Seeker's Pathfinder Savage tide

Game Master seekerofshadowlight

Follow the adventures of the Millennium Falcons as they cross the Thunder sea of Eberron in the employment of Lady Vanderborn.


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Fighter Level 9
Keeper of Forbidden Lore wrote:


Amella approaches and Lavina looks almost embarrassed as the other woman clears her throat. ' Th or sail took a hit, mage got balls of iron but aim wort a whores copper Th other slaver ,sided it needing to be elsewhere. We could catch er if ya like cap'n. She says with a grin.

Ardanto leeps into action, "Come on you seawolves, that other slaver is out there and they think they can escape to inflict this terror on others!" he grasps Lavinia's hand briefly and whispers "I can't let them get away, see to your ship and crew and we will be back, but if any of your sailors or passengers want any revenge, send them with us."

He kisses her lightly on the cheek before he turns to Amella "Mistress Amella, get the Wyvern ready to depart, we will chase those scum to Davie Jones locker!" He strides over towards the Wyvern, yelling orders to crew members as he goes.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn accompanies Toxim to the slavers' ship after making sure that Amella survived the ordeal. (And, judging from her salty language, she is none too worse the wear for the experience.)


Male Human Wizard (Universal) 9

I'm back; will catch up and post more tomorrow. Still recovering from the jet lag...


Ranger 2/ Magus 7

Toxim barely manages to keep his stomach at the sight and smell of the scene below deck. He tells Kiyat to report what they've found to the Captain and has Velous retrieve Feres.
"If he is a priest, he can start proving it by helping with these people." Toxim says with both pity towards the enslaved and venom at the thought of the con man Feres.
"Finn, it would probably be best if one or two of the women from the Nixie and Sea Wyvern were to see after the ladies. Would you mind taking care of that?"


Male Human Wizard (Universal) 9
Ardanto Valanto wrote:
Keeper of Forbidden Lore wrote:


Amella approaches and Lavina looks almost embarrassed as the other woman clears her throat. ' Th or sail took a hit, mage got balls of iron but aim wort a whores copper Th other slaver ,sided it needing to be elsewhere. We could catch er if ya like cap'n. She says with a grin.

Ardanto leeps into action, "Come on you seawolves, that other slaver is out there and they think they can escape to inflict this terror on others!" he grasps Lavinia's hand briefly and whispers "I can't let them get away, see to your ship and crew and we will be back, but if any of your sailors or passengers want any revenge, send them with us."

He kisses her lightly on the cheek before he turns to Amella "Mistress Amella, get the Wyvern ready to depart, we will chase those scum to Davie Jones locker!" He strides over towards the Wyvern, yelling orders to crew members as he goes.

Daurros immediately runs after his friend, and pulls him in private. "My friend, you know I would never question your orders to the crew in front of them. However, I think you should reconsider here. The other ship is no threat for now, and we have many dead and dying here. The Nixie is damaged and needs repaired, and there are numerous slaves below deck here that need help. I am already concerned as what specifically we can do with them. Some may be able to replace the dead crew from the Wyvern and Nixie, but how do we take on the others? We have provisions for ourselves to make it to Farshore, not ourselves and a boatload of refugees. Now, if we were to free the other ship, what do we do with those slaves? Leaving them in their condition on the open sea in damaged vessels would consigning them to death, or worse."

He gives his friend a smile. "I, as you, would love nothing better than to destroy those who attacked us, and help put a dent in the slave trade. But that is not our task here. Our task is to reach Farshore, and do so intact. We need to let the other ship flee."

"On another note, we should also gather the gear and treasure of the slain hobgoblins. It might be good for morale if we gave each crewmember of the Wyvern an equal share, don't you think?"

At some point, Daurros will also search the dead spellcaster, using detect magic to see if he had any magical gear. He'll also look for any spellbooks, in case the enemy was a wizard and not a sorcerer.


Fighter Level 9

Ardanto listens as his friend pulls him to one side and gives his argument against chasing down the fleeing slave ship. "While I agree that we are creating a problem for our selves by freeing these slaves, I can't stand by and let another ship full of them live out their days in such bondage, I also can't let these hobgoblin scum prey on another ship that may pass by after we leave." He slaps his friend on the shoulder, "and think of the glory and fame, these deeds are the sort that bards sing about. Lets nail them while they are weak, I don't think they have a spell caster."

