DM Shisumo |
Here are my usual chargen rules for PbPs (those of you who have played with me before will find these quite familiar):
* 20 pt buy
* Standard core rules races
* Any classes/racial traits/archetypes from core, APG, Ultimate Magic and Ultimate Combat, plus the ARG (3PP material potentiaally allowed - I don't have a lot of it, though, so it's by approval only)
* Feats and spells from any Paizo-produced Pathfinder RPG source (with stuff from the 3.5 Pathfinder era potentially allowed - I'm mostly thinking of the spells from Gods and Magic that haven't been converted yet)
* Two Traits, one of which must be from the Shattered Star Player's Guide.
* Starting gold equal to your class' average.
I am not automatically opposed to non-standard races, but I tend to lean a little harder on them than most other rules options. Consider them by-approval-only, but please feel free to ask. Of course, as noted above, archetypes from the Advanced Race Guide are fair game for any race I choose to allow in the game. Ultimate Equipment is also open for use essentially without restriction.
Anybody have questions or comments, shout 'em out!
AinvarG |
Brought forward from unofficial recruitment thread
AinvarG - urban ranger
Dark Arioch - trapfinding rogue
Black Tom - dwarven cleric
Scranford - marvelous fighter of some sort
Gerald - Thassilonian Evocation Specialist
Badslacker - witch or fighter
Kevin Mack - maybe not
Mark Thomas 66 - deep walker ranger or some sort of tomb-raiding bard
scranford |
Here is Oscar Salt, the human tactician I've thrown together as a start. I'll work on details and background later.
Oscar Salt
Oscar Salt
Male Human (Taldan) Fighter (Tactician) 1
LN Medium Humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 20, touch 12, flat-footed 18 (+5 armor, +3 shield, +2 Dex)
hp 16 (1d10+5)
Fort +4, Ref +2, Will +1
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Gladius +4 (1d6+3/19-20/x2) and
. . Spear +4 (1d8+4/x3) and
. . Warhammer +4 (1d8+3/x3)
Ranged Longbow +3 (1d8/x3)
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Statistics
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Str 16, Dex 14, Con 14, Int 13, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Shield Focus, Swap Places, Toughness +3
Traits Armor Expert, Ruin Raider
Skills Acrobatics -3 (-7 jump), Appraise +2, Climb +2, Diplomacy +4, Escape Artist -3, Fly -3, Profession (merchant) +5, Ride -3, Sense Motive +5, Stealth -3, Survival +5, Swim +2
Languages Common, Thassilonian
Other Gear Scale mail, Heavy wooden shield, Arrows (20), Dagger, Gladius, Longbow, Spear, Warhammer, Backpack (5 @ 7 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Canteen, Flint and steel, Sack (empty) (4), 4 GP, 8 SP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Ruin Raider +4 Perception to distinguish statue-like creatures.
Shield Focus +1 Shield AC
Swap Places You can trade places with an ally with this feat during your movement.
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AinvarG |
After some thought and if Shisumo really dosent mind I may be able to come up with something just let me know what the party might be needing.
Awesome!
Last count, we have an evoker, an urban ranger, a rogue, a tactician, a dwarven cleric, and two still-deciding. We have the basic roles covered, so you should be free to do whatever you prefer. It might be a challenge to keep that many bodies on their feet in a big fight, but the undetermined characters could both help with that.
So - what do you want to play?
Mark Thomas 66 RPG Superstar 2009 Top 16 |
DM Shisumo |
Would you consider Ruins as a favored terrain?
It's an interesting idea, but I think in the end I'm not comfortable with it; it's either too fuzzy a choice or too broad a one. As a general rule, ruins "draw" their terrain type from their surroundings - while there's a case to be made for changing that in this context, I'm afraid that doing so in this AP would mean your favored terrain would apply in every dungeon, which is a problem in that the dungeons are deliberately designed to be pretty different from one another in their settings. I would prefer to emphasize those differences rather than gloss over them.
