Shisumo's Jade Regent Prologue - Burnt Offerings

Game Master Shisumo


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Halgor did, however, and while he's not sure what the potions are, he does note that the katana you picked up is magical as well.


Male Human Summoner (Synthesist) 1/ Paladin 2

Halgor prays over the items for a bit, and reveals the blade's magical nature.

I thought it would be, says Gan, nodding in agreement. It seems Tsuto's betrayal of his family carried over to this ancestral weapon as well.

Gan turns to his companions and speaks in a hushed tone.

I can give you some arcane insight for the upcoming battle, before we enter. But first, how should we proceed? Perhaps have Halgor open the door with Tristan on the other side, while Lamsfel and Shalelu have bows readied? Tybus and I can watch the other doors. Is this acceptable?


Male Varisian (human) Ranger 3

Tristan nods, uncharacteristically grave. "Yes. Let's clear out this nest of vermin once and for all."


Male Human Bladebound Magus 3

Tybus doesn't object to the plan.

Regarding the potions and the blade, however, if given a moment he'll take a look.

The potions: 1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (15) + 6 = 21

And the sword : 1d20 + 6 ⇒ (2) + 6 = 8

Edit: I forgot there was only two potions left.


The potions are both cure moderate wounds, while the sword (I'm using the third roll, since that is why I asked for three rolls originally) turns out to be a bit more interesting: it is a +1 katana, but it also grants Minkaian as a bonus language while it is carried and allows its bearer to take the samurai class as a favored class, even if you already have a favored class; this also allows the bearer to choose a suitable Order if he/she takes any levels in samurai. Perhaps of particular interest to Tybus, it can also be awakened as a black blade...


28/28 hp

"That plan sounds fine to me."


Which door are you opening?


Male Human Summoner (Synthesist) 1/ Paladin 2

I don't care which door we pick, but I'll guidance everyone before we open one


28/28 hp

How about the one in the middle of the north wall, near where the bard was standing? Lamsfel and Shalelu can stand by the pillar...

Halgor readies to open the door once everyone is in position.


Male Human Bladebound Magus 3

Tybus's face registers awe as he studies the magical enchantments with his enhanced sight. He holds it rather reverently as he tests its balance. After a moment, he speaks, mainly to Gan. This sword is... special. It almost speaks to me. I can almost picture what the warriors be like on your side of the world, Gan. And there's a presence there, that would guide me. Well, I mean, it's user. If he be... Tybus tests the word, unused to it. honorable?

He looks about at the rest of the party, getting ready for their next move. He shrugs and regards the gleaming and elegant sword, comparing it to his rugged cutlass. Tybus passes the katana back to Gan.

Too much blade for just a simple sailor. Let's get ready.


28/28 hp

"You're no simple sailor, my friend. And you are here in support of Ameiko and the Kaijitsu name. There's no reason why you cannot carry this sword in her honor. When we return to Sandpoint, return it to her then - it's more important that we use the best tools we have available while we are here."

"Take the exotic sword and let Ameiko decide when we present it to her. After we've done her work here."


Male Human Summoner (Synthesist) 1/ Paladin 2

I agree, Tybus. If you hear the blade calling to you, please take it. Perhaps it wants to undo some of the wrong that Tsuto has caused and restore the Kaijitsu's honor by spilling the blood of Ameiko's enemies. This sword has a purpose. Do not ignore its wishes.


A katana is a one-handed exotic weapon that can be wielded two-handed as a martial weapon. Without the EWP, it's probably not the best fit for Tybus.

The northern door opens, revealing a large bedroom-like space, with dog and horse hides covering the floor. On the north wall, a collection of horseshoes - most badly bent or rusted - covers almost the entire space, while the east features a broken-down chair next to a desk that was likely once a fine antique and the west holds a silk-canopied bed with a rotted-wood headboard, the faint outlines of satyrs and nymphs still barely visible. This seems mostly likely to have been the chieftain's personal quarters.

