Skull And Shackles (Voice of the Deep)

Game Master NerdOfTheYear


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Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Lorin will be the enforcer type and Nico can negotiate cargo.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

If you say so XD

-i can be captain- says guy with 9 CHA XD


Female Anthropomorphic Representation of A Divine Influence Oracle 20

And I'm pretty sure Grunt would be a better enforcer, if he knew what the word meant :P

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

^^^I dare you to find a truer statement than that right there.

See, this is what happens when you have a 100% chaotic party! Everyone's out for themselves XD


male human level 4 rogue

Grunt would be a better enforcer at the early lvls but examine what I get at lvl 8...Deadly Weather (Su): At 8th level, you can unleash a furious call to the heavens, summoning forth an ever-changing storm of destruction for a number of rounds per day equal to your cleric level. This storm has a radius of 5 feet per cleric level. Each round, the storm has one of the following effects: driving rain (–4 on all Perception checks and ranged attack rolls), howling winds (–8 on Fly skill checks and ranged attack rolls), heavy snow (all terrain is considered difficult), or lightning bolt (as call lightning). Other effects depending on the weather might also apply (at the GM's discretion). You choose which effect takes place each round, but no effect may be repeated on the following round. These rounds do not need to be consecutive.

Astein as your master at arms I would excel...after all clerics get buff and debuff spells almost every spell level and then I get the ability above...


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

Yeah, don't let Bratix near your inventory...


male human level 4 rogue

That gives me a terrifying vision of destruction Bratix....you throw your bombs into the howling winds effect from deadly weather and then I use the wind to deliver them to their target...

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

I agree about grunt as enforcer, he will be if only as a threat alluded to. Ya do need to be able to talk to enforce. That said, he adds a lot of color to the story for so few words.


male human level 4 rogue

gm my spell loadout is changing for the next day to be precise the first lvl spells are as follows 2 Remove Sickness and domain spell obscuring mist. And the Orison create water is replaced with Guidance.


RAAHHHHH!

1d20 + 14 ⇒ (19) + 14 = 33
2d4 + 20 ⇒ (2, 1) + 20 = 23
1d20 + 9 ⇒ (12) + 9 = 21
2d4 + 20 ⇒ (1, 4) + 20 = 25


Male Elf Bard 1/Expert 1

Hmmmmm, that comes out to 71 damage at level 8 with a +1 falchion.

Pretty sure he can enforce anything he wants to. Also I think you get to add your damage to your intimidate check or something like the... right??? ;)


male human level 4 rogue

Your thinking the dazzyling display feat and remember thats a full round action to use... Plus you need weapon focus in the weapon your using to intimidate with.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Nighttime Ship Actions
Sleep: Go to bed early and sleep through the night (automatically recover from fatigue)
Gamble: Play or gamble on a game of chance or pirate entertainment
Entertain: Make one Perform check to entertain the crew. Astein: I'll let you make a Harrow reading for yourself, or for shipmate here. It's a Profession (Fortune-Teller Check) for others, but for yourself you get an additional +4 modifier.
Influence*: Attempt to influence a single NPC
Sneak*: Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Steal*: Attempt to open a locked door or locker. The PC must make a check to avoid being discovered.

Like daytime activities, you guys get one Nighttime Activity. Additionally, you can attempt to take up to two additional ship actions during the middle watch in the dead of night (any nighttime ship action marked with an asterisk), but to do so the PC must make a successful constitution check (DC 10, +4 per extra ship action taken) or be fatigued for the next day.

This all happens after you get your dinner rations and rum rations, which I'll get to posting soon.


Male Elf Bard 1/Expert 1

A quick suggestion/question: Can you put the daytime and nighttime actions in the campaign info tab please.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Shoë: can do :)

Lorin: you do recognise that Remove Sickness will only remove their illness for 10 minutes, and give them a boost to saves. Actually curing them is Remove Disease, the lvl 3 spell? Just making sure.


male human level 4 rogue

Yeah but it gives them a boost, which can help me get rid of the disease with a heal check.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

The heal check again giving a bonus to their saving throws. Just wanted to make sure you knew it won't be an instant heal, but will take time.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

So, the games that Pirates play on the Wormwood aren't usually dice games (they usually involve a lot more physical risk), so I've invented one for you pair that includes the usual risk.

