Sentinels of the Woodlands

Game Master Matt Adams 259


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The thick potion falls onto the top of the mushroom man. Its head ignites in the same dull purple flame you saw engulf the ground before.
damage: 1d6 ⇒ 4


Waiting on Ludvig


male Leprechaun

Ludvig frowns as he watches his mighty swing bounce off the fungus-formed foe. "Blasted mushman, ye'll be in me gravy t'night!" Ludvig sidesteps so he is opposite Hrrm. Pulling out his dagger, which he uses mostly for cutting the wax off a wine cork, he slashes at his enemy.

dagger attack, flanking: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
damage: 1d3 + 1 ⇒ (2) + 1 = 3


Your dagger fails to penetrate the monster's tough skin, and its uninjured partner lashes out at Ludvig with its weapon.
Enemy 2: 1d20 + 6 ⇒ (5) + 6 = 11
The leprechaun is protected from the worst of the attack by his studded armor.

High Feather, Hrrm, Stormbringer and Caireann are up.

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2

Looks like these things are immune to most magics, concentrate on buffing the fighters if you can

"Hrrrrrmmmmmm."

Hrrm stabs again at the pesky mushman

Longspear: 1d20 + 11 ⇒ (6) + 11 = 17 and, once again the gods of dice are laughing at me.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Caireann peeks off the tree, quickly looks for the closest enemy and let's an arrow loose to hit it.
Let's see how this sniping attacks work
Attack Roll: 1d20 + 5 ⇒ (2) + 5 = 7 (-4 for firing into Melee, +1 within 30' of target, ignores target Dex bonus to AC as he is unaware)
Damage Roll: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8 (+1 within 30' and 1d6 Sneak attack)
After seeing if her aim was true she tries to hide away behind the truck again.
Stealth Roll: 1d20 + 6 ⇒ (19) + 6 = 25 (-20 sniping, +3 distance, +5 enemy distracted)
At least she remains hidden


Male Tawny owl Witch 2

Highfeather looks puzzled, "My magic cannot help you ape, but this might." He then, using one talon, grabs a tanglefoot bag made from dryad sap that was strapped to his other leg and, hovering in the air above his branch throws it at the nearest mushroom man.

ranged touch attack: 1d20 + 4 ⇒ (14) + 4 = 18
Possible ranged increment penalties could be applied depending on how far away it is.


+1 Lifespark Bastard Sword Animated Small Object 0

Stormbringer continues its relentless attack upon the vile minions of mushroom malice. It falls upon the first mushroom as a falcon swoops down at a flight of ducks.

Attack Roll: 1d20 + 7 ⇒ (10) + 7 = 17
damage if attack hits: 1d10 + 5 ⇒ (10) + 5 = 15


Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Afraid of hitting her friends, Caireann errs on the side of caution. Her arrow misses the engagement completely, and while the mushroom man is again able to dodge Hrrm's stab, it is caught from above by the owl's trap. However, it still remained mobile enough to duck under the black blade's flying strike.

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 ⇒ 5
The indigo fire Sykk unleashed upon the creature from the potion continues to burn it. Spreading across the rest of its body, the mushroom man is turned to ash before your eyes.

Sykk and Ludvig are up.


Seeing the potion's great effect, Sykk flies over to the remaining mushroom creature and drops a few more drops down on it.

Ranged Touch Attack (Not Proficient): 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20


A few more drops fall upon the mushroom cap, and the creature ignites, consumed by the purple flames.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Caireann peek from behind the mushroom she is hiding.
"Is it over?"
If it is over she approaches and examines the remains of the creatures.
Perception roll: 1d20 + 7 ⇒ (5) + 7 = 12


All that remains of the monsters are their spears and armors made of charred bone.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

"Too bad we couldn't get any information from them... Let's go, lets keep advancing and find Arianne... I'll go first, scouting ahead."
Caireann becomes invisible again and goes 100' ahead of the group, pending of other enemies.
Perception roll: 1d20 + 7 ⇒ (13) + 7 = 20
Stealth roll (+20 invisible): 1d20 + 38 ⇒ (12) + 38 = 50


male Leprechaun

am I correct in reading they are both now dead?

