PixiePym |
"Let's try again." She drops another one of Zarine's silvers on 6 again and hers on 12 again.
The young lady leans forward to Key and gives her a flirtatious wink before spinning the head super hard.
Head lands on: 1d12 ⇒ 7
Herman places a silver on 10.
While the head is spinning, the young dealer leans over and points to key "Is she with you?"
Zarine Greenblood |
"She's with me" says Zarine.
Intimidate: 1d20 + 4 ⇒ (12) + 4 = 16
Zarine Greenblood |
Zarine just laughs.
She'll go along with however Key wants to play it (or Herman), but other than that, she just waits to see if anything will happen on the third bet.
Zarine Greenblood |
Well, obviously to steal the devil's gold. Isn't everyone?
Able Crask |
Standing back and observing Able doesn't talk to anyone, he scans the room looking for any signs of trouble, a habit from his days as a bouncer.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Making sure to always be aware of Fingers and be ready to act on his signal.
Keybella Astara |
Key smiles at the dealer. "We're with each other." she throws down two more silver again on six and twelve.
Her eyebrow raises when the dealer mentions the shadow in the sky. "Know anything about that? All I know is what I saw. I'm here to keep him," she nods toward Herman, "out of trouble."
Zarine Greenblood |
Zarine almost blurts something out about the shadow, needing to know, but Key has already asked, and it occurs to her that keeping her mouth shut might be smart in this case.
She also thinks (thankfully after she has already stopped herself from babbling) that the dealer probably already saw her standing on the bar earlier. No one in the room could be in doubt of what she's after. So, taking her cue from Key, she plays it cool, and just listens, trusting Key to find out what the dealer knows. It's nice to have someone else I trust around she thinks.
When the dealer spends her own money on Key's last bet, her opinion of the devil-girl goes up a couple of notches, and she regrets her initial dismissiveness. She offers introductions: That's Herman, I'm Zarine, and she's <nodding to Key> Keybella.
Herman Migdal |
Herman let's out a belch, partially hidden behind his hand, before laughing at Keybella's line.
"Sure, sure, keep Ol' Herman outta trouble. Ain't much in this town to get in trouble with, though."
He places another silver down on a random spot. 1d12 ⇒ 8
Lixy Ela |
Zarine almost blurts something out about the shadow, needing to know, but Key has already asked, and it occurs to her that keeping her mouth shut might be smart in this case.
She also thinks (thankfully after she has already stopped herself from babbling) that the dealer probably already saw her standing on the bar earlier. No one in the room could be in doubt of what she's after. So, taking her cue from Key, she plays it cool, and just listens, trusting Key to find out what the dealer knows. It's nice to have someone else I trust around she thinks.
When the dealer spends her own money on Key's last bet, her opinion of the devil-girl goes up a couple of notches, and she regrets her initial dismissiveness. She offers introductions: That's Herman, I'm Zarine, and she's <nodding to Key> Keybella.
"Nice to meet you, I'm Lixy." she clears the board.
Herman Migdal |
"So, when do we win this game or what? Do we just keep dropping coins in the thing forever or do we win ever?"
Herman digs another coin out of his pouch with exaggerated motions, dropping it onto 1d12 ⇒ 8
PixiePym |
Soon as the head stops, everyone notices a lady drop couple chips on the ground. A second later a blinding explosion of fireworks erupt out of one of the braziers at the far side of the room.
Herman's will save: 1d20 + 2 ⇒ (3) + 2 = 5
Zarine's will save: 1d20 + 1 ⇒ (6) + 1 = 7
Keybella's will save: 1d20 + 4 ⇒ (9) + 4 = 13
Able's will save: 1d20 + 1 ⇒ (7) + 1 = 8
Finger's will save: 1d20 - 1 ⇒ (14) - 1 = 13
Anyone who failed (dc13) is blinded for: 1d4 + 1 ⇒ (4) + 1 = 5 rounds
Immediately after the fireworks, several men draw their swords and the same lady who dropped her chips shouts loudly “All right, folks! Drop to the ground and don’t try anything stupid and we might let you live!”
Herman's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Zarine's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Keybella's Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Able's Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Fingers Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Initiatives:
Herman
Able
Lady who spilled chips
Guy in bathroom
Thug 3
Thug 4
Keybella
Fingers
Thug 2
Zarine
Thug 1
Zarine Greenblood |
Blinded, Zarine can't think of anything she can do to get them out of this, so she drops to the ground. She whispers to the others to make sure everyone is still okay.
Herman, Key, Lixy... everyone okay?
Herman Migdal |
Herman instinctively draws his shield to his arm, dropping into a defensive spot and feeling around for Keybella.
"Key! You okay? Zarine?"
Move action: ready shield. Standard action: ready punch to someone if they attack me.
PixiePym |
The lady udders a few words and points at the nearest person who isn't blinded. the person screams convinced he is permanently blinded and begins to panic
About half the room has dropped to the ground, the rest and being picked off one by one by the lady
The thugs start to subdue any guard or person who wasn't blinded.
Meantime, Anyone who isn't blinded sees the chest in the middle of the room shrink to a tiny fraction of what it was.
Keybella Astara |
Key grabs Herman and Zarine's hands and tries to guide them behind the table. "Let's go. I'm not sure we can win this, and it's really not our fight."
Zarine Greenblood |
Zarine tells Herman she's okay, and then, with Key's help, moves behind the table next to Lixy. She really wants to help take down the bad guys, but she can't do a lot while she is blind.
