Keeper of Forbidden Lore |
Finn and Guard touch the mirrors and vanish from sight.
You Find yourself, In a huge chamber bathed in an unnatural red light from above. Thorny Vines cover the walls and toward the ceiling forty feet above you.( 19 meters) A natural stone bridge crosses though the upper reaches of this room, directly above a large pool of crimson liquid. A large mirror stands behind you its surface rippling as water, the smell of wet fur is over powering here.
But you have just moments to take this in as something attacks you. The demon apes were waiting for you, maybe tipped off by your experimentation with the mirrors but how they knew you were coming is not the most pressing issue.
Two of the Apes just appear and pounce upon you. One hits Guard only managing to land a single Claw 6 damage. The other goes after Finn, who also manages to escape with only a single claw 8 damage
Round 1 Int
snem = 19
Finn = 18
Bar laura 2 = 16
Bar laura 1 = 5
Guard = 3
Guard |
Mantle of Flame? (2d6 fire damage to anyone hitting him) (I know it's been a while since I last used it)
Also, while Finn is right next to Guard and Guard is able to react, Finn gains a +1 unnamed and a +2 shield armor bonus.
"Yeah, that's why we came here..." Guard says, while Snem already blasts at one of the demonic apes:
Soul blast 1d20 + 6 ⇒ (14) + 6 = 20 damage 1d4 + 2 ⇒ (4) + 2 = 6
Raising his shield and hammer to meet the ape attacking him, Guard swiftly changes the amount of essentia in his gear,
least Soulspark: 0 Essentia (-1)
Mantle of Flame: 2 Essentia (+1, now 3d6 fire damage)
Incarnate Weapon: 3 Essentia (+3)
He then awaits the attack of the ape, before swinging his own warhammer at it:
Incarnate warhammer 1d20 + 14 ⇒ (19) + 14 = 33 damage 1d8 + 9 ⇒ (8) + 9 = 17
Finn Killshrike |
Finn uses two action points for an extra standard action to activate his wand of Mirror Image (1d4 + 1 ⇒ (3) + 1 = 4 images) and then lashes out at the ape in front of Guard with a flurry of kicks.
with Reckless Offense and Power Attack and a ki point for an extra attack (doing nonlethal damage):
1d20 + 11 ⇒ (15) + 11 = 261d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
1d20 + 11 ⇒ (11) + 11 = 221d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
1d20 + 11 ⇒ (19) + 11 = 301d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
1d20 + 6 ⇒ (1) + 6 = 71d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Intimidate check, in case Enforcer triggers:
1d20 + 12 ⇒ (9) + 12 = 21
He screams out at the top of his lungs: "WE'RE IN HERE!! CAN YOU HEAR ME!!?"
Keeper of Forbidden Lore |
Yep forgot about the flames
Large chamber
Guard's Flames burns his attacker, Snem blasts at it and Finn opens up on Guards foe. Two Of finn's attacks drive home. The beast in front of Guard Moves back 5' step and Guard give me a will save Finns attack keeps at the Monk But he manages to fend off all attacks.
The Ardanto and Daurros appear behind you
Round 2 Int
snem = 19
Finn = 18
Bar laura 2 = 16
Ardanto = 15
Daurros r= 9
Bar laura 1 = 5
Guard = 3
Room with the throne
Karkalla and Toxim are left alone as the others pass though the mirrors, they move toward the mirrors
Guard |
I think you also missed Finn's mirror images, and couldn't I have stepped up and attack the ape?
Did I mention that Snem and Guards warhammer count as good alignet weapons?
Anyway:
Will: 1d20 + 6 ⇒ (12) + 6 = 18
Snem keeps blasting his only route of attack at the creature:
Soulblast 1d20 + 5 ⇒ (2) + 5 = 7 damage 1d4 + 1 ⇒ (1) + 1 = 2
I'm last in the round, so I'll wait for the resolution of the Will save and the reaction of others.
Diadem of purelight (bound to crown): 0 Essentia
least Soulspark: 0 Essentia
Mantle of Flame: 2 Essentia (3d6 fire damage)
Incarnate Weapon: 3 Essentia
Ardanto Valanto |
The Ardanto
I like that, The Ardanto!"
There is no description of what is attacking us or where we have appeared, I guess it is under an earlier spoiler. But piecing together what I can. We are being attacked by 2 of those ape demons in a big chamber?
Ardanto takes a 5 foot step towards the Ape directly below him, more to give the others room to enter than any other reason. His nose wrinkles at the smell of damp fur and he growls menacingly as he tries to chop at the ape while keeping it away from him.
Longsword +13/+8 (1d8+19 19-20) (USING one sword two handed)
1d20 + 13 ⇒ (1) + 13 = 141d8 + 19 ⇒ (2) + 19 = 21
1d20 + 8 ⇒ (16) + 8 = 241d8 + 19 ⇒ (5) + 19 = 24
And my awesome rolls just keep on coming.
