Fisherman

Dajan Akodo's page

2 posts. Alias of Celeador.


Full Name

Dajan Akodo

Race

Tian-Shu Sylvan Sorcerer (Wildblooded) 1 AC 12/12/10 / HP 11/11 /F +2 R +2 W +3/ Init. +2/Perc. +0

Gender

Male

Size

Medium

Alignment

Neutral Good

Deity

Tsukiyo

Location

Forest of Spirits

Languages

Tien, Sylvan, Draconic

Occupation

Spirit Shaman

Strength 8
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 20

About Dajan Akodo

Dajan Akodo
Human (Tian-Shu) Sorcerer (Wildblooded) 1
NG Medium Humanoid (human)
Init +2; Senses Perception -1

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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d6+5)
Fort +2, Ref +2, Will +1

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Offense
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Speed 30 ft.
Melee Dagger -1 (1d4-1/19-20/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Sorcerer (Wildblooded) Spells Known (CL 1):
1 (4/day) Magic Missile, Mage Armor
0 (at will) Message, Dancing Lights, Read Magic, Detect Magic

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Statistics
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Str 8, Dex 14, Con 14, Int 12, Wis 8, Cha 20
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials, Toppling Spell, Toughness +3
Traits Child of Nature (Survival), Magical Lineage (Magic Missile)
Skills Knowledge (arcana) +5, Knowledge (nature) +6, Spellcraft +5, Survival +4, Use Magic Device +8
Languages Common, Polyglot, Sylvan
SQ animal companion link, mutated bloodlines (sylvan), share spells with companion
Combat Gear Potion of cure light wounds, Scroll of Enlarge Person, Alchemist's fire; Other Gear Dagger, Light crossbow, 40 crossbow bolts, Pathfinder Kit, 5 GP

Contents of Pathfinder Kit:
Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint+Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, Whetstone

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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Child of Nature (Survival) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magical Lineage (Magic Missile) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Toppling Spell Spell with the force descriptor knocks targets prone.
Boon Companion The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level.

Samkha:

Samkha
Tiger
N Medium Animal
Init +3; Senses low-light vision, scent; Perception +6

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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 16 (+2)
Fort +4, Ref +6, Will +2

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Offense
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Speed 40 ft.
Melee Bite (Tiger) +2 (1d6+1/x2) and
. . Claw x2 (Tiger) +2 x2 (1d4+1/x2) and
. . Rake x2 (Tiger) +2 x2 (1d4+1/x2)

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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. Trip)
Feats Power Attack -1/+2
Tricks Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Heel [Trick], Seek [Trick], Stay [Trick]
Skills Acrobatics +7 (+11 jump), Perception +6, Stealth +3 (+7 in Undergrowth) Modifiers +4 stealth in undergrowth
Languages
SQ attack any target [trick], defend [trick], down [trick], heel [trick], seek [trick], stay [trick]
Other Gear None

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Special Abilities
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+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.