She probably can't do it this round, what with the checking on others and crawling, but there are 5 rounds to wait out while she's blinded, and so when she can, she thinks Oh! It might not help a lot, but I could make some meteors fall by the treasure chest. Anyone looting it is probably a bad guy. I don't have to see to cast that. All I have to do is think about it.
She focuses and thinks about where the treasure chest was in relation to where she is right now, and then mentally triggers it to happen.
At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
There is no impediment to her casting, because it is a spell=like ability (activated mentally) that functions as an area spell so she doesn't have to target a person, and so there is no 50% miss chance (right?). However, because she is blind, there is a vast chance that she doesn't hit the square that she intended to hit because she's going by memory alone. I'd say 1d10 to hit one of the nine squares where the treasure is (5 hits the exact spot, 1 is a grid row above and to the left, etc.) and a ten means her memory is wildly off and it hits randomly some other square in the room... does that sound fair?
I'll roll the d10, but if you disagree, just do whatever you think would actually happen.
Placing a spell from memory: 1d10 ⇒ 10
Whoops. Got it totally off. I guess GM choice about where it hits. On the off chance it affects someone, the reflex would be 14 to negate the damage.
Damage from Meteors: 1d4 ⇒ 2
If nothing else, at least it will be a distraction so maybe some people can get away from danger thinks Zarine.
"Fingers" Mitchell |
Fingers grimaces at this loss in his first hand of Bounders and is about to drop another bet and make his motion for Able to cause a distraction when all hell breaks loose. Acting quickly, he averts his eyes but sees the flash and the dazed looks on the faces of most of the patrons.
When hired muscle starts pushing people around, and then someone has the gall to mess with "his" treasure, Fingers jumps into action.
Is there a combat map showing locations of the foes and friends? Without one, I will take some liberties. Feel free to change up as needed.
Drawing his rapier, Fingers gets the drop on the closest thug, stabbing him from behind, in his unseemly way. Trying to drop the foe, before anyone really notices.
Fingers rapier vs FF AC: 1d20 + 4 ⇒ (12) + 4 = 16
Dmg plus Sneak: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Herman Migdal |
Herman does not resist Keybella's guidance, holding his shield at the ready.
"Yeah, got flashed by whatever that thing was. Hope it ain't gonna stay like this, tough to fight if I can't see."
Zarine Greenblood |
I copied in everyone's pictures (except Able's... that was already there). I didn't know where the gaming tables were, so I just spread people out and guessed... please feel free to change it up if it is unrealistic (or if you just want yourself somewhere else).
Zarine Greenblood |
No worries at all. You're doing great. And Happy Fourth of July to everyone as well. Or happy Tuesday if you aren't in the US. :)
Keybella Astara |
Key pulls out her rapier, and readies an attack if an enemy comes next to her.
Attack Rapier: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Zarine Greenblood |
Zarine thinks about readying burning hands, but luckily she decides not to risk burning the place down while blind. She does drop the dagger from one of her wrist sheaths into her hand though, in case it is needed.
Or she does nothing additional if this is the round that Minute Meteors goes off. I'm not sure what round we're on, sorry.
"Fingers" Mitchell |
Smiling satisfiedly after dropping the nearest ugly, Fingers spies the treasure that he's been eyeing all night begin to shrink to small size, easy enough to fit into his pocket.
"Oh, no you don't" cries the unscrupulous rogue. "You can't take that, it's mine t' steal!" Rapier still in hand, Fingers rushes across the chaotic floor of the casino making a beeline for the now-shrunken treasure and waving his hands excitedly trying to get Able's attention to aid him. He keeps an eye out for an of the other attackers, avoiding them in his route to the loot.
If this is Round 2, Fingers double moves in a direct a line as possible towards the treasure (is that on the dais in the middle of the gaming floor) but without running afoul of any of the muscle-bound thugs.
PixiePym |
The young woman sidesteps to the chest, snatches it and begins to make a bee line for the door.
The man next to her points at the cage above and silently mumbles something and suddenly the cage door flys open
Look what you will boys! hahahaahha
the now three thugs begin to steal anything they can get there mits on and begin to head for the door.
The man and woman are AT the door (thats now open)
"Fingers" Mitchell |
Pixie, is this being run on the map? Hard to tell relations in space without it, for example, did the woman have to pass within reach of Fingers, who doubled moved to the chest, to get to the door and thence provoke an AoO? Not sure the positions on the map mean anything at present.
Zarine Greenblood |
RE: the map, I think Fingers and Able were somewhere else, not hiding with us, and there are 4 copies of Herman. I think the one by us is actually Herman, and maybe the others were the thugs? Not sure.
Zarine stabs anyone that tries to steal from her, but she is still blind, so she doesn't do anything unless someone accosts her.
Zarine Greenblood |
No worries. They'll just have to put themselves where they are now. ... Which thug is the one that Fingers killed? Or where was that? If you put a mark on the map where that happened, maybe then we can tell how far Fingers can run, and if he can attack the couple at the door.
"Fingers" Mitchell |
Is the treasure, now shrunken, on that platform at area 2? If so, and Fingers is in his starting location, he would've moved to that dais in round 2 and been in position to attack the lady taking his treasure, or at least offer an AoO at her as she moved or picked it up. I think...You tell me where I am in relation to them, and since I'm not sure of the initiative order, what the right sequencing is.
Im waiting until I understand the relative positioning to act again, since it seems like it might be a last chance to stop the bad guys.