
| Viluki | 
 
	
 
                
                
              
            
            Grunt would be a better enforcer at the early lvls but examine what I get at lvl 8...Deadly Weather (Su): At 8th level, you can unleash a furious call to the heavens, summoning forth an ever-changing storm of destruction for a number of rounds per day equal to your cleric level. This storm has a radius of 5 feet per cleric level. Each round, the storm has one of the following effects: driving rain (–4 on all Perception checks and ranged attack rolls), howling winds (–8 on Fly skill checks and ranged attack rolls), heavy snow (all terrain is considered difficult), or lightning bolt (as call lightning). Other effects depending on the weather might also apply (at the GM's discretion). You choose which effect takes place each round, but no effect may be repeated on the following round. These rounds do not need to be consecutive.
Astein as your master at arms I would excel...after all clerics get buff and debuff spells almost every spell level and then I get the ability above...

|  Astein Longblade | 
 
	
 
                
                
              
            
            I agree about grunt as enforcer, he will be if only as a threat alluded to. Ya do need to be able to talk to enforce. That said, he adds a lot of color to the story for so few words.

| Voice Of The Deep | 
 
	
 
                
                
              
            
            Nighttime Ship Actions
Sleep: Go to bed early and sleep through the night (automatically recover from fatigue)
Gamble: Play or gamble on a game of chance or pirate entertainment 
Entertain: Make one Perform check to entertain the crew. Astein: I'll let you make a Harrow reading for yourself, or for shipmate here. It's a Profession (Fortune-Teller Check) for others, but for yourself you get an additional +4 modifier. 
Influence*: Attempt to influence a single NPC
Sneak*: Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Steal*: Attempt to open a locked door or locker. The PC must make a check to avoid being discovered.
Like daytime activities, you guys get one Nighttime Activity. Additionally, you can attempt to take up to two additional ship actions during the middle watch in the dead of night (any nighttime ship action marked with an asterisk), but to do so the PC must make a successful constitution check (DC 10, +4 per extra ship action taken) or be fatigued for the next day.
This all happens after you get your dinner rations and rum rations, which I'll get to posting soon.

| Voice Of The Deep | 
 
	
 
                
                
              
            
            So, the games that Pirates play on the Wormwood aren't usually dice games (they usually involve a lot more physical risk), so I've invented one for you pair that includes the usual risk.
Hilo
Before the dice are rolled every player chooses High or Low, and places their bets. The shooter rolls the dice.
2-6: Low wins.
8-12: High wins.
7: Shooter wins everything.
The risk? Players can bet extra to put consequence bets in the pool. Consequence bets are non-monetary actions, such as "A free punch to the kidneys" or "Giving up Rum Rations for a day". If a player pays 5gp, they can place a consequence bet against another play's bet. If the better wins, those actions becoming binding. If they lose, the person they bet against gets to take their revenge against them. To bet against the shooter, it costs 10gp.
An example: Nico is annoyed at Bratix for eating his sandwhich. He bets five extra gold to put a "pushing you off the mast" bet against her. Bratix bets High. The dice are rolled, and it comes up a 6. Oh, no! Bratix lost! Nico can push her from the mast. But wait, one of the dice has miraculously rolled over, and it's an 8. Not only has Bratix eaten Nico's delicious sandwhich, but she gets the 5 gold bet against her, and gets to push him from the mast.
High-risk, but super high reward if it pays off a grudge.

| Voice Of The Deep | 
 
	
 
                
                
              
            
            Oh, and whilst I remember - the other gambling games on the ship are:
- Arm Wrestling over broken glass + caltrops.
- Heave: Drinking until only one person stands.
- Hog Lob: Essentially like a Piratey Caber Toss involving a pig carcass.

|  Nico Chainbreaker | 
 
	
 
                
                
              
            
            Nico's having lots of fun now XD
Really though, good job so far :D I can't wait to see what happens next, and what trials and tribulations our weird little group gets to go through.

| Voice Of The Deep | 
 
	
 
                
                
              
            
            :( all the Dude ever wanted was his rug back...
What rug?
Bahahaha.
On a sidenote, whenever I go to a new bar I always ask the bartender to "make me The Dude" and see if I get a White Russian or a weird look.

|  Astein Longblade | 
 
	
 
     
     
     
	
  
	
  
	
  
	
  
 
                
                