Shadows in Freeport (Inactive)

Game Master baldwin the merciful


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Male Elf Magus 11 AC27/T16/FF23,+4 spell, HP23/81, F14/R11/W12 +2vs Enchantment, Init +4, Perception +22

offline for an hour. gotta take the kids to the shop for food.
will check in via phone


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Going to bed. Can post a lot tomorrow. Bot me if you need to. 6 more touch attacks at +7(+6 once the bless is out) for 1d6+5 and will heal as needed with channels. Can't cast heal spells while holding the flame.


M COW

Going to sleep as well


Male Human Ranger 1

Going to bed for 2 hours. Just finished wokr


Evil GM

Calling it an evening.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

Night!


M COW

Will be my work day tomorrow, so posting will be spotty from 2pm to 7pm. Strranger can bot me, just post a list of any equipment and spells you use.


M COW

Off to work very soon for a few hours


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Running a game tonight. Will be offline from about 7:00 to 11:00 Eastern.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Likewise, will be off until about 9:00 pm central time.


Male Elf Magus 11 AC27/T16/FF23,+4 spell, HP23/81, F14/R11/W12 +2vs Enchantment, Init +4, Perception +22

Varrel is dead.

Sad panda


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

How far down are you? I thought you barely dropped.


M COW

Roast bat on a stick.

Deleted sarcasm. Sorry, but that was riduculous. Will you be rejoining?


Male Elf Magus 11 AC27/T16/FF23,+4 spell, HP23/81, F14/R11/W12 +2vs Enchantment, Init +4, Perception +22
"Sweet" Talulah Sweetrazor wrote:
How far down are you? I thought you barely dropped.

-12 HP= Con.

He is dead.

Not sure about rejoining straightaway. Have to come up with a new concept. With wife and kids today so give me some time.

Maybe a Ranger...(Magus and Inquisitor are my fav but already playing 2 of each.
Or a Bard? You guys don't have a Bard!!

Str Ranger AWAY!


M COW

Hmm.. Herolab is rather pricey for all the other options(Advanced Player's Guide,Ultimate Series)


Well darn, Varrel. I still like the idea of a hex crafter magus!

Great thing about PF is there are so many awesome options out there for characters.


M COW
Varrel Thrunebane wrote:
"Sweet" Talulah Sweetrazor wrote:
How far down are you? I thought you barely dropped.

-12 HP= Con.

He is dead.

Not sure about rejoining straightaway. Have to come up with a new concept. With wife and kids today so give me some time.

Maybe a Ranger...(Magus and Inquisitor are my fav but already playing 2 of each.
Or a Bard? You guys don't have a Bard!!

Str Ranger AWAY!

Well just for Expedite's sake why not stick with the Magus? Saves time

Plus all of us need to get back-ups ready


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

No joke, Icky! This adventure looks like a doozy. One retreat, and one character death before we can get into the building, lol...


M COW
Riggs Parrett wrote:
No joke, Icky! This adventure looks like a doozy. One retreat, and one character death before we can get into the building, lol...

Herolab looks a little ridiculous for making characters quicker. $10 each for the various add-ons? Mmmmmmm. I dunno. Right now I am using a notebook to start and then typing it up on the character screen.


Evil GM

I forewarned it was a meat grinder.

Varrel's in my other game, so I'll figure out a way to get him in when he comes up with his character. He knows he can play another magus if he wants.

As far as HeroLab is concerned the add-ons can get pricey. However, it makes putting characters together easy.


M COW

Yea. Although just using the basic version can be ok I guess.


Evil GM

Does the basic permit printing or saving characters?


M COW

•Once your hero is complete, you can generate standard text, HTML, BBCode or Wikitext statblocks, save your hero as a PDF to upload to a website, or print out a character sheet to use at the game table.

Looks like it. So I guess a cut and paste onto a new Alias would do the trick.


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

I just make all my characters by hand. Have no interest in spending money on something like Herolab. If I had the energy, I would just program it myself, does not seem that difficult. Mind you I have not done any programming in 10 years.

I know little about the Magus. One of 2 or three classes I have not thoroughly studied. Barbarian is one of the others I have not yet played.

Personally, I hate the format generated by Herolab. I find it to have a strange format with the stats in the middle. The horizontal formatting of the skills and stuff is strange. And finding equipment and stuff is a pain. Perhaps that is just me, but I would prefer doing it by hand and doing it in a format that is easy to read and modify as necessary.


M COW

Might try the demo version.

Riggs..start burning stuff. Shine should start heaving flame as well.


Male Human Ranger 1

Ok. I'll stick with Magus. Need to make some changes so feels different. Maybe one level of ORC/DraconicCrossblooded Sorc for +2 damage per die on fire spells!!


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine would like that. She is all about the fire of Sarenrae. :) You mentioned Bard. Look at Dawnflower Dervish. Its quite a powerful build with Dex modifier added to damage and high crit.

Icabhod - One thing to consider with Herolab is you allowed to have two licenses for your purchase. And you can add an additional license or two for like 10.00 each. A friend and I teamed up and bought it. We alternate buying the updates. Seems to work fine.


M COW

Waffling between White-Haired Witch(Toss foes around with my hair or pin them down for others to stab) and the Imodae(sp) cleric that StrRanger talked about with the Archon/Heroism subdomains who tanks.

In any event, we should fireball the ooze and move slow so Sweet can keep searching for hazards


Male Elf Magus 11 AC27/T16/FF23,+4 spell, HP23/81, F14/R11/W12 +2vs Enchantment, Init +4, Perception +22

I can send you a level 20 build. It's awesome but hard to do on an 18point buy.


