Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

We don't gots enough sailors, Cap'n-k-k-k. Can we rig one of the ships to be towed-k-k-k?

(That's actually a question for the GM.)


It would slow the movement down and make you a target to others.


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

His fury quickly subsiding with the easy defeat of the other pirate captain, Taalik lets out a terrifying roar across the decks of the ships.

Given their limited numbers, Taalik looks over both ships, trying to determine which has more value for them. "We take da betta prize, an' de odda, it goes to da deep."

profession(sailor): 1d20 + 6 ⇒ (7) + 6 = 13


Taalik thinks that the other pirate's ship is worth more.

Where do you want to head?


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi goes on and checks the armory and cargo of the other ship. He then addresses the rest of the crew.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

"Go and collect anything of value. We needs this ship stripped clean of anything useful."


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Kn local: 1d20 + 5 ⇒ (7) + 5 = 12

Do we know of any other ports in the area? the map seems a bit sparse.


The nearest town is goatshead, but all long the coast are Villages to small to be worth mapping.

Looking around the ships Grauchi marked up 3 plunder worth in Fruits, wood, and arsenal. On the ships there was also 4 light ballistae, and a catapult. The warship also has 3 castles (firing platforms for large weapons like ballistaes and catapults), magically treated sails, and a ram (all the raise the value of the warship and more information about them can be found in the players guide).

I put the siege weapons and plunder on the loot sheet.

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe thinks for a moment. are we for fast ships, or strong ships? she points at the castles.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

She looks to all the others. "Let's vote on it."

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I votes we keep the other pirate ship-k-k-k.

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe looks at Sligi before sspouting out, Sligi likes small things, but that is because he is small. I like power, Bigger ship! Gringe holds up he hand, the bones hanging off rattle as she moves.


Sounds like you are taking the warship with you. Now where are you heading?


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

If Goatshead is the nearest town, then that's the best place to go.


Your ships pull into the small town of Goatshead.

Are you selling the warship?
You can also do your check to improve your Infamy, and a check to get more crew.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Those who have spoken suggest keeping the warship as ours and selling the dragon's kin. Last chance to argue otherwise.

Before selling anything, we take to the city to tell of our adventures and bring in new crew.

diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

...and we defeated two ships at once-k-k-k!

Skrelznit talks up the notoriety of the ship to help out.

Diplomacy, Aid Another: 1d20 + 0 ⇒ (16) + 0 = 16


1d4 + 2 ⇒ (2) + 2 = 4
You gain four more sailors., and tales of your battle spread.

You may just want to make a list of where you are heading. So we can move thru towns and Infamy faster.


Just pick a place to head to on the map.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"Mates, where do you want to go? I know there is a large continent of dragon like animals to the north. So we head north?"

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Do we know of any scuttlebutt about treasures to be had? I'm not averse to a little light railroading toward the interesting bits personally.

Knowledge Local: 1d20 + 2 ⇒ (16) + 2 = 18

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe shrugs and says, "I not captain, You is! ... I think..." it's obvious she doesn't care where you go.


Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11

"Dragons could be cool, I guess... Oh, who am I kidding. Of course we should go that way."


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"Captain smush, we all are free kobolds to decide where to go. I'm only number one though, Captain Sassarra is the Cap'."


Using the trading of stories to hide his inquiries, Skrelznit was able to learn the location of many places on the map. Many of the locations are faraway, and in waters that would be less kind to less know pirates.

After hearing your tales, you hear some of the people in the pub comment that your stories are nice; but you have not made much of a name for your self.

If you could spread your tales, and gather more plunder, maybe the lady of the rock with link her name with the Captain's. "creaking the Rock" would giving your a even bigger boost to your Infamy, and access to a safe port to store, repair, and improve ships.


Oh. I forgot to say that I added 'X's on the sea map for the locations from the map the party has.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

North the the nearest "X" sounds good to Skrelznit, but Cap'n Sassarra has the final say.


GM rolls:

Knowledge Local: 1d20 + 2 ⇒ (18) + 2 = 20

1d100 ⇒ 42
1d100 ⇒ 2
1d100 ⇒ 9

1d8 ⇒ 6
1d100 ⇒ 91

1d3 ⇒ 1
1d3 ⇒ 3

1d8 ⇒ 7
1d100 ⇒ 33


Skrelznit overheard among the tales of a thief that ran afoul of the pirate; something about the thief, the pirate's wife, and the pirate walking in on them.
The thief was chased to the area near the 'x' before being lost in a nasty fog.

After setting sail:

On the 2nd day out you find a weak Hamlet. With ease you are able to raid the village. The village you attacked before was stronger.

