Loris Raknian

Herman Migdal's page

37 posts. Alias of psionichamster.


Full Name

Herman Migdal

Race

AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2

Classes/Levels

Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)

Gender

Male Human Fighter 2

Strength 19
Dexterity 16
Constitution 16
Intelligence 8
Wisdom 14
Charisma 7

About Herman Migdal

Herman Migdal
Human Fighter 2
CG Medium humanoid (human)
Init: +3; Senses: Perception +8
Speed: 30 (20 in armor), Languages: Common

Defense
AC 24 (+6 Armor, +3 Dex, +3 Shield, +1 Dodge, +1 Trait) Touch 14 FF 19
HP 23 (2d10+6)
Fort +6 Ref +3 Will +2

Offense
Melee: Longsword +7 (1d8+4 19-20/x2) Power Attack -1/+2
Ranged: Javelin +5 (1d6+4 20/x2) Range 30, Ammo: 6
BAB 2 CMB +6 CMD 19

Statistics
Abilities: Str 19 Dex 16 Con 16 Int 8 Wis 14 Cha 7
SQ: Favored Class (Fighter; Skills), Skilled
Feats: Power Attack, Weapon Focus (longsword), Dodge, Shield Focus
Traits: Looking for Work (+1 Perception; class skill), Fighter of the Society (+1 Trait to AC when wearing Med/Heavy armor)
Skills: Perception +8, Climb +2, Survival +7, Intimidate +2
Combat Gear:
Equipment: backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, 50’ rope, soap, torches (10), trail rations (5 days), waterskin, breastplate, heavy wooden shield, longsword, dagger, club, javelins (6), crowbar, shovel, steel tankard, gallon of ale, bottle of Oldlaw whiskey
Coin 1414 gp 8 sp

Background: Herman grew up very poor in the city of Magnimar. His parents were share-cropper farmers who barely scraped by, even less so as Herman grew to over 6’ tall and 220 lbs. Not bright and easily overlooked in his youth, Herman was often taken advantage of by the other farmers and folks in town, shortchanging him on purchases, tricking him into performing tasks of physical labor, and the like. He grew to distrust people and began drinking more and more as he got older.

Somewhere along the line, he realized that the poor dirt-scratcher life was not for him, and he set out to make his way in the city. He knew how to fight, and how to both take a punch or avoid one, so found his way into the underground gladiatorial pits soon enough. While there, he learned many tricks about staying alive when the other guy wants you dead, just what it means to put a man down hard and fast, and all sorts of pain. Most of his scars, which cover his face, neck, arms, and back, come from this time in his life.

Once he scraped enough gold together to arm and armor himself properly, he took off into the world, signing up for caravan guard work, bouncing for taverns, and any other odd job where his strength and durability would come in handy. He refrained from outright banditry or murder, though. A good man at his core, he knows that’s a path he won’t walk back from once he begins.

And so his story takes him to Riddleport, stepping out into a new city, fairly flush with coin and the just rewards of merchant-vessel-guarding, and eager to make a bunch of coin. He’s just as eager to spend it, on ale, whiskey, companionship and fun.

Description: Herman is a human of Taldan descent. He has light skin, roughly weathered by farm work, travel outdoors, and sea expeditions. His dark eyes are often bloodshot, and he keeps his brown hair clipped soldier-short. His face, arms, and upper torso are a crisscrossed patchwork of scars, from blades, claws, teeth, fire, and at least one spot of acid. His smile is lopsided and missing a couple teeth on the left side, but he offers it freely regardless.

He wears travel-worn leathers, patched and repatched, under a heavy breastplate, nearly equally scarred from battle. A plain utilitarian longsword hangs at his left hip, while a long dagger sits opposite. He carries a heavy wooden shield with a steel boss at the center, unadorned with a crest or colors, slung across his back, over a tightly packed backpack. A small quiver strapped to the right side of the pack offers easy access to a handful of javelins and a stout wooden cudgel.