
Alessandra |

Rolling her eyes at Ethron's incompetence, Alessandra fires swiftly, aiming for the most dangerous remaining creatures.
Longbow, rapid shot: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Longbow, rapid shot: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Firing at S1 & S3 unless the AoO's get them, in which case it'll be the ones that aren't blinded.
She grins as the arrows hit home.

Chaenath Woodsea |

Chaenath goes to her knees and vomits up a Swarm of Spiders and moves them over the entangled Saughin. They're not having a good day.
10 foot space of spiders. 1d6 damage plus poison and distraction.
Poison: Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

Grymp |

Let me go ahead and roll Ethron's AOO:
To Hit: 1d20 + 6 ⇒ (10) + 6 = 16 Hit
DMG: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
And Doc's
To Hit: 1d20 + 2 ⇒ (17) + 2 = 19 Hit
DMG: 1d6 ⇒ 6
Both Ethron and Doc hit #3 as it approaches the castle and it drops to the ground.
Alessandra's first arrow strikes S1 and drops it.
Alessandra's second arrow strikes S6, who is now sighted and not entangled. S6 is grievously wounded, but not down yet (the buggers have 15hps each)
Chaenath's spiders:
S2: 1d6 ⇒ 5
S4: 1d6 ⇒ 2
S5: 1d6 ⇒ 3
S6: 1d6 ⇒ 3
S7: 1d6 ⇒ 6
S5 and S6 drop to the ground.
And the Fort Saves:
S2: 1d20 + 4 ⇒ (3) + 4 = 7 Fail
S4: 1d20 + 4 ⇒ (17) + 4 = 21 Save
S7: 1d20 + 4 ⇒ (6) + 4 = 10 Fail
STR Damage:
S2: 1d2 ⇒ 1
S7: 1d2 ⇒ 2
Only S2, S4, and S7 are still up, and they are all blind and entangled.
S1 - 16, dying (2)
S2 - 11, Entangled, Blind, -1 STR
S3 - 17, dying (2)
S4 - 5, Entangled, Blind
S5 - 16, Entangled, glued to floor, Blind, dying (2)
S6 - 17, dying (2)
S7 - 9, Entangled, Blind, -2 STR
S8 - 16, dying (1)

Inquisitor Ethron |

Ehtron lets out a hearty shout as his target falls. "You're not getting past us!"
Ethron says a prayer and pours a mysterious liquid from his holy symbol onto his blade. The sword ignites as he spins it, standing at the ready. "Come and get some!!" Casting Flames of the Faithful (Standard Action) on my weapon, giving it the Flaming Burst property for 5 rounds, then attempting a demoralize if I can.
Intimidate: 1d20 + 10 ⇒ (18) + 10 = 28DC is 10 + hit die + Wis mod. Every 5 I beat it by, they're shaken for one round longer. Do I get a bonus for showing off my deity's power?

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Rest of the fight seems to pretty much cleaning up. Rogar throws a bomb to kill off the blind and entangled creatures.
Bomb : 1d20 + 7 ⇒ (15) + 7 = 22
Damage : 3d6 + 4 ⇒ (3, 4, 3) + 4 = 14 splash: 7

Grymp |

Doc throws and hits S4, who starts to die.
S2 and S7 get reflex saves.
S2: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Save
S2: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17 Save
But for the sake of speeding things up, since those two will still be blind and entangled on their turn, let's go ahead and wrap this fight up!
Great job guys!
S1 - 16, dying (2)
S2 - 14, Entangled, Blind, -1 STR
S3 - 17, dying (2)
S4 - 19, Entangled, Blind
S5 - 16, Entangled, glued to floor, Blind, dying (2)
S6 - 17, dying (2)
S7 - 12, Entangled, Blind, -2 STR
S8 - 16, dying (1)

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Now then, did you guys take note of the loot from the ships you captured?
A mental note only. Did we have a chance of turning the plunder into gold?

