Half-Orc

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46 posts. Organized Play character for Gavmania.


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Geometry Dash World said:
Hello, So preparing for my upcoming game of Pathfinder, came upon the rule for counterspell. My exposition to this mechanic was actually from Critical Role, they are playing 5e so obviously it's not the same game but I don't understand why pathfinder doesn't change it to somethhing closer to 5e. Having to have the exact same spell in your spell list. There is over 100 lv 1 spell, 135 according to Archive of Nethys to be exact.

What are the odds that my LV1 or 2 Oracle who has access to 2 or 3 level 1 divine spell will be able to conteract? Even if I was level 20 I would have 29 spell, but only 3 of each level except level 10 spell. Counterspell in Pathfinder is basically = to dumb luck or your DM is going out of his way to use spell that you have on your spell list Both sounds insane. Please tell me I am missing something. Personnally I think counterspelling should be something you can do anything to any caster of the same level or lower. Spending a spell slot is already an extremely steep price to pay, I don't think it shoudl be necessary to know the spell and have it prepared.

Also with my oracle I most of my spell are passive healing or and helping my teammate to that means I can never hope to counterspell any magic...So I see an enemy casting fire ball, and hurl it at my ally. and then next turn he does the same thing . I recognize the pattern. But sorry you dont have fireball in your repertoire.

Do you think the rule should be change, if not why? and or do you use a house rule to make it more interesting?

The odds of successfully counterspelling in Pathfinder can be low, especially at lower levels when your spell selection is limited. As you mentioned, even at higher levels, the number of spells you have available is often much smaller than the total number of spells in the game. This aspect of counterspelling can feel restrictive and reliant on luck or DM cooperation.