Sior's PFS Traitor's Lodge (Inactive)

Game Master Sior

MAP


51 to 100 of 140 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    In acknowledgement that Sylphs will either become always avaialbe (time to riot,) I'll never get one, or I'll lose interest in the concept (the most likely option,) I've decided that you instead just inspired one of the next S&S game custom bosses; Yet-Unnamed Barbarian/Cleric (Warpriest?) of Rovagug, Sylph Captain of the Warship, A Gentle Breeze.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    I didn't get it either...until Henry said something.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    But that ship name is not 'metal' enough....

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2
    Xenobia Vikhail wrote:
    But that ship name is not 'metal' enough....

    Do ho ho, not every boat in this campaign is named after a metal song. Heck, their one boat is closer to a Flock of Seagulls title whose name I can't remember.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    I think our final fight is wrapping up in Decline. It'll only take me a little bit to update Henry's profile and level him to fourth. Indy is also getting a makeover.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Just let us know. I've been... sort of reading along to keep an eye on it. Will stop now since I just signed up to play it next week, haha.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Sweet, it means we get to start soon.

    Any requests for spells before we do?

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Ok, I've got Henry leveled and bought some new equipment (mostly giving a +1 to my lance a several potions and scrolls).

    Henry will hand a scroll of bless weapon to Cairo or Xenobia to use in case he is having trouble with an evil creature. He will also give his wand of cure light wounds to one of them to use in case he gets injured.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Excellent! Let's get this party started!

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I want to note that every time you post the name Waman, I get really confused for a few seconds and think I'm playing a different, more tier-appopriate character.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    lol.

    He's the boy from Assault on the Kingdom Impossible. Henry's second or third mission. He took him on as a herald instead of letting him be sold into slavery.

    Sovereign Court

    Male Humanoid (Human) GM 4

    How noble. If only I had thought of that when my -1 played his 2nd or so scenario and purchased a slave's freedom. But then, that was 10 levels ago...

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    The porter vanity is so great for that exact reason; "Like this only-for-one-scenario relevant NPC? Make them your buddy for 1PP!"

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Yeah, I had a player in my Rise of the Goblin Guild game that really liked the goblin NPC and wanted to keep it as a companion. I told him to do the same thing, just buy a follower vanity and RP it as the goblin following him around. No goblin boon needed!

    Sovereign Court

    Male Humanoid (Human) GM 4

    Sorry for the delay. I was playing through this one tonight. Am excited to see where this goes, now.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    A weird hypothetical; Rhino Charge (Sargava splatbook) is needed to actually Ready a charge, but if a mounted character wants to charge, do both the mount and the character need the charge? After RAGELANCEPOUNCE, I stopped keeping up with charge rules (since it's usually a pretty awful choice of action economy, barring Lances or Pounce.)

    Sovereign Court

    Male Humanoid (Human) GM 4

    It's a good question. Due to the action economy of Henry's post, I figured it was more a "delay" than a "ready".

    As for needing a charge, usually it's more beneficial to simply move then attack rather than charge, except in the event of lances or pounce as you point out. But sometimes that +2 to hit for the charge (or whatever it is through x or y class feature/feat/trait/spell/weapon property/etc) is worth it? Maybe? I don't know.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Oh, I know and assumed the same. I just wondered, for rulecraft theory how the feat would interact with the strangeness that is "charging" and had a lot of "waiting for the elevator at work" time.

    -Posted with Wayfinder

    Sovereign Court

    Male Humanoid (Human) GM 4

    Hmmm... for that, I shrug.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Henry, I would like to apologize. Next turn, on a guaranteed* success to maintain the grapple (+15 to grapple, +5 to maintain), the damage and constrict is 2d6+9+2d6+9...

    Everyone else, Henry's in a spot of bother here.

    [smaller]* barring a Nat 1

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Ha, such contrast to the S0 high tier we just finished. Flinders, note that you have Grease, which'd add a +10 to a target's CMD, though your jars ARE our primary source of damage...

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
    Sen Tarlpan wrote:
    Ha, such contrast to the S0 high tier we just finished. Flinders, note that you have Grease, which'd add a +10 to a target's CMD, though your jars ARE WERE our primary source of damage...

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I may or may not be noting your having of Grease as a spell entirely because I'm now in melee with the beasty and have a 14 AC.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    It's ok, he (I) was being reckless. And I'm playing up in a season 5, I should have been cautious as f+*!, especially since I've GM'd this one and knew exactly what I was getting myself in to. But it seemed more fitting for him to charge in there and try to save the day.

