Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Thanks for the extra juicy info!
How do you feel about adding spells into a wizards spellbook from scrolls?
I was basically going to buy (at full price) some scrolls and take 20 and write them down into my spellbook. Can we just go ahead and assume I prepared read magic and took 20 or are you going to require me to roll for and jump through 20 hoops to copy down the spells? I understand that this consumes the scroll and so be it. No problem with that. I just want to know if I can skip the rolling and checks and just add spells to my spellbook. Thanks.

Barrion cannot hold back a spittle of laughter at the thought of Aeneas' dancing being referred to as art.


Oh, I can manage to navigate the odd dance floor without causing my partner too much bloodloss, but I've never really studied."


Finneas glances around the bar nervously and whispers "We all have our demons Marhorn my friend."


Barrion The Builder wrote:
As far as traits go, does this mean I must pick 1 campaign trait from your list and then 1 other type of trait?

Nope. These are just additional options.


Barrion The Builder wrote:

How do you feel about adding spells into a wizards spellbook from scrolls?

I was basically going to buy (at full price) some scrolls and take 20 and write them down into my spellbook. Can we just go ahead and assume I prepared read magic and took 20 or are you going to require me to roll for and jump through 20 hoops to copy down the spells? I understand that this consumes the scroll and so be it. No problem with that. I just want to know if I can skip the rolling and checks and just add spells to my spellbook. Thanks.

Taking 20 won't work for me as there is a consequence for failing the roll. You could take 10 which would allow you to learn spells close to your level (base=10, 18 Int=4, trained with 1 rank=4, totals out at 19) covering up to 4th level spells at 1st level. Hence, you're fine unless you stop putting ranks in Spellcraft for some reason and then it might be a problem at higher levels


Barrion The Builder wrote:

Vhalantru, being the newest noble, came from somewhere else, no? I would like to be related to him. Permission to be a nephew? I was hoping to take Varisian Tattoo as a mark of from where we are from if that is ok. I'll explain more in the backstory when I write it.

Permission granted. However, please don't write any story for Vhalantru or your interactions with him.


Qualin Lyir wrote:
Oh, I read the description of the establishment we were in, I was under the impression morkoth was a type of creature though. Wasn't sure if it was something unique to Greyhawk or if it was something you created, or just something I'd never heard of

It is a creature, but there are no photos or videos for artists to work from so the interpetations vary. Generally, it ends up as some sort of Loch Ness monster dinosaur.


Sverrïr Kegbâne wrote:
"Your health sire..." and tae good fortune

Hathin shook his head at the dwarf's comment "You've no need to sire me good dwarf, that is in my past. I am Hathin, no longer of house De'Lark.". He turns and leans on the bar with his back, glass of wine in one hand looking out into the crowd with his dead eyes.


Nikolai Sand wrote:

I'd like to build a monk - zen archer with Touched In the Head / Dream Haunted traits. He's basically crazy, but in a charming Sancho Panza kind'a of way.

Ideally if you'd allow - He'd be blind with the separate feats Blindsense / Blind Sight and or Scent and Tremorsense to guide him.

http://www.dandwiki.com/wiki/SRD:Blindsight
http://www.dandwiki.com/wiki/Scent
http://www.dandwiki.com/wiki/SRD:Tremorsense

If those ideas don't play well, perhaps an item or some homebrew trait could play off the blind character idea. Not a problem if I should need to shoot him straight core. Pure Zen Archer could be quite fun with the possibility of arcane archer if the party has the itch.

I haven't looked closely at the Zen archer yet, but a friend is playing one and they seem interesting and potentially powerful, but I'm unsure how well it would work waiting to take point blank and precise shot.

I'm admittedly reluctant to go with this, but am willing to listen to ideas. Blindsense and blindsight are creature feats and as written are too powerful. The comparable player feat of blind-fight only allows you a reroll for missing due to concealment. If I allowed Blindsense, you'd still have a 50% chance of missing every time. If I allowed Blindsight at 3rd level (when a wizard can cast see invisibility) with a prerequisite of being blind (to keep any fighter from just spending two levels of feats to gain see invisble) and having Blindsense, you would then overcome the 50% miss chance. However, you might not obtain precise shot until 5th or 7th level. There's my brainstorming. Let me know what you think.


Ember Ashrock wrote:
A small human female wanders in and over to the bar. A mug of ale barkeep. Then turns and takes in the crowd that is already here. What a motley lot we have in here tonight, doesn't look like there's much to made here

Akuma eyes Ember warily and pushes a mug of ale toward her. "The food and drink might be free tonight, but that's it. I know I can't prove anything, but I will be keeping an eye on you."


