Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Finneas chips off a small piece of the altar with the adamantine sword. The altar sparks with energy that envelops Finneas, but nothing happens.

A detect magic and some examination by the party reveals a magical trap with strong conjuration magic.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil stows his shield and gets to work, with a little guidance from his friends.

"Oh? It's a trap. Let me see..."

Glimmil waits until everyone is at a safe distance before applying his spoonfu.

Disable: 1d20 + 28 + 1 ⇒ (8) + 28 + 1 = 37

If that didn't set it off, but didn't disable it, he tries again.

Disable: 1d20 + 28 + 1 ⇒ (16) + 28 + 1 = 45


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt casts invisibility on himself again and does a bit of reconnaissance ten to twenty feet down the various paths that lead out of the chamber.


Clicking the spoons together doesn't work this time so Glimmil tries something new. He rubs the spoons together--dismayed at the scratches--but oddly confident he's on the right track. After several minutes it sounds as if something is dying, but a reassuring "POP!" from the altar convinces Glimmil he has succeeded.

Finneas takes a swing at the altar and nothing happens in response. He bashes away until satisfied the altar is beyond usable.

Meanwhile, Toffitt explores a bit ahead, sure that there is not another spellcaster with see invisibility cast.

The next chamber has four more pillars that support the ten-foot-high ceiling of this hall. Four alcoves hold heaps of dust and bone intermingled with shards of painted ceramic. A stone arm--the remains of a shattered statue, perhaps--rests on the floor between the pillars. The arm looks human-sized and is broken at the shoulder. One of its stony fingers bears an iron ring.

Map with pillars now marked as "P"


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant moves to AB48 to shadow the doctor. He still floats in the air, buoyed by his overland flight, as close to the ceiling as he can.

Dyrant casts Detect Magic, looking into the room and upon the pillars, waiting, detecting, and keeping an eye on Aralynn for loop-de-loos.


The ring itself radiates moderate transmutation magic. The four pillars around the ring are a mixture of five magic auras from weak to strong transmutation. Moderate evil emanates from inside each of the four pillars.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil continuously shifts his attention from pillar to pillar, certain one or all of them are having do-badder thoughts.

Glimmil points at the lone arm.

"That's weird right?"

Glimmil scratches his head.

"Like someone was turning to stone because they put on a cursed ring and tried to tear their own arm off?"

Glimmil blinks a few times.

"What's that ring do?"


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant's nose moves up to full stinkface as he reacts to the ring and the pillars of evil in the room.

"Beware, Toffitt, there is nothing good in that room, from ring to pillar. The taint of ungood is everywhere. And the ring has magic on it, but it is too far away to identify," Dyrant mentions.

"I trust little of it."

Dyrant stinkfaces as he rechecks his protections on Atol & Cog and his special connection to Finneas. Dyrant waits for Glim or Dr. Toffitt to act or move through the room.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt nods invisibly at Dyrant and murmurs, "I've rings aplenty, and no need for stone arms."


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil rides along through the room for a peek at what lies beyond.

Move through to Q49.


The party ignores the ring and the evil and Glimmil takes the lead towards the intersection beyond the pillars. He never makes it there though as the floor opens up underneath him.

DC 22 REF save to leap to safety.

map


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

I'll roll both Glimmil and Cog since they were both going into the room.

Glimmil Reflex: 1d20 + 18 ⇒ (8) + 18 = 26
Cog Reflex: 1d20 + 14 + 3 ⇒ (10) + 14 + 3 = 27

"Whoaa... oohhh!"

Glimmil and Cog both leap back to safety, wondering how deep the floor may go now.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant flies to R49, joining Glim on the far side.

Carefully, he peers around the corner.

1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 Stealth
1d20 + 27 + 2 ⇒ (18) + 27 + 2 = 47 Perception


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Once the landing path is clear Finneas will also fly across.

"Shouldn't there be more guards?"


The pit opens up to a 30' drop with spinning blades the size of longswords at the bottom.