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"'allo m'lady! We be haulin' in some loot: Two fine ships an' their cargo! Let's make sum business!"
Small town: base sales 40%, trying to raise to 50%, DC20. One plunder going to the crew.
Abendego Mistress a caravel (10,000gp): 1d20 + 12 ⇒ (4) + 12 = 16
Plunder: 1d20 + 12 ⇒ (19) + 12 = 31
Deep Blue a Chellish schooner (10,000gp): 1d20 + 12 ⇒ (3) + 12 = 15
Plunder: 1d20 + 12 ⇒ (12) + 12 = 24
Plunder: 1d20 + 12 ⇒ (20) + 12 = 32
4000+500+4000+500+500 = 9500gp
Items:
chain shirt +2 Rogar can take this
potion of CLW
alluring charisma [+2]
ring of climbing

Grymp |

Alrighty then, so let's press on.
It has been three nights since you fought off the Sahuagin. You've spent your time drinking, boasting, and planning your next conquests.
It is the deep of the night, but the four of you are on deck, taking the watch so the remainder of the crew can rest up, as you intend to sail on the morning tide.
Alessandra spies a shape in the fog...
A ship! She rapidly points it out to the three of you of you.
Profession(sailor) or Knowledge(local) checks:
You can see that the ship has the jump on you and her crew is ready to fire on your ship with various siege engines should your ship take aggressive action. You suspect they won't attack your ship otherwise, as they would likely prefer to take it intact.
However, you also see that the ship has put three longboats into the water which are just starting to be rowed towards shore.
There is no way the garrison on Tidewater Rock has spotted this attack.
Your ship is tied up at the quay, so there's no need for you to row ashore, but your crew is asleep, mostly belowdecks. It will likely take only 30 seconds (5 rounds) for the pirates to reach shore and commence their assault on the castle.
The party is up!
Profession(sailor): 1d20 + 11 ⇒ (5) + 11 = 16
Perception:
Alessandra: 1d20 + 8 ⇒ (9) + 8 = 17
Chaenath: 1d20 + 9 ⇒ (6) + 9 = 15
Doc: 1d20 + 10 ⇒ (1) + 10 = 11
Ethron: 1d20 + 11 ⇒ (2) + 11 = 13

Chaenath Woodsea |

Would Sleet Storm have any sort of impressive impact on the longboats?
Kn:Local: 1d20 + 14 ⇒ (13) + 14 = 27
It's Inkskin! She's maaaaagic! Do we ambush them when they get close?

Grymp |

Would Sleet Storm have any sort of impressive impact on the longboats?
[dice=Kn:Local]1d20+14
It's Inkskin! She's maaaaagic! Do we ambush them when they get close?
Ice Storm, Sleet Storm: The sleet, snow, and ice created by these spells do not move with a ship, but the deck is considered icy. These spells also allow a ship to make an additional saving throw to extinguish fires.
So, I think it would make their ships icy, but the next round, they will row out of it. It won't slow the longships, but when they get to shore, I'd make them deal with icy decks to get ashore. ALTHOUGH, if you cast it now, the 5 rounds it stays effective would expire right as they got to shore anyways, so maybe best to hold on that?
Plenty of time for buffing, and of course to get off the ship and be ready to ambush.

Alessandra |

Alessandra narrows her eyes, and grins. "Finally. A proper challenge. Took long enough."
With a loud voice, she bellows: "HEY! LOOK LIVELY IN THE CASTLE - YOU'VE GOT UNWANTED VISITORS!"
Then she draws her bow, aiming at the lead individual.
Using Quick Runner's Shirt as a swift action to get a move action: draw bow.
Using Move action to study target: Inkskin
Standard Action: Ranged attack
Longbow (BAB, Dex, Enhancement, Study Target, Deadly Aim): 1d20 + 5 + 5 + 2 + 2 - 2 ⇒ (7) + 5 + 5 + 2 + 2 - 2 = 19
Damage (Str, Deadly Aim, Enhancement, Study Target): 1d8 + 2 + 4 + 2 + 2 ⇒ (2) + 2 + 4 + 2 + 2 = 12

Grymp |

Alessandra's arrow strikes Inkskin, who looks a bit surprised at the damage she just took.
Inkskin - 12

Grymp |

Bad guys are about 150' out, which is second range increment, but Alessandra still hit.