GM_Chris:

I originally wrote black blade, but meant bladebound. The black blade is one of the features. =)

GM_Chris wrote:
Mariselle stops and leans against the table. While older than most of the other serving ladies, her smooth dark skin still catches the eye. She takes a moment to reach down and rub her feet while she talks. "Happy to do it Thierry. Any luck applying to the Stormblades or are you going to go exploring on your own? You know it's a young man's game. You should settle down, enjoy your wealth, and do some proper work. These are good times for Cauldron and a good time for new businesses. Lord knows I would if I was you. Besides, you heard what happened to Jack Redshirt didn't you? The guards are trying to keep it quiet, but I heard they're still haven't found all his parts."

Thierry's smile fades at Mariselle's words regarding his old acquaintance. 'What is this? I had not heard from Jack in several months. Pray, my dear, tell me what happened.'

-------------------------------------

Marhorn:

I do not mind at all dear Tok! Apologies on the late response, I posted just before leaving work and heading home to bed. I only now woke up.
Please note that he is not being sarcastic or insincere with you in case it doesn't come through in the writing. =D

Sometime after the serving girl told her tale and departed for other customers, Thierry looks up to the hulking half-orc who called out his name. Watching him stride to his table, he cocks one arching eyebrow. As the messenger pulls out the paper and begins his song and dance, the older half-elf grins. Is it not just like the Lathenires to find such a gauche method of inviting others to their event entertaining. Given a few more generations to get used to their wealth I am sure they will grow out of it.

Slipping a silver coin out of his purse to tip the young half-orc, he reconsiders. Placing back the first coin and pulling out a gold piece, he remarks with a chuckle, 'Lad, at least ask for the specifics before rushing to accept a job. Here take this because no amount they are paying you will suffice to assuage your dignity.' He exchanges the floral paper and vial of golden liquid for the gold piece, peering dubiously at the vial before asking. 'Did they tell you what this contains?'


Finneas Glenn wrote:
Finneas glances around the bar nervously and whispers "We all have our demons Marhorn my friend."

"Some louder than others, I suppose. I'm glad you are well, friend." He turns and heads back to Thierry. On his way, he notices Hathin and says with a smile, "Hail, DeLark. You're looking cheery, as ever."


http://www.examiner.com/rpg-in-national/playing-blind-characters-d20-role-p laying-games

http://www.enworld.org/forum/d-d-legacy-discussion/298041-3-5-blind-charact er-help.html
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Don't have to read that all, that said, thanks for considering this. I would suffer several levels to rp out the character. That might actually be fun as the skill becomes one of discovery upon finally grabbing blindsense.

Also could find custom item/spell/enchantment that would temporarily overcome the disability. Or trait.

Example - the Mark of the Beast trait could include "scent" or even use a ranger style/wild empathy animal who points to where the enemies are or psychic connection to it's olfactory senses / what the pet smells.

I'd still like to play this build regardless. Little bit of Zatoichi. - could make him a melee monk need be.

This compliments the build I'm going for.. Badass.

Trick Shot (Su) At 11th level, a zen archer may hit targets that he might otherwise miss. By spending 1 point from his ki pool as a swift action, the zen archer can ignore concealment. By spending 2 points, he can ignore total concealment or cover. By spending 3 points, he can ignore total cover, even firing arrows around corners. The arrow must still be able to reach the target; a target inside a closed building with no open doors or windows cannot be attacked. These effects last for 1 round. This ability replaces diamond body.

Since he's blind you could allow this bonus feat early, tweaked for it's applicable level and the 50% miss ratio similar to the ratio that blindsense offers. No biggie. Cheers.

Regardless I like your third level Blindsight/Blindsense idea.


"Demons or no, what are you going to do now that the Rough Beast is done, Finneas?"


To Thierry: "Haha! My dignity can handle this little blow. Though I was surprised to get the task. I am not an inexpensive messenger. As for the gift of the Sun, your kindness is appreciated - but what, may I ask, is your reply? If I may be so bold, I'm not sure 999 more of these Suns could persuade me to attend that brat's party. Oh, and as for the potion, I believe it's a potion of enlarge person, but as it's a creation of the young girl's alchemical experiments, I would hesitate to imbibe it."


Thierry shares the half-orc's laughter. 'Quite right! I say yes, I will attend the party. Which of their brood is this one that works with alchemy?'


