Forgot where FCs went, so that's not yet applied 1 HP at 10
Feats: Well-Prepared, Lucky Halfling, Skill Focus (Perception), Lingering Performance
Rogue Talents Trapspotter, Follow Clues (APG, can track with Perception instead of Survival)
Skills (Ranks-Ability-Trained-Misc):
Acrobatics: 18 (10+3+3+2)
Appraise: 6 (1+2+3)
Bluff: +7 (1+3+3)
Climb: 6 (2-1+3+2)
Craft (Food): 8 (3+2+3)
Diplomacy: 7 (1+3+3)
Disable Device: 22 (10+3+0+9)
Escape Artist: 9 (3+3+3)
Knowledge (All): +10 (1+2+3+4)
Linguistics: +6 (1+2+3)
Perception: +32 (10+1+3+18)
Sense Motive: 5 (1+1+3)
Sleight of Hand: +16 (10+3+3)
Spellcraft: 7 (2+2+3)
Stealth: 20 (10+3+3+4)
Swim 3 (1-1+3)
UMD: 7 (1+3+3)
For the curious, here's at least some of the misc mods:
Disable Device: Trapspringer's Gloves +5, Clever Explorer (.5 class)
Knowledge (Any): Bardic Knowledge (.5 class)
Perception mods: Eyes of the Eagle +5, Clever Explorer (.5 class), +2 Racial, Skill Focus +6
Stealth: Size bonus
Attacks: MW Short Sword: +5, 1d4-1
Equipment:
Mundane Gear:
29773 gp
MW Studded Leather
MW Backpack
Spell Components Pouch
MW Tool for Sleight of Hand (Pocketing objects only)
MW Tool for Perception (Minute Detail noticing only)
Signal Whistle
MW Short Sword with 3 notches
Holy Symbol of Chaldira Zuzaristan (technically the sword but still)
Antiplague
Antitoxin
Pathfinder Chronicle for Knowledge Nature
Donkey (for carrying things)
Trombone 5 gp
Full-face Clown Mask (50 gp Hat)
Magical or Alchemical Expendables:
Wayfinder
CLW Wand (12/50 charges)
Trapspringer's Gloves
Eyes of the Eagles
Bag of Holding, type 2. 5,000 gp
Huge chest for existing inside that bag (so all the pointy cooking tools don't poke a hole in reality. Installed with Shrink Item.) 25 gp
+5 Cloak of Resistance
Wand of CLW (50/50)
Useless Stick (Wand of CLW, 0/50 charges)
Animals and items that are likely to be on an animal and/or in the chest:
Donkey (8gp)
Pack Saddle
Cart
Medium-sized Waterskin
Tent (Large)
Blanket (Medium-sized)
Artisan Tools (Craft: Food)
Tobacco (5 lbs)
Periscope
MW Thieves Tools
Vudan Rug
Spells & Spells Known
0th(Infinite/day)- Prestidigation, Detect Magic, Read Magic, Ghost Sound, Know Direction
Source Pathfinder Society Field Guide pg. 56
School divination; Level alchemist 2, bard 2, sorcerer/wizard 2
Casting
Casting Time 1 standard action
Components V, S, F (masterwork thieves’ tools worth 100 gp)
Effect
Range personal
Target you
Duration 1 minute/level (D)
Description
Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more of them survived encounters with deadly traps. If you don’t have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level. If you have the trapfinding ability granted by class levels, however, this spell grants you a +5 competence bonus on all Disable Device checks made to disarm mechanical (but not magical) traps. While under the effects of Aram Zey’s focus, whenever you trigger a trap by rolling poorly on a Disable Device check, you may roll a second Disable Device check. This new roll uses the same modifiers as the first roll. If your second roll is high enough to avoid accidentally springing the trap, you avoid setting it off, but still fail to disarm it. Each time you take advantage of this feature, the remaining duration of the spell is reduced by 1 minute—if less than a minute’s worth of duration remains, the spell ends as soon as you reroll your Disable Device check.