"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is."-- Braddon Hurst
"Carry her up the stairs, over your shoulder, and be laughing. Celebrate her, make her feel to be tall enough a tree not to need to bitter the earth for the rest of us." The peredhel is smiling, and not just at the twist of the 'Tall tree, sweet earth' wisdom. "Or if you're not that familiar, or not admitting, then the mushrooms are ready, there on the table."
"She hasn't.... We're not.... I'll carry the mushrooms," Dayn concludes with a wry twist of his mouth.
Upstairs, Thuvalia joins the assemblage, seating herself grandly, and is shortly followed by Daynadrian with a dish of sliced mushrooms in gravy. "Still some bread and cheese downstairs," he informs the company, "and some green peas."
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"We've a swordsman", Gristav offers as he enters, one hand gesturing, hoping Larur would sit. "And I've a hunt-knife that as yet has tasted only game." He sets a hand on a sheathe as he waves a faint arc with his staff, and smiles. "An advantage to preferring the staff."
"I heard your kind words as I climbed the stairs.", he says to Saul. "I'm no cook. If this all seems... ambitious, credit to Samaritha for inspiring in me a degree of domestic fervor." Gristav's smile allowed a broad range of interpretations. "Appetites vary; it's not entirely sure what's on offer is welcome. And I'll confess some worry as to portions. Even as to the readiness of the dish to be consumed. But it will all prove itself in time."
"I'll return with bread, cheese, knife, and peas. Or if another would do that, then a tray of ales can be my burden. Or wines?" Gristav looked about the room to read or hear the desires of those in attendance.
"Thuvalia, would you get what's missed in the kitchen? I expect the beverages to be a greater weight, and more fairly my burden."
Nodding as though it were decided, Gristav makes for the taproom.
As the others set out into Riddleport in search of Lil or dinner, you retreat to your room in the hopes of contacting a spirit in a communicative frame of mind. You prepare the available space and shuffle your Harrow deck, emptying your mind of its preconceptions in order to attune it to the intimations of the spirit realm. You conduct a spread and then another, the cards revealing only what they have already told you in previous attempts. At last you give up on the deck, stacking the cards together again and closing your eyes, seeking more direct communion. You still yourself, slowing your breathing and even your heartbeat, endeavoring to achieve complete detachment from the physical world around you. When you were younger and still developing your gift, this was the point where you either got bored and gave up or fell asleep, but you have found that if you can succeed at self-forgetfulness, your drifting consciousness can brush against flashes of epiphany unaware.
After measureless moments of nothingness, you begin see a ship on a dark sea. As it wheels toward you, its prow is a gaping maw filled with countless sharp teeth. In the mouth of the ship and peering out as from between bars is Lil Scarlet, but she appears neither afraid nor uncomfortable in the ship's jaws. As you watch, a red-skinned humanoid with horns like her own and a long barbed tail approaches the bow and offers the tiefling the crook of his arm. Graciously, she wraps her hand around his elbow and steps out of the ship's mouth.
You come to yourself with a start. You have no idea how long you have been divining, but there is no longer any light entering your room from the high window and you can smell the savory scent of roasted meat in the air. Looking down to put away your Harrow deck, you see that the top two cards are turned face up, although you are sure you stacked all the cards face down earlier. They are the Courtesan and the Eclipse.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon seats himself at the table well away from Thuvalia, but stands again when Gristav mentions ale.
"I can help with that," he offers. Seeing Gristav head off, Braddon makes his way down to the kitchen to collect the remaining items.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
Malkith hurriedly puts the cards away, his hands trembling slightly as he does. Drawing a deep breath to ease himself, the Varisian looks to the dark window and notices, for the first time, the smell of cooked food. Letting the low growl of his stomach lead the way, he makes his way upstairs to where the others are gathered.
Malkith enters the room in silence, barely making eye contact with anyone. Taking a plate, he helps himself to the feast before finding a chair off to the side of the room.
Between the two of them, the half-elves collect what is needed for the dinner. While Braddon is still gathering the dishes, Thuvalia appears in the kitchen sulkily, accompanied by a stern-looking Daynadrian. She accepts the smallest and lightest burden with ill grace and wordlessly stalks off up the stairs with it, Daynadrian throwing an apologetic look over his shoulder as he follows.
Upstairs, the table is laid and laden as for a commemorative feast, Gristav and Samaritha's meal supplemented with the dried meat, pickled vegetables and crusty bread that have been the typical fare at the Goblin. Saul takes his seat at the head of the table with delight, grinning at the spread and looking as if he would be rubbing his hands together in anticipation if he could.
"A far cry from the three of us eating cold meat pies and warm ale, eh, Larur?" he asks the dwarf at the foot of the table, filling his plate with warm mutton. "Well, lads," he asks Braddon and Daynadrian, "how did you fare trying to locate Lil Scarlet?"
Samaritha and Tendal complete their consultation and join the others at the table. Samaritha greets Malkith with a welcoming smile which quickly turns into a frown of concern at his withdrawn demeanor. "Malkith," she leans away from the table to call quietly, "what's wrong?"
