Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Fort: 1d20 + 2 ⇒ (4) + 2 = 6 Not sure if the +5 bonus vs 'cold' for wearing cold weather furs applies here. Probably not, but if it does, add 5

Edit: Not that it'll matter with that roll...

Morrigan nods with grim satisfaction as she sees the giant go down before she could even bring her spells or hexes to bear. The feeling didn't last long however, as her teeth begin to chatter and her eyes turn skyward towards the 'thing' flying above their heads.

Can she see the other attacker, and how far away is it?

perception if needed: 1d20 + 9 ⇒ (16) + 9 = 25


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 1 ⇒ (20) + 1 = 21 fort

1d20 ⇒ 8 sr if applicable


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Fort: 1d20 + 9 ⇒ (17) + 9 = 26


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18


Status:
HP: 23/23; AC: 18, T: 10, FF: 18; CMD: 14; Fort: 6, Ref: 0, Will: 6; Init +2; Perception +5; Mythic 5/5
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1

Fort Save: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15 Assuming it's also a spell.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex shivers as the creature above them bears down with the cold.

Fort: 1d20 + 2 ⇒ (4) + 2 = 6 +1 if against fey.

Also, does Alex's cold resist help in this case?


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Fortitude Save (with Northern Ancestry trait): 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

Guys, keep in mind we now have a banner (+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects) AND Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls). The Saving throw bonuses do not stack, but the others do, which means +2 to hit and damage and +1 on saving throws against fear and charm effects ;)

Seeing their foe being toppled by her companions, Aldiran smiles and focuses her attention on the creature flying overhead, grasping her net tightly, and readying herself to attack if it hovers closer.

Readying an action - if the flying one comes close, Aldiran will throw the net.

Dark Archive

Sorry had to find my notes...

Everyone who rolled below a 15 takes 1d4 ⇒ 3 cold dmg anyone who takes cold dmg has to make a Dc 14 fort or be fatigued.

Fly check for the flier as the winds pick up. 1d20 ⇒ 2
Pffft....

And he crashes near.... hmmm everyone roll a d20 whoever rolls highest gets the bad guy.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 3 ⇒ (2) + 3 = 5 init


Status:
HP: 23/23; AC: 18, T: 10, FF: 18; CMD: 14; Fort: 6, Ref: 0, Will: 6; Init +2; Perception +5; Mythic 5/5
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1

Init: 1d20 + 2 ⇒ (3) + 2 = 5


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Init: 1d20 + 1 ⇒ (17) + 1 = 18

Dark Archive

Poor thing I think its gonna land in Aric's lap lol. I didn't expect it to miserably fail the fly check.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex seems to just look down at his skin and chuckle as ice forms on the surface and then just falls off, leaving no damage to his skin.

"That's just brilliant!" he says with a grin.

Init: 1d20 + 4 ⇒ (5) + 4 = 9


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Init: 1d20 + 3 ⇒ (20) + 3 = 23

Oh boy...

Dark Archive

Meh I will roll for grim
1d20 ⇒ 11

Aldiran roll me 2d6 please....


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

What is the GM up to?: 2d6 ⇒ (5, 2) = 7

Dark Archive

You and the figure falling from the sky both take 7 dmg. You do however get an AoO.

The small figures body is hurled from sky by the winds hitting Aldiran firmly and nearly taking her feet from under her however she is able to retaliate.

Dark Archive

Aldiran?? You gonna take your attack on the little monstrosity that just landed on you?


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

I am indeed - was busy with weekend and all that.

As the creature comes crashing down on her, Aldiran lashes out with her barbed whip, the weapon cracking through the cold air.

Scorpion Whip AoO: 1d20 + 2 ⇒ (17) + 2 = 19
Damage if it hits: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Ah Its okay lol. I just worried you had vanished. You guys have no idea how grateful I amfor you guys still being here . All of you

As Aldiran see the figure plummeting towards her out of control she lashes out with her whip catching the ugly little thing across the face.

Everyone else feel free to act....

Also anyone who wishes give me a knowledge the planes roll to see what this little monstrosity is.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Coming right up ;)

Knowledge (Planes): 1d20 + 4 ⇒ (11) + 4 = 15


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Planes: 1d20 + 6 ⇒ (18) + 6 = 24


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 ranged touch

Gram lifts his palm and a greenish sap leaks out onto his palm then he blows on it and it flies at the creature slamming into its wing and immediatly begins to melt its skin

acid splash 1d3 ⇒ 1


Status:
HP: 23/23; AC: 18, T: 10, FF: 18; CMD: 14; Fort: 6, Ref: 0, Will: 6; Init +2; Perception +5; Mythic 5/5
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1

Thorgrim approaches, greatsword in his hands. He looks down at the thing that fell from the sky with a grimace.

"Don't know what ye are, but if that ogre protected ye, you can't be good news fer us."
He swings at the creature that lays on the ground.
Attack, Prone?: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 292d6 + 4 ⇒ (5, 2) + 4 = 11 Substract the prone bonus if he isn't.

Crit Confirm?: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 202d6 + 4 ⇒ (1, 6) + 4 = 11


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

DMPC me, please. Major Issues at work.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric swings his blade at the tiny monster.

