Shisumo's Skull & Shackles (Inactive)

Game Master Shisumo


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F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
Any questions?

How many rounds until the rest of us are on deck?


That depends on what actions you take. If you and Sandara do nothing but move, you'll be there in three rounds. Likewise, with Eleu and Fishguts do the same, they'll be there next round. However, Sandara's got at least one spell she's likely to cast before she reaches the deck, so she might be "half an action" or so behind (only able to take a move when she reaches the deck, for instance). So it's kind of up to you.


Male Half-elf Storm Druid 3; 21/24 hp

OK, it's taken me this long to look at the map enough to think I have it figured out.. It's very well done, Shisumo.

Starting out, we have
Q4 Mister Plugg, Foe (who has moved to P4 per narrative)
M6 Mister Scourge, Foe
N6 Rosie Cusswell, Friend
I3 Conchobhar Shortstone, Friend
M2 Crimson Cogward, Friend
R5 Owlbear Hartshorn, Friend


Male Half-elf Storm Druid 3; 21/24 hp

Headed out on vacation for a week and I am not sure what my access will be like yet. Bot me as necessary. Thanks!


Male Half-elf Storm Druid 3; 21/24 hp

Looks like I should be able to post at least daily. Carry on!


Don't really feel like I deserve that XP...


Male Half-elf Storm Druid 3; 21/24 hp
Ferret wrote:
Don't really feel like I deserve that XP...

Consider it an award for awesome role play.


Work's got me pretty strapped for free time at the moment. Probably won't be around until Wednesday night.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Hope my little flashback (flash forward?) doesn't throw anything off. Feel free to ignore it if it does, or chalk it up to a hallucination due to loss of blood.


No worries, my friend. It works just fine... :D


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Family vacation coming up. I predict that posting will be light through this time next week.


Male Half-elf Storm Druid 3; 21/24 hp

A balladeer and a seer and a pistoleer! A man of many faces!

Enjoy your vacation - you're not going anywhere where they are forecasting rain, are you? ;-)

Oh, and from the IC thread, you were planning to be the new captain, weren't you? Back when you were creating the character, it seemed like that was the tack you were taking.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

That's true... I have a couple class abilities that sort of call for my being the captain. But if IC it works out to not be the case, I understand.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Happy Talk Like a Pirate Day! (As I get ready to ride the Pirates of the Caribbean ride)


For what it's worth, Mr Reis is setting himself up wonderfully to be the new bosun...


Male Half-elf Storm Druid 3; 21/24 hp

I think Chum should be fairly well qualified to pilot the ship...


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
Alamon Titus 'Chum' Seaborn wrote:
I think Chum should be fairly well qualified to pilot the ship...

Evril was training to be Ship's Carpenter/Master Gunner, but he's mostly really good at having bad luck.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Stalwart: I do not know why my dice want Artevious dead so badly, and I am very, very sorry for it. :(


Shall I PM you regarding my idea for my next character? :)


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

How very fortunate for Artevious then that the person aboard the pirate ship that also wanted his command is a paladin, and wouldn't use the fact that the grindylows could just kill him and eat him as a stepping stone... ;)

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Tough being the good guy, eh? ;)


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Virtue is it's own reward.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Excellent! We'll just give the rest of the crew your share of the plunder then. ;)


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

/sadface


"Probably were-grindylows."


Where did the little fiend get in here? Shoo!


When you said you wanted to play through your paladin's fall, I kinda thought you meant something else entirely....


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

I despise you.

Mostly because I didn't think of that first.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

I feel like the RNG knows what I have planned for this character, and is actively working to keep it from happening.


Guys, I'm going to have to beg your indulgence for a short while. I've had several very long work days (12+ hours) in a row, and this afternoon just as I was sitting down to update my PbPs my father called to tell me my mother is in the hospital. I'm not likely to worth anything for a day or two. Please bear with me.


Male Half-elf Storm Druid 3; 21/24 hp

Take care of your family. Appreciate the headsup, but seriously, don't worry about us.


If my calculations are correct, the XP from the two chokers should put even the furthest-behind of you at 5040 XP. As we are on the Medium track, that makes you all level 3.