Leaving the liquor store, Phil once again runs the gauntlet of the unfriendly stares of the men outside the door, but none of them seem inclined to leave the comfort of their upturned crates to hassle the unfamiliar halfling. Beneath the cloud of smoke from the Forges, the alleys of Rotgut are in complete shadow in the vanishing light, and Phil cannot deny that he feels more comfortable having left behind the district before full darkness descends as he approaches the gladiators' dormitory, his offerings of food and drink in hand.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Saul Vankaskerkin wrote:
"Well, lads," he asks Braddon and Daynadrian, "how did you fare trying to locate Lil Scarlet?"
"No one is talking. But, we found a place that could be it," Braddon replies piling food on his plate.
"We figured we'd go back and check it out when no one's about. Everyone's welcome." He takes a large bite of meat, pushes a bread roll into his mouth behind it and somehow washes it down with some ale.
Male Halfling Inquisitor of Calistria (Heretic archetype)
Ethel Braum wrote:
"We live on the top floor -- the garret, really," she points to the dormer windows set into the roof. "You could come up, but I imagine the girls are there, probably getting ready to go out. Maybe Win, too. Unless you really feel like making awkward small talk, you could go on and meet your friends. Maddy and Almah should be gone by the time you come back. It's all the way at the top of the stairs; you can't miss it."
Phillip chuckles and smiles offering "Are you sure I should not ascend in my unfitting attire and with fading head wound to advance Maddy's already diminished opinion of me?" before reaching out to cradle Ethel's face with one hand "I will see you later tonight." expression soft but his eyes showing their usual inner hardness. He does not lead forward into embrace... though if his paramour steps forward he returns the gesture with vigor. Taking his leave he turns and walks away steadily and without a rearward glance.
______
In rotgut, Phil is more careful and cautious - gait growing slightly more slovenly and his movement constructed to show glimpses of steel beneath his cloth to ward against opportunistic attention. The grizzled man is greeted with few words and business conducted quickly, leaving with twin bottles of rotgut quickly paid for from a pocket that does not share his purse - so as to not betray the wealth that he actually carries.
Passing out of the district and towards the Gladiator's dormitory, Phil allows his wariness to fall off but slightly. A short distance from the door he pauses to pop the top from one of the bottles of moonshine, taking a slight sniff before recoiling from the acrid strength of the bottle's contents. With girded loins he takes a mouthful of the potent brew, straining some of the firewater through his teeth and down his chin before swallowing the last of the mouthful.
Coughing slightly as he comes to grips with an aftertaste likely worse than the hooch's delicate aroma, Phil wipes the overflow from his chin with one sleeve. As the warm backlight of alcohol begins to rise within his gullet, Phil cracks a smirk and continues on to the door of the gladiator's abode - with a song of the sea on his lips and trailing the fine yet pungent redolence of a low-brow tavern.
Knocking on the door with his boot, Phil awaits an answer from within... ready to disgorge salted meats from his pocket and dispense intoxication from each hand.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
At the sound of Samaritha's voice, Malkith shakes his head as if shaking off the last vestiges of his revery. "Ezer ez da," he replies. He offers her a smile of reassurance, but only half succeeds.
Varisian:
"It's nothing."
His lingers on Samaritha for a moment longer before circulating his vision amongst the others gathered. Eventually, his gaze lands on Saul Vankaskerkin. For a long moment, he just stares at the man with an expressionless face masking the gears that are turning within the Varisian's mind. Only when he catches his employer's eye does he attempt to offer a smile of gratitude and turn back towards his plate of food.
Samaritha is clearly not reassured but unwilling to draw Malkith out when he obviously wants to keep his own counsel for now. "Perhaps you should just tell General Mescher about your suspicions and let him send some Gendarmes to check it out," she suggests to Braddon. "Didn't you say he's looking for Lil too?"
Across the rapidly darkening road from the arena, Phil waits for a response to his kick. After an interval -- long enough, the halfling judges, for a man to descend the stairs from the second-floor residences he visited this afternoon -- he hears an interior latch click, and the door opens a few inches. Akron Erix recognizes the caller a few seconds before the scent of cheap liquor wafts its way up to his olfactories. He cocks a dubious eyebrow but opens the door for Phillip to enter.
Male Halfling Inquisitor of Calistria (Heretic archetype)
Inclining his head and offering a short bow Phillip addresses his greeter "Good evening Akron, I trust I find you well?" as he tentatively makes his way across the threshold of the door.
"Better than some," he replies reprovingly as he steps aside to let the halfling in and closes the door behind him. "You've had an early start, I see. That stuff will kill you, you know. Of course," he shrugs, "so will three and a half feet of steel. A man picks his poison."
Male Halfling Inquisitor of Calistria (Heretic archetype)
"Aye... though as with the steel the key in the equation is how much of it you let reach your gut." winking rakishly "Which poison is your preference then Akron?... I can impart that mine is neither drink nor steel."
"I've sampled a few," he replies noncommitally, relocking the latch, "but haven't yet chosen the one that will kill me. Ranef is upstairs. You know the way."
Male Halfling Inquisitor of Calistria (Heretic archetype)
Smile remaining on his face Phillip inclines his head in answer before turning to move upstairs. As he ascends he ponders on what might be hidden away within Akron's center if one were able to get past his stoic and hard exterior. Another day... the pawns should fall more easily under sway than the knights or rooks... Phillip puts on his game face and turns his mind instead to how best he might become companionable to a room full of people that are fundamentally unlike himself.
