at the ground that explodes in a bright flash of light. DC 13 Fort or be blinded for 1 round for Jokum, Beleste and the Ravener.

The drow to the east throws a bag aimed right for Beleste's big chest!

Ranged touch attack: 1d20 + 5 ⇒ (20) + 5 = 25 It connects so solidly that it increases the DC to resist! DC 17 Reflex or be glued to the floor and unable to move; half speed on successful save. You are also entangled -2 to attack rolls and -4 to Dexterity.

Trinera, on her turn, moves to Faeleen, her eyes filled with unnatural lust. The eldest drow immediately recognizes the spell, and curses loudly. "Damn you tieflings! Curse you to Lolth's Abyss!" Seeing one of her bodyguards die messily, she curses again and casts a spell.

DC 19 Spellcraft:
, vanishing from sight.

Initiative order:
Trinera
Beleste, Jokum, and Faeleen
Monstrosity
Grrazz and Jethop
2 remaining Drow Males


K'Zint | Starfleet Leutenant | Tactical (Ships' Marines)

On Grrazz turn/Action

Grrazz should win the race to the girl...what to do after that...?

Skidding to a stop, Grrazz sweeps the young girl onto their back, wincing as she grabs hold of hair to help keep her in place.

Assuming this doesn't take very long...

Grrazz again begins to move away from the lumbering, spider tainted behemoth...(Shifting into first gear again...)

Perception:1d20 + 5 ⇒ (3) + 5 = 8

Move towards Faeleen and be ready to help dealing with her Drow. (Or...maybe not, depending on how 'physical' things are going to get between the pair. :P )

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