"You are a brave man, indeed duChabannes. And the alchemist is the birthday girl - though, I admit at the moment her name escapes me. Perhaps you can compare recipes at the celebration. I will let them know you are attending. Though, as the spirits are flowing tonight, perhaps I will delay a little longer. Good day, Thierry."

Sorry for the creation of a daughter of a noble, GM_Chris. Particularly of a noble's daughter with a birthday who dabbles in alchemy.


Nikolai Sand wrote:

The articles were interesting, but my worry is game balance. All the sources for blindsight appear to be at least 11th level (summoner's eidolon 11th, Oracle 15th, Barbarian 19th, Lifesense 11th level). I'd be open to something that allows you to pinpoint the square at first level and even be combined with blindfight giving you two roles vs. concealment, but I'm inclined at this point to hold off on any kind of blindsight, lifesense, mindsense, until 11th level. The one article talks about 6th level with a 10'/level distance. I'm not sure if the distance limitation is enough.

Also noting that blindsense comes to the Eidelons at 9th, Tremorsense at 7th.

Also to be considered is your actual movement. Until you have blindsight, how will you maneuver around a dungeon or battlefield? When you do, how fast? Half speed? How will this affect the party? It's your character flaw, but it might regularly affect the whole party.

I'm going to let this stir in my brain for a day or two.


Marhorn Petdak wrote:
Sorry for the creation of a daughter of a noble, GM_Chris. Particularly of a noble's daughter with a birthday who dabbles in alchemy.

As long as the noble is not a named character in the background provided it's not a problem. Side stories will help flesh out the world, but using named characters might cause problems.


Appreciate that Chris. These are straight d&d ideas but may cross the margins.

-

The blindfold of true darkness: (http://www.imarvintpa.com/dndLive/items.php?ID=2211)

It is 9k so would take some work to get, but not 11 levels worth. Or a limited version for less cash.

-

Also - psi power called touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm) that gives you a perfect mental map within 60 feet. Craft an item with this enchantment.

-

Or - Take Leadership, get a cohort with a high spot check, have him point things out to you that are far away.

-

feat called deformity(tongue) from Heroes of Horror, gives blindsense 30ft but has evil and willing deformity as prereq's.

-

Hear the Unseen feat, from CAdv, allows you to use a move action and a listen check to pinpoint the location of enemies within 30'. (note that it doesn't actually negate the miss chance) Combined with the Quick Reconnoiter feat, which lets you make a listen check as a free action.

-

feat in Magic of Incarnum that grants a limited Blindsense (detects living creatures only unless you have a specific Chakra Bind) as a Move action

-----------------------------

That's it for now. I'll think on it also. He could be a normal zen archer who goes blind around the 11th level to work around the team slow down.

Take care.


Barrion The Builder wrote:
"Demons or no, what are you going to do now that the Rough Beast is done, Finneas?"

"In truth Barrion I have given it little thought. No doubt Kord will have some test of courage or strength for me in the future, and if he does not I shall make one for myself. Now that the Gate is finished perhaps I shall see what lies on the other side."


Wow! 22 hours in and the pace of things amazes me. Time for a reality check.

I'm looking to muster a party of 6 or 7. There are 3 people not present yet who have guaranteed spots. This leaves me half the party to fill with people who are interested. Those 3 should be showing up shortly, so we can see how interactions go.

As tempting as it is, I won't start things until at least next Friday, the 24th. I want to give people time to find this thread and for characters to develop.

I've enjoyed interacting with people and will continue to do so, but it is no way a guarantee of being chosen. I will also ask questions and make suggestions about characters. My first play-by-post GM did this for me. I hated it at the time, but ended up with a much better character.

Thank you for your particpation so far and thank you for your patience during this next week.


Please insert a description in your profile of any spells, feats, etc, that do not come from the Core Rulebook or Advanced Players Guide. Thanks.

As I make additions/modifications to the rules, I add these to my profile page. Please visit my profile page for the most up to date answers to questions.


No problems GM_Chris - I'll keep lurking about, but let me know if there is anything else you'd like to see from me.

Only request I'd make is that it would be good to know who the guaranteed spot characters are when they introduce themselves. That way we can get an idea of what classes they are and weigh our chances / modify submission to suit.


Hathin De'Lark wrote:

No problems GM_Chris - I'll keep lurking about, but let me know if there is anything else you'd like to see from me.

Only request I'd make is that it would be good to know who the guaranteed spot characters are when they introduce themselves. That way we can get an idea of what classes they are and weigh our chances / modify submission to suit.