Looking to the south from the intersection the hallway ends in a T-intersection blocked by rubble to the south, but with smaller hallways to the east and west.

Looking to the north there is a smaller hallway branching off to the east and west, but the main corridor opens up into another large room supported by pillars before continuing off into the distance.

Map


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"Well dodged, Glimm," Toffitt murmurs invisibly before flying onward toward the next room.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil gives Toffitt an uneasy smile that quickly turns into an easy one.

"Yes, it was! Good job, Cog!"

Cog glances up at his gnomish rider, fully aware Atol's wind walk will make most deadly pits moot, and seems to sigh.

With that, he turns to his left, knowing that dungeon-goers always explore left first.

Glim rides ahead to P,58


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant looks over his shoulder, looking for Atol and Finn to follow and seeing if they need help.

If they don't, he flies to O56.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol mumbles something to himself as he passed by the loot ring, but he trusts the vision of Dyrant and presses on.

Glimmil, Wind Walk (link) is not the same thing as walking on air. It takes 5 rounds to 'change' into a form that lets you fly, but it's not a form you can fight in. So beware - I did not give you localized flight...

Atol will get someone to fly him, and his gear, across - or just turn gaseous and fly over himself (11 rounds).


To the east of Glimmil are several alcoves. In each alcove stands an ornate, four-foot-tall, varnished ceramic urn. The urns are painted with images of serpents, scimitars, and yuan-ti dressed in ceremonial armor.

To the south of Glimmil the passage ends in rubble.

To the west of Glimmil the passage briefly opens into an empty room, but then also ends in rubble.

I moved Atol, Finneas, and Toffitt into the hallway.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil trots over to an urn, selecting the scimitar-adorned one first, and stands in his saddle to look inside.

"I wonder what's in these..."

He'll look in all of them if nobody else does.


They have lids.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil rubs his chin and looks down at Cog.

Cog gives Glimmil a it's probably trapped look.

Shrugging, Glimmil pokes at the urn with the tip of his lance to sneak a peek at lies within, praying it's not some poisonous gas trap that drains him of all his paladiny-goodness.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol follows behind Glimmil and looks over his shoulder as he prepares to open the lid. As he gets out his lance, Atol backs up a bit.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant flies to Q58, casting detect magic even as his see-invisibility'd eyes scan for danger.

1d20 + 29 ⇒ (18) + 29 = 47 Perception

He holds a finger up, indicating for Glim to wait, while he waits for overt magics to reveal themselves.

If none do, he nods, letting Glim plunder.


The jars are definitely trapped according to Dyrant. Very strong necromancy magic


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Let's push on. I don't like this waiting. We need to break these people."

The half-orc flexes his hands around his sword hilt, imagining finding those who have brought about so much pain.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

"I agree Finneas. Let us deal with these in time, when we have more, uh, time to take care. Our resources are limited, let's press on."

Atol moves up to the large hall (P48). "Let's go this way."


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant wags Glim away from the urns, and nods him to follow Atol. Dyrant flies to Q45 quietly, to peek around the corner.

1d20 + 8 ⇒ (9) + 8 = 17 Stealth
1d20 + 29 ⇒ (13) + 29 = 42 Perception


Dyrant encourages Glimmil to leave the urns alone and heads north to the first hallway. He peeks down it and sees it turns left. Closer to the pillars now he sees that the four innermost pillars of the chamber to the north bear lit torches in serpentine sconces, and the flickering light casts sinister shadows upon the walls, ceiling, and floor. Some of the pillars are cracked and crumbling, revealing slick black stone beneath the plaster murals. The murals depict masses of writhing snakes and yuan-ti clad in black robes and golden armor.

Looking around waiting for the others to catch up, Dyrant notices the floor between him and Atol looks similar to the floor trap in the other hallway, but it has not been activated yet.

Map


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant points out the trap to the team, especially Glim, in case the gnome wants to attempt his derring-do again.