Hampered by the flickering illumination Ardanto winces as his first blow slams into the floor, several inches short of the Demon Ape, sending sparks flying. He presses the attack using a series of powerful swipes to try and force the Demon Ape back.
Finn Killshrike |
The beast in front of Guard Moves back 5' step and Guard give me a will save
Did that provoke an AoO from Finn? He's still holding his longspear, even though he used unarmed strikes for his full attack.
Finn Killshrike |
AoO (with power attack and reckless offense):
1d20 + 14 ⇒ (3) + 14 = 171d8 + 17 + 1d6 ⇒ (6) + 17 + (2) = 25
Finn keeps concentrating his attack on the wounded ape-demon.
full attack (with power attack and reckless offense and a ki point for an extra attack):
1d20 + 13 ⇒ (13) + 13 = 261d8 + 12 + 1d6 ⇒ (2) + 12 + (5) = 19
1d20 + 13 ⇒ (11) + 13 = 241d8 + 12 + 1d6 ⇒ (4) + 12 + (1) = 17
1d20 + 13 ⇒ (10) + 13 = 231d8 + 12 + 1d6 ⇒ (6) + 12 + (4) = 22
1d20 + 8 ⇒ (4) + 8 = 121d8 + 12 + 1d6 ⇒ (8) + 12 + (5) = 25
Use an action point to increase the attack roll for the 3rd attack (remember -- we get to roll 2d6 and pick the best result now):
1d6 ⇒ 11d6 ⇒ 3
Keeper of Forbidden Lore |
Snem attacks but misses the wounded Ape-demon as Finn Attacks it hard with his spear, running the ape though and ending any threat from it.
With his target dead, Ardanto moves toward the one near Finn, but misses the Ape-demon, he does manage to dodge the Aps attack as he moves close however.
Daurros Casts a spell upon Ardanto's weapon and from nowhere he gets slammed into as a invisible foe pounces on him from above 24 damage The other Ape-demon moves back and seems to take no other action Finn will save you also get your AoO
Toxim and Karkalla appear near the mirror
Guard has yet to go in round 2
Round 2 Int
snem = 19[went]
Finn = 18 [went]
Bar laura 2 = 16[dead]
Ardanto = 15 [went]
Daurros r= 9 [went]
Bar laura 3= 9 [went]
Bar laura 1 = 5 [went]
Guard = 3
-----------------------
Round 3
snem = 19
Finn = 18
Karkalla= 16
Bar laura 2 = 16[dead]
Ardanto = 15
Toxim = 14
Daurros r= 9
Bar laura 3= 9
Bar laura 1 = 5
Guard = 3
Round 3
Guard |
"Why do you never leave some for me?" Guard asks, noone in particular, seeing the demon-ape in front of him fall to the ground.
He turns to look for a new target, but finds none close by or easy to reach, so he rearranges his essentia
least Soulspark: 2 Essentia (+2)
Mantle of Flame: 3 Essentia (+1, now 4d6 fire damage)
Incarnate Weapon: 0 Essentia (-3)
Snem has no problems to reach enemies though, blasting at the demon-ape that appeared near Daurros:
Soulblast (with penalty for firing into melee) 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 damage 1d4 + 3 ⇒ (4) + 3 = 7
Ardanto Valanto |
Ardanto tries to attack the Ape Demon in front of him, hoping to make room for Daurros to move out.
Longsword +13/+8 (1d8+19 19-20) (USING one sword two handed)
1d20 + 13 ⇒ (18) + 13 = 311d8 + 19 ⇒ (5) + 19 = 24
1d20 + 8 ⇒ (2) + 8 = 101d8 + 19 ⇒ (8) + 19 = 27
He then tries to move 5 feet to give Daurros room to maneuver.
Finn Killshrike |
AoO (with power attack and reckless offense):
1d20 + 14 ⇒ (15) + 14 = 291d8 + 17 + 1d6 ⇒ (5) + 17 + (5) = 27
Will save:
1d20 + 12 ⇒ (4) + 12 = 16, +4 if it's an enchantment
Add an action point to the will save:
1d6 ⇒ 21d6 ⇒ 6
Finn attacks the ape that apparently tried to ensorcel him.
(power attack + reckless offense + a ki point for an extra attack)
1d20 + 13 ⇒ (15) + 13 = 281d8 + 12 + 1d6 ⇒ (8) + 12 + (3) = 23
--
1d20 + 13 ⇒ (4) + 13 = 171d8 + 12 + 1d6 ⇒ (1) + 12 + (4) = 17
--
1d20 + 13 ⇒ (10) + 13 = 231d8 + 12 + 1d6 ⇒ (8) + 12 + (6) = 26
--
1d20 + 8 ⇒ (20) + 8 = 281d8 + 12 + 1d6 ⇒ (3) + 12 + (4) = 19
--
Confirm critical?