    If he goes down. . . well, we'll figure it out from there. He's only got 14 PP right now (but 16 I suppose if everyone else makes it out alive). If that doesn't work, I can always sell things. Or just accept his death and move on to a new character-I have plenty of them. But I really did like the dinosaur and the picture I had done for him.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Well, I just doubled your hp, should help a bit. I'm not a selective channeler, but Cairo is. What we really need is some real slashing damage, which I don't think any of us has in spades

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Henry can do a bit with his longsword but not overmuch. And that's assuming he doesn't die in a few rounds.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I can burn my Ki for extra attacks and TWF with Katana/Wakazashi (both slashing), but I'm gonna get grappled or go down so fast that heads will spin.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Well this is kinda why I originally opted to stay in the front. So I could tank and not let the level 4 cavalier get eated by oozes.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Yeah, I didn't know they were going to be immune to bashing or I never would have wanted to move in.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Well since I'm back in range, I can try to keep Henry alive with channels.

    We should be okay now.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Henry AND Xenobia now. Depending on the dice, this could be close.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Yea, I didn't fail to notice that, but the Shield Other makes the channeling more effective at least. A cleric's work is never done.

    Sovereign Court

    Male Humanoid (Human) GM 4

    I'll be straight with you guys. You're very close to failing this scenario. You have seen a lot with your Perception checks, but you haven't really investigated much aside from the diary. Hence Valais' concern.

    (You need 5 points of evidence to succeed. You currently have 1, and are nearing the end.)

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Uh, well I honestly don't know what we haven't investigated yet then. I'm lost.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    I've GM'd this one so I didn't want to take the lead on the investigation end. Besides, that's not really what Henry's good for anyways.

    Sovereign Court

    Male Humanoid (Human) GM 4

    The only thing you truly investigated was the journal by the explody elf. You have Perceptioned throughout the rest of the dungeon. But perceptioning just shows what you see. An odd communication on the wall, a library of books on a shelf, a glowing circle on the floor, symbols in a room, larvae. This scenario is not meant to be Perception-bombed. But based on the action descriptions, that's all that's happening. I want you guys to succeed and am trying to point out points of interest without spelling it out (as above). I apologize if I've been too subtle in this matter.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Yea, I just had no idea that we had to interact with the things we've seen.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5
    Cairo. wrote:
    Yea, I just had no idea that we had to interact with the things we've seen.

    I think these sorts of investigate-y things are just tougher to do on PbP. No fault of anyone's. I didn't realize we were so far behind or I would have prompted more.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Miscalculated the save DC, so edited the last post for you, Flinders.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Wanted to say a quick "well done so far" as we enter this combat. You had me worried there for a second with the completing of objectives, but caught on well enough. There will be a little roleplaying left after the fight, so stick around for that.

    In the meantime, feel free to post your PFS numbers and Day Job rolls (if applicable) here.

    Depending on rolls, we could finish up this week. Thanks for hanging in there, everyone!

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Henry Flaxseed #55162-14

    No day job.

    Loads of fun everyone! Thanks, GM! This is certainly a fun scenario. My players jumped out of their seat the first time they heard Valais speaking in the different demon voices and the cleric of Shelyn was horrified the entire scenario.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    22357-6 no day job

    Yeah, this one seems like one of those ones where the scenario has to be really transparent for pbp, lest it be confusing or take forever.

    Thanks for running!

    -Posted with Wayfinder

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    20056-10 No dayjob for me.

    Yea, thanks for running.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    65114-4

    Perform (oratory): 1d20 + 10 ⇒ (17) + 10 = 27

    Thanks Sior!

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    When I ran this, my only complaint was that this expanding maze map was impossible to do on the fly without having them printed out beforehand, which is a pain in the ass. It's absolutely cool and I thought it was really clever, but it's too difficult to do IRL. Works perfectly via PbP map though!

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    18601-4 no day job.
    Thank you for GMing!

    Sovereign Court

    Male Humanoid (Human) GM 4

    The GM who ran it for us in person had 2 copies of the squares printed out and laid them as tiles. Since he did it on graph paper, he could easily cut them to size. Just a little more prep beforehand.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Yeah, it's doable and certainly a cool idea. When I ran it I didn't want to use up my own ink and didn't have time to run back to campus. In hindsight I should have but the players still enjoyed my made- up maze just as well.

    Sovereign Court

    Male Humanoid (Human) GM 4
    Sen Tarlpan wrote:

    22357-6 no day job

    Yeah, this one seems like one of those ones where the scenario has to be really transparent for pbp, lest it be confusing or take forever.

    Thanks for running!

    -Posted with Wayfinder

    Well this was my first time GMing a PbP. I do welcome any comments, critiques, suggestions and the like.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Flinders, you are stepping back from pouring water on the ghost. Would that put you standing over Flinders as Xenobia seems to be in the other square?

    51 to 100 of 140 << first < prev | 1 | 2 | 3 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Sior's PFS Traitor's Lodge Discussion All Messageboards

    Want to post a reply? Sign in.