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"Ha! Go fer it, lass! Nice shot! Now, let's be awaitin' 'em on th' shore!"
Rogar jumps off the ship, and finds a sizable rock to hide behind. There in the cover, he will spend some time drinking his extracts. Once he is fortified by his many liquids, he waits to unleash his bombs on the approaching enemy.
Drinking DEX mutagen, Shield, Fox's cunning, False life
False life: 1d10 + 5 ⇒ (6) + 5 = 11
"Oh, lookit that broad! She really like's t' show off 'er ink."
Will start bombing once the enemy is at 40ft

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That's four rounds of buffing. So if it takes one round to get to the shore, then Rogar would be ready at the end of round 5.
Round 1: To shore
Round 2: Mutagen
Round 3: Shield
Round 4: Fox's cunning
Round 5: False life
So if anything happens before round 5, then those buffs are not active

Grymp |

Alright, so in round 1 Alessandra moved and shot an arrow at the Captain hitting her.
Chaenath started summoning a Celestial Croc
And Doc moved to shore. Ethron also moved to shore and can let us know what else he did.
Inkskin takes notice of Alessandra and hurls some magic missiles at her.
Magic Missile: 5d4 + 5 ⇒ (4, 4, 4, 2, 3) + 5 = 22
[ooc]Not a bad MM![/dice]
After which she yells something to her crew and then drops prone into the boat.
The party is up for round 2!
Inkskin - 12

Alessandra |

Alessandra swears - loudly and extensively - in crude Orcish as the spell hits her. Narrowing her eyes, she sights at the prone target and fires again.
Longbow (BAB, Dex, Enhancement, Studied Target, Prone, Rapid Shot, Deadly Aim, Range): 1d20 + 5 + 5 + 2 + 2 - 4 - 2 - 2 - 1 ⇒ (11) + 5 + 5 + 2 + 2 - 4 - 2 - 2 - 1 = 16
Damage (Enhancement, Studied Target, Deadly Aim): 1d8 + 2 + 2 + 4 ⇒ (6) + 2 + 2 + 4 = 14
Longbow (BAB, Dex, Enhancement, Studied Target, Prone, Rapid Shot, Deadly Aim, Range): 1d20 + 5 + 5 + 2 + 2 - 4 - 2 - 2 - 1 ⇒ (17) + 5 + 5 + 2 + 2 - 4 - 2 - 2 - 1 = 22
Damage (Enhancement, Studied Target, Deadly Aim): 1d8 + 2 + 2 + 4 ⇒ (3) + 2 + 2 + 4 = 11
"Can't hide from me, b!tch!"

Inquisitor Ethron |

Apologies, I had a new computer I had to break in.
Round 1
Ethron rushes to Alessandra's side, drawing his own bow. "We got this." Swift action to activate Judgement of Justice, getting a +2 to attack rolls. Pulling out his flask again, he says his prayer and pours it onto his bow, the drawstring igniting as he puts an arrow to it. "Keep your chin up. We can take them on."
Round 2
Seeing the Magic Missile strike Alessandra, Ethron takes aim at the one that seems to be calling--and making--the shots.
To Hit-distance+Judgement: 1d20 + 6 - 2 + 2 ⇒ (13) + 6 - 2 + 2 = 19 Assuming that hits, but it might not from the prone positions.
Damage: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

Grymp |

Apologies Chaenath, so Mage Armor it is!
Alessandra's first shot misses, but the second hits.
Ethron does miss with the -4 for her being prone.
Doc drinks his mutagen.
Does Chaenath want to do something other than just hang out this round?
Inkskin, smarting from the arrows, fires another Magic Missile at Alessandra:
Magic Missile: 5d4 + 5 ⇒ (1, 1, 1, 4, 2) + 5 = 14
So that's as bad as the first one was good!
She then ducks down to take cover +4 more to AC inside the boat. (alternately, she is getting Improved Cover, but either way, she is getting 8 points of help on her AC).
The party is up for round 3! The boat is now 90' off shore.
Sandara has snuck off the boat, and she comes up to Alessandra to heal her.
CMW: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Inkskin - 23

Chaenath Woodsea |

How far out are they? and how fast are they moving?
I can do that tooooo. Chaenath says in a sing song voice and heals Alessandra.
Cure Moderate Wounds: 2d8 + 5 ⇒ (5, 1) + 5 = 11

Grymp |

They are 90' out and moving at 30' per round. So at the end of round 3, they will be 60' out. They will land at the end of round 5.

