Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
GM_Chris wrote:
Finneas Glenn wrote:
Would I count as in combat for purposes of Precise Shot? If so AC is still 19 and no wounds, otherwise I've done my stats as if I was hit.

No melee.

- Still with my soft cover ruling for reach. The cover elimnates the threatening which elminates the melee. "Two characters are engaged in melee if they are enemies of each other and either threatens the other."

Ah well, can't blame a girl for trying.


1d20 + 2 ⇒ (15) + 2 = 17 - GA3 reflex save
1d20 + 2 ⇒ (12) + 2 = 14 - GA4 reflex save

Happy? 8-P
It was going to be a natural 20 hit anything anyway at this point.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:

Happy? 8-P

It was going to be a natural 20 hit anything anyway at this point.

Why would you ever expect Dyrant to be happy? And I think it's total cover to and fro the guys in the back as there is 20' web betwixt the groups.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 3, Initiative 10, Location N -7 -> N -3

Status:
AC: 17 HP: 16/21
Weapon Equipped = Nothing
Conditions = Negative Level Effect
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Bless, Command, Protection from Evil, Remove Fear
2) Bull's Strength, Hold Person, Spiritual Weapon

Atol moves to N -3 and puts away his cudgel. With his Spiritual Cudgel he continues his assault on goblin G3.

Spiritual Cudgel 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 for 1d8 + 1 - 1 ⇒ (1) + 1 - 1 = 1 points of damage.

"We've got them on the run now! Great work everyone!"


Atol Lem wrote:
"We've got them on the run now! Great work everyone!"

I'm not sure what's more amusing, the fact Atol is consistently hitting or the damage he is doing.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Round2, init 3

Silfr will move up behind giant Finneas (N, -2)and shoot down the alley, which his darkvision will finally reach.

Attack G4.. assuming they have cover this 14 becomes a 10.
Shortbow, Composite (+2 str) 1d20 + 2 ⇒ (12) + 2 = 141d6 + 2 ⇒ (3) + 2 = 5


Recap
Round 2 - 2nd half
Glimmil = 7 - miss & miss
Silfir = 3 - move & miss
Round 3 - 1st half
Finneas = 23 - destroys barrel
Toffitt = 15 - Tumbles to M3
Dyrant = 14 - Delayed. Cast web.
Atol = 10 - Hits G3 (3 dmg total now)
Rats & Cats = 9 -

Glimmil and Cog can't seem to connect with a goblin, perhaps distracted by Finneas crushing the barrel with his greatsword (difficult terrain now, but not cover). Silfir tries to shoot at one of the goblins, but the arrow sticks into the barrel in front of the goblin. Dryant then throws a web on most of the goblins while Atol taps a goblin on the head with his spiritual hammer.

The archers send several arrows at the enemy now between them and their brethren, but the arrows don't even make it through the webbing.

The two goblins stuck between the web and Finneas's barrel smashing greatsword stab desperately at the Doctor who further complicated things. One then takes a 5' step back to N3.

G1 - 1d20 + 2 ⇒ (12) + 2 = 14
G2 - 1d20 + 2 ⇒ (2) + 2 = 4
G3 (3 dmg, grappled) - 1d20 + 4 - 4 - 4 - 2 - 2 ⇒ (5) + 4 - 4 - 4 - 2 - 2 = -3 - At Doctor (+4 to hit, -4 melee, -4 cover, -2 grappled, -2 due to -4 dex) if you were curious
G4 (free) - 1d20 + 4 - 4 - 4 ⇒ (9) + 4 - 4 - 4 = 5 - At Doctor
GA1 (grappled) 1d20 + 4 - 4 - 4 - 2 - 2 ⇒ (9) + 4 - 4 - 4 - 2 - 2 = 1 - At Doctor
GA2 (free) 1d20 + 4 - 4 - 4 - 2 - 2 ⇒ (13) + 4 - 4 - 4 - 2 - 2 = 5 - At Doctor
GA3 (free) Moves out of sight on rooftops
GA4 (grappled) - 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15 - Fails to break free