Move to O42. I assume that Dr. Toffitt is up with me...but is posting more rarely. If not, Dyrant will wait for back up.

Dyrant peers around the next corner.

1d20 + 8 ⇒ (1) + 8 = 9 Stealth
1d20 + 29 ⇒ (2) + 29 = 31 Perception


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt attempts to keep the lead, casting invisibility as he goes to remain as inconspicuous as possible. He remains mostly as a silent, disembodied voice, returning and murmuring in Dyrant's ear when he notices anything.

Stealth: 1d20 + 20 + 8 + 2 ⇒ (15) + 20 + 8 + 2 = 45
Perception: 1d20 + 30 ⇒ (8) + 30 = 38


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil frowns a little and makes it clear that he's not opening the urns because he's afraid of what's inside, but because the others suggested there were better uses of his time.

"Come on Cog, let's go this way..."

Glimmil hestiates as Dyrant points out another trap.

"This place is super-trapped!"

Glimmil checks to see if a bent spoon may make the floor safely passable without the need to shift back into gas-form, because when you need to disable a pit trap - a bent spoon is what you need.

Disable: 1d20 + 28 ⇒ (13) + 28 = 41


Toffitt takes the lead while Glimmil deals with the trap. Toffitt finds nothing new of interest and waits for the rest of the party.

Glimmil finds the trap rather bland compared to others he's encountered during the last year. He picks a tarnished bent spoon with no sentimental value and jams into the floor near the wall.

"All done!"

Map


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M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil rubs his head, as if the ruined complex were weighing on it.

Something is trying to tell me that spoon had no sentimental value, but THEY ALL HAVE SENTIMENTAL VALUE!

Smiling down at Cog, he rubs his hand between his friend's ears.

It's okay. It's the evil in this place.

As the others move ahead, Glimmil ensures a side passage is secure before rejoining them.

W,44


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant floats to V44 to support Glim, peeking around the corner.

1d20 + 8 ⇒ (3) + 8 = 11 Stealth
1d20 + 29 ⇒ (18) + 29 = 47 Perception


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol moves over the trap and looks down the hall, though he only moves to the entrance and so probably doesn't see much. Just to Q44

"Sure is quiet. I wonder where they're all waiting?"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Think we killed the giant and scared 'em off. Hey Dyrant, you can see other places right, places you aren't?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt flies into the pillared chamber, scanning for invisible beasties. R34 +10'

Perception: 1d20 + 30 ⇒ (9) + 30 = 39

Yes, quiet. Wonderfully so. Perhaps I'll go wander the countryside when this is done, luxuriating in silence and tending the occasional ill traveler.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
"Think we killed the giant and scared 'em off. Hey Dyrant, you can see other places right, places you aren't?"

Dyrant nods at Finneas.

"Let us go a bit further and I'll see if the Angels will respond to my calls," Dyrant agrees.


Glimmil comes upon a torchlit chamber containing two oval stone tables with built in shelves beneath them. The shelves are line with clay jars and tattered funeral vestments and wrappings. The murals on the walls depict yuan-ti burial rituals; the removal of vital organs, the placement of organs in clay canopic jars, the mummification of the body, the placement of the remains in a large ceramic urn, and the ritual sealing of the urn.

The rest of the party starts an encounter, but will need to wait an hour or two.


Dyrant looks around the corner at a very large and mean looking badger standing in front of a man wearing full plate armor, and wielding a heavy steel shield and a bastard sword. He wears a cloak and gloves that appear to be made of human flesh. He has shaggy black hair, blood-red tattoos patterns on his face, and the unholy symbol of Erythnul on his shield.