Assuming you proceed to check the other two rooms as well...

The north room on the east side of the "throne room" turns out to be the goblins' armory - a large collection of poorly-made dogslicers, horse choppers, short bows, wooden shields, and studded leather armor, all goblin-sized and none of it worth much of anything - and the south room is some kind of food storage, with dried and pickled flesh, apparently taken from several kinds of local humanoids, in abundance.

Map updated. If you wish to do a more thorough search of any room, you can make Perception checks.


Male Human Bladebound Magus 3

I had already looked up the stats for the katana, so I knew it didn't fit well with spell combat. It might come in handy once the spells are all used up, though.

Tybus nods at the compliments, and tucks the sword into his belt. It don't suit me style much, but if it comes to just swinging and hacking, then maybe I'll draw her. Thanks.

Perception: 1d20 ⇒ 13


28/28 hp

Yeah, I have a katana-wielding kensai, so I was aware of the limitations. But Lamsfel doesn't.

Lamsfel takes a moment in each of the rooms.

Perception (northern door) 1d20 + 7 ⇒ (18) + 7 = 25

Perception (north on eastern wall) 1d20 + 7 ⇒ (15) + 7 = 22

Perception (south on eastern wall) 1d20 + 7 ⇒ (17) + 7 = 24


Male Human Summoner (Synthesist) 1/ Paladin 2

Man! Lamsfel ate his wheaties today!


Lamsfel find nothing of interest in the "larder" or the chief's room, but does note that one of the dogslicers in the armory is masterwork.

Where to next?


28/28 hp

Functionally, what is a dogslicer equivalent to, again?

"Huh. Looks like even a scavenger can get something right - sort of - once in a while." Lamsfel will hold onto the better-made weapon for now.

On the map, what is below (south) of C20?

"Shall we return to the first room and try the two doors we have ignored thus far?"


It's basically a Small-sized short sword, except it does slashing damage rather than piercing. For you, it's an awkward dagger (a net -1 to attacks, with the wrong-size penalty partially negated by the masterwork bonus.

As for the missing room, it's just an L-shaped hallway; sorry about that. Map's been corrected.


28/28 hp

OK, I will basically hold onto it to keep it out of their hands, then.

Lamsfel will head back to the entry and the unexplored doors, listening at each one in turn.

West door perception check 1d20 + 7 ⇒ (13) + 7 = 20

East door perception check 1d20 + 7 ⇒ (7) + 7 = 14

Halgor takes a moment to say last rites over the humanoid remains found in the larder in hopes that they found their just rewards.

If the DM does not have other plans for Shalelu, the ranger will also check the doors with Lamsfel.

West door perception check 1d20 + 9 ⇒ (19) + 9 = 28

East door perception check 1d20 + 9 ⇒ (17) + 9 = 26


Neither Lamsfel nor Shalelu hear anything at either door.


28/28 hp

"Shall we prepare to open these doors like we did in the throne room?"


Male Varisian (human) Ranger 3

"Sounds good." Tristan keeps his distance from the talking sword, more and more ill at ease at the lack of goblins.


Male Human Bladebound Magus 3

One boot, coming up. Or, did ye mean Gan's magic? Tybus says with a wink.


The eastern door opens to reveal a room that is clearly something of a barracks for the tribe, six poorly constructed bunk beds - really just double-stacked hammocks made of rotting canvas and old wood - filling the small space. It looks as though about a dozen goblins sleep here, or have in the recent past.

The western door, however, reveals something more intrguing - a set of stairs, leading down into the stone of the island itself.

Map updated.


28/28 hp

"A-ha. Into the heart of it. Are we ready?"


Male Human Summoner (Synthesist) 1/ Paladin 2

Gan will cast Light on the sword of whomever is in the lead (Tristan?) and will then cast Guidance on the two people who will be in the front when we go downstairs. Then he will nod his assent to proceed.


