Skull And Shackles (Voice of the Deep)

Game Master NerdOfTheYear


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male human level 4 rogue

I feel that the tiefling will be instrumental in my plans...assuming she learns her way around the rigging...


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

Instrumental to what plans!? Haha. Bratix had her own plans!


male human level 4 rogue

Yes, but still you can be useful in the plans of Dagon...one way or another.


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

;)

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Dagon certainly doesn't have MY loyalty haha. Especially if you get keelhauled ;)


male human level 4 rogue

don't worry I won't do anything too hideous (unless its phugg and the captain although i'll bet that I won't be the only one wanting to kill them..slowly)


Male Elf Bard 1/Expert 1

I need to proof read better, my last post was atrocious. >.<
Sorry, it usually isn't that bad.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Sorry about the long delay on that post, had some stuff come up last night that prevented me from posting until this morning.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

You can take 10 on an untrained profession, but the threat of getting beaten for a bad job means you can't take 20. However, some of the cooking jobs can have negative modifiers attached, so taking 10 would give a 6 (and a fail). On the other hand, several of the cooks jobs have alternative rolls you can choose to take (such as Int rolls or Survival rolls).


Male Elf Bard 1/Expert 1

Survival rolls for cooking... interesting.


Female Anthropomorphic Representation of A Divine Influence Oracle 20
Tie My Shöelace wrote:
Survival rolls for cooking... interesting.

You also get your own list of jobs to do, with interesting alternative choices :D

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Psh.
People givin' away their powers so easily. Like I'm really gonna tell my slave master that I can use magic.


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

LOL you think Bratix will tell Mr. Jerkfase anything true? XD


male human level 4 rogue

yeah and it's time to build my following, great clerics need a congregation afterall...

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Oh, probably not haha. I just looked at your updated profile and noticed that you have 5 Wisdom. That's....well, no pun intended, but that's crazy haha.

Nico isn't that sociopathic, he just doesn't want Cayden's powers exploited for some slaver pirate :D


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

Yes. Yes she is quite crazy. ;)


male human level 4 rogue

Ive just had a hilarios vision, The Dagonites: Pirates so feared that if they come within sight of any non-worship the crew proceed to dive into the ocean...thinking the sharks a safer alternative then the Dagonites!

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

I've just had a hilarious vision, The Caydenites: Pirates so loved and well-known that any who would be enemies simply pull up aside the ship and join in the partying. Boarding parties bring their own rum.


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

Bratix likes parties. She's also small, so can't hold her booze. XD


Female Anthropomorphic Representation of A Divine Influence Oracle 20

So: a bit of an explanation of how shipwork runs. Plugg is going to stick you all in a job, he doesn't choose the best person for a job, just puts you wherever.

Each day, you'll each be given specific jobs to do, with specific tests to determine how you achieve them. You can attempt to totally skirk your duty, but Plugg and Scourge are your overseers, and they'll beat you. Your work takes all day, from just after breakfast until dusk.

In addition to your work rolls each day, you can also choose to take one of five daytime actions:

Work diligently: you work hard all day, get a +4 on a single roll for your days duties.
Influence: you take your rolls as normal, and get an opportunity to influence one of the people on the boat.
Sneak: you do your job as usual, but take one brief opportunity to sneak off and explore. You can take a single perception check about part of the ship, or any other single check if you want.
Shop: take a -2 on all your checks, as you got to visit the quarter master store.
Shirk: -2 on all your checks, explore the ship more broadly and take a 10 on perception, but you also have to make a check to avoid detection.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Coolcoolcool.

D'ya think you could get us a map of the ship?


Female Anthropomorphic Representation of A Divine Influence Oracle 20

And all this talk of followers has me thinking about the 2 cows jokes being applied to Pathfinder Gods.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Yeah; I can load up a map of the ship later this afternoon. Alternatively; you can get it bit by bit as you explore or work in different areas. Preference?


Female Anthropomorphic Representation of A Divine Influence Oracle 20

MAPS!!!!!!!!!!!

The above link contains all the areas you've currently seen, accessed. I'll add that URL to the description page so it's easy to find, and will update with any other maps as we go.