1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17

1d8 + 5 ⇒ (1) + 5 = 6

Dark Archive

Aldiran as it goes down under the onslaught of the party you realize its an ice mepit and in weather this cold and snowy it will regenerate even though Thorgrim and Aric's blows rend it into pieces.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Moving away from the creature, Aldiran again snaps at it with her whip - "An ice mephit" - she informs the others - "A creature of cold, it will regenerate damage amongst all this ice and snow" - she warns - "Perhaps we should use fire"

Is it currently down? If not:

Whip Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Back away from it please.

Gram puffs a cloud of leaves in a cone in front of him then snaps his fingers and they light up flaming over the Mephit.

2d4 ⇒ (3, 4) = 7

Dark Archive

Its in several pieces. Sorry thought I made that clear.

The bits are twitching and trying to inch back together. At least until Gram lights them off where they crackle and sizzle merrily. A quick glance around tells you something is wrong out of place. A moment later you hear a bellow from the edge of the caldera.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

"More battle, excellent." Aric looks towards the edge trying to find out what is coming.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Dark Archive

You see the Troll Shide you took down earlier has crawled to the edge of the caldera he is in the a t of pulling a hunting horn off of his belt.


Status:
HP: 23/23; AC: 18, T: 10, FF: 18; CMD: 14; Fort: 6, Ref: 0, Will: 6; Init +2; Perception +5; Mythic 5/5
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1

"Stop that troll! He's going to call for reinforcements!"

Thorgrim sprints towards the troll as fast as a Dwarf can sprint.

If he makes it, he might try to slam the horn out of the troll's hands.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram charges as well and will unleash another gout of flame on it

Dark Archive

Gram you have acted this round sorry.

Thorgrim gimme a roll.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

oh I thought we were out of combat! Sorry


Status:
HP: 23/23; AC: 18, T: 10, FF: 18; CMD: 14; Fort: 6, Ref: 0, Will: 6; Init +2; Perception +5; Mythic 5/5
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1

Disarm?: 1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

1 person marked this as a favorite.

Anyone else got any thing they wish to do?

@mini normally we would have been. But I knew this was coming so I kept counting actions your burning the mepit was the start of this round and what triggered the bellow. If you hadn't next round he would have just blown the horn. ...


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

At Thorgrim's warning, Aldiran charges also towards the creature, intent on aiding Thorgrim on his disarm attempt.

Aldiran Aid another attack vs AC10: 1d20 + 4 ⇒ (12) + 4 = 16

Ok, adding +2 to Thorgrim disarm, correct?


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric will charge the troll.

1d20 + 6 - 1 + 2 ⇒ (6) + 6 - 1 + 2 = 13

1d8 + 3 ⇒ (5) + 3 = 8


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Morrigan casts daze on the troll, hoping to delay it as the others rush in.

DC 14 or lose actions this round. If he has 5 hd then he's immune.

Also, sorry! Hadn't realized we were back!

Dark Archive

[Ooc] its okay lol. [/dice]

1d20 ⇒ 16 nice try Morrigan. Anyone heard from Grim?

Dark Archive

Thorgrim successfully removes the horn from the Trolls hands. It growls at him looking angry now. Those smooth skinned features start to ripple as its from shifts from something more sidhe like to well troll like. It goes from just breaking eight feet tall to nearly sixteen feet. The cliff rim under its feet freaks dangerously.

Go heroes.....


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram rushes to the edge of the icey cliff and a vine whips out from his arm and attempts to trip the massive troll

1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30 Vine vs CMD maybe ill use my boon

Dark Archive

Holy hell that might have worked..... let me find his full block for this form. All I have at hand is his new hp a.c. and dmg totals.....


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Holy smacks! SIXTEEN feet?!

Aldiran tries to aid Gram with his efforts in bringing the monstrosity down.

Whip Aid another - can be used for CMB?: 1d20 + 4 ⇒ (13) + 4 = 17

Dark Archive

I will allow it. You can on attacks so I don't see why not. And yeah you made him mad...

Sorry for the delay. I built a new tower last week and had to get into the old hard drive and root around.

The monstrosity has its leg nearly pulled out from under it til it slams its leg back down as it does so you hear a thunderous crack and the ice ledge it is standing on gives way. It plummets a thousand feet and impacts the ground hard enough you feel then see an avalanche begin on the sides of the caldera. Shortly the body is buried under snow you know somehow deep within you that this is not the last you will see of this thing if you don't get away.

You guys made the check together or separately I will not tell but I figured that scene was a bit cooler than oh he just trips and falls. Now get moving before he wakes and digs his way out.. note that it will take a while like hours.....


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram smiles as the beast falls.

it probably likes the snow so we should hurry .

Gram looks around the area specifically the hut.

1d20 + 5 ⇒ (10) + 5 = 15 percep

Dark Archive

Well before that you notice something shinning in the snow.

As you move to it you realize it is the hammer wielded by the troll.

Will post the huts contents in the morning.


Status:
HP: 23/23; AC: 18, T: 10, FF: 18; CMD: 14; Fort: 6, Ref: 0, Will: 6; Init +2; Perception +5; Mythic 5/5
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1

Thorgrim managed to scramble away just before the ledge broke underneath the troll.

"Good and quick thinking Gram. But you're right we should move quickly."

He looks at the hammer of the troll and wonders if he could wield it.
"Best take this with us as well if we can. That troll looked dangerous even without its weapon."

Thorgrim also picks up the horn and stows it in his pack, better to not let it linger.

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