While he talks he surveys the crew and other party members to see who has the heart to take the fight to the remaining slave ship. He continues conferring with Daurros "I agree that the crew have earned a share of the spoils, we could give the them a bigger share if we chase down the other ship."


Female Shifter Rogue 9
Ardanto Valanto wrote:


While he talks he surveys the crew and other party members to see who has the heart to take the fight to the remaining slave ship.

Karkalla certainly seems eager to take the fight to the other ship.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4
Toxim ir' Kinain wrote:


"Finn, it would probably be best if one or two of the women from the Nixie and Sea Wyvern were to see after the ladies. Would you mind taking care of that?"

"Certainly. I think we should also get Lavinia's advice on what she wishes to do. She's in charge of this expedition."

Finn reports to Lavinia and describes the situation on the slave ship. "Any suggestions? The poor wretches are in need of healing; many may die if we just leave them there."


GM

Lavina listens to Finn describe the slaves, with a grim look on her face she nods "We'll have both ships surgeons and the good father see to the slaver as soon as we can." She turns to Ardanto with a cold look. "Over take that ship and put every crewmen aboard to the blade if need be."

Ardanto tips his hat and calls to Amella to get the crew back to the ship. You can hear her curing and demands as the crew run back toward the Sea wyvern and push off. The crew move with great haste as the Sea wyvern pulls away from the Nixie "Com' bout ye useless sons of two copper whores! We have a ship 't be catching and blood to be a spilling!" A great 'Aye " rings across the deck as wind fills the sails and the sea sprays across the deck.

In the distance the crippled ship can be seen rowing, little wind fills the remaining sails and You know within an hour you'll be upon her.

What the plan here guys? You shooting the ballista at the deck? or gonna have some archers firing when you get in range or what?


Fighter Level 9

Ardanto gives a few final orders as the Wyvern is being separated from the first pirate ship, "Those of you with out ranged weapons, take one from these dead hobgoblin scum and if you find any shields grab them as well.

The Hobgoblins where shooting at us, so I am assuming that every crew man who is not involved bringing the ships along side could arm them selves with those weapons. Ignore the above comment if it is not relevant.

As the Wyvern lurches through the waves he calls the others together for a planning session.

Ardanto stands with his back to the others, looking out towards the distant pirate ship, the wind threatening to dislodge his jaunty hat at any moment. He looks down at himself, swathes of hobgoblin blood coating his glimmered outfit, he concentrates for a while to change the clothes appearance, but sighs disappointed when the new shirt and pants come back with the same blood stains. As the others assemble he turns around to face them leaning back on the rail, grimacing in pain as he realises for the first time he has taken a wound of his own. We had advantage of arriving into a ongoing battle last time, but this time we will take casualties, has anyone got any ideas on how to minimise the loss of life?" he taps his fingers against the ships rail as he thinks long and hard. "I am a simple fighting man, I will happily be first onto the ship and trust that my skill of arms and luck hold out long enough to cut a beach head and draw some of the hobgoblins away from our less skilful crew. I am hoping that some of you more quick of mind have some tricks left up your sleeves?" he looks from face to face, meeting each of their eyes to ensure they all have the stomach for the fight.


Ranger 2/ Magus 7

Toxim is busy inspecting the arrows that he gathered from the dead hobgoblins. "I can do the giant size thing again. But, like you, I trust my skill to see me through." Noticing Ardanto's attempt to clean off the blood, Toxim casts Prestidigitation for him.
BTW is Guard damaged? I can help heal him if he is.


Male Human Wizard (Universal) 9

I actually still have the wand of repair light damage that he asked me to carry, so I can as well.

Daurros shakes his head as the others seem bent on going after the slavers. Unneccessary risk, he thinks.

"I can also enlarge some of you, as I have a few scrolls in that regards. My most powerful spells for today have been used, but I can still do a little damage, I suppose. Once we get close enough, I can use webs to cover most of their deck and hopefully leave them immobile. I can also increase someone's natural reflex's before they head over; who might be the best choice?"

Daurros will also use a charge from his wand of mage armor once we are within 10 minutes or so of the slaver ship.


GM

Guard was not damaged as I was unable to hit him at all. Any plans to use the ships ballista?


Male Human Wizard (Universal) 9

I'm guessing yes; maybe the crew?

Daurros will also use his pearl of power to recall his scorching ray spell.


