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![]() Group at ship, Kaylee, Fish, Arudino, Ishirou Kaylee seems to be the only one to get in a solid blow to the creature and it's thick skin. It squeals like a lobster in a pot as purple-ichor comes out of cracks in it's hard exo-skeleton like skin. It turns to face Kaylee lashing out with claws and it's tail in fierce quick attacks. claw 1d20 - 1 ⇒ (11) - 1 = 10 1d3 ⇒ 2
After the assault (which misses miserably due to the creatures rage) Arduino casts his spell and is shocked to see that the vermin like mind of teh creature is not affected and ready to fall asleep. immune to mind-affecting effects OOC: Top of the next round. In melee combat right now is Fish, Kaylee, and Ishirou. Kaylee you may take a 5' step to one side and Ishirou to the other so that you will be flanking. Since he has sneak attack dmg, he will delay and wait on you. ![]()
![]() Group at camp: Krokod, Quacraybool, Noro, Aerys, Jask, Gelik, and Sasha As Krokod picks out a good area and some of the others help the tribesman talks to a few of the castaways. Gelik nods and holds up his pack. "Yes indeed. Found it at the bottom but everything is undamaged. So some good news." "No nothing I have everything." Sahsa starts to say right as a strange bird takes flight from a tree, it's startled cry echoing through the jungle. "Wow! I would love to have one of those though." she adds moving fast to see if she can get another look at it. Both attitudes adjusted to friendly. Aerys on the other hand doesn't help set camp, and grumbles as she sits on a rock barely watching the others work. Attitude adjusted to Unfriendly ![]()
![]() Group at ship, Kaylee, Fish, Arudino, Ishirou Ishirou draws his blade and takes up the rear of the group as the others pull themselves onto the slightly tilting ship. Kaylee makes her way towards the captain's cabin while Fish checks out the hold doors. The cleric is surprised when she slips through a doorway and sees another sea scorpion scratching at the captain's door. This creature is a little large than the others and stands on the deck slicked with blood. OOC: No INIT everyone is surprised and will let group go first. NOTE: due to slick floor and tilt of the ship all attacks are at -2 and no charging allowed. ![]()
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<quote>Is the boat straight out in the water from their current position or up or down the coast?</quote>
I don't wish to micro manage this as pbp takes a long time if you post every step or stand about discussing ever move you wish to make. In certain circumstances I will ask you where you go (Like who goes to the shipwreck?), in others I will ask you how do you approach the shipwreck (hopefully after I have described it). To speed things along I'll just fluff the trips so as to save time, now and again. Hope this is alright with everyone. When I posted those going to the ship I was hoping for IC posts from each of you preparing to cross the water. This is two fold - one I like to read the posts ups and hope for some insight to the character and two once everyone has posted I know everyone is ready for me to advance the thread. After a few months I'm sure we will all know more of each other and how we wish to handle things. SPECIAL NOTE: My word is not the ultimate law. (Well it is 99% of the time.) After a few months playing and you dislike anyway I handle certain areas. Please let me know. This is a game and we are all here to have fun. And to do that I need feedback from all of you. The swim to the Jenivere isn't pleasant, but neither is it overly dangerous. As the group swims over they find that at certain points they can wade across a small reef, and if the tide were at it's lowest they could possibly walk to and from the ship in ankle deep water. Not wishing to turn back and wait, since they are almost at the ship. They continue on and approach the shipwreck wet and a bit tired. It is then when they first touch the wood that their adrenaline kicks up and their fatigue is forgotten. Perception checks please ![]()
![]() How about - Kaylee
All go to the ship... And everyone else search out a camp sight. Which btw will be a DC 12 survival check. If it sounds good go ahead and post IC someone coming up with the plan and then the group leaving as Ishirou will say yes. And I'll pick things up from there. ![]()
![]() Once everyone's head has cleared and Quacraybool gains consciousness the group can gather their bearings. Looking out to sea the group can see half of the Jenivere smashed up on a spire of rock that pierces her like a spear, and keeps it from sinking into the bay. The stern looks to have broken off and is nowhere to be seen. The pile of gear is a motley collection of items and some might belong to another group of castaways that are closer to the jungle line. They include some of the other passengers, Aeyrs, Gelik, Ishirou, Jask, and Sasha. The elven of you are soon all on unsteady feet and wondering how you got here. DC 15 Heal check: Suffering from the aftereffects of being poisoned. The sickness will pass after drinking a lot of water and a few minutes. ![]()