Alessandra |

Woot! She's in range! Goodbye increment penalty!
The girl grins as the magic invigorates her and her enemy cowers behind the wood of the deck. "I LOVE a good challenge." Sighting once more, she fires again.
Longbow (BAB, Dex, Enhancement, Studied Target, Prone, Cover, Rapid Shot, Deadly Aim): 1d20 + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 ⇒ (12) + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 = 14
Damage (Str, Enhancement, Studied Target, Deadly Aim): 1d8 + 2 + 2 + 2 + 4 ⇒ (6) + 2 + 2 + 2 + 4 = 16
Longbow (BAB, Dex, Enhancement, Studied Target, Prone, Cover, Rapid Shot, Deadly Aim): 1d20 + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 ⇒ (18) + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 = 20
Damage (Str, Enhancement, Studied Target, Deadly Aim): 1d8 + 2 + 2 + 2 + 4 ⇒ (3) + 2 + 2 + 2 + 4 = 13

Grymp |

Nice shooting Alessandra! Your second shot still hits despite all of the penalties!
Doc and Ethron can catch up, but we'll press on.
Inkskin hurls yet another MM at Alessandra (aren't sorcerer's awesome?)
MM: 5d4 + 5 ⇒ (3, 3, 1, 1, 2) + 5 = 15
The party is up again...
Sandra again heals Alessandra.
CMW: 2d8 + 4 ⇒ (6, 3) + 4 = 13
Inkskin - 38

Inquisitor Ethron |

Rounds 3 and 4 will be the same, open fire.
To Hit+Judgement Round 3: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
To Hit+Judgement Round 4: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage Round 3: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4 Bare minimum damage! The Random Number Goddess is truly a fickle mistress.

Alessandra |

The half-orc girl snarls at the elf: "'S **********ing magic! I can't protect against ************ing magic, that's your ************ing job!"
With that, and the healing, she feels better. "Anyway, she's got to run out of spells at some point. I've got lots more of these!" She draws more arrows, sights and fires again at the rapidly-approaching sorceress.
Longbow (BAB, Dex, Enhancement, Studied Target, Prone, Cover, Rapid Shot, Deadly Aim): 1d20 + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 ⇒ (14) + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 = 16
Damage (Str, Enhancement, Studied Target, Deadly Aim): 1d8 + 2 + 2 + 2 + 4 ⇒ (8) + 2 + 2 + 2 + 4 = 18
Longbow (BAB, Dex, Enhancement, Studied Target, Prone, Cover, Rapid Shot, Deadly Aim): 1d20 + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 ⇒ (20) + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 = 22
Damage (Str, Enhancement, Studied Target, Deadly Aim): 1d8 + 2 + 2 + 2 + 4 ⇒ (8) + 2 + 2 + 2 + 4 = 18
Confirm Crit (BAB, Dex, Enhancement, Studied Target, Prone, Cover, Rapid Shot, Deadly Aim): 1d20 + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 ⇒ (9) + 5 + 5 + 2 + 2 - 4 - 4 - 2 - 2 = 11
Critical Damage (Str, Enhancement, Studied Target, Deadly Aim): 2d8 + 4 + 4 + 4 + 8 ⇒ (3, 1) + 4 + 4 + 4 + 8 = 24
Too bad, that crit really WOULD have killed her! Don't think I've confirmed a single crit yet :(

Grymp |

Alessandra's second arrow strikes Inkskin.
Inkskin growls, but rather than retaliating, she hurls a lightning bolt at the gate of the tower. The gate explodes into a shower of wood and metal.
Inkskin ducks down into the boat to get total cover.
The party is up.
Inkskin - 56

Chaenath Woodsea |

Chaenath waits for Alessandra to fire again and after she does says.
Let us make things not comfortable for Inskin and friends
Chaenath casts Sleet Storm and tries to grab as many of the boats in it as possible but still allow them to come out of the Storm next round at their current rate of speed so the rest can continue their bombardment.
Holding action to go after Alessandra and Ethron (if she's not going after them already) 40 foot radius, blocks vision and makes deck of ships slippery for 5 rounds. Ships should come out of Storm next round.

