Sior's PFS Traitor's Lodge (Inactive)

Game Master Sior

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Sovereign Court

Male Humanoid (Human) GM 4

Discuss. Or discus, whichever you prefer.

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Burgle'd the burglar

    Also, if you need assistance with setting up maps or any of the other numerous weird pbp oddities, I'm sure Tektite would help. In the strange case he wouldn't, let me know and I'll see what I can do.

    NOTE: I'm running on assumptions and Coke right now, with your low-quantity Campaigns tab. If I'm wrong about your experience, my bad.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    I'm not helpful at all. I'm a grumpy, tall dwarf.

    Depending on tier, I'd bring Ryster here. (I have read your comments about shutting down Gunslingers, Sior!) Otherwise I'll bring Flinders, who happens to be Grand Lodge, though if the Chronicle is anything like Glass River, it may not make a difference, other than being remebered.

    Sovereign Court

    Male Humanoid (Human) GM 4

    You are correct. My experience is all face-to-face and VTT. First time doing a PbP. Although, I did another GM's map for another game I'm in. Had a little bit of issue with it, but it seemed to work itself out.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Ha, I totally forgot about the faction thing. Unless Xathalial leaves the Fangwood Keep any time soon, this is the only in-tier I have.

    Ryster Demarkarios wrote:
    (I have read your comments about shutting down Gunslingers, Sior!)

    "Don't worry; his weapon jammed 4 times last game. You really won't have to do anything; just let him shut himself down."

    Sovereign Court

    Male Humanoid (Human) GM 4
    Ryster Demarkarios wrote:
    (I have read your comments about shutting down Gunslingers, Sior!)

    I've run for a couple gunslingers, only shut one down, and that was only because the player wanted it to do things the character just couldn't yet. (Namely rapid shot with one gun where reloading was a move action rather than free. Player did the rest, not keeping track of misfires or ammo consumption, not wanting to participate if they couldn't shoot without cover or if they had to fire into melee. Was a sad time.) Could have handled it better. Admit that freely. Lesson learned. I hope, heh heh.

    Sovereign Court

    Male Humanoid (Human) GM 4

    I don't even know what the factions are for this one, hahaha. Will look and spoiler it if anyone doesn't want to know.

    Faction:
    Wow, just Grand Lodge

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
    Sior wrote:
    Although, I did another GM's map for another game I'm in.

    How's that PbP going?

    Semi-trash Talk:
    I noticed you were in that. He tends to forgo/have trouble with maps, for some reason. He was in a few of my PbPs (w/Burglar) as well as one now that Burglar and I are playing in. He is the only player I asked to not continue with a group. He tends to have long spaces of no posting and then when he does, it's fairly obvious that he hasn't taken the time to read through the post log. I probably would have warned you had I known you were recruiting with him.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Little slow, haha.

    Trashy response:
    I've put up with bad GM's before. Other than not knowing how to make a drawing on Google Docs, I have seen what you mean about posting irregularities and not reading the posts. Sometimes it seemed like we ask one question, he answers a similar, although different, question. Also, sometimes the information we're told doesn't match up. Wonder if that's him or the scenario. I don't judge too quickly. We'll see how this plays out.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2
    Flinders Offendurr wrote:
    Sior wrote:
    Although, I did another GM's map for another game I'm in.

    How's that PbP going?

    ** spoiler omitted **

    I have to admit, I believe I'm pretty bad myself sometimes about the not-read-y aspect myself (hopefully only on the Player side; I try a wee bit harder when DMing and try to make an effort to double check everything I post as a DM), though it usually works out when I play characters like Sen or Weiman who (respectively) don't listen or just bumble through everything headfirst anyways.

    I'll admit, at times I'm severely tempted to make a short-sighted Oracle or a blind Samurai (thanks, potion of blindness/deafness!) and just never look at maps, but it would be SUCH a pain to DM for such a thing. I've also considered wearing shooting ear-muffs to block out all sound while playing a deaf oracle, but that's because I also enjoy being a huge pain-in-the-butt sometimes (when it's amusing to me.)

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    story time about deafness:
    At GenCon I played with a high level gunslinger who RP'd being an old crazy man. He rolled the max age (that his character would die at) and subtracted one (age doesn't matter in PFS anyways!) His character kept ear plugs in the whole game to mechanically simulate hearing loss. He slept through the briefing and then when we tapped him awake he jumped out of his chair and yelled, "HOLY MOTHER OF DESNA! WHERE AM I? WHO ARE YOU PEOPLE?!" while pulling his musket out on us.

    story time about problem players:
    I don't know who you guys are referring to but I've only ever seen a problem player(s) in one game before, one being run by Chris Marsh/Dungeon Master S. The characters were deliberating undercover/sneaky tactics and someone got offended when no one agreed with him and that guy whined to the GM so much that one of the other players stopped RPing the rest of the game because he was afraid of ruffling feathers. Everyone had to be on tip-toes around that guy or risk him whining to the GM.

