
Tris |

Tris looks blankly at the others. "....yeah, like I was doing already?" she whispers, holding up her shortsword and a shredded bit of fabric. "And let's not go smashin' glass, please-- we've been quiet so far."
She chews on her lower lip a moment, then says, "But mayhap there's somethin' incriminating upstairs-- whoever he's laughing with. Might be worth spying out."
Tris starts tiptoeing up the stairs, keeping a sharp eye out for any creaky floorboards.
Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

DM OnelungBL |

A: 1d20 + 4 ⇒ (7) + 4 = 11
B: 1d20 ⇒ 11
Tris' less than keen knowledge of today's market doesn't reveal anything that stands out amidst the trinkets in the room.
You quietly move upstairs, coming onto the second floor. Light from downstairs and the floor above spills into the room, as well as the flicker of torchlight from the streets to the south.
This room has a collection of fine clothing similar to the things you've seen the well-to-do of Magnimar walking around in. Robes, Furs, jackets, nightwear and a small collection of walking sticks are distributed about the room.
Dura spots a small display case of jewelry that seem to be of a higher value than the glass-wear nearby. They might fetch a decent price in the black market. Further inspection of the cabinet will reveal that it is locked with a rudimentary latch.
Tris ascends the stairwell.
I've gone ahead and revealed the second floor on the map and moved Tris' token. (It's at the bottom of the current map.)

Dura Adustum |

Dura whispers "There are some shiny things over there that should fetch a good price. I will collect those and follow you out." He leaves the huddle and begins fiddling with the latch of a display case with glass-wear inside.
Disable Device: 1d20 + 9 ⇒ (1) + 9 = 10
Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Disable Device: 1d20 + 9 ⇒ (19) + 9 = 28
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33

DM OnelungBL |

A: 1d20 + 4 ⇒ (4) + 4 = 8
B: 1d20 ⇒ 13
Seriously dice?
Dura fiddles with the latch of the display case until it pops open. He manages to fill his pouch with a large handful of it's contents while the rest of the party leaves out the front door.
When the party manages to count it's score, it finds it has 362 gold (in various coins) and a handful of jewelry.
I assume that everyone will want to move on to the Frock and Frolic and turn in their results. It looks like Tieg is waiting until tomorrow, does everyone else want to wait? Does the party come up with a plan on how to inform Davik, or are you collectively winging it?
Tomorrow, late afternoon, I'll post the beginning of the meeting with Davik. So, until then, if there's anything you want to plan in character, go for it.

Tris |

"'m goin' back to the boss's. Might as well get things done quick."
With anyone who wants to accompany her, Tris returns to the Frock and Frolic albeit with a few paranoid detours-- life as an escaped slave means you make double-sure you're not followed anywhere.
Perception for tails: 1d20 + 6 ⇒ (12) + 6 = 18
When she reaches the F&F, she knocks quietly on the door, assuming that, like most shopkeeps, Davik lives at his place of business.

DM OnelungBL |

Shortly after knocking, Tris (and anyone else who cares to join her) watches as a light appears in the upstairs window. Moments later the sound of creaking wood can be heard as someone moves downstairs.
Navaan Davik appears at the front door, wearing a plush and fine dark green robe that covers a set of loose sleeping linens.
"I... didn't expect you back so soon. Did you just come back from it?"
He scans the street. "Come in, come in! Did anyone see you? How did it go?"

Tris |

Tris glances to see if anyone else is here then slips inside.
"We had a bit of trouble when we got there-- not the job itself, just ran into some buggers who wanted to shake us down. We ditched 'em. Slipped in, cracked the lockbox, left some creative sewing alterations on some merchandise," she says with a little grin.