Phil goes upstairs and down the corridor into the simple common room he sat in earlier in the afternoon. The two Varisian fighters are sitting at one of the wooden tables, throwing their knives at a knothole in the wall. The young Mwangi and the man with the fair beard -- Ulfen, most likely, Phillip decides -- are watching the contest. Sitting with them is Ranef, who spies the halfling heading down the hall and stands to welcome him exuberantly. "Fillif! You have come!"
Male Halfling Inquisitor of Calistria (Heretic archetype)
Phillip saunters into the room with a grin "Aye Ranef, I have come." moving over to the table and putting the bottles down before fishing the jerky out of his pocket also. He turns to the others as well offering a wink and a wave "Gentlemen... I don't believe I caught your names before... or if I did, Ranef's love tap to my head knocked the sense out of me" hoping that a self-deprecating joke would start the evening off handsomely.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Saul Vankaskerkin wrote:
"What's that?" Saul puts in with a frown. "Why are the Gendarmes involved? What does Mescher want with Lil?"
"Don't worry," Braddon explains cheerfully. "They owe me for saving his daughter from Bott."
Braddon takes another swig of ale and continues.
"The girl we returned unharmed yesterday was General Mescher's daughter and he stumbled upon us when we went back to her apartment this morning looking for more clues but we didn't find the governess and I think she was tossed over the cliff and he said he'd send the gendarmes down to look for her but that half handkerchief that Dayn gave me this morning was also the smell in the daughter's apartment so if the handkerchief did belong to Lil then she must have been there and I think she used magic to get into the house and replace the governess before handing the daughter off to the housemaids to bring her here. The Kruf... The Krump's maid said she didn't know of any plots and just did it for the payoff, but Larur said that Lil knew them so she could have known where they were going and set it up. Sam suggested we ask the Varisian's about her, the governess, since they stick together and if she did get away she might be hiding there. So I gave Mescher half of the half of the handkerchief I had and told him that's what the attacker smelled like."
Braddon pops a large mushroom into his mouth and chews it thoughtfully.
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"It seemed to me, the governess might or might not have fallen to foul play, and that we ought to presume her neither innocent nor dead. Hence the Lubbertown search. We might fold that into a search for musicians or dancers, to make it appear less investigative."
"I'm unclear on what's intended for Lil Scarlet, assuming we've found her... do we seize her? Track and follow while one of us goes to Mescher?"
Now, wait, wait a minute." Saul ignores the food on his plate as he tries to follow the gist of Braddon's tale. "Lil was the one who planted Mescher's daughter on our premises? And Mescher knows about it? Why would she do that?" He seems to find this latest development more alarming than the heist attempted by the Sczarni.
"Aha, Fillif, I was to buy you the drink, no?" Ranef scolds as Phil lays out his bounty. "This is Varg and Harry, and the two knife-throwers are Drezi and Stellan." The man with the blond beard and the one with the dark skin give polite nods, while the Varisians utterly ignore the new arrival.
Knowledge (local) DC 10:
While Varg is a common Ulfen name, Harry seems an unusual name for a man of Mwangi descent. You can't help but wonder if Ranef's penchant for mangling names might have come into play when he introduced the young man.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon nods to Daynadrian. "See, I told you it was a set up."
To Saul he replies, "I don't know why she'd do that. I figured we'd ask her when we captured her. Or maybe you know?"
Braddon pauses long enough for the question to register, but continues before Saul can answer.
"I thought she was trying to get you and him to fight but Malk, Dayn and I saved Ananda and handled the situation so well that now the General is our friend and helping us."
Braddon sits up a little straighter before continuing.
"But she also stole Ananda's birthday necklace. Mescher thinks that was to make it look like a theft instead of a threat, to him or you, but I'm not so sure. He said the drug used on Ananda was Indigo Dream and costs more than the necklace is supposed to be worth. And the apartment was looted only where the necklace might have been hidden. I have no idea why a magic using tiefling would want a special and personal item belonging to the young daughter of one of the most powerful men in Riddleport. It probably just has a lock of hair or somesuch inside it but maybe it has a treasure map hidden inside or something else valuable."
Braddon nods at his clever little theory, scoops up some gravy with a crust of bread and fills his mouth with it.
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"The value of the necklace may have been that of the high card held back, in a game of trumps. It went well, yes, the night of the failed robbery? But it might have gone differently, were not a handful of jacks to have been drawn into Saul's hand. One might imagine a robbery as cover for a rape, and a necklace, planned for planting on the premises, as the last card of the flush, of red, in a father's face."
"Lil, it seems, planted the daughter among maids-a-raving. Nicely deniable. Bott happened to be here. Nicely deniable. Lil's scent, and only her scent, so far, links her to the Sczarni. Need I say, nicely deniable? The disappearance of the governess is not yet followed to ground, but she might yet be found on a lark of her own... surely, deniable. Hopefully she'll be in company of a rooster -or hen- , rather than a vulture."
Male Halfling Inquisitor of Calistria (Heretic archetype)
Knowledge Local: 1d20 + 5 ⇒ (9) + 5 = 14
Phillip shrugs at Ranef's words as he pulls out his dagger deftly to cut open the parcel of meat "Drink is here now" stated simply as though there is no point to argue providence when the bounty is present. To the others he offers a nod in greeting, even to the Varisi "Evening" before gesturing plainly to show that the items brought are freely offered and grabbing a hunk of jerky to bite at.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon points at Gristav.
