Showing Scars (Inactive)

Game Master Runner188


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Male Tiefling Wizard (Divination: Foresight) 1

Gax is still suspicious, and speaks slowly and reluctantly. Alright, he says, You can follow along. We're on our way to visit two witnesses of a crime who are at the home of one of this town's prominent residents. If you are willing to wait outside while we ask them some questions I see no reason why you can't join us. Just a second and we can be off.

Gax returns to the room the group met Henneska in to grab the map of the city on which Henneska marked his house.

As he gets back to the room, Gax says [b] Okay, I think we're ready to be off. Gax then leaves the inn and uses the map to find his way to Henneskas house, not hurrying, so that whoever chooses to follow him can.

Liberty's Edge

After they have a bit of privacy,

Averin:
"If they're pure of heart then we're helping, if they're doing something bad then we're already on their trail. Hopefully it's the former"


Male Human Fighter 1 | AC 20 T 12 FF 18 | HP 11/11| F +3 R +2 W +0 | Init+4 | Perc+5

Durren:
Averin couldn't help but smile at that, he even chuckled a little. "You make a fine point Durren. I suppose we should offer these men our support." He thought about mentioning that his concern was punishing the wicked rather than aiding the righteous, but he opted not to. They'd had that arguement enough times that Averin knew he would not change Durren's mind, and that was probably for the best, since Durren would likely face severe consequences if his thinking fell more in line with Averin's.

Once he was back with the others, he announced, "My friend makes a good point, I believe that it is our duty to assist you in this."


Damphir cleric

Keeping to himself, Kharn follows Gax as he leaves the tavern.


You arrive at the house with no trouble. When you arrive a man comes out to greet you. He eyes your weapons disdainfully as you approach. When you get closer, he gives a start, seeing Gax' horns and Durren's coloring. Finally he walks up to your group and asks, What business do you have with Master Henneska?


Male Tiefling Wizard (Divination: Foresight) 1

We have no business with Master Henneska. Rather, our business is with Gerram and Fendsir. Gax says in a flat semi-bored tone as if a group like this is common. Gax hands Henneska's note to the guard. It should all be explained there.

Liberty's Edge

Durren puts on his calm smile, nodding to the man but otherwise keeping quiet and letting Gax do the talking. He casually surveys the surroundings


Male Duergar
Spoiler:
young & advanced creature templates
Monk of the Gray Discipline

I will step to the left side of Gax slightly and look around to take in a general over view of the area perception 1d20 + 11 ⇒ (20) + 11 = 31 while listening to the interchange of "niceties" I want to get a general feel for guy. sense motive 1d20 + 11 ⇒ (4) + 11 = 15


The man looks startled as he reads the note. He looks up at you all for a moment before reading it again. Then you must be here for the-- he cuts off abruptly. No, I will let you speak of your business with them. Follow me. The man leads you to a small enclosure at the side of the house. This is where the off duty guards sleep. Gerram and Fendsir are inside.

Tobia:
You can't get much of a sense of him, although you can tell he is surprised at your presence.

Along the way there you can see the gardens are well tended, and full of all sorts of flowers and trees. You pass a few people along the way, but they all seen to've going somewhere worth something to do. Overall, you can tell that this place is run with order.


Male Gully Dwarf Rogue

Bullpup follows at the back of the group looking around at gardens and the people as well

The following checks are to see more about the surroundings and possible things that bullpup might find interesting.

Perception :1d20 + 2 ⇒ (19) + 2 = 21
SOF :1d20 + 9 ⇒ (11) + 9 = 20

if successful:
Bullpup sees a glass ball about 3 inches in diameter that has the colors of the rainbow cascading on the surface as he turns it. It is suppended in a wire stake frame that is 12 inches in total length. As he passes it, the ball and stake seems to start falling so he catches it as he is walking by. It comes right out of the ground and since he does not want to lose the group he continues walking and happens have the stake and ball disappear in his pack. He also finds 5 or six small fist sized rocks that glitter when wet. Those also went into his pack.


