Shadows of Aris (Inactive)

Game Master Severed Ronin


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Personally, I like using bold for speech. I like that it draws attention to it. For actions, no strong feeling one way or the other.


Bold sounds good for speech to me too.

As for actions, am I right and assuming it would play out like this?

E.G.:

"Marcy look out behind you!" Raignik cried out in warning as he charged the Terrasque in defense of his friend.

Attack:1d20 + 3 ⇒ (5) + 3 = 8

((And so Raignik perished lol ))


Here's a foretaste still need to buy armor and other equipment


Right, got the dice expression thing. Still not sure how they replace the word spoiler though. Bold for speech and italics for actions fells natural, got my vote.

Theres a lot of honor system in a regular game, here its probably even easier to keep what you know and what your character knows separate.


@Severed Ronin yah, now it sounds okey and seems to be better :)

The text and actions in bold and italic soudns great. I guess its a custom now here in all PBP games to do it. So far, I am using it in all games I play, so for me its good.

Let´s get rolling and transforms to ball and hop over the edge

PS. Yes, those HP rolling is defintely better than mine. Taking and marking them. thanks


Additional information for Ronin:

I made some changes to my character sheet:

#Added Extra Domain: Trickery - replaced improved initiative.

#Added Bluff & Disguise & Stealth to Class Skills;
#Dropped Ini to +4, changed HP to "GM rolled" and added +7 (favored)

#Added points to KN:religion, bluff, disguise, stealth and changed s-p allocating to skills: matching 42 sp

Was thinking between trickery, destruction and death but I saw trickery to be much more reasonable to be included as its: 1) not so overpowering compared to others, 2)benefitting whole party and 3)its giving less amount of "firepower" to me as well 4)it sounds much better to my background and image I am having

Lantern Lodge

It has become a staple for the most part on the boards.

"You know what your mistake was? Not including me in your cut!" Ronin pulls his twin kukri and rushes towards the man with just a little warcry of his own.

Intimidate check of 1d20 + 3 ⇒ (5) + 3 = 8

spoiler:

And such ends the Ronin's tale,
Ending tragically with him impaled.
He fought so bravely, yet lost so quick.
His battles more wisely he should have picked.

To Checker - As for spoilers...

1) Type -> [ spoiler = spoiler ] before you type what you want your spoiler to be.
2) Type what you want the spoiler to be -> Ronin is awesome.
3) End it with -> [ /spoiler ]

So it should look like this:
[ spoiler = spoiler ] Ronin is awesome. [ /spoiler ]

So here it is revealed:

spoiler:
Ronin is awesome.

Hope that helps.
Will try to get back with you guys later and answer more questions. Got to get to work now at ... ugh, 3:30 in the morning. FML.


I know how to do the spoiler, I just dont know how to change the word. It looks like you can replace the word spoiler, but its not a big deal.

I'm still doing a few things to my character sheet too. I'll add the skills tomorrow, if its missing anything important; or if there are any questions let me know.

I've left the end of my backstory open so far so I can mesh it into the group or add a bit more later. If there are any ideas I'm interested, or I can just leave it to the DM.


["spoiler"] and then add to front of spoiler--> ["spoiler=Text"] :)

as a side note: damn, I forgot my human bonus for skill points= +7 more :S

EDIT: I have checked other people skill list (out of curiosity) and it seems we got some bases well covered with KN:checks, although I have to admit I went little bit optimized road here, since I want to have these things covered for the party. KN:history, nob, local, and other bunch of stuff. "Cleric is a Bard!" heh

Lantern Lodge

Arwin Hollower wrote:
["spoiler"] and then add to front of spoiler--> ["spoiler=Text"]

Yeah, forgot about that variation. Lol.

Silver Crusade

Severed Ronin

Let me know if you have an opening in the future. Didn't realize you had changed from online/messenger RPG to PBP.


OK JUST NEED TO WORK OUT BACKGROUND.

is the party all evil?


Thats about the way it looks, except I'm neutral leaning evil, and I think theres a chaotic neutral and a lawful neutral.

I Haven't played and evil game before, so I'm looking forward to it.


Considering neutral as well, with ruthless tendencies.

Lantern Lodge

LostSoul wrote:

Severed Ronin

Let me know if you have an opening in the future. Didn't realize you had changed from online/messenger RPG to PBP.

Hash out a character and concept and six is an ideal number. We plan to start around Monday or Tuesday but with the way I GM it'll be easy to drop you in. I don't expect you to rush things. You'll notice house rules and other ilk scattered here and there on the thread so browse, create, and welcome to the game.

Most of the players here are anti-heroes so that mind is something you can do if you want. It isn't required however. This borders on an evil campaign so keep that in mind as well.


Xandar Tru St`in wrote:

OK JUST NEED TO WORK OUT BACKGROUND.

is the party all evil?

Neutral.