"You leave the governess alone. She's an innocent victim. She knew where Ananda's necklace was and if she'd been involved the house wouldn't have been looted for it. Lil is scum for whatever she's done to that poor little old lady."
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"Once found, the governess may be proved innocent. Or she may be presumed innocent, and a victim, and lost. Or presumed a dupe, and distracted. Or an accomplice. But since none of the others in the plot were informed of the overall scheme, nor harmed, let us allow in our thinking for the potential of discovering the lady at some pleasant distraction, just as all the others, save the daughter, believed themselves to be."
"As for 'leaving her alone', I've no more harmed her by imagining such a possibility, than you have by guessing at her death."
"I do respect, however, your chivalrous defense of the presumed decedent's honor. Bravo. Be assured, I did not suggest complicity, no more than the maids-a-roving, and less than our own Thuvalia, here."
Looking now to Thuvalia, Gristav praised, "It was indeed fortunate for the investigation, that you were more attentive and intelligent than this Lil, -although she, too, is unproven- had planned for. I would guess it a probable hubris of schemers, to underweight the common folk."
"Not that I call you 'common'. On the contrary; I propose that this plotter, -Lil, or whoever- had dismissed you as common and so not a threat to their secrets. In which, they were, evidentially..." Gristav mimed a sniffed an absent handkerchief, or a half, or an eighth. "Proved wrong."
Phillip shrugs at Ranef's words as he pulls out his dagger deftly to cut open the parcel of meat "Drink is here now" stated simply as though there is no point to argue providence when the bounty is present. To the others he offers a nod in greeting, even to the Varisi "Evening" before gesturing plainly to show that the items brought are freely offered and grabbing a hunk of jerky to bite at.
"Faugh!" Ranef scoffs. "Akron has been getting at you. He does not like us to be going out to the taverns."
"You blame me?" the man himself asks mildly as he follows Phillip into the common room. "I'm the one that has to make apologies and pay amends if any of you start trouble anywhere -- or explain to Zincher why one of his prize fighters won't be making his next bout because he got himself killed in a brawl." In the meantime, the Mwangi gladiator has gotten up eagerly to fetch earthenware cups to share out the liquor.
He shrugs. "One is less likely to have his pocket picked, yes," he admits, "but also less likely to have a reason to fight!" He grins with enthusiasm at the prospect, and Akron gives Phil a told-you-so smirk as he strolls through the common area and into an open door down the far corridor. "I know what you are thinking, Fillif," Ranef goes on. "Ranef fights every day! But I fight the same men every day. Even the orc-blooded I fight for the crowds, they are the same ones I fight every week. There is so rarely anyone new! That is why I like you, Fillif. You, I have never fought before. You can still surprise me with your tricks and your running like a rabbit, no?"
"I have no idea why a magic using tiefling would want a special and personal item belonging to the young daughter of one of the most powerful men in Riddleport. It probably just has a lock of hair or somesuch inside it but maybe it has a treasure map hidden inside or something else valuable."
Samaritha frowns. "Where is Ananda staying now, Braddon? In Devil's Fork with her father? What you said about a personal item... it can be used to scry on someone, to spy on them magically from a distance," she quickly defines, seeing his frown of incomprehension. "What if whoever has it took it to spy on General Mescher, knowing he'd keep his daughter close to him after she was targeted?"
Tendal nods. "Possibly, Samaritha, but that's quite advanced magic. I think it more likely that there may be more to the necklace than the General knew, as Braddon says. There could be a hidden compartment behind one of the jewels. Or it could have sentimental value to the thief. I think we should seek to ascertain exactly where and under what circumstances the General acquired it."
"Lil, it seems, planted the daughter among maids-a-raving. Nicely deniable. Bott happened to be here. Nicely deniable. Lil's scent, and only her scent, so far, links her to the Sczarni. Need I say, nicely deniable?"
Saul frowns and turns to Braddon. "Didn't you say that Shorafa sent Oliver here because the elf was meddling with one of her boys?" Thuvalia lifts a questioning eyebrow at Daynadrian, who scowls. "How could Lil possibly have orchestrated that?"
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon frowns and chews his food thoughtfully.
"Hmm, we'll just have to ask Lil when we catch her. The best time to check out this apartment would be before midnight. Lil will probably be out working till at least then. Hopefully she'll be out until even later. It sounds like some nights she doesn't even come home."
Male Halfling Inquisitor of Calistria (Heretic archetype)
Ranef wrote:
"Ranef fights every day! But I fight the same men every day. Even the orc-blooded I fight for the crowds, they are the same ones I fight every week. There is so rarely anyone new! That is why I like you, Fillif. You, I have never fought before. You can still surprise me with your tricks and your running like a rabbit, no?"
Phillip notes the passage of Akron, but keeps his eyes and attention upon Ranef. "Heh, aye... though I'd hesitate to call what I managed in the arena fighting though... more like creative fleeing. You're right in one thing though... fighting merely for the sake of it isn't the same as fighting someone worth fighting." letting the words hang in the air for a few moments before taking a cup from the Mwangi gentleman and seeing that they are both furnished with drink.
"What do you think Harry?" making his voice hesitant with pronunciation and inviting the Mwangi to correct his butchering of his name.
The Mwangi lad -- and he is most likely not out of his teens, despite the height and build of a grown man -- responds cheerfully, "I fight like I drink: anything put in front of me." He offers no correction to Phil's pronunciation and speaks Taldane like a Riddleport native.