Round 3 - 2nd half
Glimmil = 7 -
Silfir = 3 -
Round 4 - 1st half
Dyrant = 24 -
Finneas = 23 -
Toffitt = 15 -
Atol = 10 -
Rats & Cats = 9 -

New Map


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 15 {M3}

Status:

AC: 24 HP: 25/25
F: +6; R: +8; W: +0
Weapon Equipped = Dueling Blade
Shield Equipped = Buckler
Mutagen: ACTIVE (+4 Dex, +2 AC, -2 Wis, 20 minute duration)
Controlled Rage: 0 of 4 rounds used
Elixirs:
- Shield ACTIVE
- Cure light wounds
- empty slot

Dr. Toffitt strikes at the flanked goblin.

Dueling blade 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
1d8 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7

He holds his ground and calls to Atol, "Brother, could you spare a universal solvent?"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 4, Initiative 10, Location N -3

Status:
AC: 17 HP: 16/21
Weapon Equipped = Nothing
Conditions = Negative Level Effect
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Bless, Command, Protection from Evil, Remove Fear
2) Bull's Strength, Hold Person, Spiritual Weapon

Atol presses on with the spiritual cudgel.
Spiritual Cudgel 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22 for 1d8 + 1 - 1 ⇒ (3) + 1 - 1 = 3 points of damage.

Excellent! Another hit! Clearly St. Cuthbert means for me to use this spell a LOT!

Atol takes a Universal Solvent out of his pack (move) and casts a Guidance on Silfr if he's still in reach. If not, Atol will 5' step next to Finneas at N -2 and cast it on him.

"Dr., I have one!"


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Round 3, init 3

Silfr will stow his bow and move to N, 1 while drawing his sword.

Round 4, init 3

He will strike at an adjacent goblin (G1 or G2):

Greatsword 1d20 + 9 ⇒ (12) + 9 = 212d6 + 6 ⇒ (3, 3) + 6 = 12


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 4 Init 23

Status:

HP = 20/24
AC = 17/8/17
Weapon Equipped = Greatsword
Speed = 20'
Oracle Spells Left (CL 1, +4 melee touch, +0 ranged touch):
1 6/6 Divine Favor, Shield of Faith, Cure Light Wounds, Enlarge Person, Remove Fear
Status Effects = Enlarged

Finneas swings at the only goblin in reach If Glimmil hasn't killed it.

Greatsword +2 flanking from Dr. -4 for Glimmil based soft cover -1 Power Attack
1d20 + 4 ⇒ (20) + 4 = 243d6 + 10 ⇒ (2, 2, 5) + 10 = 19
Crit confirm 1d20 + 4 ⇒ (16) + 4 = 203d6 + 10 ⇒ (5, 1, 3) + 10 = 19
38 total


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 3

"Let's get 'em boy!"

Seeing the goblins as more than a nuisance than a threat, Glimmil guides Cog past the closest creature into another, trying to plow his way deeper into the alley.

AoO from G1 as Glimmil ignores it...

Cog improved bull rush (vs Goblin G2's CMD): 1d20 + 6 ⇒ (19) + 6 = 25

EDIT -- Distance: 5ft +5ft for every 5 which it exceeds the goblin's CMD


Recap
Round 3 - 2nd half
Glimmil = 7 - Cog bull rushes
Silfir = 3 - Moves up and takes out G1
Round 4 - 1st half
Dyrant = 24 -
Finneas = 23 -
Toffitt = 15 -
Atol = 10 -
Rats & Cats = 9 -

1d20 + 2 ⇒ (20) + 2 = 22 - AoO at Glimmil
1d20 + 2 ⇒ (3) + 2 = 5 - No confirm
1d4 ⇒ 1 - damage
1d20 + 6 ⇒ (12) + 6 = 18 - Reflex save Cog
1d20 + 4 ⇒ (4) + 4 = 8 - Reflex save Glimmil
1d20 + 2 ⇒ (13) + 2 = 15 - Reflex save G2

As Glimmil and Cog ignore one goblin, it manages to nick Glimmil on his arm for 1 point of damage.

