Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

After taking a quick look around for an ambush, Aric rushes over to pull the body out.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren stands at the ready

[ooc]Percep 1d20 + 8 ⇒ (17) + 8 = 25


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"Another trap?"

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Not that a 19 will probably see it. Kinda funny how we all just assumed it is a set-up at this point.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

DM do you need a new map?


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

"Probably." Morrigan also searches the area.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Perception Nemein: 1d20 + 9 ⇒ (19) + 9 = 28

Dark Archive

It is a dead farmer. Meir was the one who was aware he was missing I believe.
Dansby kept his possessions in good repair, and they remain with his body. They include a composite longbow (+1 Str) with 12 arrows; a dagger; a masterwork handaxe; and a pouch containing 14 gp, 25 sp, and 18 cp

These are his possessions. No traps no mobs.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Strength Bow? Almost as powerful as I could want. I've got a "normal" composite longbow that could play hand-me down . . ..


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

nice! Everyone make your claims! Nothing for dorvren here


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

After the party loots the corpse, Aric will dig a shallow grave to place the body into.

Dark Archive

Grounds a bit hard but no problem. Afterwards I'm guessing you guys move on. In which case soon after as the trail climbs a ridge line you come upon fresh churned snow with tracks in it.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

What kind of tracks?

Survival/Tracking: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 +2 for animals

Of course.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

"Tracks of your kidnappers?"

Dark Archive

Horse and people three each. They passed this way not long ago. Big horses too Clydesdale big.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

The bard remains quiet as he watches the going ons.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

On the road all day today.

Dark Archive

You hear faint sounds of arguments ahead.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

1d20 + 8 ⇒ (3) + 8 = 11 Percep Dorvren tries to make out some of the words, or at least the language


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren loads a rgular bolt clip

Dark Archive

Its loud enough you can make out snatches of common.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Probably not fey. Dorvren says to his compatriots.


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Aninga readies his weapon and shield, but stays still.

"Can anyone hear what they're saying?" he whispers.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

"Even more people in my woods." Aric growls as he draws his sword.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

I like this fellow.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Aldiran strains to try and make sense of what they are hearing. (Probably without any luck)

"We need to get closer, and check what lies ahead" - she whispers.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

how much time has passed since the river?

Dark Archive

20 minutes or so and say a quater mile. Snows pretty bad. And is anyone gonna make Aric snowshoes or heck we can hand wave it and say he has already made them. Yeah that works.


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Aninga nods to the barbarian and gives his morningstar a swing to loosen muscles cramped by weeks immobilized in ice.

"It may not need to come to a fight, but if it does, I am ready," he says. "I will try to approach them peaceably, if no one objects."


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

"We can give it a try, but be prepared"


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

"Prepared for a fight you mean." Aric taps his blade to his shield.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

"Indeed." The bard slowly switches over to his rapier, giving it a preparatory swish and flick. "Lets just keep an open mind and quick wrists."

Dark Archive

So Aninga is approaching by himself?


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

dorvren stays 20 ft behind xbow ready


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric doesn't want another corpse in his forest so he'll follow right behind.


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Aninga approaches cautiously, calling out as he leaves the cover of the trees to announce his presence.

"Hey," he says, loud enough to make himself heard. "We mean no harm." He makes a gesture towards the barbarian following him. "These woods are dangerous and raised voices can draw attention. Is there something you need help with?"

Diplomacy (to change initial attitudes): 1d20 + 8 ⇒ (20) + 8 = 28

He gives his best charming smile and pauses to look around when he's about 30 feet away.

Dark Archive

We are fine what are you doin here? They begin slowly backing towards their badly abused horses and setting hands on their swords and such. We were jus goin...


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric starts visibly losing his patience. "What are you doing here?"


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

hands off your swords. Dorvren moves to 30 ft and scans for hiders

perc 1d20 + 8 ⇒ (14) + 8 = 22

Dark Archive

Shakes their heads. Yeah soon as you drop that bow. Now if you will excuse us we are going. The first goes to mount his horse.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

how are they dressed and armed etc

don't worry D made his action, now I wait

Dark Archive

Nit warmly enough and longswords daggers shortbows. That sort of thing. Sorry doesn't really give me much on these guys and I'm kinda running around right now.

Horse are huge massive things with pure white coats with an almost blue tint to their manes.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

"No one likes answering my questions. Now why are you here in the first place?!"

"Why is the whole world in my forest?"

Dark Archive

Because other people have always lived in this forest ; p

We have been here a while and as for what we are doing it doesn't matter. The other two mount up and they turn their horses and set spurs hard.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

You can't prove that!

"We're following them." Aric says as they ride away, his feet making good on his statement.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

K nature on the horses: 1d20 + 8 ⇒ (4) + 8 = 12 Since they seem oddly (and wintery) colored

Morrigan moves to just behind Dorvren, watching the interaction and muttering under her breath as they spur their mounts away.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

see dorvren didnt cause a scene,

Dorvren chases hard.

Dark Archive

I can too. There was a group of ranges that kept out quadrian spies its in the books. And those guys killed them.

They are not normal horses Morrigan as evidenced by the fact that they step up on top of the snow and begin running without sinking quickly leaveing the party behind......


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Lies!

"We need to keep tracking them."


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Survival 1d20 + 8 ⇒ (15) + 8 = 23 to track


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Weird. System's been telling me that nobody was posting in this game thread since yesterday evening. <sigh>

Grimgisli tries to remain hidden (very badly, I realize) while approaching at an angle, in a small flanking maneuver. He has the Strength bow in hand, but no arrow nocked, yet.

When he sees the blue-tinged white horses, he frowns. Those don't look natural to me. Must be associated with this witch . . .. The riders look like men, though, not frozen fae.

Grimgisli will let a normal arrow fly at one of the riders as they leave.

-----

Stealth: 1d20 + 8 - 3 ⇒ (4) + 8 - 3 = 9
Knowledge (Nature) - Animals: 1d20 + 9 ⇒ (17) + 9 = 26
Bow Shot: 1d20 + 5 ⇒ (18) + 5 = 23 I have assumed the shot is taken while they are within 110', but past 30' Apply range increments if appropriate. Looks like that should hit.
Strength Bow: 1d8 + 1 ⇒ (2) + 1 = 3 <sigh>

34 cold iron and 12 standard easily available, assuming a hit.

Dark Archive

1 person marked this as a favorite.

Been having that problem with other threads myself haven't I dorvren? No worries grim.

Those of you with bows out which like everyone I think feel free to take a parting shot.

Dark Archive

Grim funnily enough that knocks out the one you hit lol. He falls from the saddle and the horse
Stops looking as if it is in pain.

As for the horse it is a winter blessed warhorse of the heavy variety. Will provide more info if you make it like you.... though you should know they are marginally sentient.

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