Full Name |
Faunra Variel |
Race |
Elf |
Classes/Levels |
Bard(Arcane Duelist) 3 |
Gender |
Female |
Size |
Medium |
Age |
133 |
Special Abilities |
See Special Abilities tab |
Alignment |
True Neutral |
Deity |
Calistria |
Languages |
Common, Elven, Gnome, Goblin |
Occupation |
Barmaid |
Strength |
12 |
Dexterity |
17 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
15 |
About Faunra Variel
Faunra Variel
Female elf bard (arcane duelist) 3 (Pathfinder RPG Advanced Player's Guide 80)
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 27 (3d8+3)
Fort +1, Ref +6, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
. . mwk scorpion whip +4 (1d4+1) or
. . quarterstaff +3 (1d6+1)
Ranged darkwood composite shortbow +6 (1d6+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork scorpion whip)
Special Attacks bardic performance 10 rounds/day (distraction, fascinate [DC 13], inspire competence +2, inspire courage +1, rallying cry)
Bard (Arcane Duelist) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—charm person (DC 13), chord of shards[UM] (DC 13), cure light wounds, disguise self
. . 0 (at will)—dancing lights, detect magic, message, prestidigitation, read magic, spark[APG] (DC 12)
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Statistics
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Str 12, Dex 17, Con 10, Int 14, Wis 10, Cha 15
Base Atk +2; CMB +3; CMD 16
Feats Arcane Strike, Breadth Of Experience[APG], Combat Casting, Prodigy[UM]
Traits born under the cradle, talented
Skills Bluff +6, Diplomacy +8, Disguise +6, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +8, Knowledge (history) +4, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +8, Perception +8, Perform (sing) +11, Profession (barmaid) +8, Sense Motive +6, Spellcraft +6 (+8 to identify magic item properties), Stealth +7, Use Magic Device +8; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Gnome, Goblin
SQ elven magic
Combat Gear wand of magic missile,wand of infernal healing15 charges, tangleshot arrow (4); Other Gear silken ceremonial armor[UC], arrows (20), dagger, darkwood composite shortbow (+1 Str), mwk scorpion whip[UC], quarterstaff, headband of social competence, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, heavy horse, 88 gp, 9 sp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Prodigy (Perform [sing], Profession [barmaid]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
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Faunra Variel had a very average life growing up in Sandpoint. She was adopted but that never really bothered her and her parents accepted her as their own. Growing up her parents both worked odd jobs around town for extra cash which allowed her the ability to get singing lessons at an early age, which helped her find her true tallent. Her voice was that of an angel and it lead to her frist job at The Rusty Dragon as a barmaid and performer. It was a simple life and her job at The Rusty Dragon gave her the money to continue her lessons after her parents died mysteriously a few years back. She had a humble hovel on the edge of town and had figured this would be her life from now on. Get up, do some chores around the house until it was time to go to work, work with Ameiko and perform until closing, rinse and repeat.
Then one night a group of adventurers came into The Rusty Dragon. Nothing unusal around those parts, and she figured they were just passing through to Magnimar. As she was serving them the usual adventurer fare, ale and lots of it, she couldn't help but over hear part of their conversation. They were looking for another party member after their last companion was killed by goblins. Again nothing unusual, she'd heard it thousands of times before, but there was something about this group that just stuck with her. She couldn't shake this feeling and eventually, with Ameiko's prodding encouragement, decided to join them to see what they were all about.
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