Cog rams his head against the goblin and drives it back 15' through the sticky webs. However, Cog does so without Glimmil on his back as Glimmil is caught up in the webs and hangs there off the ground.

Silfir moves up to the spot vacated by Glimmil and strikes down the goblin.

I can't figure out how to resolve the rest of the party's turns without essentially negating their actions, so I'm going to have you repost. Cog's bull rush totally changed the situation.

New Map


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant *facepalms* as he sees the gnome floating in air on sticky strands.

Wha- wh- what? Why?

Dyrant puts his head in his hands for a moment and takes a deep breath.

Angel, give me patience. These little ones need so much tending.

Round of Facepalms, Init 24

Dyrant delays and ponders dropping the web altogether.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
GM_Chris wrote:
I can't figure out how to resolve the rest of the party's turns without essentially negating their actions, so I'm going to have you repost. Cog's bull rush totally changed the situation.

Silfr doesn't take out Gob1 until Round 4. Don't know how Glimmil's action negates Toffitt's and Silfr's move...? Also, does the attacker move with the target in a bull rush? I thought it was more like a violent push...?


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Silfr hung onto his bow, so wasn't attacking until round 4.

BullRush wrote:


Bullrush:
If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet. You can move with the target if you wish but you must have the available movement to do so. If your attack fails, your movement ends in front of the target.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

However the timing of when gob1 is killed doesn't effect Glimmil getting caught in Dryant's web

Seeing Glimmil bobbing in midair, trapped by Dryant's spell, Silfr cannot decide if the ex-priest has turned this situation into a farce or a fiasco.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

My beautiful crit! :P

Round 4 Init 23

"Dyrant I'm too big for this alley, unembiggen me."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Ah, still got my crit. Yay!


Missed that Silfir's post was a double post. Finneas gets to slice a goblin in half from head to toe.

Toffitt has nothing to swing at, but two halves of a goblin.

I guess the rules allow Glimmil to not get caught in the webs, but that would be no fun. :-)

Still to go: Dyrant and Toffitt. And a decision from Glimmil.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Dr. Toffitt delays. "Dyrant, these strands of angel ectoplasm are amazing. Alas, they are keeping us from our targets. Unless you are able to conjure me up a celestial bow...?"


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 4, Init ??

Dyrant will dismiss the web.

"Yes, Doctor...I admit I was confused about the affects when Angel told me about the prayerspell. I see it will be useful and though it will, apparently, require some getting used to." Dyrant's eyes follow the bobbing gnome in the web.

"Live and learn, Doctor...I'm just happy that St. Cuthbert has seen me worthy to entrust with more powerful prayers. Thank Angel too."

Get to you in a moment, Finn.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 15 {M3 > N7}

Status:

AC: 24 HP: 25/25
F: +6; R: +8; W: +0
Weapon Equipped = Dueling Blade
Shield Equipped = Buckler
Mutagen: ACTIVE (+4 Dex, +2 AC, -2 Wis, 20 minute duration)
Controlled Rage: 0 of 4 rounds used
Elixirs:
- Shield ACTIVE
- Cure light wounds
- empty slot

Dr. Toffitt moves to flank G2 (M5 > M6 > N7), tumbling and jumping over crates as necessary.

Acrobatics 1d20 + 11 ⇒ (11) + 11 = 22

Then he attempts to open the little bugger up for spinal surgery.

Dueling Blade 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
1d8 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11

And feels rather proud of himself.


