Slaughtersea's Sargava Chalice

Game Master Byden

A round robin game where the players take it in turn to design and DM encounters. Can The Pathfinders avenge the death of their fallen comrades and emerge victorious in Golarion's most grueling race, through the tropical jungles and wilds of Sargava?


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Not everyday the fighter is that useful, eh? XD

So which animal did the Consortium face? Lion, Bear, Gorilla, Crocodile, or Wolf? I'm going to build the Sargavan Musketeers real-quick and try to decide.


10d6 + 9 + 2 + 1d4 - 20 ⇒ (1, 4, 5, 4, 2, 1, 5, 2, 5, 4) + 9 + 2 + (3) - 20 = 27 78-27 = 51

so... 3 rounds on their own so maybe 2 full rounds with help from the others.

as far as split/not... may just split them, and more trapish encounters.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I'll go with Crocodile for the Consortium I think, not that it matters much. I'll post the next IC post tomorrow so if I've not got the selected time by then I'll make something up to keep things moving :)

CCCXLII I'll keep things going until you tell me you are ready to tag in, so if your encounter is going to take place in the City let me know before I move us out.


Yeah, I'll jump in right after those 3 hours, when it's the party's time to embark.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Great, I'll give it a few hours for RP chit chat, etc., then I'll advance things.


Going to be pretty busy today, so the next update will probably come tommorow.


I did some miscalculations when I first listed the routes, so here's the correct math. These all assume a Base Speed of 30 feet.
1.  Coastal Highway (Around 280 miles; Highway Plain and Highway Hill, 1x Speed. 24 mpd. 12 days)

2. Plains north of the Jungle (Around 240 miles; Trackless Plain, 3/4x Speed. 18 mpd. 13 days)

3. Jungle Trail (Around 240 miles; Trackless Plain (60 miles) and Jungle Trail (100 miles) to Trackless Plain (80 miles), 3/4x Speed. 18 mpd. 13 days)

4. Jungle Trek (Around 240 miles; Trackless Plain (60 miles) to Trackless Jungle (100 miles) to Trackless Plain (80 miles), 3/4x Speed to 1/4x speed to 3/4x speed. 18 mpd to 6 mpd to 18 mpd. 21 days)

5. River south of the Jungle (Around 340 miles; Trackless Plain (40 miles) to Trackless Jungle (200 miles) to Trackless Plain (100 miles), 3/4x Speed along the Plains and 1/4x Speed along the Jungle. 18 mpd to 6 mpd to 18 mpd. 43 days)

So if no one is on the Coastal Highway, the places are looking like this at the end of the day. With the Condemned having a Full Day of travel, the Aspis having 1 hr. less, Pathfinders having 2 hrs. less, and so on.
6. Free Captains - 6 3/4 miles
5. High Elves - 9 miles
4. Sargavan - 11 1/4 miles
3. Pathfinders - 13 1/2 miles
2. Aspis Consortium - 15 3/4 miles
1. Condemned - 18 miles

The next update will be coming soon, and will assume that the Pathfinder's have taken the Jungle Trail. I'll GM through the 'boring' (heh heh) first few days of Trackless Plain, but when the team hits the Jungle the next GM will be up. Sound good?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Looks good to me CCCXLII, any volunteers to be next up in the DMs chair?


Update on all Herald of Omen games
University's almost over but these next two and a half weeks are going to be so loaded with studying for four exams that I find myself at an impasse.

Rather than pop on every few days with rushed content I'd rather take this pause and not ruin the story for anyone. While I understand this is especially harsh to my two newer games which have barely started (though Sargavan Chalice, you guys could definitely go on without me as could Shadows of the Colossus as I am not the DM).

Therefore, I'll be temporarily away from Paizo.com until my exams are over on the 30th of April.

Once again I apologize to everyone for this inconvenience. I have no intentions of cancelling any games though.

If any player feels this is too much, it is up to his or her discretion to drop out.

I wish you all a merry spring and plenty of gaming.

- Herald of Omens


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Hmmm, well rather disappointing, but we should be alright. I'd suggest we simply NPC his character I'm happy enough to do it, but would also be more than happy for someone else to.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Speedwise, btw guys since Colwin has at will levitate and Sigh has a 12 str and a 100ft. perfect fly speed I am planning on having him mostly travel along levitating with Sigh pushing him. I think this fits the intent of the rules since you can pull yourself along on a wall, etc., when levitating and Sigh is strong enough to carry a non levitating Colwin anyway.

Does anyone object to that, or think its unreasonable? Colwin could probably keep up with the group anyway with a 30ft. move, it just more wizardly to float along being pushed by your air elemental ;)


Sounds brilliant! Go for it~!


Ive had similar ideas before sounds good.