M COW

Well it would need to be lvl 6 for this adventure


Male Elf Magus 11 AC27/T16/FF23,+4 spell, HP23/81, F14/R11/W12 +2vs Enchantment, Init +4, Perception +22

Trait-
Race: Human. (Take alt favored class bonus +4 to beat SR of Outsiders. This is like Gtr Spell Penetration for 4HP. Take the others as HP or Skills)

Cleric of Imodae. Domains- Glory(Herosim):+2 to Channel DC, good domain spells),
Good (Archon)- Some awesome Paladin spells, touch of good is a decent buff if you are adjacent when the TWF full attacks!
THE real power is Aura of Heroism and Aura of Wrath, but unsure if this Game is gonna see 8th level.
Alternate ChannelingTake Bravery/Valor. It means your channel to heal allies is only worth 1/2 but you also buff our AC, Charge Attack rolls and grant new saves vs fear. CHANNEL TO HARM IS UNALTERED so you can blast away vs undead.
or
Evangelist Archetype you reduce your channel by 1/3 in exchange for SERMONIC PERFORMANCE which is basically INSPIRE COURAGE. That's the bard's best feature!! but you give up armor and spont healing!

Trait- Sacred Conduit (+1 Channel DC)
1-Alignment Channel, H-Selective Channel
2-
3-Power Attack
4-
5-Improved Channel or Extra Channel (depends if DC or Number of Uses you want)
6-
7-Quicken Channel (now you can bust out healing AND harm in the same round or double harm for a good blast)
Level 8 take holy Vindicator....

Also If you wanna be DIVINE CAPTAIN AMERICA!!
Dump on of your domains and take MENDEVAN CRUSADER.
and 2 bouns feats by 5th level. (go heavy armor and IMPROVED SHIELD BASH)

SCREW THE SWORD! BASH PEOPLE WITH A SHIELD!
Crusader and Evangelist can Stack!


Male Human Ranger 1

OK I AM gonna go with a straight hexcrafter this time.
and he's gonna be more awesome and tougher!!! (stupid crits)


Male Human Ranger 1

Question?

DM am I allowed to take a CAMPAIGN trait?
specifically FINDING HALLEEN?

IT mean i'd get both skills and hp for favored when leveling.
(though my intent would be to go elf and get 1/6 return towards extra arcana+ HP)


Male Human Ranger 1

is this stat array ok?

str 14
dex 14
con 12
Int 17
wis 10
cha 9


Male Human Ranger 1

ah, crap.

just read the no score below ten bit.


Male Human Ranger 1

Gah!! stuck for ideas. off to bed


Male Human Ranger 1

ok.

starting to this 'DM said this was a meat grinder.

so need healing endurance? Healing Hex
Trait: Magical Lineage (Frostbite)
1Rime Spell
2
3Arcana-Arcane Accuracy, Extra Arcana: Familiar
4 Hex- Misfortune
5 Power Attack, extra arcana- hex arcana: Flight
6 Extra Arcana- Healing hex, Racial favored Bonus: Cackle.


Male Human Ranger 1

Str 14
Dex 14
Con 14
Int 15+1(4th level)
Wis 10
Cha 10

Possibly go human. Waiting on a DM approval...


Male Human Ranger 1

OK
Still waiting on race but I can roll my HP
1- 8
2-1d8 ⇒ 7
3-1d8 ⇒ 3
4-1d8 ⇒ 8
5-1d8 ⇒ 6
6-1d8 ⇒ 6
+6for DM allocated bonus everybody got.
+Con??


Good HP rolls, STR! Very nice...


Male Human Ranger 1

Relived this 18 point buy and no stat dumping stuff is hard. I think I am a pretty good role player but get paranoid when things kill me.

In the other game I play with Baldwin, my char is a dwarf inquisitor with saves that make a paladin cry. Really strong. Then a lacedon pulled him under water and he damn near drowned!

I am trying REALLY hard to come up with something that can stand up a bit earlier.
That's why I am gonna take healing hex. At this level it acts as cure mod. WAY better than toughness. Plus I can use it vs undead or to heal my buddies.: )


Male Human Ranger 1

OK settled on elf still.

Will finish hopefully tomorrow. 11.50 pm here. Night.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Yea. That healing hex is great against undead. Nice.


M COW

Off to work for a few hours.


Evil GM

Game night so I will be off line.


M COW

Now that I think of it, I believe I have had the wrong mindset going into this, Meatgrinder dungeon means I should get less attached to my PC and roll with the deaths. So Hmm.. Perhaps a barbarian based on the dumb guy in Hot Fuzz. He goes 'Yarp' and 'Nyarp' a lot. :)


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

OK, Here is my magus.

More HP, Better AC, Brings Healing and Cackles like a crazy person.
Just gotta massage the fluff a bit but mechanically and gear wise is ready to go. My familiar needs his skills massaged a bit but I can post if you guys and DM are ready for him.


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

You have really big ears - hehehe.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Aaaaannnnd I'm done.

Was gonna go with a Raven but Adriel is a little crazy.
His Familiar is a tiny Pterosaur named Thrasher!!

BEWARE DIVE BOMBING LIZARDS!
Not sure if I will try it but thrasher can sudden swoop a touch attack at +9 to hit without provoking and has a AC17.
Not bad...

also checked the rules forum.
If I take a point in Linguistincs (which I have done) to learn a language, the familiar should learn it too. (This is an opinion not covered by the normal rules.)
the famailiar does have 8int and 8 int chars can learn different languages.

DM, is it cool for Thasher to UNDERSTAND common?
(I accept he doesn't have vocal cords to speak it, but he is as smart as a dumb human)


M COW

How effective is cackle against undead?

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