Recap
Round 3 - 2nd half
Glimmil = 7 - Cog bull rushes
Silfir = 3 - Moves up and takes out G1
Round 4 - 1st half
Dyrant = 24 - Dismisses Web
Finneas = 23 - Slices goblin in half
Toffitt = 15 - tumbles and kills G2
Atol = 10 - Receives an extra boost and gets G3
Rats & Cats = 9 -

I'm going to have Cog in N5 and Glimmil (on his feet) in N4. Presuming Cog will continue to bull rush in the future, please specify where Cog will stop.

The goblins on the ground flank the doctor and try to perform surgery on him, but don't even come close. One of them collapses from the effort.

The goblin archers send several arrows at Cog, but they all bounce off a barrel or his barding.

The lone goblin that had disappeared from sight reappears above Dyrant and shoots him in the back.

G3 (unconscious, 7 dmg) - 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 at Toffitt
G4 - 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 at Toffitt
GA1 - 1d20 + 4 + 1 - 4 ⇒ (1) + 4 + 1 - 4 = 2 at Cog
GA2 - 1d20 + 4 + 1 - 4 ⇒ (9) + 4 + 1 - 4 = 10 at Cog
GA3 - 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 at Dyrant
1d4 ⇒ 2
GA4 - 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 at Cog

Round 4 - 2nd half
Glimmil = 7 -
Silfir = 3 -
Round 5 - 1st half
Dyrant = 24 -
Finneas = 23 -
Toffitt = 15 -
Atol = 10 -
Rats & Cats = 9 -

New Map


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Round 4, init 3
Seeing the goblin in the alley chopped down, Silfr will switch back to the bow.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 5, Initiative 10, Location N -3 -> O -2

Status:
AC: 17 HP: 16/21(16)
Weapon Equipped = Crossbow
Conditions = Negative Level Effect
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Bless, Command, Protection from Evil, Remove Fear
2) Bull's Strength, Hold Person

Atol will 5' step to O -2 and touch Silfr with the holy power of St. Cuthbert. Otherwise known as a Guidance. He'll also draw his crossbow. Sigh.

"Silfr, please use this as you need! Take them out clean and quick!"


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Round 5, init 3

"Atol, thank you for continuing to model how a magical spells should help, and not hinder, the party. I particularly liked the magical cudgel."

Silfr will take aim and shoot a goblin, looking for one without cover like GA4.

Shortbow, Composite (+2 str) w/ guidance 1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (4) + 2 = 6

Archery is harder than it looks. The doctor was certainly applying his medical precision when he shot that child in the head.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Can I reach the goblins on the roof at my current size?


Finneas Glenn wrote:
Can I reach the goblins on the roof at my current size?

Nope. They are in the 5th square up.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 5, Init 24 (delayed)

On his next action, Dyrant will dismiss the embiggening on Finn.

Move action, Dyrant will wave to the goblin above him.

"There's one on the roof here giving out free arrows."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 5 Init 23

Status:

HP = 20/24
AC = 19/10/19
Weapon Equipped = Greatsword
Speed = 20'
Oracle Spells Left (CL 1, +4 melee touch, +0 ranged touch):
1 6/6 Divine Favor, Shield of Faith, Cure Light Wounds, Enlarge Person, Remove Fear
Status Effects = None

Holding his greatsword in one hand Finneas draws a throwing axe from his belt and throws it at the goblin above Dyrant.

Draw and throw axe.
1d20 + 2 ⇒ (14) + 2 = 161d6 + 6 ⇒ (1) + 6 = 7


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 4 Lower Half

Landing on his two feet, Glimmil looks about for a moment.

Oh... was there some sort of webbing thing? I didn't even notice...

Looking about, and seeing only a lone goblin remaining on the ground he glances upward for some sort of divine inspiration on how to ascend to meet the creatures.

"I wonder if this is like one of those puzzles..."

The gnome studies the crates and boxes, trying to discern how to assemble a quick method of climbing to the roof.

Shrugging, he drops his lance, produces his trusty sling and winds up a shot at a goblin archer.