I think I've gone over this with some of you guys before, but regardless, here's how I handle leveling "in-mission:" you get your hit points, skill points, feats and spell slots immediately. New spells known apply as well, for those of you who have such. Daily uses of abilities and so on apply, but you don't get to "refresh" any uses you've already gone through. If you prepare spells, you need to wait until your next preparation to put any spells into those slots, but the slots are still available for spontaneous casting if that's an option for you, as though you'd left those slots "open" during your daily preparation.

So go! Have fun! Get kewl powerz!


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Huzzah!

I've taken Precise Shot for my feat, since I get rapid reload for free next level.

Also picked up the Climb skill, likely after it's usefulness has passed. Oh, well.


Male Half-elf Storm Druid 3; 21/24 hp

Hmm, I appear to be well behind the pace or I failed to record quite a few xp. Should I wait or go ahead and level up?


You are missing the giant frogs and the giant crabs. (Which is odd, since they are giants. You think they'd be easy to keep track of.) Together, they're worth 650 XP, on top of the 300 you guys just got.

EDIT: And, for what it's worth, it looks like Artevious is missing the XP for the mutiny.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Actually, Shisumo, I need to ask you something before I settle on my feat. What is your interpretation of the Deadly Aim feat when involving firearms?

It looks like the bonus damage from the feat is not added at all, but it seems as though one should be able to get the damage if the attack is not resolved as a touch attack (if doing so is an option; I'm not sure if it is), or if the attack roll is high enough to hit the regular AC.

I'm not aware of any clarification on this. What's your feeling on this? I'd like to be able to do more damage if I can, but I don't want to waste a feat.


Deadly Aim explicitly works on all firearms attacks, regardless of whether you roll high enough to hit regular AC or not. In fact, here's the rules, straight outta the basic firearms write-up in Ultimate Combat: "When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim."


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Okay, I was reading that backwards. That's really good news, then. I'll switch out to Deadly Aim.


Male Half-elf Storm Druid 3; 21/24 hp
DM Shisumo wrote:
You are missing the giant frogs and the giant crabs. (Which is odd, since they are giants. You think they'd be easy to keep track of.)

Funny guy. Thanks!

It appears that third is a relatively quiet level. I will likely take the feat for the PrC I'm aiming for and that is pretty much the only decision to make until I can prep spells next.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

Sorry for my lag-play over the last couple of months. Deadline is past, the mod was fairly well received, and now I have a wee bit of a breather before crush-time on the deadline for the mod releasing at GenCon.


Male Half-elf Storm Druid 3; 21/24 hp

I know my posting has not been terribly prolific lately, but it will probably be even more so this week while we take a small trip. Feel free to bot Chum as necessary.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

So I can't help but notice the Swashbuckler class preview today seems very much in line with what I'm trying to do with Artevious. I see Panache, deeds, derring-do and the like. Assuming we survive these caverns, will you entertain some retooling if the ACG offering is the better way to go?


I am generally willing to allow such things, and certainly intend to offer that opportunity to anyone in my games once the ACG comes out.


Is there a APC class that the RNG actually likes compared to Archaeologists or Paladins?

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Ferret wrote:
Is there a APC class that the RNG actually likes compared to Archaeologists or Paladins?

Warpriests. Because even the dicebot cannot deny their sheer awesome.


Male Half-elf Storm Druid 3; 21/24 hp

I am interested in the arcanist in addition to the classes already mentioned. It closely matches, concept-wise, my image of the wizards in literature.

Of course, that has no bearing for me in this game.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

The arcanist had really cool potential, but in my playtest came up feeling short of both the sorcerer and the wizard in actual play. The exploits used a resource pool that was way too limited for the benefits the exploits gave, and having about the same number of spells as a regular wizard per day meant the "magic" ran out quickly. That's really a low-level problem in general, I know, but without even a school power or bloodline ability to fall back on... well, at one point my arcanist actually had to stab someone with her rapier.


Male Half-elf Storm Druid 3; 21/24 hp

Nice playtest. I'm OK with a caster that marshals their spells and actually uses other abilities to contribute. Any hints you have seen about how or if the final arcanist will look?

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Not at the moment, but I'm about 85% sure that the arcanist will be in the Free RPG Day adventure and therefore will be showing up on the blog here pretty shortly. (And in the adventure itself, for that matter.) So we might get a better look soon.


For the purposes of meta-strategy to keep anyone (else?) from dying, Conchobhar has 1 casting of cure light wounds left today, but is engaged in melee and can't really risk casting defensively while trying to swim.

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