GM

i'll post up tonight, but it's a safe bet they will start shooting at you when ya come in range. I just wanted to know what folks were doing and what ya had planned is all.


Female Shifter Rogue 9

Karkalla takes the time to reload her repeater whilst they wait to catch up.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn helps out with the ballista as best he can before the Sea Wyvern comes within boarding range of the slavers. Then he activates his wand of Mirror Image and pounces!

He also refreshes his Mage Armor spell once the slavers are within missile range.


Ranger 2/ Magus 7

Toxim will have arrows ready to begin firing at the enemy ship as soon as they are in range.


GM

As you gain upon the slavers Velous, moue and vash keep hammering Ballista shot into the deck and masts of the ship, you can see a few good solid hits some sending hobgoblins flinging into the sea but as you close the enemy lines the deck and arrows began to rain down upon the Sea Wyvern

Arrows hit the ships side her sails and hammer her Ballisa crew each of who take an arrow as the ballisa it's self looks like a porcupine. The Wyverns crew fire back with the ships few crossbows as Toxim fires his bow, hitting one of the hobgoblins it seems but not dropping it.

You can see at lest twelve hobgoblin archers on the deck, you can hear Amella bellow orders cutting the ships sails and to prepare for boarding. Then you see someone on the slaver with fire. "Fire arrows! someone screams as a few of the hobgoblins notch the flaming arrows.

Guys you have 4 rounds before you close to the ship actions? The ballisa keep firing? You can post up all four rounds of actions if you like to keep us moving


Female Shifter Rogue 9

Karkalla opens fire on the goblin archers concentrating on the ones with fire arrows or the one lighting them

1st round

Attack 1
1d20 + 10 ⇒ (1) + 10 = 11
1d12 + 1 ⇒ (7) + 1 = 8

Attack 2

1d20 + 10 ⇒ (15) + 10 = 25
1d12 + 1 ⇒ (8) + 1 = 9

2nd round

Attack 1

1d20 + 10 ⇒ (8) + 10 = 18
1d12 + 1 ⇒ (8) + 1 = 9

Attack 2

1d20 + 10 ⇒ (13) + 10 = 23
1d12 + 1 ⇒ (9) + 1 = 10

round 3

Attack 1

1d20 + 10 ⇒ (3) + 10 = 13
1d12 + 1 ⇒ (2) + 1 = 3

Attack 2

1d20 + 10 ⇒ (16) + 10 = 26
1d12 + 1 ⇒ (5) + 1 = 6

Round 4

Attack 1

1d20 + 10 ⇒ (8) + 10 = 18
1d12 + 1 ⇒ (1) + 1 = 2

Attack 2

1d20 + 10 ⇒ (16) + 10 = 26
1d12 + 1 ⇒ (12) + 1 = 13


GM

Oh and if ya had a wand of CLW ardanto had 47 hp left while daurros has 19 hp left


Fighter Level 9

Can anyone on the ship use the wand of cure light wounds even if we had one?

"Nice shot Karkalla!" whoops Ardanto as he look out at the closing ship.

"Some one relieve that Ballista crew!" he yells, "get the injured below deck."

Ardanto who was taking cover behind one of the over turned row boats suddenly stands up and rushes to the edge of the ship railing, he starts yelling at the hobgoblin pirates, shouting a curse of profanities at them, questioning their parentage, prowess in bed and claiming they couldn't hit the broad side of a barn at 50 paces. He ducks and weaves at any arrows that fly towards him and scoffs at any that hit, but do not penetrate his glamoured armour.

Out of game terms I am taking a total defence action every round to increase my AC by +4. I doubt the railing gives me any cover, but please feel free to add it if it does. The aim here is to draw some of the arrows and hopefully dishearten them when they hit the obviously un-armoured captain of the ship, but the arrows shatter off my armour.
My AC during this is: 28! But any roll of 18 or higher hits me but does not penetrate my armour (Touch AC).


Male Human Wizard (Universal) 9

Actually, out of combat I'll drink one of my potions of cure light wounds.

Rnd 1: Daurros will target the hobgoblins readying their fire arrows with a glitterdust spell.

Rnd 2: Web over the largest group of hobgoblin archers I can see.

Rnd 3: Cat's grace on Karkalla

Rnd 4: Ready action to cast scorching ray on any obvious casters

And while I cast, I'll stand behind anything on deck that might grant me some cover (mast, boxes, whatever).