Attack (sling vs GA1): 1d20 + 5 ⇒ (15) + 5 = 20 for 1d3 ⇒ 1

Cog continues to grown menacingly at the lone goblin on the ground.

The doctor will finish him off, I'm certain...


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 15 {N7 > P8?}

Status:

AC: 24 HP: 25/25
F: +6; R: +8; W: +0
Weapon Equipped = Dueling Blade
Shield Equipped = Buckler
Mutagen: ACTIVE (+4 Dex, +2 AC, -2 Wis, 20 minute duration)
Controlled Rage: 0 of 4 rounds used
Elixirs:
- Shield ACTIVE
- Cure light wounds
- empty slot

Dr. Toffitt gets it in his head that it would be a good idea to advance on the rooftop goblins. He tumbles to O8 and then begins climbing on the crates.

Acrobatics 1d20 + 11 ⇒ (10) + 11 = 21
Climb 1d20 + 5 ⇒ (2) + 5 = 7

Oof da. He spends his second move action picking himself up and trying again (if possible).

Climb 1d20 + 5 ⇒ (14) + 5 = 19


Recap
Round 4 - 2nd half
Glimmil = 7 - sling at GA1
Silfir = 3 - Misses with arrow
Round 5 - 1st half
Dyrant = 24 - dismisses
Finneas = 23 - misses with axe
Toffitt = 15 - Climbs on roof
Atol = 10 - Guidance
Rats & Cats = 9 -

Glimmil manages to clip one of the goblins on the roof, but Finneas and Silfir only hit the building edges. Cog bites at the goblin the Doctor left behind as he scrambled up to the roof.

The archers on one roof change to their swords and try to attack Toffit without any luck. One archer misses Cog, but the other archer hits Dyrant again.

Cog 1d20 + 4 ⇒ (10) + 4 = 14
G4 1d20 + 2 ⇒ (11) + 2 = 13 at Cog
GA1 (1 dmg) 1d20 + 2 ⇒ (15) + 2 = 17 at Toffitt
GA2 1d20 + 2 ⇒ (11) + 2 = 13 at Toffit
G3 1d20 + 4 ⇒ (5) + 4 = 9 at Cog
G4 1d20 + 4 ⇒ (15) + 4 = 19 at Dyrant
1d4 ⇒ 3

Round 5 - 2nd half
Glimmil = 7 -
Silfir = 3 -
Round 6 - 1st half
Dyrant = 24 -
Finneas = 23 -
Toffitt = 15 -
Atol = 10 -
Rats & Cats = 9 -

New Map


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 6, Init 24

Dyrant will move to R,-2, pulling out his crossbow, and then load it.

Next turn, I climb! Maybe.

Dyrant's Stats:

Hp 13/18
AC 13


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Silfr's miss was on round 5 btw. He's consumed two rounds swapping weapons in an impressive display of action un-economy.

Round 6. init 3

Silfr will shoot again for a rooftop goblin, preferring one not in combat or cover like G3 at the end of the alley.

Shortbow, Composite (+2 str) 1d20 + 2 ⇒ (13) + 2 = 151d6 + 2 ⇒ (3) + 2 = 5


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 6, Init 15 {P8 > Q7}

Status:

AC: 25 (+1 for multiple foes)
HP: 25/25
F: +6; R: +8; W: +0
Weapon Equipped = Dueling Blade
Shield Equipped = Buckler
Mutagen: ACTIVE (+4 Dex, +2 AC, -2 Wis, 20 minute duration)
Controlled Rage: 1 of 4 rounds used
Elixirs:
- Shield ACTIVE
- Cure light wounds
- empty slot

Dr. Toffitt steps away from the roof's edge, adjacent to both goblins. He lets a measure of his rage fill him as he attempts to push the goblin in P7 over the edge.