The group slips down the stairs, which double back on themselves before opening up into a larger room, nmostly empty save for a small number of dog pelts in one corner. There are several doors leading in various directions.

New map!


Male Human Bladebound Magus 3

Lots o' choices, here. Tybus's voice is hushed, and he steps lightly as he can, glancing at the doors. Stealth (if it matters) 1d20 ⇒ 20
Edit: And since I rolled a 20, it probably doesn't. :)

A thought comes to him. Gan, can ye douse that light for a wee bit? We know there be a few non-goblins here, who would need their own light. We might be able to tell which rooms they're in.

If Gan complies, (or whoever's got the lit sword sheathes it for a round) Tybus will study the door frames for light seeping in through the cracks. Perception 1d20 ⇒ 16 (Should be a lot easier than listening for sneaky goblins.)


28/28 hp

Lamsfel nods in agreement, but doesn't say anything.

Shalelu holds up a hand for a moment, checking the floor to see if a traffic pattern can be made out - which door gets the most, basically.

Survival (tracking) 1d20 + 7 ⇒ (10) + 7 = 17

Once the lights go out, the elves join the magus in seeking light leakage around the doors.

Lamsfel Perception 1d20 + 7 ⇒ (13) + 7 = 20
Lamsfel Stealth 1d20 + 1 ⇒ (14) + 1 = 15

Shalelu Perception 1d20 + 9 ⇒ (12) + 9 = 21 +2 if her favored enemy bonus counts
Shalelu Stealth (if it matters) 1d20 + 9 ⇒ (6) + 9 = 15 +2 if her favored enemy bonus counts

Halgor waits impatiently, well aware that any movement he makes can be heard clear back to Sandpoint.


Male Human Summoner (Synthesist) 1/ Paladin 2
Tybus Elhezen wrote:

Lots o' choices, here. Tybus's voice is hushed, and he steps lightly as he can, glancing at the doors. Stealth (if it matters) 1d20

Edit: And since I rolled a 20, it probably doesn't. :)

A thought comes to him. Gan, can ye douse that light for a wee bit? We know there be a few non-goblins here, who would need their own light. We might be able to tell which rooms they're in.

If Gan complies, (or whoever's got the lit sword sheathes it for a round) Tybus will study the door frames for light seeping in through the cracks. Perception 1d20 (Should be a lot easier than listening for sneaky goblins.)

Yeah, I wanted to cast Light on Tristan's sword, unless he objects.


Male Varisian (human) Ranger 3

No objection here, and I'm happy to take point.


28/28 hp

If there is no light leakage and no tracks indicating a better course of action, Lamsfel will suggest that we start investigating doors with the first one on the right standing facing away from the stairs. That is, starting from the stairs, moving counter-clockwise.


Sorry, this is a lack-of-clarity error on my part - there are lit lanterns along the walls throughout, meaning the light spell isn't particularly helpful in revealing anything either by its presence or its absence. However...

Shalelu indicates scuff marks in the stone floor that seem to show most traffic moving through the room either toward the north door or the two doors on the south wall toward the west side. At one of those doors, the one furthest west, Lamsfel and Shalelu both hear voices - a rough, low-pitched one and a higher, squeakier one. Both seem to be laughing.


28/28 hp

Lamsfel and Shalelu look at each other and nod. Putting a finger to his lips, Lamsfel motions to the others and points to the door as he and the ranger ready their bows and step back.

Halgor moves across the room and takes a hold of the door, waiting for the others to get into position before yanking it open and stepping aside.


Male Human Bladebound Magus 3

With battle imminent, Tybus quickly draws and reads the command word off one of his scolls of shield, then sets himself to move in.


Male Human Summoner (Synthesist) 1/ Paladin 2

Gan casts guidance on Lamsfel and then steps back behind everyone before the door is opened.