Fighter Level 9
Daurros Erdai wrote:


And while I cast, I'll stand behind anything on deck that might grant me some cover (mast, boxes, whatever).

We turned the row boats on their side to give cover when they last shot at us.


Ranger 2/ Magus 7

Toxim has just such a wand for occasions like this.
Daurros (I urge you to save your potion for a time when we can't take the time to deplete the 'happy stick')
Cure Light Wounds 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds 1d8 + 1 ⇒ (6) + 1 = 7


Ardanto
Cure Light Wounds 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds 1d8 + 1 ⇒ (7) + 1 = 8

Toxim will fire three times against the enemy ship then, just before we board, cast Enlarge Person from my Arcan Bond item Arcane Spell Failure 1d100 ⇒ 61 on Ardanto again.

Shortbow 1d20 + 7 ⇒ (5) + 7 = 12 Damage 1d6 + 2 ⇒ (1) + 2 = 3
Shortbow 1d20 + 7 ⇒ (17) + 7 = 24 Damage 1d6 + 2 ⇒ (2) + 2 = 4
Shortbow 1d20 + 7 ⇒ (4) + 7 = 11 Damage 1d6 + 2 ⇒ (4) + 2 = 6


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn will take cover and/or use water buckets to try to douse any flames. But first he activates his wand of Mirror Image.

1d4 + 1 ⇒ (2) + 1 = 3 images


Male Human Wizard (Universal) 9
Toxim ir' Kinain wrote:

Toxim has just such a wand for occasions like this.

Daurros (I urge you to save your potion for a time when we can't take the time to deplete the 'happy stick')

okey doke. I think Seeker allows curing to be maximum when done outside combat, though ... is that right, Seeker? Or am I remembering a different game?


GM

Well this is gonna be fun. I may have to rearrange Daurros spells due to rang.

Init
Snem=21
Goblins 1=21
Daurros=21
Goblins 2=21
Karkalla 19
Ardanto=17
Finn=17
Toxim=17
Amella=17
Guard=16
Crew 1=7
Crew 2=4
Goblins 3[dead]

Round 1
Arrows keep falling down upon the Sea wyvern And Vah and mouse again catch arrows even as Ardanto orders them off the Ballista
both fall under the assault. Daurros casts a spells on Karkalla, making her more agile as more arrows are unleashed on the ship, most falling into the see or the ships side. Kaekalla fires at the flaming archers, sending one over the side with a bolt in his belly.

Ardanto stands at the side, cursing the slavers and throwing rude gestures. Finn takes cover and readies to help with fire as three of him appear. Toxim puts a shot into the slavers side. Guard moves to drag the two downed crewmen from the line of fire as the wounded Velouse helps to gt them away from the ships ballista., Half the crew reload their crossbows as the others ready for boarding and cut the sails all the Amella's bellowing behind the wheel

Four flaming arrows arc into the say, one finding the Sea wyverns sails.

Round 2
More arrows rain from the ever closing slaver one finding Guards weak spot4 HP. With the ship still out of rang, Daurros ducks for cover and waits as more arrows fall from the sky and Avos takes a hit and seems to be barely up.

Karkalla puts two more bolts into a fire archer,putting him down hard. As Ardanto starts yelling for the crew to get onto that fire. The Finns race into the rigging to help with the flames as Toxim hits one of the flame archers. Amella still bellows orders as she steadies the ship as Guard drags the two wounded crewmen below deck

The crew sends out a volley of crossbow fire, but only one hits a archer as three more fire arrows arc into the sea.

Round 3
More arrows rain toward the Sea wyvern As the crew works to bring her in, Dayden and Ziathtan both take arrows. Daurros steps forward casting Glitterdust, blinding one of the fire archers as yet more arrows fall toward the crew one hitting Kiyat. As Karkalla firs off two more shots at the fire archers wounding one. Ardanto returns to his tanting as Finn puts out the flames, Guard comes back up from the deck as Toxim hits one of the archers. The crew hurriedly reload their crossbows as two more fire arrows fly toward the ship over shooting the ship.

Round 4

Arrows rain down upon the ship as Amella brings her along side. Arrows strike Jagred and Daurros 5 hp as Daurros casts his spells and a magical web appears on the slaver, but even as he entraps them more arrows strike the crew. Karkalla is hit3 hp along with Kyiat,Denas and Zanthan. Kyiat falls to the deck in a pool of blood.

