| baldwin the merciful |
Everyone, but Icabhod, can see several distinctive shadowing figures roughly 60 feet ahead on the drive. The tallest of the creatures appears to be some sort of wolf, or canine, and there are four short humanoids clad in dark cloaks that are pulled over their heads. There are two on either side of the four legged friend and each carry stick. In front of them, approximately 10 feet, it looks like the ground itself is moving or rolling in darkness.
I will roll out initiatives soon, but I Would like to know what each person is doing. Icabhod remember you don't actually see this yet.
| Fairsplindle Shiningstar |
Shine wonders aloud. Hold your area damage spells friends. I fear that the smaller shapes could be our missing children under some compulsion, .. or worse.
She will call out her concern and then ready to cast a spell (thinking fireball) if she can confirm that the smaller humanoids are not the children, or that they are but are now undead.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Knowledge Undead: 1d20 + 7 ⇒ (13) + 7 = 20
| Norjan Slinaria |
Norjan remains in the front of the group: Anyone know what these are? They don't look friendly considering the shrubbery we just had to chop down.
If I can, I wil start the Crane Style and then Monkey Style in that order.
| Riggs Parrett |
After the loud fight, there was no point trying to be stealthy. Riggs calls out a greeting to the figures. "Hello there, friends. What brings you out this evening?"
4 mirror images active.
| Norjan Slinaria |
He cast in it Post 286
| Riggs Parrett |
"You are right, kind sir. But unfortunately the tree that is now burning was much more dangerous than any little fire. Much the same as some of the other fauna here. Why would you keep dangerous plants like that here, where anyone could wander in on them?"
Yep, DM. Mirror image is up right now.
| Fairsplindle Shiningstar |
Rethinking my level zero spells, maybe a fire cleric needs Create Water more than Enhanced Diplomacy. lol.
Shine recommends thought he Message spell Move those dancing lights over them. I could have sworn there was a swarm there a moment ago.
| baldwin the merciful |
Rats: 1d20 + 6 ⇒ (9) + 6 = 15
Humanoid: 1d20 + 8 ⇒ (7) + 8 = 15
Riggs: 1d20 + 6 ⇒ (12) + 6 = 18
Icabhod: 1d20 + 0 ⇒ (16) + 0 = 16
Norgan: 1d20 + 5 ⇒ (6) + 5 = 11
Sweet: 1d20 + 11 ⇒ (11) + 11 = 22
Shine: 1d20 + 1 ⇒ (8) + 1 = 9
Belloch: 1d20 + 9 ⇒ (1) + 9 = 10
Initiative:
Sweet
Riggs
Icabhod
humanoid
Rats
Norjan
Belloch
Shine
Currently, there is a brief moment of translucent wisps of shadows as the ground stops rolling. The wolf and the four short humanoids clad in dark cloaks stop 50 and 55 feet away.
I know there are dancing lights, I need to know their location now. Along with any other lightsource.
| "Sweet" Talulah Sweetrazor |
Sweet sheathes her rapier, moves 10 feet back, and pulls her bow while unleashing an arrow at the wolfman.
I'm not waiting for the wolf to come bite me!
1d20 + 10 ⇒ (7) + 10 = 17
1d4 + 3d6 ⇒ (3) + (4, 1, 4) = 12
| Riggs Parrett |
"Not for sure! I'm going to try to corral them for closer inspection...stand back!
Cast Create Pit, and try to catch as many of the group as possible in the 10' x 10' area.
Also, DM, what Knowledge skill would tell me more,about these uglies?
| Norjan Slinaria |
Riggs - generally it is easiest, just make one Knowledge roll and then post what that would be for any Knowledge you have ranks in. That always seemed like the easiest method for me. Anyway, when you have a question about stuff like this in pbp, always post what you think a good roll would be (Perception, Acrobatics, Knowledge) and let the DM make the call. That way you save one round of responses if you are right, and if you are wrong the DM will tell you.
| Riggs Parrett |
DM, unless I missed a post, I can't see it specified what squares the people and wolves are located, so I'd just like to catch as many as possible.
Know. Arcana 1d20 + 14 ⇒ (20) + 14 = 34
Know. Nature 1d20 + 13 ⇒ (6) + 13 = 19
| baldwin the merciful |
I put 50 and 55 feet in front of nearest members of you party, sweet and Norjan. That would make it L23 and then J24, K24,M24, N24. That should be on the map posted, I'll double check to see if coordinates were on the map.
| baldwin the merciful |
Riggs you cast your spell and a large pit is visible under the floating 4 small humanoids.
---
1d100 ⇒ 100
A swarm of tiny creatures without a real physical body wrap their translucent bodies around Norjan's legs.
Know - religion or planes only in order to try to identify what is attacking Norjan and the type of damage being caused.
| baldwin the merciful |
Ichbhod yells, "Undead! Use anti-undead powers against them!"
| Fairsplindle Shiningstar |
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Knowledge Planes: 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge Religion: 1d20 + 7 ⇒ (15) + 7 = 22
How would you rule Ghostbane Dirge working on a swarm? Target is "One Incorporeal Creature" so it might not work, but it might be that the writer just never considered an incorporeal swarm. I am good either way.
Also is the swarm a 5X5 or a 20X20 like most swarms?
And last, Am I sure they are undead?
| baldwin the merciful |
This is a 10 by 10 swarm. You are positive they are undead, from the plane of shadows and have the ability to go from corporeal to incorporeal form. While in incorporeal form they only do ability damage rather than physical damage. Normal weapons have no effect, magical weapons and most spells have half damage. Most corporeal spells that do not cause damage only have a 50% chance of working on incorporeals. Force spells do work normally.
| Fairsplindle Shiningstar |
Shine's eyes flash red gold as she intones divine vocalisms. Her small hands wave in an intricate pattern and a pull of yellow powder appears in front of her. People near her smell sulfur as a bead of fire flies from her hands and lands behind Norgan but close enough to burn the 20x20 swarm.
Fireball: 7d6 ⇒ (5, 6, 3, 2, 4, 6, 6) = 32 DC is 16
Posting from my phone. Hard to see map. I would like to place the fireball so that it also burns two of those wisdom draining plants.
| baldwin the merciful |
RD1:
There is sparkle of bright blue light that comes from the second floor of the house, as Shine has one of those Sarenrae moments, a sudden sleet storm crashes down covering each of the characters in hail of frozen water covers all. Vision including darkvision is blocked and all torches and small lights are extinguished. The storm continues for 5 rounds.
An Acro DC10 is required each round to move half distance, failure by 5 or more means you fall.
| baldwin the merciful |
RD1 Mid-Rd recap
Sweet - shot the wolf with a arrow.
Riggs - cast pit
Icabhod - touch attack CMW on undead rate swarm
humanoid - held action but eventually casts Sleet storm.
Rats - swarmed norjan
Norjan
Belloch
Shine - cast fireball.
Currently the PCs are caught in sleet storm. Vision is blocked and movement is hampered DC10 Acro needed to move half distance. the storm is crashing down.
Remaining Rd 1 Actions: Norjan and Belloch.
| Fairsplindle Shiningstar |
I am not good at posting From phone. Trying. Did the swarm seem to take damage from the fireball?
Fall back to me if you can, but do not panic. I can channel to hurt the swarm. The storm only blocks out vision. It does no harm.