Male Tiefling Wizard (Divination: Foresight) 1

Gax pauses for a moment and looks at Averin and Durren with a crafty smile on his face. Friend Kharn, he says, gesturing towards Averin and Durren, These two men were hoping you would regale them with a story while Bullpup, Tobiaal and I go inside to talk with with some men who will help us on our mission.

Gax doesn't wait for Kharn to begin before he enters the room himself and waits for Bullpup and Tobiaal to enter. If/when they do, he closes it firmly behind them.

Liberty's Edge

Durren smiles at Gax as he leaves. He puts a hand on Averin's shoulder as Gax closes the door and whispers "I know, just humor him for now" He looks at Kharn "I'd love to hear a story"


Male Gully Dwarf Rogue

I like helpful, will they help destroy the dark furry naked tails with me, more help always good

Bullpup rattles on until the door is closed but stays next to Gax at the moment since he was included.

Spoiler:
since he is close to Gax, Bullpup happens to think he sees a card coming out of Gax's pack and tries to grab it and put it in his own for study later

Perception :1d20 + 2 ⇒ (11) + 2 = 13
SOF :1d20 + 9 ⇒ (6) + 9 = 15


Male Human Fighter 1 | AC 20 T 12 FF 18 | HP 11/11| F +3 R +2 W +0 | Init+4 | Perc+5

Averin's eyes went wide as he heard that he was to babysit one of this strange group of strangers. He tried in vain to avoid rolling his eyes, but did anyway. He also spoke a little louder than he'd intended when he said, "This should be rich." He stood near the door, and drew his halberd, apparently more willing to guard the door than listen to the other. He did, at least, make a small gesture toward Kharn, as he said, "I am curious to hear the story you'll tell."


Damphir cleric

Bullpup, did you get my PM?
Seeing he has an audience, Kharn thinks for a minute for a story to tell.
What does it want.

Liberty's Edge

Oh boy, might not have known what i was getting into lol

Durren looks at Kharn blankly for a moment, then shrugs "You're the storyteller, do tell"


Male Human Fighter 1 | AC 20 T 12 FF 18 | HP 11/11| F +3 R +2 W +0 | Init+4 | Perc+5

Well, he did mention a Makavian and a Khorne Berserker, and I'm about to encourage him.

Averin knew better. He should be keeping his halberd between himself and a man like this, but he was sure that a man this touched must be harmless. "What do we want to hear, eh? How about something funny?"


Gax DC 15 Perception:
You notice that Bullpup attempts to get your deck of Harrow cards. Although, with your hand around the cards he fails to do so.

DM Rolls:

1d20 + 6 ⇒ (14) + 6 = 20
1d4 ⇒ 4

Bullpup:
You do find a few things, just as described above. But just before you go in, the man you've been following stops you and requests the items be returned.

Gax, Tobia, Bullpup:
As you enter the small building, you see you are in the entry room to what looks like a small barracks. There is a place for someone to be standing guard in this room, but it is vacant. There is a small hallway leading into the back. At the end of the hallway you can see six men sitting around a table. They shout loudly as one of them rolls a set of dice, and then picks up some coins from the table. They don't even notice your entrance.


Male Tiefling Wizard (Divination: Foresight) 1

Perception 1d20 ⇒ 9


Male Tiefling Wizard (Divination: Foresight) 1

Gax waits for an opportune moment when the dice are lying on the table unattended, and attempts to use mage hand to pick the dice up, have them float slowly over to him and circle around his head. He makes no attempt to hide the way he absconds with the dice, and in fact stands boldly in the center of the room with a serene smile on his face as he floats the dice to him.

As he does this he looks at the assembled men to see if any have obvious injuries that may tell him which two are Gerram and Fendsir. Perception 1d20 ⇒ 17