The Ulfen man Varg also accepts a cup with a flash of grin through his heavy blond beard, and now that the liquor is being poured, one of the Varisian knife-throwers gives the other a significant glance, buries the point of his knife in the surface of the table with a quick stab that leaves it quivering, and slides down the bench to claim his own share. "Some fine throwing in the ring this afternoon. If you'd been fighting with real weaponry rather than crude training clubs, you might have given Ranef a real scratch with that throw -- before he took your head off clean at the shoulders, of course." The other Varisian snickers as he fills his own cup. "You care to give us a chance to win our gold back in a throwing contest?"
"Hmm, we'll just have to ask Lil when we catch her. The best time to check out this apartment would be before midnight. Lil will probably be out working till at least then. Hopefully she'll be out until even later. It sounds like some nights she doesn't even come home."
"You mean you're planning on going back there tonight?" Saul asks. He frowns and takes a bite of mutton, chewing as he thinks. "Yes ... yes, that's a good idea. With the Gendarmes looking for her too, we need to find her before they do, if we hope to get a chance to question her."
"Think, Larur!" Saul cajoles. "What if she has an accomplice? What if she's taking orders from someone else: Shorafa or even Zincher? Mescher locks her up in Shoreleave and throws away the key, and we lose all chance to find out who might have it in for the Goblin and why."
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon nods at Saul's words.
"Malkith said she was being protected, or something like that. He saw it in the cards," Braddon offers helpfully and turns to look at Malkith.
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"What if she's innocent? Or if not, perhaps guilty of nothing more than an aborted deflowering and unwitnessed, unprovable conspiracy to commit robbery? Can we declare those crimes eligible for summary judgement, when we sit among such criminals now?"
"Mind you, I think we might be well served by an ambush, hopefully in absence of whatever protector presence Malkith has divined."
Male Halfling Inquisitor of Calistria (Heretic archetype)
Gold Goblin wrote:
"Some fine throwing in the ring this afternoon. If you'd been fighting with real weaponry rather than crude training clubs, you might have given Ranef a real scratch with that throw -- before he took your head off clean at the shoulders, of course." The other Varisian snickers as he fills his own cup. "You care to give us a chance to win our gold back in a throwing contest?"
Phillip inwardly smiles as his supply of drink is readily accepted by the gladiators... hopefully they didn't mind the harsh topnote and bile producing burn it left once imbibed. He took a miserly sip from his own cup before putting arms wide and smiling to the Varisi "Heh, aye.. if we were carrying steel I'd not be walking for sure. As to the throw my ears aren't closed..." face showing a slight wariness as he continues "What did you have in mind?..."
"A simple contest of skill," the man shrugs. "We each put in a small stake, and he who throws closest to that knothole in the wall," he points it out; from the scars in the wall around it, the mark has been used as a target before, "takes the pot. What say you?"
"What if she's innocent? Or if not, perhaps guilty of nothing more than an aborted deflowering and unwitnessed, unprovable conspiracy to commit robbery? Can we declare those crimes eligible for summary judgement, when we sit among such criminals now?"
"Exactly," Saul puts in. "We hand her over to Devil's Fork, and you think they'll do any digging into what she's actually done? They'll just throw her in Shoreleave and declare the case closed. If we want the truth, we're going to have to get at it ourselves." He glances at Malkith a bit nervously. "You've read the cards about Lil? What have they told you?"
I'll get to work on putting together the character. Joana, of the archetypes I mentioned earlier, does any one of them look like it'd be better for this campaign than the others?
Thanks, Navior. There were several excellent players who expressed interest but were ultimately too busy to take on another game, and to be honest, I'm quite relieved. The choice was difficult enough as it was. :)
Yes, two urban rangers, although one is ranged and the other will be melee. I approached Khaladon about possibly considering changing archetypes, but if you can't have two urban rangers in an urban adventure, when can you? That's one of the reasons I didn't want anyone to spend too much time working on the mechanics until the party was selected. Hopefully their foci will be different enough not to overlap.
Worth noting Urban Ranger gets Disable Device as a class skill and Trapfinding at 3rd level, so that would open up some archetype choice for the rogue, as most of them trade out trapfinding. I'll take a look at the archetypes tonight and get back with you.
Also worth noting we have two PCs who got in bad with the Sczarni in Magnimar right now. That would be fine by me -- Magnimar's a big place, and I'm sure the Sczarni disagree with a lot of people on a daily basis -- or if you wanted to change your backstory back to Westcrown, Wander, you could do that, too.
Male Halfling Inquisitor of Calistria (Heretic archetype)
Thanks for the nod Joana, and it's an interesting little muddle of characters for you to torment ;)
I'll be fishing this profile out of the inactive pile to resurrect for this thread. Should get him mostly squared away today. I'll also have a peep through the other selected's characters just to get a feel for them.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
Yes, this certainly looks like it'll be an interesting party to be gallivanting around Riddleport with. I'm looking forward to the experience. Thank you, Joana, for the opportunity.