A fair request that I'm happy to fulfill once they get their lazy butts moving. Actually, I've been preping this for a couple months and just sprang the start on them.


"Mah ha ha ha HA!" Karu stood in front of the picture near the Drunken Morkoth's entrance.

Not looking at anyone in particular (perhaps he was addressing the room?) the Amedian pointed at the painting that he was admiring and commented. "It be funny because 'de Morkoth not be havin' 'de money for 'is own lunch!"

After standing for perhaps far too long in additional contemplation, the tall, auburn-skinned man made his way to the bar. With the large crowd this evening, most of the chairs were taken, but this man wore a grin so large, nothing could dampen his mood. He found the lone untended barstool at the end, and worked to park his sizable body on it.

This particular seat suffered from having a single leg shorter than the other, so as Karu sat in it, he teetered from side to side. At first, he appeared wary and suspicious of the furniture, but not before long he began to intentionally rock himself while grinning at those sitting around him.

"Karu be need'in some'ting strong ta drink 'dis night!" he bellowed, his voice as rich as a deep, full-bodied ale.

Frothy beverage in hand, he willed his temperamental stool around so he could take in the scenery of tonight's eclectic patronage.


Sverrir grins at Hathin's comment;

"Ahhh. A former noble. The best kind o' noble if yer asks me... yet you probably still possess more honour than half o' the yahoos an rakes at this tea party..." the dwarf gruffly adds while balefully staring at his coffee mug.

The warriors eyes narrow as the inn gets ever busier... all types o' drops being served here tonight... weak, frothy beers to sharp, strong rums... He smiles wryly...

"So Hathin what brings your current self here? New start or old wounds?", Sverrir remarks trying to take the measure of this sombre human... before his attention broken slightly by the sight of a tall Amedian balancing himself on "Shaky Ground"; the oldest, rickety stool at the bar.


Shaking his head slightly, Hathin responds "Both. Old wounds keep me from finding a fresh start.". Listening to him speak is slightly disconcerting as his tone is flat and there is no inflection to his words. "What moment of lucidity led you to abandon the drink?"


Sverrir nods as he listens intently; Strange fish this one... but then...aren't we all?

"Me? Ahhhh... the drink... We're old companions me an' the drink are... Its both my boon and my curse if you will. It helps me forget those which i failed yet I drink to honour their memory..."

The dwarf looks downcast, even glassy eyed as he talks, then with a "Hummmph... damn rich tobaccos always get me eyes..." wipes at his face, sets his jaw and takes a gulp of his cooling coffee;

"Thought it best to be sober for a change... should some opportunity come my way tonight... Anyway I say here's tae old wounds and fresh starts eh Hathin"

He glances momentarily at a dreg filled tankard, before raising his coffee mug in toast.


Looking around the crowded room, Finneas leans in to Aeneas

"Tell me Aeneas, you have traveled much these last weeks, who are these new faces in the room?"

Sit tall son, don't slouch

Character page updated


Hathin raises his glass in toast, but only takes a cursory sip before lowering it in front of him and staring into it with his dead eyes "Yes, old wounds." His mind casts back over the events since the accident, the recovery, the loss of his fiance, his exile - still confused by his inability to feel anything about the events.

Looking up and scanning the crowd he sees some minor nobility that he is aware of, but he was not acquainted with this Lord Vhalantru.


Finneas Glenn wrote:

Looking around the crowded room, Finneas leans in to Aeneas

"Tell me Aeneas, you have traveled much these last weeks, who are these new faces in the room?"

Sit tall son, don't slouch

Character page updated

"I recognize most of th faces here, but dont ask me to put names to more than half. That's De'Lark talking to the dwarf. His family had a hand in the financial part of all this so that may be whu he's here. The dwarf he is talking to rings a faint bell. I've seen him before but I can't say where. The big guy at the bar, Karu, I saw him working with the masons and helping the priests."

"And you recognize his lordship du Chabannes of course."


Karu Kintabu wrote:
["Karu be need'in some'ting strong ta drink 'dis night!" he bellowed, his voice as rich as a deep, full-bodied ale.

Amaku serves Karu a drink. While normally happy to engage in converstation with such a jovial person, Amaku realizes that Lord Vhalantu's generosity is quickly turning into a lot of work for him.


Aeneas wrote:
Finneas Glenn wrote:

Looking around the crowded room, Finneas leans in to Aeneas

"Tell me Aeneas, you have traveled much these last weeks, who are these new faces in the room?"