Damphir cleric

so i went to the grocery store and i went to get some miiiilk.....duh duh duh duh. so anyway i got there and the store clerk looked at me and said "well hey there are you here to get some milk?" DUN DUH DUH DA DAH. and i said "well what if i am" DEE de de dee dee. and he said "well i was just askin ya know cause you forgot last time remember" Dun duh da duh. and i said "ohh thanks, uhh yeah" so i went through the Aisles dun dun duh, past the bread dun dun duh, past the cold cuts dun dun duh, past the cookies dee nee dee nee nee, past the ketchup buhn na nuh na, past the frozen dinners BUH NA..., one of them by the way looked really good it had three mini hamburgers and some corn AND GET THIS TATOR TOTS AND CHOCOLATE PUDDING, all the four major food groups dun dun dun duh da duh, two hours later i came to the dairy case and i got some MILK DUN DA LA DA DA DA DA NA DA, and i brought it home and Timmy said "oh you remebered the milk" and i said "YUP" and then all of a sudden he said "HEY, DID YOU LOOK AT THE EXP....THE EXPERATION DATE SAYS TOMMORROW! DUN DUN DUN DA DAH" so i had to drink a whole gallon of milk in one day and go back and get some more so...um you gotta watch those experation dates there buster.

Liberty's Edge

...not sure if Kharn is a prophet or a time traveler, grocery stores lol

Durren keeps a small smile on, nodding and pretending to follow along


Male Human Fighter 1 | AC 20 T 12 FF 18 | HP 11/11| F +3 R +2 W +0 | Init+4 | Perc+5

Averin was clearly trying his best to be polite. Several times his eyes crossed from Kharn to Durren, hoping to discover some meaning in between them. Finding none, he felt the need to reply, if only to put an end to the oppressive silence that had come between the three of them. "Well! Uh, well that was definitely something, wasn't it Durren?

Liberty's Edge

Durren nods again, then yes "Yes, indeed"


Damphir cleric

Kharn looks on with a neutral expression at the two as they comment on the story, waiting a few seconds after they stop talking he bursts out laughing and walks off.


Male Gully Dwarf Rogue

Bullpup hands over the stake and the glass ball and then quickly slips into the room before the Gardner can take the rocks. He follows the group into the room but stays behind Tobiaa like a frightened child would peeking out around him and darting back whenever any of the men look like they are going to look at him.

Perception :1d20 + 2 ⇒ (20) + 2 = 22


GM Rolls:
5d6 ⇒ (1, 5, 3, 1, 3) = 13
5d6 ⇒ (5, 2, 2, 2, 2) = 13

The dice lift and begin to float toward Gax. They get to Gax' end of the hallway before falling to the floor. One of the men stands quickly and comes over. He looks down at the dice exclaiming, Four twos! The man who had been rolling just before three dice floated away reaches across the table grabbing some more coin.

Now, what do you three want?

Gax:
You can see that one of the men at the table, the one who grabbed the money a moment ago, is wearing a bandage around his head, but if any of the others are injured, you cannot tell.

Sorry about the dice, but Mage hand only allows you to move them 15 feet.


Male Tiefling Wizard (Divination: Foresight) 1

Gax makes direct eye contact with the injured man, estimating that he has a 50 percent chance of guessing the man's name right. He says slightly mystically Gerram. I need to speak to you and Fendsir. We've been sent Henneska to seek his family. I need to know everything you can tell me.


GM Screen:
1d100 ⇒ 80

The man with the bandage around his head looks to his side. Well Gerram that'd be us. Then the man, apparently Fendsir, stood and said, We'll take care of this Han.

Han walked back down the hall and sat down, while Gerram and Fensir stood and motions Gax and the others back.

We'll step in the dining room for privacy, Gerram says.

As everyone arrives, Gerram motions to take a seat. How can we help?


Male Tiefling Wizard (Divination: Foresight) 1

Gax follows along with Gerram and Fendsir.

We've been asked by Henneska to look into the attack, and he said you were witnesses. We need to know what you've seen.

Sense motive on whatever Gerram says, 1d20 - 1 ⇒ (4) - 1 = 3
Sense motive on whatever Fendsir says, 1d20 - 1 ⇒ (13) - 1 = 12


I follow


Damphir cleric

I will as well, mostly just looking about at the surroundings.


Male Gully Dwarf Rogue

I follow staying next to tobiaa


Male Human Fighter 1 | AC 20 T 12 FF 18 | HP 11/11| F +3 R +2 W +0 | Init+4 | Perc+5

Averin said nothing, but watched Kharn enter the building with a look of concern. When the door closed, he turned to Durren and said, "I thought we were supposed to be watching over him. . ."