Since it's so rare that I get to do this: starting gold: 3d6 ⇒ (5, 4, 3) = 12 x 10gp = 120gp
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Hi all. I'm looking forward to gaming with you all and many thanks to Joana for selecting me as one of her chosen few. Braddon is a not too bright bounty hunter, with bastard sword and two weapon fighting so it looks like I'll be the frontline fighter, though anyone is welcome to join me. And really, as if Joana will attack us from the front ;-)
My skills are currently Survival, Perception, Disable Device and Sleight of Hand, but I see someone else has Sleight of Hand and I was going for a 'face' skill. That'll free up a trait and I'm likely to plug the point into Bluff and/or Intimidate which no one seems to have covered yet. What would people prefer?
(When I say 'face' skill, Braddon is by no means a diplomat- he can spin a lie and threaten, but he is no negotiator so it may be a while before I increase those skills, unless someone is looking for back up- Braddon makes a pretty good 'Yes' man :-)
Is someone else focusing on Disable Device, as I can delay that too without impinging on the concept?
Since others are rolling for money I shall cast my lot also. I prefer set amounts, but I am trying to throw off the shackles and reputation of ill luck that clings to me in all games, so here goes-
Male Halfling Inquisitor of Calistria (Heretic archetype)
Ok - first polish pass on the profile is complete. The only things missing now are spells, combat stats / saves, and an overall re-format of the gear into something more legible. I've left myself with a bit less than two gold to my name so far... though could free up 15 gold pretty easy if needed for the campaign opening.
I have taken two racial swaps from ARG at the moment - Shiftless, and Adaptable Luck. Though could change those if needed.
Joana - can you give a tidbit of how the campaign is likely to open?
I'm still building my character (Sarien - Rogue) but I'm thinking of focusing on bluff quite a bit, as much for social interaction as for feinting in combat.
I'm also going to take advantage of Urban Ranger getting disable device and trapfinding to choose an archetype (as yet undecided) that cancels out trapfinding for rogues.
Edit to add: Okay, Sarien isn't going to be nearly as skilled at bluff as Phillip.
Male Halfling Inquisitor of Calistria (Heretic archetype)
From a skills perspective Phillip covers: Appraise, Bluff, Knowledge (Local), Perception, Sense Motive, Sleight of Hand, Stealth and the all important Profession (Charlatan).
Braddon - Intimidate would make a decent choice I'd think if you were after a social skill... and in-keeping with being a bounty hunter no?
Re equipping, this isn't a campaign where you're gearing up and heading out into nowhere. I'd leave yourself a bit of pocket money for spending around town, enough to buy a drink or three but not enough to set up indefinite housekeeping with.
The campaign will open with your separate arrivals in Riddleport at an inconveniently early hour, whereupon you'll all be directed to the only tavern in town open at that time of the morning....
Wander, any of those archetypes will be fine. Just depends on what role you want to fill. Knife Master or Swashbuckler would be more fight-y if you want to help out Braddon, Acrobat more, well, acrobatic. In re Investigator, someone in this party is going to want Diplomacy to gather information with. *significant glance*
Wander, any of those archetypes will be fine. Just depends on what role you want to fill. Knife Master or Swashbuckler would be more fight-y if you want to help out Braddon, Acrobat more, well, acrobatic. In re Investigator, someone in this party is going to want Diplomacy to gather information with. *significant glance*
Coincidentally, Investigator is probably my top choice based on what you wrote about the campaign in the recruitment thread. He's not going to have an outstanding charisma but a decent Diplomacy for sure. I'm going to proceed with building Sarien with that archetype for now.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
That's true. Diplomacy might be a bit important in an adventure that consists of tons of people to talk to. You probably don't want to shake them ALL down. Well...maybe you do, I don't know. :)
Male Halfling Inquisitor of Calistria (Heretic archetype)
Joana - Diplo is on my 2nd level want list... but I regret that at first level I have but eight skill points to give - and Profession Charlatan is clearly more important :P I can help out on the information gathering at least with Knowledge Local? - and Bluff can be used sparingly to elicit details in some situations.
I suppose I can do without the hidden compartment in my holy symbol to get 5gp back into my disposable cash kitty. I'll still have the hidey holes in my scarf and both dagger pommels. That would give me almost seven gold to get started with, and a profession to fall back on if things get desperate.
Don't mind me, I'm just dotting as a lurker. I really wish I had the time to devote to PbP, but I just had to give up a few games, unfortunately... Otherwise, I would've applied myself!
Have fun, everyone. It looks to be a very intriguing group of characters.
Oh, and Mark Sweetman, I hate to sound like a stalker, but your character concepts and designs have absolutely astounded me. Should I be ashamed when I say that I follow your posts in recruitment threads to see what kooky character you've come up with next?
The line between Diplomacy-to-gather-information and Knowledge (local) is a fine one. I'd be inclined to say that knowing which part of town Bob the Crime Lord operates in is Knowledge (local), while finding out if Bob the Crime Lord was seen down at the Wharves this afternoon is gathering information. Possible overlap between the two skills in certain situations with a higher DC for the Knowledge (local) roll due to the shorter amount of time the info has had to circulate. And creative use of skills as you can convince me they apply.
I'd make some clever remark about you not being likely to find many "Charlatan Wanted" job postings, but ... this is Riddleport. ;)
Mark, I'll be persusing Faiths of Balance tonight, per our PMs, and will take a look at the racial substitutions you're wanting from the ARG. Hopefully, Khaladon and ZetaGilgamesh will check in by tomorrow.
