Man with a Pickaxe

Able Crask's page

33 posts. Alias of DBH.


Full Name

Able Crask

Race

Human male Brawler 2. HP24. AC17, T13,FF14. F +4, R +5, W +1. Init +2 Perception +6.

Strength 18
Dexterity 16
Constitution 14
Intelligence 16
Wisdom 12
Charisma 12

About Able Crask

ABLE CRASK

Male Human (Ulfen) brawler 2. NG medium humanoid (human)

Init +3; Senses Perception +6,

Languages Common, Dwarven, Hallit, Skald, Varisian

AC 17, touch 13, flat-footed 14. hp 24 (2HD)

Fort +5, Ref +6, Will +1, +2 trait bonus to Fortitude saves vs. poison and drugs, +4 trait bonus to Fortitude saves to avoid the effects of alcohol

Speed 30 ft. (6 squares)

Melee unarmed strike +7 (1d6+4)
Melee dagger (cold iron) +6 (1d4+4/19-20)
Ranged dagger (cold iron/thrown) +5 (1d4+4/19-20)
Ranged crossbow, light +5 (1d8/19-20)
Melee morningstar +6 (1d8+4)
Melee morningstar [power attack (one-handed)] +5 (1d8+6)
Melee brawler's flurry +5/+5 (1d1+4)

Base Atk +2; CMB +6; CMD 19

Atk Options Power Attack,

Special Actions Brawler's Flurry,

Abilities Str 18, Dex 16, Con 14, Int 16, Wis 12, Cha 12

Special Qualities Bonus Feat, Bonus Feats, Brawler's Cunning, Martial Flexibility, Martial Training, Skilled, Weapon and Armor Proficiency,

Feats Deflect Arrows, Improved Unarmed Strike, Power Attack, Weapon Focus (Unarmed Strike)

Skills Acrobatics +8, Appraise +3, Artistry +3, Bluff +1, Climb +9, Craft (Untrained) +3, Diplomacy +1, Disguise +1, Escape Artist +7, Fly +3, Heal +1, Intimidate +6, Knowledge (Dungeoneering) +7, Knowledge (Local) +8, Perception +6, Perform (Untrained) +1, Profession (Gambler) +6, Profession (Soldier) +5, Ride +7, Sense Motive +6, Stealth +3, Survival +1, Swim +8,

Possessions unarmed strike; outfit (traveler's); mithral shirt; morningstar; morningstar; brawler's flurry; Backpack, Common [ Survival Kit (Common); Shaving Kit; Mess Kit; Waterproof Bag; Grappling Hook, Common; Rope (Silk/50 ft.); Soap; Oldlaw Whiskey (Bottle); Canteen; Bedroll; Blanket (Winter); Bolts, Crossbow (10) (x4); Crowbar; Lantern (Bullseye/Waterproof); Oil (1 Pint Flask) (x2); Shovel; ]; Waterproof Bag [ Rations (Trail/Per Day) (x11); ]; Canteen ; Belt Pouch [ Sewing Needle; String (50 ft.); ]; Wrist Sheath [ Dagger (Cold Iron); ]; Crossbow, Light ; Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat. Upon reaching 5th level and every 3 levels thereafter, a brawler can choose to learn a new bonus combat feat in place of a bonus combat feat she has already learned. In effect, the brawler loses the bonus combat feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus combat feat for the level.

Brawler's Cunning (Ex) If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Brawler's Flurry (Ex) Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability. A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's f lurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks. At 8th level, the brawler gains use of the Improved Two- Weapon Fighting feat when using brawler's flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawler's flurry. You can make a flurry of blows as a full-attack action. When doing so, you may make one additional attack, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes, weapons from the close fighter weapon group or monk weapons. You may substitute any of these attacks for a disarm, sunder or trip combat maneuver. You cannot use Brawler's Flurry with natural weapons.

Iron Liver You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.

Looking for Work (Profession (Gambler)) Pick one of the following skills: Bluff, Craft (any), Diplomacy, Intimidate, Perform (any), Profession (gambler), or Spot. You gain a +1 trait bonus in that skill, and that skill is always considered a class skill for you.

Martial Flexibility (Ex) The brawler can use a move action to gain the benefit of a combat feat he doesn't possess. This effect lasts for 1 minute. The brawler must otherwise meet all the feat's prerequisites. He can use this ability a number of times per day equal to 4. The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation, any uses of that combat feat while using this ability count toward that feat's daily limit. At later levels, when he gains multiple feats through this ability, the brawler can use those feats to meet the prerequisites of other feats he gains with this ability. Doing so means he cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward his daily uses of this ability.

Martial Training (Ex) A brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, and shields (except tower shields).