Atol: 1d20 + 5 ⇒ (7) + 5 = 12
Dyrant: 1d20 + 12 ⇒ (20) + 12 = 32
Finneas: 1d20 + 7 ⇒ (14) + 7 = 21
Finneas Bonus roll: 1d20 + 7 ⇒ (12) + 7 = 19
Glimmil: 1d20 + 2 ⇒ (10) + 2 = 12
Cog
Toffitt: 1d20 + 12 ⇒ (12) + 12 = 24
Man & badger: 1d20 + 1 ⇒ (19) + 1 = 20

Round 1 - 1st half
Dyrant: 32
Toffitt: 24
Finneas: 21
Man & badger: 20
Round 2 - 2nd half
Atol: 12+
Glimmil: 12
Cog

Map

Finn, feel free to move up a little before taking your action if you'd like.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 1, Init 32

Dyrant peeps around to see the badger and man.

"Oh, hello. Are you here to toss yourselves on your knees and repent?" Dyrant asks.

Thinking not, Dryant delivers a withering look at both of them.

Split Hex. Evil eye. (12 rounds/1round on Will save DC 27) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all their attacks.

Dyrant flies back to Q40 because he needs back up.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 1, Init 24 >S33

An arrow comes flying at the shaggy man seemingly out of nowhere as Toffitt appears. Then another arrow. And another. And another (boots of speed).

"May this be the last day you draw breath in this world," he says with quiet vehemence.

Holy bow, seeking arrow: 1d20 + 12 + 8 + 1 + 2 + 2 + 1 ⇒ (19) + 12 + 8 + 1 + 2 + 2 + 1 = 45
12 bab +8 dex +1 magic +2 heroism +2 invisible +1 haste
2 Str damage +: 1d8 + 2 + 1 + 2d6 + 8d6 ⇒ (4) + 2 + 1 + (3, 5) + (1, 1, 2, 3, 3, 5, 5, 3) = 38

Iterative 1, seeking arrow: 1d20 + 7 + 8 + 1 + 2 + 1 ⇒ (15) + 7 + 8 + 1 + 2 + 1 = 34
7 bab +8 dex +1 magic +2 heroism +1 haste
2 Str damage +: 1d8 + 2 + 1 + 2d6 + 8d6 ⇒ (3) + 2 + 1 + (4, 4) + (6, 4, 2, 3, 4, 2, 2, 6) = 43

Iterative 2, seeking arrow: 1d20 + 2 + 8 + 1 + 2 + 1 ⇒ (7) + 2 + 8 + 1 + 2 + 1 = 21
2 Str damage +: 1d8 + 2 + 1 + 2d6 + 8d6 ⇒ (7) + 2 + 1 + (3, 1) + (2, 2, 1, 3, 5, 3, 5, 2) = 37

Haste, seeking arrow: 1d20 + 12 + 8 + 1 + 2 + 1 ⇒ (19) + 12 + 8 + 1 + 2 + 1 = 43
2 Str damage +: 1d8 + 2 + 1 + 2d6 + 8d6 ⇒ (7) + 2 + 1 + (6, 2) + (2, 3, 5, 5, 4, 5, 1, 5) = 48

He floats behind a pillar once his wrath is wrought.

Status:

Active effects/conditions ablative barrier (50), ant haul, barkskin, delayed consumption (death ward), heroism, mutagen, see invisibility, overland flight, echolocation

Init +12 Perception +30 Sense Motive +29
AC 39 / 40 crowd control (20 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste

CMB +14 CMD 34 (+12 BAB, +8 Dex, +2 Str, +2 Ring)
HP 174 / 159
Fort +20 Reflex +22 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped Dueling blade
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 14 hour duration)
Elixirs
1 Ant haul ACTIVE 30 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- See invisibility
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Greater invisibility
- Greater Invisibility
- Death Ward
- Freedom of movement
5 Delayed consumption (death ward) ACTIVE
- Dust form
- Overland flight ACTIVE

Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 75hp used
Boots of speed 4 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 43 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1 Init 21

Status:

HP = 166/166(+15 HF)
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Scarab = 12
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield, Fly +7
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 3/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin, Wind Walk, Delay Poison, Heroe's Feast, SR 20

Finneas, hearing the ruckus, hustles to catch up to the action.