Karkalla keeps a steady aim, dropping two of the fire archers.Finn and Guard help some of the crew throw the boarding ropes, lashing the Sea wyvern to the slaver as Toxim keeps up his fire dropping the last fire archer. The crew fires there last bolts dropping one of the webbed goblins as they drop the crossbows and Amella yells "Ready t' board!"

You may now board :)

And here is your map


Female Shifter Rogue 9

Karkalla continues to shoot at the Hobgoblins

Attack 1

1d20 + 12 ⇒ (13) + 12 = 25

1d12 + 1 ⇒ (10) + 1 = 11

attack 2

1d20 + 12 ⇒ (6) + 12 = 18

1d12 + 1 ⇒ (5) + 1 = 6


Fighter Level 9

I also forgot to thank Toxim for the prestidigitation earlier. He would of done so as he likes being clean and smart.

Ardanto will delay to see if he gets Enlarged by Toxim so he can threaten the nearest 4 hobgoblins.

Ardanto continues to howl curses at the Hobgoblins promising them all manner of horrible death if they don't lay down their weapons and surrender. He keeps an eye on Toxim to see if he will enlarge him, or if he is going to have to cross to the enemy ship.


Male Human Wizard (Universal) 9

Daurros targets a group of the hobgoblins with a sleep spell, hoping to get at least one or two to drop ...


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn leaps onto the slavers' boat and stabs the nearest hobgoblin with Vanderboren's Justice!

jump & charge

Acrobatics: 1d20 + 13 ⇒ (5) + 13 = 18

two-handed attack: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 7 + 1d6 ⇒ (7) + 7 + (2) = 16


Ranger 2/ Magus 7

Toxim will continue with the plan and Enlarge Ardanto. After that he will go to the aid of the wounded crew rather than cross to the slaver's ship.
Concentration 1d20 + 6 ⇒ (4) + 6 = 10 if needed.


GM

Init
Snem=21
Goblins 1=21
Daurros=21
Goblins 2=21
Karkalla 19
Ardanto=17
Finn=17
Toxim=17
Amella=17
Guard=16
Captain=12
Crew 1=7
Crew 2=4
Goblins 3[dead]

As the ships slam into each other and the crew readies to spring onto the slaver Snem Sends a blast into the tangled Hobgoblins as they send one more volley of Arrows toward the boarders. Daurros casts a spell and three of the attackers fall to the deck as the others shoot at the boarders and Dorn takes an arrow in the chest and slumps against the railing

Karkalla firs two more shots killing another archer as Finn hops the deck spearing another archer. Toxim Enlarges Ardanto them moves to help the fallen. An Enlarged Ardanto steps on the railing putting his blade though two hobgoblins.Guard leaps across the railing charging toward a Hobgoblin in the middle of the deck and slides across the deck. He seems to skid and fall as if he had hit something slick.

The crew starts to jump the rail pouring onto the slaver but a few like guard Denas, Zenthtan and Selios slip across the slick deck . As he hits the slick deck Selios yells out "Oil! The deck is slick with oil!"

The hobgoblin captain Strikes a flint to his sword and fire starts to lick the blade "Come! Come you bastards! Come To the keeeeeper! He screams, Slinging the burning blade onto the oil slicked deck. Fire leaps across the deck with fighting speed. Guard and the three sailors are caught in the sudden blaze.

Grappled ones are in red, sleeping ones have the red diamond. Finn how are you doing the extra 1d6?

Your map


Female Shifter Rogue 9

Karkalla switches to her dagger and boards the hobgoblin vessel.


Fighter Level 9

I am going to make some assumptions here:
1) The fire burns the webbing away where the two touch.
2) The burning damage wakes up the sleeping hobgoblin in front of Ardanto who is now prone and has dropped anything he held.
So taking this into account I am going to have an attack at the prone Hobgoblin in front of me (but take all the penalties for multiple attacks). If I kill him with the first blow I am going to leap North East into the webbing and try and barrel my way through it towards the other two hobgoblins. If I fail to kill him with the first blow I will continue attacking him.

