Shadows of Eternal Winter
(Inactive)
Game Master
Feral
An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?
M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1
you find a total of in the shattered remains of the trolls armor and the burnt remains of the mephit
'
the hammer obviously masterwork
a MW handaxe Compsite long bow with a str rating of +1
2 scrolls
1 clear vial
2 blue vials
2 thunderstones
500 gp
a key
a mirrior
and a red vial
who is walking towards the hut first?
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Just making sure. Will post in a bit.
Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5
Aldiran follows after Gram, fully on alert.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Or not...
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Morrigan follows the rest towards the hut. perception: 1d20 + 9 ⇒ (19) + 9 = 28
Savage Skald Bard 2/ Marshal 1
Alex also joins in, keeping his rapier draw, as he looks in, focusing between inside and outside.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Okay all of you see a little girl appear standing before you. Only Gram hears her whispered words.
What do you do Gram?
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Why?
He says as he stops
1d20 + 2 ⇒ (15) + 2 = 17 sm
1d20 + 5 ⇒ (15) + 5 = 20 knowledge nature
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1
Thorgrim wiats as he hears Gram mutter a word and turns to face him.
"Eh?"
Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5
"What do you see Gram?" - Aldiran questions.
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
A small child. Wait where you are, she must be frightened.
Gimme a diplomacy roll please sir.
Also to every sorry work ate my life today should be good after tomorrow morning.
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
1d20 + 10 ⇒ (6) + 10 = 16
Because they will give you to the dolls.... the figure looks towards the hut then vanishes.
Gimme another perception Gram. And your actions
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
1d20 + 5 ⇒ (15) + 5 = 20
the dolls? What do you mean what do they do?
She has vanished. And you notice something odd in the air between you and the hut. But your not sure what it is.
Savage Skald Bard 2/ Marshal 1
"Gram?...What in the hells are you talking about?" Alex looks around, trying to take stock of the things they've seen in the past few hours.
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
a girl was here she said not to go any further because they will give a dolls but then she left. There is done strangeness in the air in front if us.
Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)
"Indeed. Very strange. I do not like this."
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
"Nor I. Where is this odd air Gram?"
Morrigan tries to detect magic on the 'strangeness'. If something should ping, she'll spend the full amount of time studying. She will try to determine the size and shape of the oddity, whether it surrounds the entire hut... or what exactly.
K Arcana: 1d20 + 8 ⇒ (2) + 8 = 10
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
There. Between us and the hut.
Gram vaguely gestures to the hut
Whats the range on detect magic?
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Not quite close enough Morrigan want to move forward?
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1
"Well we should better investigate just a little than. Let's approach a short distance and see if we can see anything. I'd like to know what we deal with."
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Yes, she will go to the edge of the spell's range and work from there.
Roll a perception and a diplomacy as you draw closer. Away from my books right this minute will have something up in a bit.
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Diplomacy? What's that?: 1d20 + 1 ⇒ (16) + 1 = 17
The little girl appears again. I'm sorry I never ment to call you names. Forgive me.
Morrigan you may ask one question before she vanishes.
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
"How do we defeat these dolls if they appear, little one?"
I dont know I'm sorry She vanishes. Still moving closer Morrigan?
HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Did my sm turn up anything
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
I'm sure it'll be hazardous to my health, but yes - moving closer. It's either go forward or go home. lol
Sorry fraid not Gram. Well other it turned up fear not of you but of something..... but that's sorta obvious.
She reappears Morrigan and says to you. Please let me go home. Its cold I dont want to be here.... Roll a diplomacy and state a question if you wish. Your now 70 ft from the disturbance.
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Is there anything you can tell us about how we can best defeat those in this hut? Please, tell me before you go. If not, then go home and we will deal with and try to end the cold as best we can blindly.
diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21
Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)
Aric stays silent as Morrigan speaks to the strange little girl. This was not something he was used to or equipped for.
Sorry guys had the plague yesterday but feel better now.
The mirror and the gem the hut is not what it seems...... With that she vanishes...
Savage Skald Bard 2/ Marshal 1
Alex looks over to Aric, shrugging and seeming just as confused by all of this as him. Of course, curiosity being his nature, he mulls over stories in his mind to see what he might be able to connect.
Any appropriate knowledge checks?
Religion. Maybe. Perhaps arcana... be a really high check though. Good luck.
Savage Skald Bard 2/ Marshal 1
Religion: 1d20 + 2 ⇒ (13) + 2 = 15
Arcana: 1d20 + 7 ⇒ (12) + 7 = 19
Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5
Knowledge (Religion): 1d20 + 4 ⇒ (5) + 4 = 9
Knowledge (Arcana): 1d20 + 4 ⇒ (20) + 4 = 24
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
K Arcana: 1d20 + 8 ⇒ (14) + 8 = 22
"Hut is not what it seems? Mirror and gems? Any of this make sense to any of you?"
If no one has any other ideas, she will continue until in range of her spell...
Based off of what you have seen it is very like she is a soul echo of some sort that the girl is dead and you are interacting with what is left...
The girl reappears and screams. I don’t want your stupid doll! I want to go home! Take me back!
Your now in range of where the disturbance was spotted. Should you ask a question I need a diplomacy check please.
Dwarf Cleric of Gorum (Crusader) 2/Hierophant 1
"Careful now lass, don't want to get the spirits angry. Aye we can put them away, but their wroth will not be any less fierce."
Thorgrim says as he lays a hand on Morrigan's shoulder.
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Morrigan nods, only half listening. "Guard my back. I'm going to be preoccupied." She then casts her spell, trying to determine the nature of the 'disturbance'.
Detect magic.
No question for her this time?
And its a middling powered ball of necromantic power....
Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
"Where is the mirror and gem?" Morrigan calls as she recoils slightly upon realizing some of the nature of the disturbance.
diplomacy: 1d20 + 1 ⇒ (19) + 1 = 20
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