    Same guy then sent these really snarky messages to everyone after the game about how poor their tactics were. He called my tactics "painful". I questioned him for specifics and it was because I forgot to roll a concentration check or five-foot step away before casting a spell (I didn't have access to the map at the time so didn't realize someone was next to me).

    Needless to say, that guy and his crony were not invited to our next game.

    I have Henry, who will hit level 4 and gain a dino mount after we finish Decline of Glory. I also have a level 3 gnome paladin of Smiad and a level 3 monk/paladin of Irori


    Don't get me wrong, I freely admit to making mistakes ALL the time and I most definitely miss things when reading. I was merely commenting on the lack of posting regularity coupled with posting of actions when it is obvious that one hasn't looked at the map and the like. (EF, he was a player in Lady of Silver, the other monk) I guess my point would be, if you can't post often, which can be/is legitimate, take the time to make your post count (and admitting you can't see the map, so here are alt actions if that won't work). When you post an action and it's like, "um, dude, your not even in the room" or "you are no where close to that guy", and then having to wait another day or two for a retcon or response to "you can't do that, would you rather do this?" That is where I have issues.

    For the record, regardless of what my kids and wife say, I am not a crank and usually get along with everyone!

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Ahhhhhhhhh. Yes. I believe he has moved on to one of my other games if I'm thinking of the right person. They keep fighting golems with DR and I keep trying to make it clear that he is not breaking the DR but he just keeps punching without abandon, sometimes when he's not even near them on the map. Or that fight from Lady of Silver where the things were flying like 50' in the air and he tried to kick them.

    No, you're not being a crank. It bothers me too and I think it bothers the other players. He (and similar people) tend not to RP or interact with the story much either and it's hard to keep the game moving when people just disappear between combats.

    In complete contrast, I keep being a jerk and using Roll20 knowing full well that Burglar can't access it but he does the correct thing and gives me contingencies in case he can't get his pit/grease/etc off.

    (I should make a concerted effort to use google more for the people who can't access Roll20. . . but it's just got a few features like the fog-of-war that are so convenient as a GM.)

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I think I average probably ~1.5 mistakes per combat when I run stuff (though I give that disclaimer in every game whenever possible.) I try to spin them to the point where it helps the PCs, though, since it's my error and I've yet to hear complains or wrongfully killed a PC, so I think I'm not doing horrible.
    ---

    Henry wrote:
    don't matter how old

    Just make sure you're not in-scenario for more than 365 days, 'cause now you die once you pass venerable. I know I have to keep track on Tsusuko, 'cause he's getting there and is also an insane old man. (Guide, page 7, for those who feel like a reference.)

    ---
    I know I'm trying to prevent issues in EndlessForm's (Henry's) games with my Control wizard, despite my only method of seeing the map is by tethering my phone to my home computer and looking it up then with mobile data on a desktop. Makes being a Pit-O-Mancer a little more difficult, but when I put in a list of commands with what-ifs, I can only hope I'm not being too much of a pain for spell use.

    EDIT: HA, ninja'd by not-a-jerk Henry about things I was going to post about anyways! I trust you guys on placements; I don't need no maps.


    Male Human Suel Arcane Duelist 1

    Well no matter what I'm going to bring the average up. I have Cairo(super fanboy cleric 7) or Han(Tian-pirate bard 6).

    So either way I can support the crap out of all you guys.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Sen the Ninja Warrior 3
    Ryster the Musketeer 3 or Flinders the bard 5
    Henry the Beast Rider 3
    Cairo the fanboy Cleric 7 or Han the pirate bard 6

    Sound about right? Missing anyone? Bueller?

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    By my figuring, no matter who brings what, we are playing low tier, so I guess I'll bring Flinders along.

    Sovereign Court

    Male Humanoid (Human) GM 4

    That's accurate, though the question is "Will it have the 4-player conversion or not?" If Red brings Cairo, no. If Red brings Han, yes. I think? Must check my maths on that one. Silly dice roller won't multiply or divide. (Don't judge me. I'm a cook, not a mathematician, haha.)