1d20 + 8 ⇒ (1) + 8 = 92d8 + 24 ⇒ (7, 3) + 24 = 34
Toxim ir' Kinain |
Cat's Grace
Arcane Pool 9/10
If Toxim can 5' step (switching with Daurros if possible) and reach the bar-lgura by Daurros, he will cast Protection from Evil then move and attack.
If Toxim needs more than a 5' step to reach that bar-lgura, he will move and attack.
Concentration 1d20 + 6 + 2 + 3 ⇒ (15) + 6 + 2 + 3 = 26
Scimitar +2: enhanced (+1, keen), cat's grace, fav enemy, spell combat
to hit 1d20 + 13 + 1 + 2 - 2 ⇒ (16) + 13 + 1 + 2 - 2 = 30 damage 1d6 + 6 + 1 + 2 + 2 ⇒ (6) + 6 + 1 + 2 + 2 = 17
confirm crit: enhanced (+1, keen), cat's grace, fav enemy, spell combat
to hit 1d20 + 13 + 1 + 2 - 2 ⇒ (7) + 13 + 1 + 2 - 2 = 21 damage 1d6 + 6 + 1 + 2 + 2 ⇒ (4) + 6 + 1 + 2 + 2 = 15
**Note that if the bonus from the arcane pool does not count towards overcoming DR/cold iron, Toxim will use his cold iron weapon which is 1 less to hit and 2 less to damage.**
Keeper of Forbidden Lore |
Snem blasts at the Ape Demon nearest, but fails to land a hit as Finn finishes off the Ape who attacked him. Karkalla steps forward to stab at Daurros attacker, but seems to do little damage. Ardanto gets in one really good hit and moves back to allow his friend room to move. Toxim moves around the others to land a devastating blow upon the Demon-ape. Daurros vanishes from sight and the hurting demon ape starts to withdrawl up the wall.
Guard you delayed and have an opening where Daurros was. You may act before the demon if you like
Round 3
snem = 19 [went]
Finn = 18 [went]
Karkalla= 16 [went]
Bar laura 2 = 16[dead]
Ardanto = 15[ went]
Toxim = 14[went]
Daurros = 9[went]
Bar laura 3= 9
Bar laura 1 = 5[dead]
Guard = 3
----------------------------
Round 4
snem = 19
Finn = 18
Karkalla= 16
Ardanto = 15
Toxim = 14
Daurros r= 9
Bar laura 3= 9
Guard = 3
Guard |
Guard steps up just as the demon-ape turns to climb up the wall again, bringing his warhammer around to strike at the monsters back:
incarnate warhammer 1d20 + 11 ⇒ (20) + 11 = 31 damage 1d8 + 6 ⇒ (1) + 6 = 7
critical confirm: 1d20 + 11 ⇒ (1) + 11 = 12 damage 2d8 + 12 ⇒ (7, 2) + 12 = 21 ... nice.
Drawing upon some inner reserve, he brings his warhammer around rapidly to strike a second time in quick succession use an action point for another attack:
incarnate warhammer 1d20 + 11 ⇒ (12) + 11 = 23 damage 1d8 + 6 ⇒ (5) + 6 = 11
Snem does what it does best, blasting at the fleeing ape again, floating a bit higher to get a better aim:
Soulblast 1d20 + 7 ⇒ (6) + 7 = 13 damage 1d4 + 3 ⇒ (1) + 3 = 4
Diadem of purelight (bound to crown): 0 Essentia
least Soulspark: 2 Essentia
Mantle of Flame: 3 Essentia (4d6 fire damage)
Incarnate Weapon: 0 Essentia
Keeper of Forbidden Lore |
There is a door leading to a set of stairs leading up in the southwest of the room. Karkalla however climbed to the cliff above. From there she can see a door to the south where the stairs lead, it however is not connected to the cliff she is on. She can see a door to her left built into the cliff wall.
Finn Killshrike |
"Daurros, any idea how we can reach that door up there? Maybe you could cast a flying dweomer on one of us and we could ferry people up there. If Guard says that's where he senses evil, we should try to nip in it the bud."
Keeper of Forbidden Lore |
AT the top of the stairs is a small cliff alcove with only a single door. This cliff is not connected to the other side that Karkalla is standing upon. The only way it seems to reach where she is , would be to climb up the vine covered wall like she did.
Climbing up the vine covered walls would not be very hard A Dc 15 or so
Daurros Erdai |
"Daurros, any idea how we can reach that door up there? Maybe you could cast a flying dweomer on one of us and we could ferry people up there. If Guard says that's where he senses evil, we should try to nip in it the bud."
"That's a possibility, but would it be hard for someone to drape a rope down? I would hate to waste a spell when there is another, mundane way. Perhaps there is another way we can't see?"
Daurros will scan the area with detect magic as well, checking for any potential illusions or invisible things.