Liberty's Edge

Durren sighs "I don't believe he needs as much help as he lets on. Perhaps on the next adventure we can help"


Male Tiefling Wizard (Divination: Foresight) 1

Sorry for Averin and Durren for being left out of the conversation. I thought this conversation would have gone quicker so we move on to other things, and the decision to exclude you was an in character one. Hope things aren't discouraging to you, we're glad to have you :)

Liberty's Edge

No worries, i quickly figured out it was a character thing


Sorry about the wait. And I totally forgot about the promise earlier, but I will attempt to rectify that soon.

The men sigh, Well honestly there wasn't much, Fendsir says, All I remember is I was keeping an eye on the grounds when I thought I saw a half-elf ahead of me in the bushes. I went to check, but was knocked out from behind. When I woke up, I ran to check on the house, and they were gone.

Just about the same for me, Gerram says quickly, except I was bound by some sort of spell, I didn't even see the half-elf. The rest is very hazy.

GM Screen:
1d20 + 4 ⇒ (10) + 4 = 14

Gax:
You are pretty sure they are both telling the truth.


Male Human Fighter 1 | AC 20 T 12 FF 18 | HP 11/11| F +3 R +2 W +0 | Init+4 | Perc+5

It's cool. This is almost certainly better than the logistical backflips that would be required to justify how Durren and Averin were retroactively involved in the job you've been given.


Male Gully Dwarf Rogue

Wh Wha What did you....smelll? bullpup asks quietly.


Male Tiefling Wizard (Divination: Foresight) 1

Gax shoots a significant look towards his companions. A spell casting half-elf you say? Can you describe him to us? Any detail you remember would be helpful.


The men stare for a moment, eyebrows knit together. Smell? Gerram asks, What do you mean?

Fendsir thinks for a moment himself. Now that you mention it, I did smell something. Almost like the smell of the river . . . he trails off unsure. As for what he looked like, I didn't get a great look at him before I was hit. But I'm pretty sure his hair was dark brown, seemed to blend in with the trees, and hung down to his shoulders. His skin was light like my own. That's about all I've got. He turns to his friend, Did you get a better look?

Gerram looks away quickly. I didn't see him at all.

DM Screen:

1d20 + 4 ⇒ (3) + 4 = 7


Male Tiefling Wizard (Divination: Foresight) 1

Gax is new to town but he thinks back to see if he knows where the nearest river is.

I don't have knowledge (Geography) but I'll take a straight intelligence check on it if I can 1d20 + 5 ⇒ (16) + 5 = 21

If he doesn't know where nearest river is:
He smells like the river? Where could that be?


Gax:
You remember that you might have seen a river on the map that Henneska gave you


Male Tiefling Wizard (Divination: Foresight) 1

There's a river running by town... is there anywhere along it that might be a hideout for the kidnappers?


GM Screen:
1d20 + 3 ⇒ (18) + 3 = 21

Fendsir pauses and thinks for a moment, There is a natural cave out there. A day's ride north of--

Gerram interrupts, seemingly frantic, But it couldn't be a hideout for the kidnappers. The goblins live all around there.

Fendsir simply nods his head, He's right. Couldn't be there.


Male Tiefling Wizard (Divination: Foresight) 1

Gax looks inquisitively at this exchange. Sense Motive 1d20 - 1 ⇒ (14) - 1 = 13

Why bring it up if you don't think it's a possibility? Asks Gax shrewdly. Maybe you should tell us where the cave is so that we can check it out, for the sake of thoroughness.


Fendsir looks at Gax for a moment, puzzlement painting his face. It was the only place I could think of, but I simply forgot the goblins. They infest that area.

Gax:
Fendsir seems to be telling the simple truth. You can't get much off of Gerram, but you don't think he's lying about anything.

As I was about to say, it's a day's ride north of town. Just follow the road. It'll be off toward the river about 35 miles out of town. Just be careful. Like Gerram said, that area is infested with goblins.


Damphir cleric

Kharn quietly muses to himself.
The walls have...NOSES!


The men stare at Kharn. Is your friend okay?

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