Bull Rush +3 +1 multiple foes +2 controlled rage (+4 Str)
1d20 + 6 ⇒ (12) + 6 = 18


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Needless to say, Dr. Toffitt does not follow the goblin over the edge.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 6 Init 23

Status:

HP = 20/24
AC = 19/10/19
Weapon Equipped = Greatsword
Speed = 20'
Oracle Spells Left (CL 1, +4 melee touch, +0 ranged touch):
1 6/6 Divine Favor, Shield of Faith, Cure Light Wounds, Enlarge Person, Remove Fear
Status Effects = None

"Bah, I'm better on the ground."

Male voice: You could always ask the Doctor where to buy a bow.
Female voice: *snicker*

Double move to {N,6}


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 6, Initiative 10, Location O -2

Status:
AC: 17 HP: 16/21(16)
Weapon Equipped = Crossbow(loaded)
Conditions = Negative Level Effect
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Bless, Command, Protection from Evil, Remove Fear
2) Bull's Strength, Hold Person

"Silfr, please accept the blessings of St. Cuthbert in your next action. Well, it's a small blessing anyway."

Atol casts Guidance on Silfr and loads his crossbow.


Doctor Abner Svengalu Toffitt wrote:

Round 6, Init 15 {P8 > Q7}

Dr. Toffitt steps away from the roof's edge, adjacent to both goblins. He lets a measure of his rage fill him as he attempts to push the goblin in P7 over the edge.

1d20 + 2 ⇒ (6) + 2 = 8 - AoO

1d20 + 2 ⇒ (19) + 2 = 21 - Reflex save

The goblin's eyes open wide as he realizes what Toffitt is about to do. He tries cut down Toffitt as he closes on him, but only slices through the air.

Toffitt shoves the goblin who flips backwards, but somehow reaches out and grabs the ledge of the building. He hangs there by one hand, his sword in the other.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 5 Second Half

G4 is still alive on the ground?

Glimmil, seeing Toffitt quickly ascend to the roof sighs to himself.

Not a chance in all this armor.

Looking at his sling in his right hand and his shield in his left, he resigns himself to bashing the goblin nearby.

Cog, ever the faithful companion, assists the gnome.

Glimmil attack (shield, power): 1d20 + 6 ⇒ (14) + 6 = 20
Glimmil damage (shield): 1d3 + 5 ⇒ (1) + 5 = 6

Cog attack (bite, power): 1d20 + 3 ⇒ (16) + 3 = 19
Cog damage (bite, power): 1d6 + 6 ⇒ (5) + 6 = 11
Cog trip: 1d20 + 4 ⇒ (10) + 4 = 14


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2
Atol Lem wrote:

Round 6, Initiative 10, Location O -2

Atol casts Guidance on Silfr and loads his crossbow.

This puts Silfr's to hit at 16


Recap
Round 5 - 2nd half
Glimmil = 7 - Kills G4
Silfir = 3 - Missed
Round 6 - 1st half
Dyrant = 24 - loads crossbow
Finneas = 23 - double move
Toffitt = 15 - Pushes GA2 off roof
Atol = 10 - Casts guidance
Rats & Cats = 9

The rolls:

GA1 1d20 + 2 ⇒ (15) + 2 = 17 - At Toffitt
1d20 + 2 ⇒ (1) + 2 = 3 - standing jump
2d6 ⇒ (5, 5) = 10
GA2 1d20 + 2 ⇒ (7) + 2 = 9
1d6 ⇒ 3
Cog - 1d20 + 3 ⇒ (3) + 3 = 6
GA3 1d20 + 4 ⇒ (9) + 4 = 13 - At Dyrant
1d3 ⇒ 3 - damage
G4 1d20 + 4 ⇒ (20) + 4 = 24 - At Cog
1d20 + 4 ⇒ (17) + 4 = 21 confirm
2d4 ⇒ (2, 2) = 4

Glimmil stuns the last goblin on the ground with his shield while Cog rips out the goblin's throat.

The goblin next to Toffitt makes a weak stab and then tries to leap away. Even if Toffitt's AoO doesn't get him, the fall to the ground does.