Sit tall son, don't slouch

Character page updated

"I recognize most of th faces here, but dont ask me to put names to more than half. That's De'Lark talking to the dwarf. His family had a hand in the financial part of all this so that may be whu he's here. The dwarf he is talking to rings a faint bell. I've seen him before but I can't say where. The big guy at the bar, Karu, I saw him working with the masons and helping the priests."

"And you recognize his lordship du Chabannes of course."

Barrion pipes up, "Curious one, that De'Lark. I recall him from the academy."


Sverrïr Kegbâne wrote:

Basic jist is a guard for Clan Arduun miners who was missing presumed dead after they were attacked by a fell aberration of the deep. Sverrir did survive and eventually made it back after long months in the Underdark.

If you have no objections, the following is similar to your idea and actually meshes with the storyline:

The dwarves of Cauldron occupy the Malachite Fortress that guards most of the entrances to the Underdark. Sverrïr was a member Davked Splintershield's small army that entered the Underdark a decade ago to rid the Underdark of evil. Your unit was cut off from the main army and you are the sole survivor. Davked Splintershield's army has not been heard of since then. Sverrïr has not been to the Malachite Fortress in over a year.

Please do not expand on the storyline beyond your own personal actions. Specifically don't note any interactions with Davked, his family, or anyone of note. You were just a grunt and only knew Davked by reputation and his few rousing speeches to rid the Underdark of evil.

Adding Malachite Fortress to my profile page in Areas Around Cauldron.

Malachite Fortress:A stronghold built by dwarves and gnomes to guard against incursions from the Underdark. Zenith Splintershield led an army of dwarves into the Underdark a decade ago and has not been seen since. He left behind a meager number of defenders who have not been heard from in over a year.


Perfect background for Sverrir - cheers. Will keep it simple, like you mentioned a sole surviving grunt - now drunk... as suggested in his conversation alcohol become his boon and bane


Thierry du Chabannes wrote:
Thierry's smile fades at Mariselle's words regarding his old acquaintance. 'What is this? I had not heard from Jack in several months. Pray, my dear, tell me what happened.'

Mariselle leans in and lowers her voice so only people at the table can hear. "A few weeks back they found him among the rubble of the cave in at the entrance to the dwarves' place caused by those Stormblades a few months back. Might've been wild animals, but supposedly the parts they found were arranged in some kind of pattern."

With that she stands tall and annouces, "I'll bring you another round of drinks right away." and heads off to the bar.


Barrion The Builder wrote:


Barrion pipes up, "Curious one, that De'Lark. I recall him from the academy."

"Curious...how so?"


@ Barrion the Builder

Couple questions on the character.
1-You seem to be taking a -3 armor class check penalty, but I can't tell from what.
2-I see Burning Disarm in your spells known for the day, but not in your spell book. You've already used all 7 slots, so you'll need to drop something.
3-One too many languages. You can "subsitute Draconic for one of the bonus languages", but it's not free.
4-I haven't done the math, but you seem over on the gold even with nobility (5 scrolls is 250 alone-no scribing until adventure begins). I don't mind scrolls already purchased and even in the book--taking 10 will get them in. Assuming the two scrolls were scribed, the math looks close. Please remove the scrolls.

Side note on flying and the raven familiar. Not sure if you plan on using him in combat, but I enforce fly rules in regards to hovering, turning, etc.

If things go wrong in Cauldron, what's your motivation for sticking around and not just running back to your mommy? Got a girlfriend, boyfriend, other friends? Your only work is the west gate. What happens if a meteorite takes it out? Just curious.


GM_Chris wrote:
Amaku serves Karu a drink. While normally happy to engage in converstation with such a jovial person, Amaku realizes that Lord Vhalantu's generosity is quickly turning into a lot of work for him.

As Karu's coin is turned away, the Kordite pauses for a moment, failing to understand why.

When Vhalantu's generosity is made known, the large man smiles even wider (such a thing is possible), nodding his head.

"'Dis city, Cauld-Roon, be 'da greatest Karu has e'er known!" With that the cleric hoists his mug skyward in celebration.

Noticing Aeneas looking in his direction accompanied by a gesture to Fineas, the Amedian mistakes the glance as an invitation and moves towards the men.

"I am Karu."

It's unclear whether the large dark-skinned man has introduced himself, or if he has used the word 'karu' to imply that he is in an extremely good mood. Perhaps both?


@ Thierry du Chabannes

Have you picked your 2nd trait? If so, I'm missing it. I see Nobility.


Karu Kintabu wrote:


Noticing Aeneas looking in his direction accompanied by a gesture to Fineas, the Amedian mistakes the glance as an invitation and moves towards the men.