Spoiler:

The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

AC 22, touch 13, flat-footed 19
(+10 Armour, +2 Dex, +0 Shield, +1 Dodge, -1 Size)

Current Damage = 0

To Hit = (BAB+Magic of weapon+Strength+Weapon Focus+Weapon Training-Size) =6+1+5+1+1-1
Damage = (Strength+Magic of weapon+Weapon Specialization+Weapon Training)
Longsword +13/+8 (2d6+9 19-20) or
Longsword +9/+4 (2d6+9 19-20) and
Longsword +9/+4 (2d6+9 19-20)
or Longsword +13/+8 (2d6+19 19-20) (USING one sword two handed)

Ardanto tries to mark who the captain of the slavers is, but the webbing blocks his line of sight and he consoles himself by slinging a profanity of curses in his direction. He draws his sword back and attempts to run through the nearest sleeping hobgoblin.

Longsword +9/+4 (2d6+9 19-20) added +4 for prone target1d20 + 13 ⇒ (13) + 13 = 262d6 + 9 ⇒ (2, 3) + 9 = 14

That looks good enough, so he leaps into the webbing hoping his increased size and strength will allow him to push through. Please roll the other attacks if it is not enough to kill him and ingnore the rest of the post.

With a grunt of effort, Ardanto throws himself into the webbing that has not caught fire yet.

CMB+121d20 + 12 ⇒ (10) + 12 = 22

WEB:

Spoiler:
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled.

Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.


I don't think that even mighty Daurros has a spell DC that high, so I will say that is a success. But as it is difficult terrain, I can only move 10 feet this round.

Ardanto lands in the webbing and a smug grin crosses his face as the webbing tears around him. He points at the closest two hobgoblins and howls, "ready to die? It only briefly crosses his mind that the webbing is likely to burn around him and leave him isolated and outnumbered.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4
Keeper of Forbidden Lore wrote:


Grappled ones are in red, sleeping ones have the red diamond. Finn how are you doing the extra 1d6?

He has a +1 Merciful longspear; hopefully they're not constructs or undead

Finn attacks the nearest hobgoblin.

1d20 + 8 ⇒ (6) + 8 = 141d8 + 5 + 1d6 ⇒ (6) + 5 + (1) = 12

1d20 + 8 ⇒ (9) + 8 = 171d8 + 5 + 1d6 ⇒ (7) + 5 + (3) = 15


Male Human Wizard (Universal) 9

Daurros yells back to the hobgoblin captain. "You first, sunshine!" He sends his scorching ray at the man.

attack 1d20 + 4 ⇒ (15) + 4 = 19
damage 4d6 ⇒ (6, 4, 3, 5) = 18

Reminder - I'm leaving for China tomorrow. Will be back on Friday. Not sure how much time I'll have for posting, so feel free to DMPC Daurros.


GM

Init
Snem=21
Goblins 1=21
Daurros=21
Goblins 2=21[dead]
Karkalla 19
Ardanto=17
Finn=17
Toxim=17
Amella=17
Guard=16
Captain=12
Crew 1=7
Crew 2=4
Goblins 3[dead]

Snem blasts at the Captain but the fire obscures his aim and he shoots wide as. Six of the Hobgoblins on the Bow yell "To the Keeper!' As they fire at the overly large Ardanto and Three arrows hammer home24 HP

Daurros moves in closer but is still out of range for his spells.Karkalla drawls her dagger and moves to the burning slaver as Ardanto runs though the sleeping hobgoblin then jumps across to the burning ship. Finn uses his spear to pound one of the hobgoblins to unconsciousness , Toxim tries to stop the bleeding on the wounded as Guard drags two of the burning crewmen from the flames.

The crew tries to find a path raound the flames as the Captain {ooc]Far side of the ship by the stairs[/ooc] Kicks a barrel of some type down the stairs, it's contents spelling as it smashes below "This ship is Mine! An by the keeper you will not have her!" Even as he bellows the fire starts to burn around him, his oil lined cloths catch as he hurls himself down the stairs and a great Woosh can be head along with
screams of the slaves below and fire licks the rim of the stairs.

Your map

Pretty much only the ones on the bow fighting Ardanto are left on the burning top deck


Female Shifter Rogue 9

Karkalla hearing the sounds of the slaves below deck rushes towards the stairs that lead down.

Seeker

Spoiler:
Going to try and dive through the fire to get through to the slaves on the other side would it need an action point to try and do something like that? If she can try it.....