Right I got it now thanks

warning do not read:

** Explosive Runes * *


Well, Lawful Evil here but may not necessarily be all evil campaign if of course GM also enjoys it?

I think even if we had good and more neutral PCs, players can adapt (and in this case I) to be more careful with their actions or.. hm, try to go along the way

Silver Crusade

Severed Ronin wrote:
LostSoul wrote:

Severed Ronin

Let me know if you have an opening in the future. Didn't realize you had changed from online/messenger RPG to PBP.

Hash out a character and concept and six is an ideal number. We plan to start around Monday or Tuesday but with the way I GM it'll be easy to drop you in.

Will do, I will have him to you hopefully before Monday.

I am in the Eastern US just so you know for time and posting.

Lantern Lodge

LostSoul wrote:
I am in the Eastern US just so you know for time and posting.

No worries, so am I.

Its like I said, I was never a fan of the alignment rules, but I've yet to homebrew a better system to coincide with the player's actions, so I'm forced to deal with it. Its a good system and all, just not for me. Oh, and don't worry, I won't homebrew the system and drop it into here out of nowhere. We'll be stuck with alignment.


I've noticed we have got a pretty good size group going. We might need to figure out how to organize to keep it moving, or spit the party. We might need a map just to see where we are and keep combat moving.


I second the motion for having a map. The other PbP game I'm in just ran a combat without one and it was tricky to follow the action.

Lantern Lodge

I plan on using a map for combat and, if necessary, other scenarios. Maps, as stated, are a necessity for combat I believe.


Maps seem pretty essential.

I'm on the west coast and if anyone needs to contact me they may do so at: remnent20@hotmail.com

Grand Lodge

If you still have room, I'd be interested in playing either a Sky Elf Ranger or Sky Elf Druid.

Lantern Lodge

LazarX wrote:
If you still have room, I'd be interested in playing either a Sky Elf Ranger or Sky Elf Druid.

I'm hesitant to take on another as it would make seven people, though I figure I'll be alright as I find more people easier to manage online than I do off. I think I would have to leave it up to the group in the end though as its sort of their stomping ground now.


I can vote either way, its still kind of a beta game and too many players might cause confusion.


I don't want to be the one to turn anyone away. But, at the same time, 6 is already a bigger group than I've ever played with.
Ultimately, its up to the gm though. Sorry if I'm being flakey. :p


Um... well, we are supposed to start now on Monday or Tuesday = so there is now (from my place: now morning 9 am) 4-5 day to make character. To also note, are we missing something?

We got Cleric, Fighters, Maguc(Kinda EK with Arc/Figh), Inquisitor. As I see we are missing something like Arcana (Wizard Full, Bard).

So, there is time and we might be in need of maybe full Arcana caster or Rogue would also be nice.

Only problem as everyone said: Alot of people-> seven. This might be problem with when combat occurs or dialog, so maybe rule then : If there is combat, everyone has to post x amount? [ok, sounds quite bad but otherwise this game will slow down really alot :S)

However, don´t have anything against it

Lantern Lodge

You forgot to add Checker and his sorcerer but you are missing a rogue. I can compensate but thought I'd let you know.

As much as I hate to turn people away, anymore would be a bit much. Sorry.

Lantern Lodge

Alright, so we have our heroes (or anti-heroes) respectively. Regardless, Soul hypothesized being set up and ready on Monday or a roundabout timeframe. Anyways, I'll work this weekend on getting the first session set up (already have an excess ready to go) and we'll go from there. From here on out, no tweaking of your character mechanics though (i.e. Skills, Feats, etc.) if you don't mind.

-------

Anyways, the party as it stands:
Arwin - LE Male Human Cleric of Cerelia
Draig - CN Male High Elf Sorcerer
Lucky - CN Male Human Fighter
Raignik - N Male Half-Elf Magus
Xandar - Still need to know your alignment - Male Human Inquisitor of Cerelia


Sounds good, ready to roll.

Here I am looking forward to a Monday? Madness!


Raignik Al-N'Gaseer wrote:
Here I am looking forward to a Monday? Madness!

Heh, me too.

Lantern Lodge

Damn it, my fault, Checker is a Sand Elf Sorcerer. Not a High Elf. Not much difference considering its all flavor anyways, but still. I made the mistake of posting that up there and I like to be correct. Sorry Checker.


Neutral

Lantern Lodge

Arwin - LE Male Human Cleric of Cerelia
Draig - CN Male Sand Elf Sorcerer
Lucky - CN Male Human Fighter
Raignik - N Male Half-Elf Magus
Xandar - N Male Human Inquisitor of Cerelia

I'll set the Game Thread up tomorrow evening and from there everyone can start their posting. Anyone have any recommendations on a decent Map Program or even a preference? If not, then we'll have to stick with graph paper with your faces on it. Lol.


MapTool seems fairly decent and it's free. I haven't played with it too much though so I can't really say how easy it is to use.