Grymp |

Just be glad your bow is magic! She currently has DR 10/Magic. She had false life, and is a 9th level Sorc. I strongly suspect they gave her lightning bolt because against foes arrayed on a beachhead, she could hit at most one of them, whereas fireball would have been entirely devastating! Interestingly enough, they didn't give her bear's endurance is that not a Sorc spell any more? That would have given her another 18 HPs
Ok, so Chaenath is waiting for Ethron and Alessandra? With Inkskin hiding, you two can't hit her, but if you choose to shoot rowers, let me know.
The others take their actions, and Chaenath drops her sleet storm.
The boats hit the beach, with only Inkskin's boat inside the area of the sleet storm. The buccaneers in the other two boats storm ashore, lead by none other than Knuckles Grype.
The buccaneers in Inkskin's boat climb ashore:
Acrobatics: 10d20 ⇒ (9, 3, 14, 13, 15, 12, 17, 6, 12, 4) = 105 8's needed to succeed, 3 or less falls prone.
Looks like only one falls prone and 2 others fail.
Seven of the buccaneers in Inkskin's boat managed to scramble over the sides of the boat and are arrayed against you. Inkskin did not emerge from the boat.
Doc, who should be fully buffed now, should be able to handle them, right?
Glug: 3d8 + 5 ⇒ (1, 4, 6) + 5 = 16
Inkskin - 40
B1 - Ashore
B2 - Ashore
B3 - Ashore
B4 - Ashore
B5 - Ashore
B6 - Ashore
B7 - Ashore
B8 - On boat
B9 - On boat
B10 - Prone on boat

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Rogar finally looks up from his drinking frenzy, and notices he's alone in the beach. "Uh, fellas?"
Well, no turning tail now. Rogar grabs a bomb in his hand and tosses it at the closest standing group of enemies.
Tanglefoot Bomb, mutagen, PBS: 1d20 + 9 ⇒ (6) + 9 = 15
damage,pbs, fox's cunning: 3d6 + 4 + 2 ⇒ (2, 5, 5) + 4 + 2 = 18 splash: 9
DC 17 ref save: A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.

Grymp |

Doc nails B1, and splashes B2-B6.
B1 Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 Success
B2 Reflex: 1d20 + 4 ⇒ (19) + 4 = 23 Success
B3 Reflex: 1d20 + 4 ⇒ (18) + 4 = 22 Success
B4 Reflex: 1d20 + 4 ⇒ (7) + 4 = 11 Fail
B5 Reflex: 1d20 + 4 ⇒ (19) + 4 = 23 Success
B6 Reflex: 1d20 + 4 ⇒ (12) + 4 = 16 Fail
I'm dynamite on the saves!
Inkskin - 40
B1 - Ashore, 18
B2 - Ashore, 4
B3 - Ashore, 4
B4 - Ashore, 9, entangled
B5 - Ashore, 4
B6 - Ashore, 9, entangled
B7 - Ashore
B8 - On boat
B9 - On boat
B10 - Prone on boat

Chaenath Woodsea |

Hrm, Chaenath should have one more action. Mage armor on 1, Healing on 2 and 3, Sleet storm on 4, on 5 right before they come ashore Chaenath starts summoning the Croc so when they come ashore there should be a croc right behind them.
First Round on Beach
I have more friends that want to play! Please don't hurt them Doctor!
Chaenath vomits up a swarm of spiders than move on to as many as possible on one side, leaving the other side open for Doc's bombs.