Kevin Mack |
Kevin Mack wrote:After some thought and if Shisumo really dosent mind I may be able to come up with something just let me know what the party might be needing.Awesome!
Last count, we have an evoker, an urban ranger, a rogue, a tactician, a dwarven cleric, and two still-deciding. We have the basic roles covered, so you should be free to do whatever you prefer. It might be a challenge to keep that many bodies on their feet in a big fight, but the undetermined characters could both help with that.
So - what do you want to play?
Is there a party face character?
AinvarG |
OK, current party make-up so far appears to be:
Erwin Chrysophrase, Male Dwarven Cleric of Abadar (Leadership, Trade)
Oscar Salt, Male Human Fighter (tactician)
Uraisa Ellsworth, Female Human Wizard (Thassilonian Specialist (Evocation)
Ellantera, Female? Human? Ranger (Urban Ranger (Magnimar)) - Archery/Two-handed melee
Human? Rogue - focused on trapfinding
Ranger (Warden)
Witch or Fighter
Bard or Sorcerer - leaning toward face build
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Starting Gold for my Urban Ranger: 5d6 ⇒ (5, 3, 6, 2, 2) = 18
Mark Thomas 66 RPG Superstar 2009 Top 16 |
Ellantera |
Yeah, I'm not good with traits. What first trait did you take?
I don't have mine figured out and I don't have gear other than weapons and armor figured out, either. The character sheet is far from done, for that matter. Right now, it's just the bare facts.
This is Ainvarg's Urban Ranger, by the way.
Now that you have me thinking about it, I'm leaning toward the Defender of the Society (+1 trait bonus to AC when wearing Medum or Heavy Armor) for my second trait. The first trait is less clear.
DM Shisumo |
Got My sorceror nearly done just not sure of the exact bloodline? and second trait Any suggestions? Gnome who specalises In Illusions and talking.
The only really illusion-oriented bloodline is the shadow one, and it isn't terribly so. As for talking, maestro and infernal have some social elements to them, if you choose to go that way...
DM Shisumo |
Okay charcter mostly done save for gear and one more trait. (Thinking ease of faith but just want to see if that's okay)
Why wouldn't it be? Because it says "your divine magic?" I consider that to be an artifact of poor writing - it ought to say something like, "the divine magic of your faith is no different than that which powers..." etc. You're welcome to take it.
DM Shisumo |
Here is your trapfinder scout.
A few things:
Still working on traits, I assume?
Your stat block and the ability score list on the left side of the screen are in disagreement about your Charisma and Wisdom scores.
And... I hate to say it, but you don't actually qualify for Extra Rogue Talent yet, because you don't meet the prereq of "rogue talent class feature" yet. You have to be at least a 2nd level rogue to take Extra Rogue Talent.
Severus "Shiv" |
Yep and yep. Basically, down the road he will eventually be the proud owner of a mithral breastplate and shield (negating all the penalties with the combo Serpent Runner). The non-proficiency penalties are equal to the negative for abilities/skills as far as I can tell, which will be non existent. The mithral will also count as light armor so he won't lose the evasion. Being a scout I see him getting in the fray a whole lot. A bit of a different kind of rogue. It all is going to work with his background. Basically, he was was forced to train and perform in the Serpent Run wearing a breastplate. I was about to run this by Shisumo just to make sure it all made sense to him. I have a habit of looking far down the road with my characters. He's definitely shaping up to not be your run of the mill rogue I think.
Severus "Shiv" |
Oh, and just a quick FYI, I am using his favored class points with the human option from the APG to get additional Rogue Talents (in case you were wondering where I was putting mine). Yay, I like your ruling but I see what you are saying! Not critical to the build but thanks :) His role is really to make the fighters in our group better. Down the road he'll be taking stuff like the Rogue Talent: Assault Leader and Teamwork Feats if others so desire.
I am glad you like him Gerald! :)