The current maps in order are:
(1) Lower deck: Where you awoke.
(2) Middle deck: Where you were dragged through.
(3) Maindeck A: Where you stood to hear the captains's address.
(4) Maindeck B: The are from which Harrigan + Plugg gave their addresses.

I've kept things you have inspected blacked out, but I'll try to make some of the symbols clearer so you at least know what is in each area you have seen. An example is in map 3: The arrows point at doors that lead into cabins that are not clearly marked on the map.

Also, sorry for the lack of posting today. I had an 11-hour day, and I'm knackered. I'm going to start posting now, but it may be a bit lacklustre.

EDIT: Also forgot to mention something I realized today when rechecking the maps. To access the main deck from the middle deck, you go up through the 10-ft square hatches you can see on Maps 3+4. I forgot to mention this in the story of you being dragged up before, you were dragged up via the left hatch.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

1739 words. I am never underestimating the work involved in GMing again.

Oh, and feel free to read everyone's spoilers, they were more organized that way for easy-reading than to keep things secret.


Female Tiefling (Gnomish) Alchemist (Grenadier) 1

...Sorry, I think I was the one that told you it was fun and easy on PbP XD


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Haha, not your fault. I'm actually genuinely loving it, thursdays are just my crazy days.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

New map added, The Bilge.

Not very exciting really.


male human level 4 rogue

srry for the overly broad check. Since your not very excited I will you the chance to point out anything you feel the detect magic Orison should tell you.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Haha, it's alright, it's just that there are entire books about pirate tradition, and entirely different books about pirate folklore, so there's no way you'd get that from a single knowledge roll. Repaying humiliation is easier, but writing about all three at once would lead to a post of several thousand pages.


male human level 4 rogue

gm any checks I can use to determine the magic? (for example if I was figuring out what some divine magic's use was would it be a knowledge (religion) check?)


Female Anthropomorphic Representation of A Divine Influence Oracle 20

- Detect magic reveals more the longer you focus on it, and in particular when you focus on a particular aura.
- When you have line of sight to an aura, you can make a Knowledge (Arcana) to determine the school of magic involved in the aura.
- When the aura comes from a item, Spellcraft check can be used to determine an items properties.

If you were trying to identify a divine aura, I'd permit the Knowledge (Religion), but you'd still need a Spellcraft for a Divine item.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

I'm fairly certain that the huge majority of magic items are going to be arcane, though. Only like...artifacts blessed by dieties are gonna be divine.
Like...the Mace of St. Cuthbert or something XD


male human level 4 rogue

kk, but ins't a wand of cure light wounds divine?


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Nope, the CLW isn't innately divine, it's on the bard list. Besides the device that contains the divine spell is arcane in nature, and that's what you're scoping out.


male human level 4 rogue

yarr...

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

This is why I'm so grateful that my IRL group has got a half-elf wizard with skill focus (spellcraft). He's got a +13 base bonus to identify magic items, and then he's also got the identify spell and an amulet that gives him a bonus, too.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Do you see what I see!?


*picks up wand of Wish* Grrrr

Translated by Bing:
What's this?

Spellcraft: 1d20 - 20 ⇒ (4) - 20 = -16
*Shrugs shoulders* prgghh
Translated by Bing:
A Stick

*throws overboard*


Lol. I love grunt.


Female Anthropomorphic Representation of A Divine Influence Oracle 20

Hahahahah; I love grunt!

Also, I'm about to go sit a 2hr Economics exam. I'll post up Sandara's response when I'm home again (~3hrs)

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Ahhhhh, I just turned up to the exam of a subject I don't do!!! Go UoW, my exam isn't til may.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

That's so freakin' amazing lol.

Meow you get to post before I'm asleep, though! :D


Lucky!


Male Elf Bard 1/Expert 1

Interesting. Very interesting.

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Who's talking about being captain? We're still slaves :D

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Why does Lorin dislike me so much? All I did was save your skin (and cartilage) haha.


Male Elf Bard 1/Expert 1

What did you agree to? I don't follow. >_>

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Totally reading spoilers that I can't, but basically they agreed that when we're in the position to be captains of anything, either Astein or Sandara get to be captain, and I DON'T get to be first mate.

Kind of an out-of-context conversation, considering we have no power and I've only helped people so far XD

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

And neither does Lorin ;-). Sandara can be first mate.

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