Male Halfling Inquisitor of Calistria (Heretic archetype)
Knowledge Local has always bothered me a bit in application. Take Phil - he's recently arrived to Magnimar, and hasn't had any chance to become aware of local politics or the like... but since he spent points in KL he has a chance to know those small tidbits of local knowledge that might take weeks or months of osmosis to pick up in reality.
The way you distinguish makes sense Joana - Knowledge Local lets us know where we might be able to find the information... but it would take Diplomacy or other means to actually elicit the information from the souls that have it.
As for Profession Charlatan - if it comes to that, I'd actually characterise it as Phillip setting up a swindle with the profession roll marking how successful he is with it. From something as simple as a shell game, through to fawney dropping, snide pinching or similar. Though he's got Sleight of Hand as well - so he could always fall back on the noble art of pickpocketing ;)
As a point of note, I'll be dropping some victorian era criminal slang into Phillip's speech by way of adding the Sczarni character to him - but I'll explain what the words and phrases mean in OOC whenever they get a little obtuse.
DukeRuckley - many thanks for the kind words. I can only say that I work in an industry where literary creativity is not really well received and emotionless technical language rules the day... so this is my outlet.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Wow, lots of posts! I checked in yesterday and read the first few but didn't have time to post. Sometimes weekends are busy for me, sometimes their not. Weekdays I can post multiple times per day though if necessary.
But I'm here now.
While Urban Ranger really does fir Dayn's backstory perfectly, I am looking at other archtypes, as I'm still open to changing, if anyone would prefer that or think it best.
Not feeling so lucky with the roller (we have a hate, love, hate relationship) so will stick with the average this time. 175gp.
Need a bit of shut eye right now, but will have Dayn fully completed Tuesday day sometime (my Tuesday anyway, here in Eastern Standard Time-Toronto, Canada. Where are all y'all posting from anyway?)
As far as the traits go....do you have a problem, Joana, with us remodeling the fluff to better fit our characters? For example, I've been thinking of taking the Tongue of Many Towns trait and repurposing it to fit Sarien's background:
Was
Tongue of Many Towns (Garundi)
You have spent many years traveling across Garund, and have met many different people on your journeys.
Benefit You gain a +1 trait bonus on two of the following skills: Diplomacy, Knowledge (local), and Linguistics.
Becomes
Tongue of Many Districts (Magnimar)
Despite social and economic norms, you moved throughout several districts and have met many different people from various backgrounds.
Benefit You gain a +1 trait bonus on two of the following skills: Diplomacy, Knowledge (local), and Linguistics.
If that doesn't work for you, that's fine. Just thought I'd check.
Draft of the HeroLab character sheet is now in profile. I still have to finish equipment purchase and update the background but at least here's something worth looking at.
Not sure I like the profile pic. So that may still change.
I'm in Texas, which is GMT-6 but counts as GMT-5 right now, due to Daylight Savings.
Wander, it's better than the old picture; he always looked shifty. I see you've applied the trait bonus to Diplomacy and Knowledge (local). (Was going to ask which two, but you posted your build while I was considering.) Should be fine, although I'd like to know what (in general terms) Sarien was up to in the several districts of Magnimar -- and what he did to get on the wrong side of the Sczarni.
Let me know when you've got your mechanics worked out and ready for a review. I think that's Phillip and Sarien so far. I won't sit down and go over the numbers until tonight my time anyway.
Just so you know, I posted what my initial preference for the build was but it's totally open to your approval (naturally). If the modification to the trait fluff doesn't work for you, that's fine. I've got other ideas.
I'm still working on the details of Sarien's background that got him in trouble with the Sczarni and fits in with the trait. I've got most of it worked out but I'm still putting it down.
So after spending some time carefully looking over the ranger archtypes, nothing else really seems to suit Dayden at all. I then looked at Fighter, and could quite possibly make him an Archer instead.
I do prefer the flavour of him as an urban ranger though, so I thought I'd ask, is there any other archetype or class Braddon could possibly be Pryllin?
Do you have any feeling or preference one way or another Joana?
I'll wait a little bit for responses and then make my final decision and hey Dayn statted up.
A draft of Sarien's background has been added to the profile. Hopefully it does a good job of explaining how he got on the wrong side of the Sczarni, as well as his archetype choice and the use of that trait I chose for him.
I based everything about the Sczarni and Magnimar on a wiki, since I don't actually have any of the books about Magnimar. If I took liberties with either the city or the Sczarni that doesn't work, let me know and I'll make the appropriate adjustments.
By the way, it's just the first draft so there could well be misspellings or grammar errors in there. I'll try to go over it again and make any corrections tonight.
@Khaladon, knew there was something I was forgetting to respond to this morning: Fighter (archer) was the obvious alternative, but you lose the skills (albeit with a trade-off of feats). If you see the character as an urban ranger, though, go ahead. The different combat styles will distinguish them quite well enough; I don't think we'll be in danger of getting the two PCs mixed up.
I've just about got my schedule cleared for the evening so I'll give the completed characters some feedback later tonight.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
I'm based in Brisbane, Australia (GMT +10).
Urban Hunter isn't intrinsic to Braddon, and looking over it I'm tempted to just go straight Ranger.
Apart from Knowledge(geography) being swapped out for Knowledge(local) I see no real difference between Favoured Terrain (Urban) and Favoured Community, and in fact the former seems superior if it covers any urban environment.