![]() Fish takes two more sharp hits and wishes he had a shield right about now. Combat: Fish - awake Noro - awake Krokod - awake Kaylee - awake Arduino - awake Quacraybool - rd 6 currently round 5 Conditions:
Round 5:
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![]() With Krokod and Kaylee keeping the creature's attention away form Noro, the pugilist readies a two-handed axe chop. Her blow strikes the thing hard killing it even as she pushes it a few inches into the sand. Fish Bol has his hands full with the dodging and snapping sea scorpion and the two attack, parry and circle each other. Then a groan comes from behind him and he notices Arduino move his leg. 1d20 + 0 ⇒ (18) + 0 = 18 1d20 + 0 ⇒ (20) + 0 = 20 crit? 1d20 + 0 ⇒ (6) + 0 = 6 Again the claws and tail lash out at the former ship boy. OOC: Not sure about Noro's pluses to attack - says +5 ion sheet (did you think she was flanking?) hit at +5 so the scorpion is dead - just wondering if I missed something. Kaylee - don't forgot -4 for firing into melee - missed without the -4 but just wanted to remind you for later. Sorry this is late know nature roll was to low DC 15 (close) Also everyone's going by the list I posted of the PCs but that's not INIT order sorry. It's great for when we do have a more structured combat - I was playing this one loose as it is our first. Later I will list INIT order and monster AC/HP so you will know if the monster is dead before your character's turn. Example: If it was an INIT order than Noro would have killed the scorpion before Kaylee. Thus having to wait for re-posts and such. But doing it loose I posted Kaylee going before Noro. In this little fight I think that is ok. But when it will be a bigger very life threatening encounter I don't want anyone to feel they wasted a turn. Rant over - Play on ![]()
![]() The cold and irritable sea scorpion pinches and stings Noro in surprise, as she wasn't set for such an odd opponent. Her usual sparring partners have two legs and no tail. Need FORT save DC 10 plz Fish barely moves his arm as a claw comes at him and is lucky the things tail doesn't get through his boot. Combat: Fish - awake Noro - awake Krokod - awake Kaylee - awake Arduino - rd 5 Quacraybool - rd 6 currently round 4 Conditions:
Round 4:
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![]() Kaylee reacts and her ice cuts through the tough skin of the sea scorpion, and it clacks it's claws at her in irritation. The creature's naturally agility helping to keep the icicle form hitting anything vital. Noro steps up and swings at it from behind but again the fast sea scorpion moves to protect itself. It clacks it's claws at her and then attacks. 1d20 + 0 ⇒ (18) + 0 = 18 1d20 + 0 ⇒ (18) + 0 = 18 Krokod spots his shortspear and moves to the side of the pile to draw it free. He finds himself positioned directly in a good attack path to help Noro and Kaylee. Gripping the weapon tightly he readies himself to enter the battle. Fish hits nothing but sand and some flies up getting in his mouth. His adversary comes scuttling in quickly stinging and pinching. 1d20 + 0 ⇒ (16) + 0 = 16 1d20 + 0 ⇒ (10) + 0 = 10 OOC: Gave Krokod a 5' step to give him a charge line if wishes to take it or a throwing alley. Kaylee hit the sea scorpions touch AC - but Fish and Noro missed. ![]()
![]() The small beach is usually quiet with only the crash of the waves being heard by the denizens of the jungle. The arrival of the group has interrupted that calm as they fight for their lives. The newest sound comes from Kaylee as a claw digs into her back. Even as Fish Bol grunts from yet another sting. Combat: Fish - awake Noro - awake Krokod - awake Kaylee - awake Arduino - rd 5 Quacraybool - rd 6 currently round 3 Conditions:
Round 3:
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![]() Noro shocked into wakefulness lashes out with her foot and only manages to kick sand over the dog sized sea scorpion. As she stands it's tail flicks quickly out 1d20 + 0 ⇒ (2) + 0 = 2 and... Fish Bol moves up beside the standing woman and brings his club down hard and squashes the vermin nearly flat. A grin crosses his lips but slips as his little friend from before moves up claws snapping and tail waving. 1d20 + 0 ⇒ (10) + 0 = 10 1d20 + 0 ⇒ (17) + 0 = 17 They both here strange sounds coming from down the beach and then see Krokod lurch to his feet awkwardly before running to wear the pile of weapons and packs lay. The lithe man is quick but the sea scorpions does manage one snap at him before he gets away. btw still need FORT save DC 10 plz 1d20 + 0 ⇒ (7) + 0 = 7 The creature looks about for a more stationary meal before wandering over to where Kaylee lays, the waves keeping her drench as she lies in the sand. 1d20 + 0 ⇒ (18) + 0 = 18 1d20 + 0 ⇒ (7) + 0 = 7 ![]()
![]() No just think everyone was on at one time for the saves and thought maybe that would happen for the first combat. - I shouldn't be on right now lol. just doing things for the NPCS. - Mostly my updates will be SUN nite and WED if they are big updates (all times EST) - but I am on everyday to push little things through - as I DM over at EnWorld - I'll only bot people if it has been three or more days without any post. And then it will be a generic post as i don't like to use up spells or items from PCs ![]()
