Second Darkness Daily (Inactive)

Game Master PixiePym

Gold Goblin Map
Flat on rat street


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Female Human
Keybella Astara wrote:
"Let's try again." She drops another one of Zarine's silvers on 6 again and hers on 12 again.

The young lady leans forward to Key and gives her a flirtatious wink before spinning the head super hard.

Head lands on: 1d12 ⇒ 7

Herman Migdal wrote:
Herman places a silver on 10.

While the head is spinning, the young dealer leans over and points to key "Is she with you?"


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

"She's with me" says Zarine.

Intimidate: 1d20 + 4 ⇒ (12) + 4 = 16


F Human Rogue 2

"ok ok, relax. she smiles and winks at Key again


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

Zarine just laughs.

She'll go along with however Key wants to play it (or Herman), but other than that, she just waits to see if anything will happen on the third bet.


F Human Rogue 2

"What are you guys in town for" she clears the table and smiles politely


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

Well, obviously to steal the devil's gold. Isn't everyone?


Human male Brawler 2. HP24. AC17, T13,FF14. F +4, R +5, W +1. Init +2 Perception +6.

Standing back and observing Able doesn't talk to anyone, he scans the room looking for any signs of trouble, a habit from his days as a bouncer.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Making sure to always be aware of Fingers and be ready to act on his signal.


F Human Rogue 2
Zarine Greenblood wrote:
Well, obviously to steal the devil's gold. Isn't everyone?

"Not everyone here is for that. Some are here because of the shadow in the sky" she calls last bets


AC 18, T 13, FF 15 | hp 18/18 | Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30' Human cleric of Cayden Cailean 2 CG | Init +3; Senses Perception +2

Key smiles at the dealer. "We're with each other." she throws down two more silver again on six and twelve.

Her eyebrow raises when the dealer mentions the shadow in the sky. "Know anything about that? All I know is what I saw. I'm here to keep him," she nods toward Herman, "out of trouble."


F Human Rogue 2

"this ones on me" she flicks your coins off and places 2 of her own on six and twelve

I know a little about it.

she spins the head Head lands on: 1d12 ⇒ 4


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

Zarine almost blurts something out about the shadow, needing to know, but Key has already asked, and it occurs to her that keeping her mouth shut might be smart in this case.

She also thinks (thankfully after she has already stopped herself from babbling) that the dealer probably already saw her standing on the bar earlier. No one in the room could be in doubt of what she's after. So, taking her cue from Key, she plays it cool, and just listens, trusting Key to find out what the dealer knows. It's nice to have someone else I trust around she thinks.

When the dealer spends her own money on Key's last bet, her opinion of the devil-girl goes up a couple of notches, and she regrets her initial dismissiveness. She offers introductions: That's Herman, I'm Zarine, and she's <nodding to Key> Keybella.


Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)

Herman let's out a belch, partially hidden behind his hand, before laughing at Keybella's line.

"Sure, sure, keep Ol' Herman outta trouble. Ain't much in this town to get in trouble with, though."

He places another silver down on a random spot. 1d12 ⇒ 8


F Human Rogue 2
Zarine Greenblood wrote:

Zarine almost blurts something out about the shadow, needing to know, but Key has already asked, and it occurs to her that keeping her mouth shut might be smart in this case.

She also thinks (thankfully after she has already stopped herself from babbling) that the dealer probably already saw her standing on the bar earlier. No one in the room could be in doubt of what she's after. So, taking her cue from Key, she plays it cool, and just listens, trusting Key to find out what the dealer knows. It's nice to have someone else I trust around she thinks.

When the dealer spends her own money on Key's last bet, her opinion of the devil-girl goes up a couple of notches, and she regrets her initial dismissiveness. She offers introductions: That's Herman, I'm Zarine, and she's <nodding to Key> Keybella.

"Nice to meet you, I'm Lixy." she clears the board.


Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)

"So, when do we win this game or what? Do we just keep dropping coins in the thing forever or do we win ever?"

Herman digs another coin out of his pouch with exaggerated motions, dropping it onto 1d12 ⇒ 8


F Human Rogue 2

lixy laughs and spins the head Head lands on: 1d12 ⇒ 4


Female Human

Soon as the head stops, everyone notices a lady drop couple chips on the ground. A second later a blinding explosion of fireworks erupt out of one of the braziers at the far side of the room.

Herman's will save: 1d20 + 2 ⇒ (3) + 2 = 5
Zarine's will save: 1d20 + 1 ⇒ (6) + 1 = 7
Keybella's will save: 1d20 + 4 ⇒ (9) + 4 = 13
Able's will save: 1d20 + 1 ⇒ (7) + 1 = 8
Finger's will save: 1d20 - 1 ⇒ (14) - 1 = 13

Anyone who failed (dc13) is blinded for: 1d4 + 1 ⇒ (4) + 1 = 5 rounds

Immediately after the fireworks, several men draw their swords and the same lady who dropped her chips shouts loudly “All right, folks! Drop to the ground and don’t try anything stupid and we might let you live!”