Braddon can easily live without the Disable Device pickup too, though someone should certainly have it and I note Sarien doesn't.
So I've ditched Disable Device and Sleight of Hand and I've moved skill points into Bluff and Intimidate. Equipment bought and character updated.
Still not carved in stone.
Male Halfling Inquisitor of Calistria (Heretic archetype)
Braddon Hurst wrote:
I'm based in Brisvegas, Australia (GMT +10).
Fixed that for you :P (Technically I'm Or-stray-an as well, though with a more Sandgroping and Croweating element than that of Bananabending. I've also lived in the land of the kissing cousins and that of the State of Origin losses for ten years running is it?) Trust me it makes sense in context.
Have you considered the Warden archetype Braddon? I know it gives up a lot, but you gain quite a bit in return. Plus there's a way to get favored enemy bonuses back if you take the Horizon Walker PRC
Remind me never again to say I'm expecting a nice, free evening. It's just asking for all kinds of things to pop up. :P
I'm here now, though. Wander, great job justifying the trait. We have both Sarien and Phillip arriving by ship from Magnimar: Do you guys want to have been on the same ship and be at least nodding acquaintances? Up to you whether you'd have shared any of your backstory or not; with both of your investments in Bluff, seems you'd probably be more cautious than to just start spilling how you're wanted men.
I have three arriving by land: Tendal, Daynadrian, and Malkith. Tendal, would you be traveling by caravan or by carriage? Carriage is more expensive and faster, perhaps more suiting the lifestyle to which you have become accustomed, although Auntie Kendra may have thought it would be good for you to rough it a little. Dave, I assume Braddon is going to be arriving by boat, maybe from Corentyn? I have a hard time imagining a lone 1st-level PC setting out on foot from Cheliax, traveling through all of Nidal and a good portion of Varisia, and arriving in Riddleport alive and still first-level.
Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4
Oh, certainly by wagon. Auntie Kendra probably felt a few splinters in the behind would give Tendal an attitude adjustment. Tendal would just think that she was being cheap though.
I'm fine with Sarien and Phillip being on the same ship. I also agree that neither of them would be forthcoming about their past. Sarien would share his cover story that he is traveling to Riddleport to begin negotiations for a new contact for his employer (a modestly successful merchant specializing in the acquisition and sale of antiquities).
Male Halfling Inquisitor of Calistria (Heretic archetype)
To Sarien, Phillip would have spun that he was setting out to see the world while he was still young... but Sarien might have o'er heard Phillip giving a variety of of other cover stories to other members of the crew: that he was visiting relatives, sent to work as a scribe, etc. All innocuous and nothing fanciful - but the variance of tale would be suspicious.
Lastly, at some point in the trip Phillip would have used Sin Sense on Sarien to get a read on what sin drives him. Wander - would you be comfortable to committing to which of envy, gluttony, greed, lust, pride, sloth, or wrath most influences Sarien?
Obviously has no mechanical impact and if you're not comfortable stating one then just say so.
Wander - would you be comfortable to committing to which of envy, gluttony, greed, lust, pride, sloth, or wrath most influences Sarien?
At this point, wrath would probably be what most influences Sarien at the time Phillip encounters him on the ship. Which would likely make an interesting counterpoint to the way he keeps talking about the fortune he expects to make in Riddleport.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Joana. I figure Braddon came by boat from Corentyn, but was originally from Ostenso. Daddy was a military man and took Braddon hunting and was no doubt at sea when Braddon decided to make a name for himself.
Yes indeed Mark- Brisvegas. Dunno how that one slipped by me. Been in the Sunshine State most of my life. :-)
Don't have UC, but checked out Warden in the PRD and I think I'll skip it. Really want the Favoured Enemy vs Humanoids(human). 1d10+6 damage with one hand is sweet, and Braddon is more about the target than the setting. Warden sounds quite intense and requiring of commitment, which Braddon couldn't ever really pull off.
I think Braddon may be Australian too. Aussie, Aussie, Aussie!!! :-D
Male Halfling Inquisitor of Calistria (Heretic archetype)
The real kicker for Warden / Horizon Walker doesn't kick in until level 9 when they get:
Terrain Dominance: At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery. When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus (as the ranger class feature) against those creatures.
At that time they should have stacked up a favored terrain (urban) bonus of +8 (+10 with a two level Rogue dip)... but it is a very late payoff and you give up a lot on the way.
Rock on the straight Ranger!
Queensland is the only state in Aus I haven't spent much time in... maybe one day.
Taking a few hours this morning to look over the numbers, as I didn't get to do so last night. Mark, I'm missing spells on your sheet, and it looks like you didn't add in the Child of the Streets bonus to Sleight of Hand; should be +10.
Thanks, Mark; Phil looks good now. Let me know if you decide to keep the secret compartment in your holy symbol or have the extra 5 gp in your pocket. For what it's worth, I understood how you intended to conduct your chosen Profession; I was just being flippant. :)
Male Halfling Inquisitor of Calistria (Heretic archetype)
Given that I've got no valuables to hide in the secret pockets in my scarf or my two dagger hilts... I guess the symbol is overkill. I'll remove that from the loadout and bump up his disposable income to 6.8 gp.
Thanks for checking in, loreweaver; you're next on my list of character sheets to look over, right after lunch. One question I already see: Which of your languages is your tongues curse?