Hilo
Before the dice are rolled every player chooses High or Low, and places their bets. The shooter rolls the dice.
2-6: Low wins.
8-12: High wins.
7: Shooter wins everything.

The risk? Players can bet extra to put consequence bets in the pool. Consequence bets are non-monetary actions, such as "A free punch to the kidneys" or "Giving up Rum Rations for a day". If a player pays 5gp, they can place a consequence bet against another play's bet. If the better wins, those actions becoming binding. If they lose, the person they bet against gets to take their revenge against them. To bet against the shooter, it costs 10gp.

An example: Nico is annoyed at Bratix for eating his sandwhich. He bets five extra gold to put a "pushing you off the mast" bet against her. Bratix bets High. The dice are rolled, and it comes up a 6. Oh, no! Bratix lost! Nico can push her from the mast. But wait, one of the dice has miraculously rolled over, and it's an 8. Not only has Bratix eaten Nico's delicious sandwhich, but she gets the 5 gold bet against her, and gets to push him from the mast.

High-risk, but super high reward if it pays off a grudge.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Oh, and whilst I remember - the other gambling games on the ship are:

- Arm Wrestling over broken glass + caltrops.
- Heave: Drinking until only one person stands.
- Hog Lob: Essentially like a Piratey Caber Toss involving a pig carcass.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

This campaign is freakin' deadly.

I have a feeling Nico's going to like Heave. Passing out from drinking too much isn't really losing to him XD


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Woops, realized I just missed something else that could kill you. Sorry guys!


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

Lol, shhh, don't remind him!


Female Anthropomorphic Representation of A Divine Influence Oracle 20
Nico Chainbreaker wrote:
This campaign is freakin' deadly.

I hope you're all having fun on the Wormwood though. If you remember to keep all arms and limb in the ship at all times, you might just make it through alive.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Nico's having lots of fun now XD

Really though, good job so far :D I can't wait to see what happens next, and what trials and tribulations our weird little group gets to go through.


Male Elf Bard 1/Expert 1

Oh man, now I totally want to throw stuff and arm wrestle, dice seem lame now. XD

also I'll post later tonight. in about 3 hours.


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

Bratix can blow stuff up now. :D your doom awaits!

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Oh god. BUT I'M SO YOUNG! I haven't even reached level 2 yet! I can't face my doom yet!


male human level 4 rogue

Blow up the rum! Put a frown on Nico's face!


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

Nahhhhh, no blowing up PCs!


Female Anthropomorphic Representation of A Divine Influence Oracle 20

GM ANNOUNCEMENT: Lorin Val just changed alignment to Chaotic Evil, for being a party pooper. Only villains want PCs to frown :P

No but seriously, play nice children.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

:( all the Dude ever wanted was his rug back...


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

What rug?

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

The one that REALLY tied the room together. That Chinaman peed on it.


Lol. Whaaaat.


Female Anthropomorphic Representation of A Divine Influence Oracle 20
Nico Chainbreaker wrote:
:( all the Dude ever wanted was his rug back...
Bratix wrote:
What rug?

Bahahaha.

On a sidenote, whenever I go to a new bar I always ask the bartender to "make me The Dude" and see if I get a White Russian or a weird look.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Brilliant XD


Sorry, I failed my knowledge (pop culture) roll...

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Too late for bluff, try diplomacy to gather knowledge from us?


male human level 4 rogue

is it now day 2 aboard the wormwood?

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

The Dude Abides


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Yeah, it's pretty much day 2. I'll do a post in a minute to wrap up day one and bring us to day two.

Astein: did ya pick a card?

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

One of the ones listed or one not yet drawn?

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Listed.


male human level 4 rogue

Hmmm...has Grunt's intimidate check made them run away or has the mutiny been started ahead of schedule? (I will start one eventually just to get Scourge turned into sharkmeat)

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Crossing my fingers for no. Still not quite ready to die.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Sorry I haven't had a change to post guys. No Grunt's intimidate hadn't started a mutiny, it's just scared the mute Orc for a while.

I should point out the others also won't run yet.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Ye've run away yet?


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Not really, just had a crazy weak, so I haven't had time to prep my posts. Sorry to everyone.

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