Ludvig jumps back from flaming mushman. "Ah, roasted mushrooms, now a' we need is a stuffed pheasant or two. Well, p'rhaps a few more wit' Hrrm 'ere."

Ludvig wipes his blade then tucks it away in his sheath and looks up at Sykk. "Mighty fine potion ye got there."


Sykk lands on the ground near Ludvig and carefully puts the stopper back into the vial.

"It worked wonderfully! I wish I knew what it was made of - we should save it in case there are even more dangerous creatures in the Blight"

How many vials did we get, and how much have I used from my vial?

"Next time we'll be prepared for battle, I'll make sure you and Hrrm are better armored with a spell or two," Sykk says, shuffling through some scrolls in his backpack.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Caireann has one vial, unused


There are two vials. 5 doses per vial and you've used two doses.

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2

Hrrrmmmm. Mushman tricky. Magic water good trick."

Disappointed that I missed both attacks, but nm. Should we organise ourselves into some semblance of order? Frontliners at the front, scout ranging ahead, backroom boys behind, rearguard, etc.?


+1 Lifespark Bastard Sword Animated Small Object 0

Stormbringer circles the field, eager to test its skill against more foes. "Excellent. The first of many to fall to our combined skill! I hunger for more souls and prestige! Perhaps we should allow Caireann to move ahead, followed by Ludvig given their innate invisibility and superior stealth. Hrrm can follow them, while Sykk rides on him and provides direct spell support, and I fly above and behind to act as rearguard or fast calvalry. Alas, I can contribute but one blade at present to our cause, but that will change as I come into my full power."


"Good plan! If Caireann sees more of those creatures, she can tell us and we'll plan the best route of attack!" Sykk replies, hovering above Hrrm.


Male Tawny owl Witch 2

"What What?!, Hoo Hoo!" Highfeather looks quite flustered as the sword left him out of his plan. He quickly calms down. "Um.. no matter. Rikket and I shall walk next to the sasquatch. Should we be attacked I shall obscure the foes vision with my magic."

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2

"Hrrrrmmmmm." Says Hrrm. It is the Sasquatch equivalent of a shrug.


+1 Lifespark Bastard Sword Animated Small Object 0

[OOC}Oops. Sorry High-feather, I forgot you were there. My mistake.[/ooc]
Onward to glory!


After traveling through the Fungus Forest for some time, you find a trail of tiny, bare footprints. They zig zag across the mossy ground and around large gashes in the undergrowth.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Keeping invisible, Caireann heart races while she flies following the tiny tracks.
"Arianne" - She thinks...
Perception roll: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth roll (+20 invisible): 1d20 + 38 ⇒ (4) + 38 = 42
Question: Does Caireann invisibility have a duration? Or is it until she dismiss it or attacks?


If it's like the invisibility spell, which it probably is, then I'd imagine you treat your HD as caster level, and it's broken upon attacking.


Yeah. Spell-like abilites work like the spell they're based on, so 9 minutes per casting.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Got it! Let me know when it is finished.

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2

My advice would be to switch it back on only when discovered, giving you the chance to escape.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Right... or to move into ambush position.
Or, in a pinch, playing pranks! :D

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2
Caireann o'Shea wrote:

Right... or to move into ambush position.

Or, in a pinch, playing pranks! :D

Playing Pranks? Careful, people might think you were Fey...


The tracks take you deeper into the blight.

