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![]() Shoga wrote:
So your suggestion was to basically make the character unplayable? ![]()
![]() Well remember Aasimar and Tieflings where declared full Outsiders in the old editions too. And Shades are Humans who have a piece of their soul removed and filled with shadow stuff. So they are humans with a template added to them. (Races of Faerun or Setting of Faerun has it in there). Given their origin, and that they are still humans just with an outsider influence I could see just cause in calling them Native. ![]()
![]() Well the character in question is a Shade from Faerun and the template is added via cutting out a piece of your soul and replacing it with Shadow Stuff to grant you remarkable abilities Shade CR 2 even if its not on the listing. I wanted to know if I reincarnated into another race if I would keep the template. I was thinking yes due to the shadow stuff being part of your very soul. ![]()
![]() This is true Not Lying is in the code, but it is said to act honorably which many difference races have different codes of honor. A race of Shapeshifters would not find it dishonorable to shapeshift. Though the god he worships may, but considering you can worship a Neutral Good god or the like it might work. ![]()
![]() Ok so my GM has said we will be having a game at level 5, and we can use any Race that has a LA of 3 or less. In PF he said CR 3 or less. So I choose the Doppelganger race and want to play Cha based character. Now I am stuck on either playing a Paladin or a Bard.
I would have 2 class levels. What is best for the Doppelganger style shapechanging. I do like the Mind Reading, the ability to use any armor, weapon, spell trigger object is nice and allows for some fun play on either style of character. Doppelgangers are typically N so LG is one step in both directions. ![]()
![]() How can there be a race of Always anything? The citizens of this specific race are suppose to be loyal to their princes and high lord and to the city most of all. But if you are not good at all.. what is making them loyal to you? I mean sure we have Lawful Neutral but that does not inspire strong loyalty and belief in superiority. ![]()
![]() Boring7, I believe he said this was gestalt, what a lot of gestalt does is take the LA/CR adjust on one side of his Gestalt and one class is left alone. So if he took his caster half on the non CR/LA side he would have a full caster levels. Monk is solid as the passive side of a gestalt since you will either be casting or punching, and you really do want to always be casting. ![]()
![]() Eltacolibre wrote:
They do seem very interesting, but I will admit they dont have the flavor and fluff to support them. Sure I could refluff the race but what I do love is the stories around the culture and race of Shadovars and their 2000 year mysterious disappearance into the Plane of Shadow and their seclusive and mysterious plots for the material plane. ![]()
![]() Yeah I just dont want to gimp the HP meter just so when it gets dark I look really cool lol. It seems a Ring of Penumbra at 1500 GP or a Ring of Protective Penumbra at 18000 GP should give him his racial abilities since even though it says slightly shadowed, it just says his powers kick on in shadows. But again Daylight and unless the DM puts us underground there is a danger to be depowered. Thanks for the information. ![]()
![]() Eltacolibre wrote: Monster as PC But that does no say they do not gain levels normally, it just cites the extra level gain. M 4/Class level 1 (ECL 5) > M 3/Class Level 3 (ECL 6.5) > M 3/Class 4 (ECL 7) is how I read that. So for the shade for example it would be CR 2/Class 1 at level three, at level 4 I am a CR 2/Class 2 and at 5th I gain CR 2/Class 3 and at some point between five and six I trade my CR for a Class level so it would be CR 1/Class 4 and at 6th I gain a normal class level so its CR 1/Class 5 at 6th level. If that is what you are talking about I am sorry I got confused. ![]()
![]() Eltacolibre wrote: Yeah empty levels, that is mostly why I strongly suggest to propose at least 2 racial hd to your dm, if not, the cr route is not worth it at all. Can you get me a link to where you saw this because again this is not what I had heard. Because honestly this means at level 5 you really would be just CR 2/Class 1 and you don't gain a level period till level 6, and I guess you gain another level somewhere between level 5-6 so you would be a CR 2/Class 3 suddenly at level 6. Which literally makes it hard then needed as you take FAR more of a penalty then just doing the CR +Class levels and not attempting to buy off the class. As according to the PF guidelines/suggestions its basically treat the CR as class levels which means going to a class is the same as multiclassing. ![]()
![]() I wasn't aware that was how it worked.
And so at level 6 wouldn't I just be behind the party in Class levels by 1? But my ECL would be the same as theirs the CR would be an empty level unless like you said I took a RHD. ![]()
![]() Eltacolibre wrote: at level 5 you would have 2 class levels total. As in, 2 Hit dice, that's it, as in you have 2 class levels of rogue, barbarian or whatever else, if your plan is to get rid of the CR as quickly as possible. So it would be CR 2/Class 2/X1? What would be the X then would it be a CR or just an empty level adjustment?![]()
![]() Eltacolibre wrote:
Penalizing is not the issue, if I could work with it is what I am curious most about. Most of our games start at level 5 or 6 to begin with so honestly its not nearly as rough. At level 5 I would have 4 class levels right? By 6th I would have 5 and so forth unless I misunderstood you?![]()
![]() JohnHawkins wrote:
I have no problem starting levels behind the others, but I also don't want to gimp the character. Because a Wizard with a +4 LA means he never gets 9th level spells. Arcanist loses out on a level of 8th level spells and all of his 9th level spells. So a lower CR wouldn't be horrible but it would allow me to get to play those levels much much later. Honestly, at 12+ do these abilities really seem that much more powerful then a common caster? ![]()
![]() kestral287 wrote:
I have played Elder Scrolls and I do know what you are talking about. And yes I am looking for a work around, but Dispel is a nasty effect.
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![]() kestral287 wrote:
Thank you for the input. I think LA Buyoff comes from Unearthed Arcana. LA 4 only allows a buy off at 12 to a LA of 3, which may allow a buy off at 15th and 18th level down to LA 1.The reason I considered doing the CR routes is due to the serious drawback of if you are not in shadow or darkness you are weaker then a normal human as you lose everything including your ability adjustments. I was curious about the penumbra spells saying you are cast into shadow, which would trigger his abilities to be active was the thought process. ![]()
![]() So a few years ago I was playing in a Faerûn game, and because I joined the game late I got to pick a race that would not normally be allowed by level at level 1. Now their LA is +4 but from my research their CR was a 2. Especially given how their abilities only work in shadows or darkness and lose all of their powers when exposed to bright light and especially Daylight. So an Aasimar can wreck a Shade in a stand up fight. Now I wanted to bring back if not this character one inspired by him and while I know Fetchlings are similar in origin they don't have the same flavor of their city and their beliefs and so forth. As well as yes a keen upgrade when moving at night. Now I was curious of a few things.
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