The goblin hanging from the roof hops down to the crates (taking 3 non-lethal) and flees down the alley, turns left and out of sight. Cog nips at him, but misses with his mouth already full of goblin.

Dyrant receives another goblin arrow gift pointy end first for 3 damage.

Distracted by killing one goblin and snapping at another, Cog doesn't see the arrow that goes deep into his side from the last goblin archer (4 damage)

Emboldened by their success, the other two goblins remain in their spots on the roof while the one goblin flees.

Round 6 - 2nd half
Glimmil = 7 -
Silfir = 3 - Misses with bow (-4 cover)
Round 7 - 1st half
Dyrant = 24 -
Finneas = 23 -
Toffitt = 15 -
Atol = 10 -
Rats & Cats = 9

New Map


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 7, Initiative 10, Location O -2 -> M 0

Status:
AC: 17 HP: 16/21(16)
Weapon Equipped = Crossbow
Conditions = Negative Level Effect
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Bless, Command, Protection from Evil, Remove Fear
2) Bull's Strength, Hold Person

Atol moves to M 0 and brings his crossbow to bear on the goblin at M 10. Presuming cover...

Crossbow 1d20 + 2 - 4 - 1 ⇒ (13) + 2 - 4 - 1 = 10 for 1d8 ⇒ 6 points of damage.

Once again I cannot strike truly with my crossbow. I wonder if it's because the arrows are pointy? Perhaps I should stick to the true Cuthbertine weapons and shed no blood. I wonder if I can throw a hammer that far...

"I can't get him with this tool. Does anyone want it?" Atol offers his crossbow to any takers along with a handful of bolts.


Dyrant Maynor, the Pre-Sainted wrote:

Round 6, Init 24

Dyrant will move to R,-2,

Missed the move. Goblin misses as it shoots at Atol instead. However, it will move 30' away from edge and is only visible to Toffitt now.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 7 Init 23

Status:

HP = 20/24
AC = 19/10/19
Weapon Equipped = Greatsword
Speed = 20'
Oracle Spells Left (CL 1, +4 melee touch, +0 ranged touch):
1 6/6 Divine Favor, Shield of Faith, Cure Light Wounds, Enlarge Person, Remove Fear
Status Effects = None

"I won't let him get away!"

Finneas begins running down the alley after the fleeing goblin.

Male voice: This is rash.
That wasn't my fault.
Female voice: Ugh.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 7, Init 15 {P7 > N10}

Status:

AC: 25 (+1 for multiple foes)
HP: 25/25
F: +6; R: +8; W: +0
Weapon Equipped = Dueling Blade
Shield Equipped = Buckler
Mutagen: ACTIVE (+4 Dex, +2 AC, -2 Wis, 20 minute duration)
Controlled Rage: 2 of 4 rounds used
Elixirs:
- Shield ACTIVE
- Cure light wounds
- empty slot

Presuming that the roofs are of relatively equal height, Dr. Toffitt backs up five feet and attempts to jump to the northeastwardly building where one of the goblins remains. He then strikes at the goblin for nonlethal damage, holding his blade in two hands.

Acrobatics 1d20 + 11 ⇒ (18) + 11 = 29

Dueling Blade + 8 - 4
1d20 + 4 ⇒ (15) + 4 = 19
1d8 + 4 ⇒ (1) + 4 = 5

Have I truly mastered the beast? Could I turn it to good effect?


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Round 7. init 3

Silfr will shoot again for a rooftop goblin, preferring one not in combat or cover like G3 at the end of the alley.

Shortbow, Composite (+2 str) +2 dex +3 bab -4 cover 1d20 + 1 ⇒ (16) + 1 = 171d6 + 2 ⇒ (6) + 2 = 8

Oops only +1 from dex. So 16 to hit including cover.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 7, Init 24

Dyrant delays as he waits a clean shot at something.

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