Dwarf
~Defensive Training: +4 dodge to AC against monsters of the giant subtype.
~Greed: +2 racial on Appraise to determine the price of non-magical goods that contain precious metals or gemstones.
~Hardy: +2 racial on saving throws vs poison, spells, and spell-like abilities.
~Slow and steady: (Slow and Steady) Base speed of 20, never modified by armor or encumbrance.
~Stability: +4 racial to Combat Maneuver Defense vs bull rush or trip while standing on the ground.
~Stonecunning: +2 untyped to Perception to notice unusual stonework, such as traps and hidden doors in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Cleric
~Aura: Faint auras of Law and good
~Bonus Languages: Celestial, Abyssal, and Infernal. These choices are in addition to the bonus languages available to the character because of her race.
~Channel Energy (Su) 1d6 burst 30 radius DC 8 will for half. Once per day: Channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.
A cleric must be able to present her holy symbol to use this ability.
~Domain Good: Touch of Good (Sp): Touch, standard action, +1 sacred to attack rolls, skill checks, ability checks, and saving throws. 5/day.
1st—protection from evil
~Domain Protection: Resistant Touch (Sp): +1 resistance to saving throws. As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability 5/day.
1st—sanctuary
~Spontaneous Casting: Lose any prepared spell that is not an orison or domain spell to cast any "cure" spell of the same spell level or lower.
Feats: Toughness: +3hp
Traits:
1. Protective Faith (religion): Grant a +3 AC rather than +2 w/aid other to AC
2. Battlefield Disciple (combat): +2 trait bonus on Heal checks made to stabilize a dying creature. Aid another to hit increase bonus by +1.