Acrobatics check (jump)

1d20 + 20 ⇒ (13) + 20 = 33


Fighter Level 9
Keeper of Forbidden Lore wrote:


Snem blasts at the Captain but the fire obscures his aim and he shoots wide as. Six of the Hobgoblins on the Bow yell "To the Keeper!' As they fire at the overly large Ardanto and Three arrows hammer home24 HP

I don't suppose you worked the cover from the web in there?

Ardanto grunts in pain as three arrows slam into his body, "You'll regret that!" he growls as he starts hacking at the nearest three Hobgoblins (starting with the two in the webbing and the one in the fire last).

Spoiler:

The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

AC 22, touch 13, flat-footed 19
(+10 Armour, +2 Dex, +0 Shield, +1 Dodge, -1 Size)

Current Damage = 24

To Hit = (BAB+Magic of weapon+Strength+Weapon Focus+Weapon Training-Size) =6+1+5+1+1-1
Damage = (Strength+Magic of weapon+Weapon Specialization+Weapon Training)
Longsword +13/+8 (2d6+9 19-20) or
Longsword +9/+4 (2d6+9 19-20) and
Longsword +9/+4 (2d6+9 19-20)
or Longsword +13/+8 (2d6+19 19-20) (USING one sword two handed)

Longsword +9/+4 (2d6+9 19-20)
1d20 + 9 ⇒ (19) + 9 = 282d6 + 9 ⇒ (3, 2) + 9 = 14

1d20 + 4 ⇒ (16) + 4 = 202d6 + 9 ⇒ (4, 4) + 9 = 17

and

Longsword +9/+4 (2d6+9 19-20)
1d20 + 9 ⇒ (9) + 9 = 182d6 + 9 ⇒ (4, 3) + 9 = 16

1d20 + 4 ⇒ (15) + 4 = 192d6 + 9 ⇒ (3, 3) + 9 = 15

potential critical on first attack.
1d20 + 9 ⇒ (10) + 9 = 192d6 + 9 ⇒ (4, 6) + 9 = 19
Which looks like a hit for a total of 33 damage, stick that in your pipe and smoke it.

He tries to work his way forward a bit more 5 foot step.

CMB+12 1d20 + 12 ⇒ (5) + 12 = 17

According to Daurros's sheet, the webbing has a DC-17, so that is a success... just..

Ardanto grunts as large section of webbing collapses in on him, only his large size preventing him from becoming completely covered and stuck in place.


GM

Anyone else like to act before I update this?


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Is there a hatch anywhere on the rear part of the deck? Finn would like to go down and help the oarsmen.


GM

nit
Snem=21
Goblins 1=21
Daurros=21
Goblins 2=21[dead]
Karkalla 19
Ardanto=17
Finn=17
Toxim=17
Amella=17
Guard=16
Captain=12
Crew 1=7
Crew 2=4
Goblins 3[dead]

The Hobgolins fire again at Ardanto but miss the moving captain as dauroos makes it over to the burning ship, still unable to see any targets. Karkalla to the surprise of most ruins and dives into the burning hold

Karkalla

Spoiler:
you dive though the flames into the burning hold, flames lick your skin4hp but you roll into the smoky hold. Fire races across the floor and you can hear the screams of the men caught inside the blaze, three rows now burn with mean screaming as fire takes their flesh.

The hobgoblin 's burned fame lays on the floors in the heart of the blaze, it's hard to breath as smoke burns your nose and eyes. 8 benches line each side with 6 men per bench. Each row is chained to the bench.
Your need to start making con checks for the heat and smoke this round

Ardanto runs two of the hobgoblins though and steps forward to kill two more, leaving just two left alive on the top deck. Finn searches for another way down but sees none that is not on fire.

Toxim keeps tending to to wounded as Guard carried the two burnt crewmen back to the Wyvern . Amella is shouting from the deck "Back to the ship! Back to the ship! Sails a burning!" She bellows as the slavers crippled sails catch flame.

If they start to burn the wvyvne latched to the burning ship will start to burn vary soon. Something sailors now all to well. And they start back across leaving the burning deck as fast as they can.

Ok new round now what? Many of the crew have came back to un latch the ship before the sails burn. What yall doing?


Fighter Level 9

Ardanto whole heartidly agrees with Amella and starts yelling for the crew to "separate the two ships while he deals with these scurvy sea dogs".

He pushes towards the last two hobgoblins, intent on showing them no mercy.