Grand Lodge

Severed Ronin wrote:

You forgot to add Checker and his sorcerer but you are missing a rogue. I can compensate but thought I'd let you know.

As much as I hate to turn people away, anymore would be a bit much. Sorry.

I could be amenable to playing a Sky Elf Rogue if that might interest you.

Silver Crusade

Severed Ronin wrote:


To Everyone: If any of you need to get ahold of me as well, my email is xanatos_grey@yahoo.com.

The lineup consists of:
Aventi: Male Human Cleric of Cerelia
Marcy: Male Human Fighter
Raignik: Male Half-Elf Magus
Checker: Male Human Sorcerer
Mark: Whatever Mark creates
Lost: Male ? Archivest/Rogue

I emailed you Ronin let me know so I can finish this up today.

Lantern Lodge

Soul, your concept is approved. No drow as of right now. I meant to mention that earlier when I brought them up, but it slipped my mind. Tiefling is good to go though if you still want to use it. Sorry it took me so long to respond (thus wasting three of your six hours). Reason for the decision is because the Drow and Imperium are blatantly out for each other's blood in this era, though I've been debating on changing that for awhile as it could make sense having drow work for the Imperium. For now, though, the ruling stands. Also, if anyone has any last minute changes they'd like to make on their sheets, go for it. Still experimenting with Maptools on my end so sorry if the maps turn out funky.

Lantern Lodge

The Game Thread is up, though for some reason, it posted it a few times. The thread can be found at the following link:

GM Ronin - The Shadows of Aris

It posted it a few times, so be sure you access the actual Game Thread from here. I already sent the site administrators an email to let them know to take it down, but I figure the easiest way is to just let those others vanish into the Abyss that are the boards.

You can talk out-of-character in the Game Thread itself, but let's try to keep that to a minimum. We'll continue to use this thread as the "Official OOC Thread." Be sure to bookmark both pages. A good idea as well would be to bookmark your own character's profile for quick access should you need it. I'm going to try to post every two days seeing as how that should give each of you ample enough time to hop on for at least five minutes and post some sort of something up. If for some reason, you feel you may be absent, please let me know. I am aware that Thanksgiving is coming up, so I don't expect full participation this week though if at all possible, post.

I can't stress enough how much participation is in a Play-By-Post. I'm sure we've all been present in at least one PBP that has gone under and failed to come back up. Regardless of how this all ends, thank you for sharing, if not a long time, at least a little, in the world of Aris. I hope now that you've created characters, you'll consider it your world as well.


Character up, but I will still need to finish Equipment Story & Traits.

Will try and finish it up tomorrow. gnite!


Swamped by work will post tonight.


Xandar Tru St`in wrote:
Swamped by work will post tonight.

same


HP Rolls:
1d8 ⇒ 61d8 ⇒ 71d8 ⇒ 51d6 ⇒ 21d6 ⇒ 51d6 ⇒ 6


Checkerwall wrote:
I've left the end of my backstory open so far so I can mesh it into the group or add a bit more later. If there are any ideas I'm interested, or I can just leave it to the DM.

Want to come in together? I will be playing a Tiefling Rogue with magic type. Also I will have a Human Wizard Cohort. We could have grown up together or had met while adventureing. Where were you wanting ot have been from? My alighnment is N.


@ Severed Ronin: My cohort is going to be a human from the north western Region of Kri. What is the culture and ethnicity like there? Can I get some background from that Region?

Lantern Lodge

Getting ready to head to work but I'll try to give you a brief rundown. For Kri, the culture is similar to that of ancient Persia. The Northwestern Region of Kri reflects this in much the same manner. Though there are quite a few cities that aren't of this background and ethnicity, it remains the predominant. Those not from the bigger cities tend to find themselves more nomadic than anything else. Also, I know that Checker's character is one of the nomadic Sand Elves from the deserts of Kri if that helps you two tie your backgrounds together a bit more. The Sand Elves traveling being as experienced travelers and traders as they are, you probably would've encountered them quite a bit here and there.

Just a thought. Hope it helps. If there's any additional questions, please let me know.

And while its on my mind about Kri, two important resources found in Kri are Sandbark - rare bark from trees that are only capable of growing in the harsh conditions presented by Kri - and Calaleel - a type of spice practically that is brewed into many teas and liquors, but that can be extremely deadly when used in excess. Many assassins have used it as a poison - dipping their blades in pure calaleel extract and, when making their kill, the blade injects the overabundance of calaleel straight into the bloodstream.

Not sure if you're interested in either of those, but they are two of Kri's primary exports and resources, so thought I'd throw them in there.


I'm interested. Its good to know anything my character should know.


I threw up another post, but I'll plan on holding off until everyone else has had a chance to add. =)

Marcy out of curiosity, what rank would you have been? I'd like to know what to call him.

Perhaps that's a question for Ronin...
What ranks would you deem Marcy and I achieved given our backstories?

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