I'd have been hanging back with Atol to make sure he is safe, so I'll double move to T34 and make sure the pillars are sturdy.


Dyrant stares down the man and badger before Toffitt's arrows strike true, but the man remains standing. Finneas comes around the pillar and the man hisses, "Thief! Occipitus is mine!"

The badger clears the way for the man and provokes from Finneas as it moves into the room before attacking Finneas.

The man then moves up and hits Finneas with his bastard sword before cleaving into Dryant.

rolls:

Will save man: 1d20 + 14 ⇒ (4) + 14 = 18
Will save badger: 1d20 + 7 ⇒ (11) + 7 = 18
-
Badger at Finneas: 1d20 + 9 + 2 - 4 ⇒ (14) + 9 + 2 - 4 = 21
-
Man at Finneas: 1d20 + 26 - 4 + 1 - 4 ⇒ (12) + 26 - 4 + 1 - 4 = 31
damage: 1d10 + 9 + 8 + 8 ⇒ (3) + 9 + 8 + 8 = 28
Cleave at Dyrant: 1d20 + 26 - 4 - 4 ⇒ (18) + 26 - 4 - 4 = 36
damage: 1d10 + 9 + 8 ⇒ (8) + 9 + 8 = 25
Confirm crit at Dyrant: 1d20 + 26 - 4 - 4 ⇒ (15) + 26 - 4 - 4 = 33
damage: 1d10 + 9 + 8 ⇒ (4) + 9 + 8 = 21

Round 1 - 2nd half
Atol: 12+
Glimmil: 12
Cog
Round 2 - 1st half
Dyrant: 32
Toffitt: 24
Finneas: 21
Man (-4 to attacks)
& badger (-4 to attacks): 20

Map


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

AoO: 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 2d6 + 20 ⇒ (1, 2) + 20 = 23
Evil?: 2d6 ⇒ (2, 4) = 6


Finneas makes the badger pay in blood for his movement, but the badger remains standing.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 1, Initiative 12, Location Q44->Q35

Status:
AC 33 (f32/t18) (+3 ward included, +1 net from magic vestment included)
Atol HP: 114/114 +4 temp
Angel HP: 53/53 +15 temp
Weapon Equipped = None
Conditions = Ablative Barrier (0/50hp, 2/16h), Ant Haul (2/15h), Heroes' Feast (2/12h), Magic Vestment (2/13h), Mind Blank, Wind Walk (2/15h), Delay Poison (1/180m)
Channel Energy (DC21): 10/10
Healing Touch: None
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (6/10)
Pearl of Power Left: first (1/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Light, Mending, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Sound Burst
3) Magical Vestment; Daylight, Delay Poison (communal), Delay Poison (communal), Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Neutralize Poison, Restoration, Staff Charge
5) Spell Resistance; Atonement, Air Walk (communal), Breath of Life, Cleanse, Summon Monster V
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Control Weather, Summon Monster VII
8) Mind Blank; Holy Aura

”Glimmil, quick! There’s a battle afoot!”

After letting Glimmil know what’s going on, Atol rushes to the front (double move sadly).

Ongoing Spell Effects
Gain 15 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Wind Walk for 15 hours.
Delay Poison for 4 hours on Glimmil, Cog, and Finneas.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 24 >V34

Toffitt flies over the head of the Cagewright and lands in flank. "Honestly, if it were up to me, Occipitus would be yours. Well, your prison at least. Wretched place. But I suppose the Abyss will have to do." With a flash, his blade is in his left hand, and he slashes at the fiend.

Dueling sword, furious focus: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 ⇒ (1) + 12 + 8 + 1 + 1 + 2 + 2 = 27
2 Str damage +: 1d8 + 8 + 1 + 8 + 8d6 ⇒ (3) + 8 + 1 + 8 + (5, 2, 2, 1, 4, 1, 6, 1) = 42

Alas, he's distracted by the dread beauty of Finneas' demon eye, and only manages to trim the Cagewright's already ill-styled hairdo.

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