Spoiler:

The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

AC 22, touch 13, flat-footed 19
(+10 Armour, +2 Dex, +0 Shield, +1 Dodge, -1 Size)

Current Damage = 24

To Hit = (BAB+Magic of weapon+Strength+Weapon Focus+Weapon Training-Size) =6+1+5+1+1-1
Damage = (Strength+Magic of weapon+Weapon Specialization+Weapon Training)
Longsword +13/+8 (2d6+9 19-20) or
Longsword +9/+4 (2d6+9 19-20) and
Longsword +9/+4 (2d6+9 19-20)
or Longsword +13/+8 (2d6+19 19-20) (USING one sword two handed)

From the look of the last map, I need to move to the remaining two hobgoblins to attack.

CMB+12 1d20 + 12 ⇒ (10) + 12 = 22

Ardanto struggles his way clear of the last of the webbing and tries to run down one of the remaining Hobgoblins.

Longsword +13 (2d6+9 19-20)
1d20 + 13 ⇒ (9) + 13 = 222d6 + 9 ⇒ (2, 5) + 9 = 16

He scans the ship for any other routes down below, calculating the chances of getting to the oarsmen before the ship goes up in a burning inferno.

From the map it looks to me like I am standing on a big set of double trap doors? Is that correct?


Female Shifter Rogue 9

Con check

1d20 + 1 ⇒ (14) + 1 = 15

Add a fate point to the check

1d6 ⇒ 6

Karkalla begins to try and free as many of the slaves as she can and direct them away from the flames.

Disable device

1d20 + 10 ⇒ (16) + 10 = 26

Perception check

1d20 + 11 ⇒ (2) + 11 = 13


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn reluctantly jumps back to the Sea Wyvern and helps the crew separate from the flaming hulk.


GM

Finn and the crew rush back to the ship and get to cutting lines as Amella is yelling and bellowing orders . Seven of the crew lay un moving across the deck as lines are cut and the ships start to drift apart.

On the deck of the slaver Ardanto fights with the last two hobgoblins, killing one and avoiding both of their swords.

Karkalla

Spoiler:

The smoke burns your lungs and stings your eyes, and the heat is near unbearable, but you free one row of slaves, they are still chained together but not to the bench now.

Three benches on the front still burn most of the men no longer scream, but that leaves her with twelve rows of slaves and little time, and no way out she can see other then the flaming stairs and the small ore ports, which she might be able to fit though as the fire still spreads across the lower deck

Ok sea wyverns now moving away slowly and the slaver is still burning, the fire is spreading.


Fighter Level 9

Ardanto grins manically at the remaining Hobgoblin, "So eager to meet your maker?" as he spars across the deck with him. "I'll give you a choice, flee, or stay and die!" he snarls at the Hobgoblin as he turns his attention to the trap door, glancing up to see if the hobgoblin has decided to fight to the death or done the smart thing and risked leaping over the edge.

Same Stat block for my reference:

Spoiler:
The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

AC 22, touch 13, flat-footed 19
(+10 Armour, +2 Dex, +0 Shield, +1 Dodge, -1 Size)

Current Damage = 24

To Hit = (BAB+Magic of weapon+Strength+Weapon Focus+Weapon Training-Size) =6+1+5+1+1-1
Damage = (Strength+Magic of weapon+Weapon Specialization+Weapon Training)
Longsword +13/+8 (2d6+9 19-20) or
Longsword +9/+4 (2d6+9 19-20) and
Longsword +9/+4 (2d6+9 19-20)
or Longsword +13/+8 (2d6+19 19-20) (USING one sword two handed)

A full attack option on on the chain you told me held the trap door down that I am standing on. I assume I can see the trapdoor because of the smoke seeping through it? I am hoping that it has a standard hardness of 10, so I should be able to damage it with each hit.

Longsword +9/+4 (2d6+9 19-20)

1d20 + 9 ⇒ (2) + 9 = 112d6 + 9 ⇒ (3, 5) + 9 = 17

1d20 + 9 ⇒ (9) + 9 = 182d6 + 9 ⇒ (2, 2) + 9 = 13

and Longsword +9/+4 (2d6+9 19-20)

1d20 + 9 ⇒ (5) + 9 = 142d6 + 9 ⇒ (4, 2) + 9 = 15

1d20 + 9 ⇒ (6) + 9 = 152d6 + 9 ⇒ (6, 2) + 9 = 17

I see I have annoyed the D20 god again, I wonder what I did this time? At least an immobile inanimate object should be easy to hit.

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