Grymp |

So she did! So we'll have her start shooting mooks! Since the first mook looks close to dropping, she'll drop the deadly aim!
Longbow (BAB, Dex, Enhancement, Rapid Shot, Bless): 1d20 + 5 + 5 + 2 - 2 + 1 ⇒ (5) + 5 + 5 + 2 - 2 + 1 = 16
Damage (Str, Enhancement): 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Hits and drops B1
She shoots at B2
Longbow (BAB, Dex, Enhancement, Rapid Shot, Bless): 1d20 + 5 + 5 + 2 - 2 + 1 ⇒ (5) + 5 + 5 + 2 - 2 + 1 = 16
Damage (Str, Enhancement): 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
That hits B2
Ethron fires an arrow at B2 with a Judgement of Justice running (+2 to hit):
Longbow (BAB, Dex, Enhancement, Judgement, Point Blank, Bless): 1d20 + 3 + 2 + 1 + 2 + 1 + 1 ⇒ (10) + 3 + 2 + 1 + 2 + 1 + 1 = 20
Damage (Str, Enhancement, Point Blank): 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
That hits but doesn't drop B2
Inkskin and the bad guys are up!
B2 and B3 hurl their boarding axes at Alessandra:
B2: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 2 ⇒ (5) + 2 = 7
B3: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 2 ⇒ (4) + 2 = 6
B4 and B5 throw at Ethron
B4: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 211d6 + 2 ⇒ (5) + 2 = 7
B5: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (5) + 2 = 7
B6 and B7 throw at Doc
B6: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 221d6 + 2 ⇒ (1) + 2 = 3
B7: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (1) + 2 = 3
B8, 9 and 10 attempt to get off the boat:
Acrobatics: 3d20 ⇒ (5, 5, 15) = 25 8's needed to succeed, 3 or less falls prone.
B10 succeeds
Inkskin will stand and attempt to get off the boat.
Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6 Fail
This brings us back to the top of the initiative. Alessandra's studied target is now visible again, so she opens fire!
Longbow (BAB, Dex, Enhancement, Rapid Shot, Studied Target, Deadly Aim, Bless): 1d20 + 5 + 5 + 2 - 2 + 2 - 2 + 1 ⇒ (17) + 5 + 5 + 2 - 2 + 2 - 2 + 1 = 28
Damage (Str, Enhancement, Studied Target, Deadly Aim): 1d8 + 2 + 2 + 2 + 4 ⇒ (2) + 2 + 2 + 2 + 4 = 12
Longbow (BAB, Dex, Enhancement, Rapid Shot, Studied Target, Deadly Aim, Bless): 1d20 + 5 + 5 + 2 - 2 + 2 - 2 + 1 ⇒ (2) + 5 + 5 + 2 - 2 + 2 - 2 + 1 = 13
Damage (Str, Enhancement, Studied Target, Deadly Aim): 1d8 + 2 + 2 + 2 + 4 ⇒ (8) + 2 + 2 + 2 + 4 = 18
Her first shot hits Inkskin, the second misses.
Ethron fires an arrow at B2 with a Judgement of Justice running (+2 to hit):
Longbow (BAB, Dex, Enhancement, Judgement, Point Blank, Bless): 1d20 + 3 + 2 + 1 + 2 + 1 + 1 ⇒ (10) + 3 + 2 + 1 + 2 + 1 + 1 = 20
Damage (Str, Enhancement, Point Blank): 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
B2 falls to the ground
The party, except for Alessandra and Ethron, are now up!
Inkskin - On boat, 52
B1 - Ashore, 29, dying
B2 - Ashore, 24, dying
B3 - Ashore, 4
B4 - Ashore, 9, entangled
B5 - Ashore, 4
B6 - Ashore, 9, entangled
B7 - Ashore
B8 - On boat
B9 - On boat
B10 - Ashore

Chaenath Woodsea |

Alrighty then
Round One:
The ten foot square swarm of spiders rushes over what looks like the most hurt members (B3 and B4 for preference but grabbing more if they're clustered) and start chowing down.
damage: 1d6 ⇒ 3
DC 11 Fort Save or 1d2 str damage for two rounds, plus distraction
The crocodile avoids the spiders and chomps at B6
Bite: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 4 ⇒ (4) + 4 = 8
Free Grab: 1d20 + 11 ⇒ (10) + 11 = 21
Round 2: Same as the first. Unless the grab actually landed in which case the croc will do something else. Let me know.
Spiders
damage: 1d6 ⇒ 2
Chaenath hits B7 with a ray of enfeeblement
Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (6) + 2 = 8
So that's 8 str damage
Croc
Bite: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 4 ⇒ (4) + 4 = 8
Free Grab: 1d20 + 11 ⇒ (11) + 11 = 22