Herman's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Zarine's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Keybella's Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Able's Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Fingers Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Initiatives:

Herman
Able
Lady who spilled chips
Guy in bathroom
Thug 3
Thug 4
Keybella
Fingers
Thug 2
Zarine
Thug 1


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

Blinded, Zarine can't think of anything she can do to get them out of this, so she drops to the ground. She whispers to the others to make sure everyone is still okay.

Herman, Key, Lixy... everyone okay?


AC 18, T 13, FF 15 | hp 18/18 | Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30' Human cleric of Cayden Cailean 2 CG | Init +3; Senses Perception +2

Key ducks. "I'm ok. That light was bright."


Human male Brawler 2. HP24. AC17, T13,FF14. F +4, R +5, W +1. Init +2 Perception +6.

Able drops to the floor, waiting for his vision to clear and listening carefully to try and work out where everyone is?

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)

Herman instinctively draws his shield to his arm, dropping into a defensive spot and feeling around for Keybella.

"Key! You okay? Zarine?"

Move action: ready shield. Standard action: ready punch to someone if they attack me.


Female Human

seems like key and fingers are the only one who can see.


AC 18, T 13, FF 15 | hp 18/18 | Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30' Human cleric of Cayden Cailean 2 CG | Init +3; Senses Perception +2

I'm ok. Did that light affect your sight?"

Is it the lady's turn?


Female Human

The lady udders a few words and points at the nearest person who isn't blinded. the person screams convinced he is permanently blinded and begins to panic

About half the room has dropped to the ground, the rest and being picked off one by one by the lady

The thugs start to subdue any guard or person who wasn't blinded.

Meantime, Anyone who isn't blinded sees the chest in the middle of the room shrink to a tiny fraction of what it was.


F Human Rogue 2

lixy whispers as softly as she can but enough to be heard "Psst.. come back here behind table"


AC 18, T 13, FF 15 | hp 18/18 | Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30' Human cleric of Cayden Cailean 2 CG | Init +3; Senses Perception +2

Key grabs Herman and Zarine's hands and tries to guide them behind the table. "Let's go. I'm not sure we can win this, and it's really not our fight."


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

Zarine tells Herman she's okay, and then, with Key's help, moves behind the table next to Lixy. She really wants to help take down the bad guys, but she can't do a lot while she is blind.

She probably can't do it this round, what with the checking on others and crawling, but there are 5 rounds to wait out while she's blinded, and so when she can, she thinks Oh! It might not help a lot, but I could make some meteors fall by the treasure chest. Anyone looting it is probably a bad guy. I don't have to see to cast that. All I have to do is think about it.

She focuses and thinks about where the treasure chest was in relation to where she is right now, and then mentally triggers it to happen.

Minute Meteors (spell-like ability):

At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

There is no impediment to her casting, because it is a spell=like ability (activated mentally) that functions as an area spell so she doesn't have to target a person, and so there is no 50% miss chance (right?). However, because she is blind, there is a vast chance that she doesn't hit the square that she intended to hit because she's going by memory alone. I'd say 1d10 to hit one of the nine squares where the treasure is (5 hits the exact spot, 1 is a grid row above and to the left, etc.) and a ten means her memory is wildly off and it hits randomly some other square in the room... does that sound fair?

I'll roll the d10, but if you disagree, just do whatever you think would actually happen.

Placing a spell from memory: 1d10 ⇒ 10

Whoops. Got it totally off. I guess GM choice about where it hits. On the off chance it affects someone, the reflex would be 14 to negate the damage.

Damage from Meteors: 1d4 ⇒ 2

If nothing else, at least it will be a distraction so maybe some people can get away from danger thinks Zarine.


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

Fingers grimaces at this loss in his first hand of Bounders and is about to drop another bet and make his motion for Able to cause a distraction when all hell breaks loose. Acting quickly, he averts his eyes but sees the flash and the dazed looks on the faces of most of the patrons.

When hired muscle starts pushing people around, and then someone has the gall to mess with "his" treasure, Fingers jumps into action.

Is there a combat map showing locations of the foes and friends? Without one, I will take some liberties. Feel free to change up as needed.

Drawing his rapier, Fingers gets the drop on the closest thug, stabbing him from behind, in his unseemly way. Trying to drop the foe, before anyone really notices.

Fingers rapier vs FF AC: 1d20 + 4 ⇒ (12) + 4 = 16
Dmg plus Sneak: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8


Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)

Herman does not resist Keybella's guidance, holding his shield at the ready.

"Yeah, got flashed by whatever that thing was. Hope it ain't gonna stay like this, tough to fight if I can't see."