    Anyway, I will leave it to you, the players, if you would like to go in as a 4-man team or if you would like some more compatriots to join you.

    If you're fine, we can start at any time. Campaign thread is open and ready.


    Male Human Suel Arcane Duelist 1

    Well Henry is level 4 if he's coming along according to his post, so I think that skews the math too.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Heck, since we're entrenched into high tier (unless my horrible math is wrong as usual,) I may as well contact Sethious to bring along one of his numerous clerics to help have SOME kind of Cure-casting ability too.

    -Posted with Wayfinder

    Sovereign Court

    Male Humanoid (Human) GM 4

    Fair point. Somehow kept forgetting that. That does put us at 4.5/4,75, either way 5. So low tier, no conversion?

    This party should be able to handle that:

  • Sen the Ninja Warrior 3
  • Flinders the bard 5
  • Henry the Beast Rider 4
  • Cairo the fanboy Cleric 7 or Han the pirate bard 6

  • Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I thought 5 APL in a S5 3-7 was "high tier with 4-player scale down, though I'd have to find a computer to prove myself wrong.

    -Posted with Wayfinder


    Relevant Text:
    Starting with Season 4, scenarios are designed for six characters and contain instructions on how to adjust the scenario for four-character parties. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL is between two subtiers must play the higher tier with the four-character adjustment.

    So as is we play low, no adjustment. +1 one, we play up with four player adjustment.


    Male Human Suel Arcane Duelist 1

    What do the lower level PCs think? Since they both seem to be melee they're the ones with the most risk. If they were ranged or casters I would definitely push for the higher tier, but playing up as melee can be brutal/not fun.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen is actually a throwing build (with accidental Katana+Wakazashi action), but that 10-ft range isn't much safer than melee. I ain't afraid of no playing up, though; I can handle whatever's going to happen.

    -Posted with Wayfinder


    Male Human Suel Arcane Duelist 1

    Oh right, I forgot. It's up to Henry and a lesser extent Indiana II then.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Alright I'm gonna bring Cairo since we seem to have enough damage and as evidenced by last mod, you can't have enough lesser restorations.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    I'll bring Flinders, just need to spend some gp. Already a scroll of 3 lesser restorations, though used one in a VTT game of Among the Dead. Stupid contact poison.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Alrighty. So we are just waiting on Henry to finish their game and we're good. Don't want to leave someone behind for being eager, haha.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Having GM'd this one I'd be a little nervous playing up but I suppose I can do it. I had a few people playing up with the four player adjustment on Monday and they all survived.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Well I will do my best to keep you guys alive. I could prep a shield other if someone wants it.

    Burg, go invite Sethious.

    Sovereign Court

    Male Humanoid (Human) GM 4

    The more the merrier, says I! =)

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Private Message sent; He has this entire week off from work, so he'll likely not be waking at early times (like he normally would.) It's 10:40am this timezone, so he should be awake at some point. I'll text him at lunch if he doesn't get the PM.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    I sent him one as well about Lyrics. Do you happen to know if he's played?

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Severly doubt he can't play it; He DM's my first 12th level character's entire run (which was a 3/4ths of a year of play), so he's pretty available to play pretty much any damn thing.


    I am available for both this and lyrics. I have Cleric and a Paladin. Which one to which PBP? Lol.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Lyrics is 7-11

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    In theory*, you could AP Cred that Pally to get into Lyrics with him.

    *Theory, meaning "I'm actually just taking random guesses as to what he has left as AP creds from our many APs.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Yeah, that is why I asked. Going to bump the pally to 7, will keep the cleric here. Max PA for AP chronicles is still 4 right?

    Sovereign Court

    Male Humanoid (Human) GM 4

    Believe so, yes.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    That'd be right; just like a module.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Okay, paladin updated. Just need directed to that thread as well. Thank you for the invites everyone!

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Lyrics of Extinction

    Sovereign Court

    Male Humanoid (Human) GM 4

    Glad to have you aboard! Just waiting on one character to finish another game, then we can get started.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Henry's got his lance readied against the baddie, just waiting for someone to open the door. It should be over quick once the door opens. A slight breeze takes them out.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Man, if only I had Sylph boon and the ability to replay season 0's without wasting stars...

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    lol

    Sovereign Court

    Male Humanoid (Human) GM 4

    What, is that a good one to run a Sylph through?

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Sylphs are the air-elemental race. As in, a slight breeze. . . .

    Sovereign Court

    Male Humanoid (Human) GM 4

    .....Why did it take me that long to get it?... I blame lack of sleep! Yes, yes, that's it. Yes.

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