Perception checks
Caireann: 1d20 + 7 ⇒ (10) + 7 = 17
High Feather: 1d20 + 7 ⇒ (9) + 7 = 16
Hrrm: 1d20 + 8 ⇒ (7) + 8 = 15
Ludvig: 1d20 + 17 ⇒ (18) + 17 = 35
Stormbringer: 1d20 + 6 ⇒ (16) + 6 = 22
Sykk: 1d20 + 7 ⇒ (20) + 7 = 27

As you begin scouting, Caireann sees a group of grey skinned humanoids just standing in a circle among stalks of rotted leaves and sickly, yellow smoke.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Caireann flies back to tell the others about it.
"I can go back, and play some tricks on them! When you see the fire, you go and pummel them! Don't look at the fire or you will get blind!"
She will turn invisible (last one of the day) and fly next to them, some 20' up, stealthy.
Stealth Roll (+20 invisible): 1d20 + 27 ⇒ (1) + 27 = 28
Once there she will use her Entangle spell-like ability (Reflex DC 14 to avoid being entangled).
The next round she will use her Pyrotechnics to create Fireworks and blind the creatures (Will DC 15 to avoid being blinded for 1d4 + 1 ⇒ (2) + 1 = 3 rounds).


"Wait, before you rush off! Was it more of the mushroom creatures, or something else?" Sykk asks as Caireann starts to turn around.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

I understood they were different creatures.


Yeah i just dont know if we should go all guns a blazing and would like a better description

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2

Remember, not everything is automatically going to be an enemy. Sometimes things can be friends, or at least temporary allies. Maybe they are a lost orc patrol, or maybe they are vicious nasty enemies; unless we take time to find out, we may be losing a potential ally or someone with vital information. If they are different creatures, then they have not shown themselves to be an enemy, my inclination would be to approach cautiously and see how they respond.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Caireann hears at her friends and refrains to attack.
"So what do we do now?"

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2

speaking slowly, the words twisting in his mouth, Hrrm says "Hrrm beat tree. Hrrm announce presence, see if grey men respond." Why does he sound like a native American all of a sudden?


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Caireann nods and hides in the top of a close fungus tree.
Still has one invisibility left (she didn't use it, nor will use it right now).
Stealth Roll: 1d20 + 18 ⇒ (17) + 18 = 35 (+1 for each 10' distance)


"I should hide too. If something goes wrong, maybe I can help scare them off with illusions!"

Stealth: 1d20 + 20 ⇒ (8) + 20 = 28


+1 Lifespark Bastard Sword Animated Small Object 0

The Black Blade quivers in readiness for battle. It hungers for fungoid flesh to feed its every ready appetite. Souls and Blood for the Blade!


Male Tawny owl Witch 2

"I say we attempt to reason with them, and if it doesn't work my magic can... assist the process of diplomacy."

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2

Hrrm looks at Highfeather. "That what Hrrm say." He gets out his club and, seeing there are no trees about I assume there are none., pulls out a large rock from his bag and places it on the ground to use as an impromptu drum.


As you begin to beat the drum, the Grey men turn toward you with yellowed and lifeless eyes. They begin to shambles towards you.

My posting may be slower this week.


Female Grig Fey 1 Rogue (Scout, Sniper) 1 | HP 14/14 | AC 19 T 18 FF 13 CMD 13 (21 vs Trip) | F +2 R +10 W +5 | Init +6 | Perc +7 (Low Light) | Status: Normal

Caireann stays very still, trying to see what happens next...

Grand Lodge

Male Half Orc Bloodrager (Primalist/Steelblodd) 7 HP 91/91 AC21 (T12,F19) F/R/W9/6/5 Init+2

Quickly gathering his club and rock, Herm stands, waiting with his spear held casually but ready to raise at a moment's notice.


+1 Lifespark Bastard Sword Animated Small Object 0

The Black Blade hovers to the side and away from Hrrm, making sure it is out of the way of the mighty sasquatch's swings. It has seen too much of betrayal by Chaos spawn such as these to not stand ready.


The creatures continue to approach, slowly. They do not speak, except to groan or grunt. As they get right in front of you, you finally see the strands of vegetation around their ears and mouth like an infection. You guys get a surprise round if you want to take it.

My posting should be more regular now that Easter and Spring break are done.

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