Hey everyone~ I'm going to be gone for the weekend while my family drags me off into the woods.

Just wanted to give a heads up


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Duly noted have fun :)


<insert bango music>


Did anyone else have trouble getting on the messageboards today? I couldn't get on all morning (wasting valuable posting time).

Update should be soon~


So hear me out on this, because I feel I should ask before I do this.

I'm planning on the actual size for teams being 4, instead of 5. Captain Thaddius would be a spy from the Sargavan Team. They worked together to kill the original Pathfinder Team, and perhaps payed the Venture Captain off on both times. It also explains why he was absent during the Bull fight.

Alternatively, I could just say that I mistyped 3 instead of 4-5 or that the other 2 Sargavans are circling around, and come up with a different idea.

Thoughts? The idea with the first was that it would be easy to get rid of Thaddius (instead of killing him, which would require the party to carry the body), but on the other hand we're getting rid of Thaddius when Herald of Omens is going to be back in 2 weeks.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I think its probably best to simply say that they have five members and assume that one goes off and duels Thaddius. If he does plan to return its probably a bit too much to do with someone elses character.


I'll wait for other votes on the matter.

Remember though, in-game, according to the Sargavan Chalice rules, each member of the party has to cross the finish line "alive or dead". So for him to go off anywhere would be a pain, as it would practically mean forfeiting the race (if he doesn't come back and we can't find a body).


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I don't mean actually leave, I mean for the purposes of combat he is fighting someone off to the side and beats them just as we finish, essentially we just put them both on autopilot.


What?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

As far as I'm concerned the number one rule of DMing is never take over a players character without permission or a saving throw. There are plenty of other easy ways to have a group have spied upon us.

I mean just say Thaddius is fighting Npiecles of the Sargavan team just off the battle map, not that he would actually leave.


Well, alright, that's what I'll do then.


Y'know, I've been pretty busy as of late and everytime I go to work out an update I end up being interrupted.

Would someone else want to take the reins? If not, you guys will have to stay with my boorishly slow pace for a while yet xD

I've been working on the Sargavan Team, but this is all I have so far.

Cavalier (Luring Cavalier, Musketeer) 5
15 pb, 3,450 gp
13 Str, 15 Dex, 14 Con, 12 Int, 10 Wis, 8 Cha
Order: Lion


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I suggest grabbing a few NPCs from the d20PFSRD they are great and can be easily tweaked, there are loads for each CR. You can find them HERE.


Another busy day again *sigh*

This morning I was practically dragged out of bed for work. When I finally got back to my computer, I'm aching, tired, and so on.

Sorry for the slow pace while my family and I work on fixing up the house for sale. Again, I'm totally willing to give up the rest of my turn for someone else, should you think my pace is slow/ground to a halt.


Now that I have a little bit of free time~ I looked over the Professional Mercenary and suited it for my needs.

Is everyone okay with facing 3-5 copies of this?

Spoiler:

Professional Mercenary
CR 4
XP 1,200
Male human fighter 5
LN Medium humanoid (human)
Init +4; Senses Perception +6

DEFENSE
AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 52 (5d10+20)
Fort +6, Ref +5, Will +3; +1 bonus on Will saves against fear
Defensive Abilities armor training +1, bravery +1

OFFENSE
Speed 30 ft.
Melee masterwork bastard sword +12 (1d10+6/19-20)
Ranged masterwork musket +12 (1d12+3/x4/40ft./1-2/1)

STATISTICS
Str 13, Dex 18, Con 14, Int 10, Wis 12, Cha 8
Base Atk +5; CMB +6; CMD 20
Feats Exotic Weapon Proficiency (firearms), Country Born, Gunsmithing, Endurance, Weapon Focus (musket), Toughness, Weapon Specialization (musket)
Skills Perception +6, Climb +5, Survival +5, Profession (soldier) +5, Swim +5, Ride +8
Languages Common
SQ weapon training (firearms) +1
Combat Gear masterwork musket, masterwork chain shirt, buckler


Bastardsword with a +12 to his and +6 damage? What?


counting +8 to hit with sword... unless I missing something. 12 with the gun seems right...


Bab +5 Str+1 mw+1 =7 -1 for two-handing with buckler as I don't see a weapon pro feat for bastard sword.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yeah they seem to have calculated the bastard sword as if he has an 18 str, when the 18 is in dex. A simple fix would be to swap out the useless endurance, for weapon finesse and give him a rapier or other finessable weapon in place of the bastard sword.

But yes I think we could handle such a group.


No wait, they aren't supposed to have bastard swords XD That's a left-over part from the original sheet.

Anyway, update should be soon (I hope!)


I need the next GM to takeover. I'm completely out of muse and I don't see an update happening from me anytime soon.

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