On the 3rd day the crows nest calls out that a felmale human looks to be floating in the water up ahead. After getting closer you can tell is it not a real human (DC 10 Perception that some of you can't fail) as she has greenish skin, and her body looks odd.

DC 14 Knowledge Nature on the woman:

The female is both not and is female. She is a Kelpie; a plant. They commonly lay in wait pretending to be drowning. They feed on what ever comes to 'save' them.


Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11

Kn. Nature: 1d20 + 8 ⇒ (8) + 8 = 16

"Be careful, guys-looks like a Kelpie over there. They like to pretend they're drowning, only to eat whoever's nice or dumb enough to come save them."


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Knowledge Nature: 1d20 + 6 ⇒ (14) + 6 = 20

"Yes, and there's not a lot of meat on it, so I think it safest to stay clear of it, unless we want to check what it caught, maybe some shinies?"


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Taalik snorts and nods to Grauchi, "P'rhaps we toss a harpoon or two down inte it, see if it squawks. Likin' he said, might have some loot nearby...

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I can't remember, doos kelpies grow in packs, or alone-k-k-k?

Knowledge Nature: 1d20 + 5 ⇒ (9) + 5 = 14


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"Maybe I cast a water elemental to search if it has treasure? And if its hostile it can attack it?

I've also heard a story about men who were almost lured overboard by such creatures, but put wax in their ears not to hear them lure them overboard. Do we have candles?"


Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11

"I thought that was sirens? Man, why are all the weird sea monsters in the shape of human women? Why not a nice-looking kobold lady?"


Skrelznit remembers that they some times travel is very small pacts (2-4), but mostly they travel alone.


Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11

"Hmm. What do you say, mates? Anyone up for beating up a lonely plant woman and taking her gold?"

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Yup-k-k-k! Next time we're in port we should get a ballista-k-k-k!

Skrelznit climbs the rigging and prepares his shortbow.

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe is humming to herself when she heard the comment about kobold women. I is a Kobold woman! Right Sligi? Yes, he knows! Humans are more common than Kobolds, humans everywhere! So are their bones.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit calls down from his perch,

They breed like rats-k-k-k!


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"Sure they do, that's because they're both mammals. Why bring mating habbits up? This woman is a plant, neither they nor you can breed with it."

Somehow Grauchi missed Skrelznit's joke completely.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

I am back!

"Let's kill ourselves a kelpie." She comes to the edge and begins to gather power.

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe holds up her left hand and says "May your Bones strike truest!"her hand glows and you all feel better. Gringe cast Bless


Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11

Huek smiles at Gringe as he pops the cork on his mutagen and drinks it. "Thanks, Gringe. Right back at ya. Man, this stuff tastes nasty today. Gotta get some peppermint or something when we're in town next, cover up the taste of butt."

Drinking my dexterity mutagen, and if he has time before the fighting starts, will also drink an extract of touch of the sea. I have this really bad habit of falling off of ships in every nautical campaign I've ever been in...trying to at least survive in the water this time around.


Knowing of it, the party is easily able to kill the plant. You do't fine anything on her/it, but one more small terror of the sea is gone.

When you get the the island the map points to you see a smashed up, rotting ship.


"Well, let's see what there is at this ship. Maybe some of their cargo is salvageable." She says. "Prepare for adventure!"


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi looks up at the unfamiliar voice.

"Ah, its you. For a minute I didn't recognize you Captain. You're having a soar throat?"

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe perks up. I lab make the hurt go away, Yark! she holds up a hand, the bones hanging off already clattering.


Looking around the shipwerek you find a dead body. While salvaging what you can, you find a pickled hand made into a candle.

DC 21 Knowledge local, religion, or spellcraft:

The hand is a Hand of Glory. When lit and held, only the holder can see the light giving off. Acts like the Darkvision spell (Darkvision 60 ft). Base value: 6,000 gp.

You also find 2 plunder in salvage.

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Know (religion): 1d20 + 6 ⇒ (18) + 6 = 24

Gringe grabs the pickled hand. Glory! Glory made of bones!
Gringe chuckles strangely and hugs the thing.


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Taalik eyes the shaman amusedly, "Dat 'and be a gift for yah ta scratch yah back! Not doin' no glory now!"


where do you want to head t next?
[/spoiler=GM rolls]
1d100 ⇒ 93
1d100 ⇒ 24
1d100 ⇒ 48

1d6 ⇒ 3
1d6 ⇒ 3
1d6 ⇒ 1
1d3 ⇒ 1
[/spoiler]
On your way to your next destination you raid a sloop sailing ship. They look to have recently fell on hard times as there was little to take. You found 1 plunder.

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