Female Human

if you want you can copy your avatar picture and place it on the gold goblin map I posted in the campaign info page. I'll add the foes as well if it helps.


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

I copied in everyone's pictures (except Able's... that was already there). I didn't know where the gaming tables were, so I just spread people out and guessed... please feel free to change it up if it is unrealistic (or if you just want yourself somewhere else).


Female Human

today's my day off work and school so I plan to get some game time in today. Sorry I been so off and on


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3
PixiePym wrote:
today's my day off work and school so I plan to get some game time in today. Sorry I been so off and on

You are doing swell!


AC 18, T 13, FF 15 | hp 18/18 | Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30' Human cleric of Cayden Cailean 2 CG | Init +3; Senses Perception +2

You are doing just fine. Happy Independence day for those in the States.


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

No worries at all. You're doing great. And Happy Fourth of July to everyone as well. Or happy Tuesday if you aren't in the US. :)


Female Human

Many of the guards move to start taking stuff from people on the ground. A man emerges from the bathrooms and heads straight for the shrunken chest


AC 18, T 13, FF 15 | hp 18/18 | Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30' Human cleric of Cayden Cailean 2 CG | Init +3; Senses Perception +2

Key pulls out her rapier, and readies an attack if an enemy comes next to her.

Readied Attack:

Attack Rapier: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

Zarine thinks about readying burning hands, but luckily she decides not to risk burning the place down while blind. She does drop the dagger from one of her wrist sheaths into her hand though, in case it is needed.

Or she does nothing additional if this is the round that Minute Meteors goes off. I'm not sure what round we're on, sorry.


Female Human

second round if im not mistaken.. i think i gotta work out the rounds a little better next time.


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

Color me a bit confused. I attacked a guy in the last round. Did he fall? Not sure about anyone else's actions, readied or otherwise, either.


Female Human

yes you dropped him


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

Smiling satisfiedly after dropping the nearest ugly, Fingers spies the treasure that he's been eyeing all night begin to shrink to small size, easy enough to fit into his pocket.

"Oh, no you don't" cries the unscrupulous rogue. "You can't take that, it's mine t' steal!" Rapier still in hand, Fingers rushes across the chaotic floor of the casino making a beeline for the now-shrunken treasure and waving his hands excitedly trying to get Able's attention to aid him. He keeps an eye out for an of the other attackers, avoiding them in his route to the loot.

If this is Round 2, Fingers double moves in a direct a line as possible towards the treasure (is that on the dais in the middle of the gaming floor) but without running afoul of any of the muscle-bound thugs.


Human male Brawler 2. HP24. AC17, T13,FF14. F +4, R +5, W +1. Init +2 Perception +6.

Unless anyone gets close enough for Abel to get hold off then he's waiting out his blindness. This round and 3 more to go. :(


Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)

Herman is doing the same


Female Human

The young woman sidesteps to the chest, snatches it and begins to make a bee line for the door.
The man next to her points at the cage above and silently mumbles something and suddenly the cage door flys open

Look what you will boys! hahahaahha

the now three thugs begin to steal anything they can get there mits on and begin to head for the door.

The man and woman are AT the door (thats now open)


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

Pixie, is this being run on the map? Hard to tell relations in space without it, for example, did the woman have to pass within reach of Fingers, who doubled moved to the chest, to get to the door and thence provoke an AoO? Not sure the positions on the map mean anything at present.


Female Human

ha.. i forgot i had the map... ill refresh it.


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

RE: the map, I think Fingers and Able were somewhere else, not hiding with us, and there are 4 copies of Herman. I think the one by us is actually Herman, and maybe the others were the thugs? Not sure.

Zarine stabs anyone that tries to steal from her, but she is still blind, so she doesn't do anything unless someone accosts her.


Female Human

i just noticed that! the ones not close to you guys are thugs. the place where all you where is where i found them. i only moved the 2 guys who are running


Female CG Human Daredevil / Flame Dancer Bard 7 | HP 38/41 [-4 STR] | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 16/19 | Perception +11 | Active Effects: +4 vs fear (constant) ||| Dreamlands Items and Negative Effects:

No worries. They'll just have to put themselves where they are now. ... Which thug is the one that Fingers killed? Or where was that? If you put a mark on the map where that happened, maybe then we can tell how far Fingers can run, and if he can attack the couple at the door.


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

Is the treasure, now shrunken, on that platform at area 2? If so, and Fingers is in his starting location, he would've moved to that dais in round 2 and been in position to attack the lady taking his treasure, or at least offer an AoO at her as she moved or picked it up. I think...You tell me where I am in relation to them, and since I'm not sure of the initiative order, what the right sequencing is.

Im waiting until I understand the relative positioning to act again, since it seems like it might be a last chance to stop the bad guys.

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