Merisiel

"Sweet" Talulah Sweetrazor's page

115 posts. Alias of Jman72.


Race

Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

About "Sweet" Talulah Sweetrazor

Crunch:

"Sweet" CR 5
Female Halfling Rogue 6
CG Small Humanoid (Halfling)
Init +11; Senses Perception +12
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DEFENSE
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AC 21, touch 16, flat-footed 16 (+5 armor, +5 Dex, +1 size)
hp 58 (6d8+12)
Fort +6, Ref +12, Will +5
Defensive Abilities Evasion, Trap Sense, Uncanny Dodge
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OFFENSE
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Spd 20 ft.
Melee +1 Agile Shortsword +12 (1d4+6/19-20/x2) and
Dagger +10 (1d3-1/19-20/x2) and
Masterwork Shortsword +12 (1d4-1/19-20/x2) and
Unarmed Strike +10 (1d2-1/20/x2)
Ranged Shortbow +10 (1d4-1/20/x3)
Special Attacks Sneak Attack +3d6
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STATISTICS
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Str 8, Dex 18/20, Con 14, Int 12, Wis 12, Cha 12
Base Atk +4; CMB +2; CMD 17
Feats Improved Initiative, Rogue Weapon Proficiencies, Two-weapon Fighting, Weapon Finesse, Weapon Focus: Shortsword,Pirhana Strike
Traits Reactionary
Skills Acrobatics +16, Climb +10, Disable Device +19 (+22 versus traps), Escape Artist +14, Fly +7, Knowledge (Local) +7, Perception +12 (+15 versus traps), Sense Motive +9, Sleight of Hand +12, Stealth +18, Swim +4, Use Magic Device +10
Languages Common, Goblin, Halfling
SQ Earplugs, Fearless, Trapfinding +3
Combat Gear +1 Agile Shortsword, +1 Mithral Chain Shirt, Dagger x 5, Masterwork Shortsword, Shortbow, Light Mace, Silver; Other Gear Alchemist's Fire Flask (2), Backpack, Masterwork (6 @ 5.21 lbs), Bedroll, Belt of Incredible Dexterity, +2, Chalk, 1 piece, Cloak of Resistance, +1, Earplugs, Potion of Cure Light Wounds, Thieves' tools, masterwork, Waterskin, Whistle, Signal, Arrows x 50, Blunt Arrows x 50
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SPECIAL ABILITIES
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Pirhana Strike -2 to hit, +4 Damage
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 morale bonus vs Fear saves.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 +3 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Background:

Sweet does not remember much of her life before she decided to stow away on a vessel and sail to the city of Freeport. She was barely a teen when she arrived. Infested with halflings, Freeport was an easy place to find work for a young, talented halfling. It was not long before she found a group of street urchins who introduced her to the Blood Knives, a criminal organization led by halflings. Her skills would soon vault her up the organization's criminal ladder. She became well known for her ability as a cat burglar as well as her skill with dual short swords which earned her the surname Sweetrazor. Life in the organization was brutal and it hardened her outer countenance. Though she did what she needed to do to survive, she remained somewhat moral and often struggled while performing the daily "jobs" the group required. Lately, this struggle has grown worse. One of the young ones, a new recruit to the organization, Sweet had taken a liking to has gone missing. Rumors are rampant that an evil has awakened in Freeport and children are being abducted. She since has gone on a personal search for this young girl. The search for the girl has brought her to a abandoned house in the heart of the city with a group of mercenaries she has never met. Though she does not understand all that is going on, She does know one thing...she will do whatever it takes to save the young girl who she has grown so fond of. Maybe after saving the girl, the two of them would be able to leave Freeport together and start a new life that did not involve crime. Maybe she could spare her "little sister" the life she had lived.

Rolls:

+1 Short Sword Attack:
[dice]1d20+12[/dice]

+1 Short Sword Damage:
[dice]1d4+6[/dice]

w/ Pirhana Strike Attack:
[dice]1d20+10[/dice]

w/ Pirhana Strike Damage:
[dice]1d4+10[/dice]

Sneak Attack Damage:
[dice]3d6[/dice]

*When two weapon fighting, both attacks at -2
*When flanking, both attacks +2

Potions:

CLW x 3
CMW x 1
CSW x 1