![]() As Fish Bol takes another small sting, the other two creatures advance on the others. Noro and Krokod both are awaken with a jolt as small sharp claws dig into their skin. attack vs Noro 1d20 + 0 ⇒ (20) + 0 = 20
Combat: Fish - rd 1 Noro - rd 2 Krokod - rd 3 Kaylee - rd 4 Arduino - rd 5 Quacraybool - rd 6 Conditions:
ROUND 2:
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![]() For Fish Bol only The nightmare won't let you wake as you struggle to. You dream of a giant bowl of soup that your trapped in, the sides miles away. You try and tread water but tiny snakes bite at your feet pulling you down, and filling your mouth with bitter salty soup. A larger snake reaches up to bite your ankle and the pain is so great you nearly jump into wakefulness... ... and you are lying on a stony and sandy beach. Your head swims with questions but for now all you can do is cough the sea water that fills your mouth. Wet head to toe you wince as pain shoots up from your ankle just like in the dream. Looking a round your stomach still reels, oddly you see others on the beach also lying about in the surf and a pile of packs and weapons piled up away from the waterline. As you move to see your feet and you try and keep down whatever might still be in your stomach. character is sickened Looking down at his boot Fish Bol at first thinks he sees a snake rising out of the water, but as his vision clears a bit he sees it is not, but is just as bad, it's a... Combat: Well let's see where to start? Awakening order - NOTE unless some (or something) wakes you before your turn to wake. Fish - rd 1
Conditions:
Fish Bol is up then other two sea scorpions will go then it will be round 2. Good luck group. P.S. will allow Fish Bol to get that club now as their is ample wood about. Just remember picking up an item draws an AoO. ![]()
![]() OOC: Actually to the two crew members it is oddly more seasoned than usual. As the group in the galley starts to finish up both their meal and the light conversation, the ship suddenly lurches. Everyone keeps their seat but it feels as if the boat has suddenly taken a hard turn to port. After a few minutes everything seems to settle down and the ships movements are back to normal. But for some reason (the bad soup? the sudden movement?) everyone's stomach takes a turn for the worst and a wave of nausea and fatigue set on them. Fort save from everyone please. ![]()
![]() Slight changes to your Combat spoiler Fish Bol just copy paste this if you like. Also I put in bold some of the changes. . Melee
Power Attacking
Ranged
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![]() Part 1: Soul's for Smuggler's Shiv
_________________________________________________ The deck rolls on the swells of the Desperation Bay as you make your way to the galley of the Jenivere. Although the ship's cook - one Rambar Terillo - isn't the greatest chef on the Inner Sea his food stays down and fills the belly. The galley is quiet and only a few of the other passengers have strayed out of their bunks to get a helping of fish soup and biscuits. They include Quacraybool the gnome tailor, Krokod Firetongue and Fish Bol two men that are near total opposites but both boarded eagerly as the ship passed through the Shackles. Noro and Kaylee whisper with their heads close together. But one word is heard clearly - "mutiny" - and Ardunio from Varisia looks up from his bowl as he sits in the corner alone. Two other crew men slide back from their benches and look over at the women. "True the Cap'n been acting strange enough," one man says as he and his friend head to the door. "An if he don't get straight in the head soon then what ye say may come true." With that the two men leave the four passengers and two crewmen alone to their meal. OOC: Only the PC's are in the galley so you can talk a bit - mostly this is to work on your character's personality and such. I have to go off to work now and I leave the IC in your capable hands. Also the following is from the Player's Guide: and wanted to have it on page one -
The Jenivere is a large merchant ship, a Wyvern-class vessel commonly used by the Inner Sea nations for trade, exploration, and even war, valued for its combination of seaworthiness and capacity for carrying numerous passengers. Wyvern-class ships have made the dangerous journey to Azlant, Arcadia, and even around the southern tip of Garund, but the Jenivere and her crew run less perilous voyages. For the past several years, Captain Alizandru Kovack has made the western run between