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The scene within the room is... well, not indescribable, but one I don't particularly care to describe in detail. Suffice to say that the room itself has a number of threadbare and worn pillows, piles of soiled linen and old dog furs scattered across the floor, in what almost seems like a parody of a harlot's boudoir. There is a foul stench, a mixture of vinegar and rotten flowers as well. And in the midst of it all are two naked figures: a hobgoblin and a gobliness, the latter holding a whip in one hand (though not with any great determination, as she is clearly focused on other things). The two of them start and fall away from one another as the door bursts open, but the hobgoblin's eyes go wide as they fall on Shalelu. "You!" he shouts, and dives toward a heavy flail and bow, both leaning against the far wall. Shalelu, for her part, clearly recognizes the hobgoblin as well, but she seems unable to decide whether her reaction to the scene should be disgust or amusement.

Initiatives, please! Rolling for the enemy (including a -8 in flagrante penalty):

Bruthazamus: 1d20 - 6 ⇒ (12) - 6 = 6
Warchanter: 1d20 - 2 ⇒ (14) - 2 = 12

Map updated.


Male Human Bladebound Magus 3

Is this a bad time for ye, mate? Tybus calls out.

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14


28/28 hp

Shalelu 1d20 + 3 ⇒ (14) + 3 = 17

Lamsfel 1d20 + 3 ⇒ (2) + 3 = 5

Halgor 1d20 + 0 ⇒ (4) + 0 = 4


Male Human Summoner (Synthesist) 1/ Paladin 2

1d20 + 1 ⇒ (19) + 1 = 20


Gan, Shalelu and Tybus can take actions. Still waiting on Tristan's initiative.


Male Human Summoner (Synthesist) 1/ Paladin 2

Gan almost looks as if he pities the two naked figures before he brings his powers to bear on the Hobgoblin, casting Daze.


28/28 hp

Shalelu mutters something dark and rude in tone in her native tongue, too low for anyone to make out as she sights down the shaft in her bow before letting it fly at her old foe.

Rapid Shot, if possible

Attack 1d20 + 7 ⇒ (1) + 7 = 8 +2 favored enemy, -2 Rapid Shot
Damage 1d8 + 3 ⇒ (6) + 3 = 9

Attack 1d20 + 7 ⇒ (17) + 7 = 24 +2 favored enemy, -2 Rapid Shot
Damage 1d8 + 3 ⇒ (3) + 3 = 6


Bruthazmus's save against daze: 1d20 + 1 ⇒ (4) + 1 = 5

The hobgoblin's eyes glaze over, and he stops his rush toward his weapon - but a glimmer of awareness begins to return to his eyes as one of Shalelu's arrows sinks deep into his shoulder.


Male Human Bladebound Magus 3

With his mouth twisted in disgust, though whether he's disgusted at the scene, or his leaping into battle against a clearly unprepared opponent is a question he'll ponder at a later time. Right now, let's make sure there will be time later for reflection.

Move up and stand over Bruthazmus's weapons, then attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage 1d6 + 4 ⇒ (4) + 4 = 8


Unfortunately, Bruthazamus' weapons are far enough away that standing "over" them isn't possible if you plan to attack the hobgoblin. You could get between him and them, however, if you like.


Male Human Bladebound Magus 3

Let's do that, then.


Tybus' strike is awkward and off-balance - but the hobgoblin's lack of preparation leaves him unable to dodge the blow, and it lands solidly, the blood flowing freely.


Male Varisian (human) Ranger 3

Sorry, been out of town for a couple of days.

Initiative.1d20 + 2 ⇒ (7) + 2 = 9

Tristan tries to slice both the recumbent figures if possible, starting with the consort.

Greatsword attack: 1d20 + 5 ⇒ (12) + 5 = 17, damage2d6 + 6 ⇒ (3, 6) + 6 = 15, Cleave (if applicable) 1d20 + 5 ⇒ (19) + 5 = 24, damage 2d6 + 6 ⇒ (5, 1) + 6 = 12

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