"I am Karu."

It's unclear whether the large dark-skinned man has introduced himself, or if he has used the word 'karu' to imply that he is in an extremely good mood. Perhaps both?

Finneas looks at Karu with calm eyes, but those who know him can see the muscles in his shoulders tighten reflexively before loosening again.

"Greetings...Karu? My friend Aeneas was just telling me he'd seen you around, but I'm afraid I don't recognize you. Where do you call home?"


GM_Chris:

Chris I'm heading off for the weekend, not sure how often [if at all] I'll get to post before Monday, but just letting you know I'm still interested and not dropping off.

Cheers

Black Dow


GM Chris, I have a couple of ideas for personalities I'd like to throw in for consideration. Do you have any idea what the three to whom you have guaranteed spots are playing to help me narrow it down?


With faintly visible moisture still drying from under his eyes, Dyant steps into the Drunken Morkoth and sniffs again. Wiping his sleeve under his nose to catch both booger and tear, Dyant looks at the assembled patronage-of-good-cheer and instead makes his way to a part of the bar less crowded by smiles and jests.

Dyant walks like a man who's very reason for living has been drained from him...like every step will be the last before he wills himself to die on the spot.

"Barkeep. Barkeep!" Dyant mumbles as he seats himself at the bar.

Fumbling a cord from around his neck, Dyant pulls out his holy symbol, a cross upon 2 concentric circles inlaid with 8 red stones around the edge and yet another larger symbol in the center.

"Barkeep. Bring me drink! The strongest you have." Dyant tries to break the cord holding the symbol, as if it was causing him pain.

1d20 - 2 ⇒ (1) - 2 = -1 Strength

Failing miserably, the effort just brings another tear to the man's eye. Dressed like a hedge priest and old enough to have sired many children, the tears seem out of place on his face.

In yet another act of complete acceptance of his misery, Dyant instead bows his head and removes the symbol from his neck.

Holding it by the cord, he offers it to the barkeep.

"Barkeep! How many drinks will you give me for this!? I'll trade it to you, I need it no longer. Here take it. Give me drink to drown in."


Dyant, the Failure wrote:
"Barkeep! How many drinks will you give me for this!? I'll trade it to you, I need it no longer. Here take it. Give me drink to drown in."

Amaku accepts the symbol from Dyant and gives him a glass of his best rum. "As many as you'd like tonight."

Amaku then carefully wraps the symbol in a cloth and stores it away for Dyant, "Hopefully he'll be wanting this in the morning. It is truly a sad day when one loses one's faith."


And welcome all to the holder of the 1st immunity idol. I'd tell you what he is, but he's sworn me to secrecy until the game starts and he still has those incriminating photos. This is one of your fellow castaways for the next couple years--at least until I kill him.


markofbane wrote:
GM Chris, I have a couple of ideas for personalities I'd like to throw in for consideration. Do you have any idea what the three to whom you have guaranteed spots are playing to help me narrow it down?

Nope. The other 2 are "sure" they'll be here soon.

The Exchange

GM_Chris wrote:
And welcome all to the holder of the 1st immunity idol. I'd tell you what he is, but he's sworn me to secrecy until the game starts and he still has those incriminating photos. This is one of your fellow castaways for the next couple years--at least until I kill him.
markofbane wrote:
GM Chris, I have a couple of ideas for personalities I'd like to throw in for consideration. Do you have any idea what the three to whom you have guaranteed spots are playing to help me narrow it down?

Speaking as one of the 3, I'll tell you what I believe to be true. This is a good thing. You need not worry about anything other than putting forth the best character you can and showing what you can do now.

I have been playing this silly game with Chris for a long time (in fact, he brought be back into a few years ago) and I know one thing: character comes before class in every instance, party 'balance' be damned. IMHO, he would rather have strongly roleplayed and well-thought characters than anything else.

For me, I will not willingly reveal my class because I want the same: well built characters not changed or hampered by what I am doing. You probably will eventually know what I play, but even if I have arrived to the party in the same dress you have on, I would still want to play with the best roleplayers amongst you.


A handsome gentleman comes in, politely but firmly working his way to the bar. The crowd ahead of him seems to be parting, looking down as they do so. He wears a tidy coat with heavy fur trimming.

Pardon me. Coming through. If you could just let me past. Thank you. Dantes! No reason to be rude to the patrons! Excuse me...

When he gets to the bar, a wolf just ahead of him puts its front two paws on the bar.

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