While the Jenivere is a merchant ship, primarily concerned with delivering goods to and from Sargava, she’s traditionally kept several compartments open to take on paying passengers. This trip is no exception. At the start of the campaign, the PCs probably number among these passengers, along with six other travelers aboard the vessel. As the characters have spent some time aboard the Jenivere, they have at least passing familiarity with these others making the passage to Sargava, and a few notable members of the Jenivere’s crew. Aerys Mavato: This severe half-elven woman boarded in Port Peril, where she immediately got into a scrape wit a crude sailor. She spends most of her time in her bunk, seeming to purposefully avoid fraternizing with the ship’s other passengers. Alizandru Kovack: A Chelish man whose family has made the Magnimar to Eleder run for generations, Captain Kovack is pleasant enough with his passengers, but a strict disciplinarian when dealing with his crew. Alton Devers: The Jenivere’s first mate is friendly with both passengers and crew, but he sometimes seems to chafe under the strong discipline of Captain Kovack. Gelik Aberwhinge: A sharply dressed gnome from Magnimar, Gelik spends much of his time writing in the ships’ common areas, and takes every opportunity to tell long-winded stories, boast of past journeys, or quip about anything in his field of view. Ieana: A bookish Varisian scholar who tends to keep to herself, Ieana is traveling to Sargava to explore the ancient ruins there. Rumors aboard the ship alternately suggest that she’s the Jenivere’s owner, a Chelish agent, or Captain Kovack’s secret lover. Ieana keeps mostly to herself, and grows more intent on her studies with each mile the ship travels closer to Eleder. Ishirou: A scruffy human of Tian heritage, Ishirou boarded at Bloodcove and waits to reach Sargava with a quiet eagerness. Aloof but not rude, he gives the impression of one who has had a hard life but find himself currently without direction. Jask Derindi: A prisoner loaded aboard in Corentyn, Captain Kovack sees to this taciturn human’s needs with curt courtesy, but insists he be left alone, sequestered in the ship’s brig. Rambar Terillo: A taciturn man from Senghor, Ship’s Cook Terillo has served in that capacity aboard several ships, though apparently not on account of his culinary skills, which seem to be limited to watery soups. Sasha Nevah: This red-haired human boarded the Jenivere in Ilizmagorti. Since leaving Mediogalti Island, the woman’s somber demeanor has gradually faded, revealing a boisterous and optimistic personality. ![]()
![]() Krokod
Arduino
OK that is everyone just need check backs that things have been, rechecked in case I missed something. Looking like things will start tomorrow night. ![]()
![]() Quacraybool check in: Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. Not just prestidigitation but all those spells. Equipment
What I get
Total Weight: 23.25 (wearing traveler's outfit)
Skill check:
Traits I think you could either have -
Both get you extra cash for a set of masterwork thieves tools and a potion or two - up to you ![]()
![]() Kaylee check in: - ACs should be AC 17, T 12, FF 15
Total Weight: 77.5 (medium load)
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![]() Ah missed that one simple line. Please keep me on my toes as I have to many games and their rules in my head to remember it all. :) Also for Stealth what about Slippery (Bellflower Network) - Maybe Krokod was found by a Tiller and escorted to The Shackles. And I got a good look a Fish Bol:
Everyone else let me know when you are ready for a final review and I'll get on it. Till then i am working on the OP for the IC ![]()
![]() Couple quick checks and a few answers as I can. Krokod
Quacraybool
Noro
Fish Bol
Everyone I will start the IC/game thread either SAT/SUN to give everyone some RP time and get settled into their characters. ![]()
![]() Noro
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![]() LoL nervous are we - hope you play that out the first few levels. Would be nice to see her become strong not only in faith but in nerve. It wouldn't matter if things were taken from you as they will still need to find the hidden item. In the case of the choker it will probably be an appraise check with a bonus for you do to the materials. Let me see you want the leaf made of shell and the raindrop made of bone?
About Ank-horeGrab the head, force it down
ANK-HORE 7TH CR 6
Faint enchantment; CL 3rd; Forge Ring, charm animal; Price 10,800 gp.
When he was a youth he went by the name Grac. All that changed when he was captured by human pirates while he was looking for slavage on the shores near his village. When the human got him on board the decided at first he would be a great target for throwing blade at in which his hand was cut off. After they had their fun that way it was decided he would take the place of parts of the ship. First he was the figure head then he got moved to the crowsnest, then one of the masts eventually he was tied to the Anchor and there he was forgotten for the most part. They only seemed to remember him when they where drunk and need to lower their Ank-hore. He survived the battle with Lady Lastbreath everytime lowered him under and for that she gave him power. Ank-hore used that new found power to help offer this ship to his new mistress. When he emerged from the sea he was covered in barnacles and Seaweed. As he walked the beach he gathered his current belongings from the wreckage of the ship he sank. Ank-hore found a Goblin with the skill and had him attach a sickle to where his hand had been lost. It took him time to get used to it and a few maimed companions but in the end it is worth it. |