“Say Your Right Words!” (Inactive)

Game Master Terquem

“The thunder is the waterfall, can you hear the laughter?

Climb down to canyon side and explore the here and after

Take the girl and keep her safe, she bakes the treats so fine

Find the words to smite her foes, and let her village shine

Then take the, wait, um, no, it was supposed to start with I wish,

Let me start over” – The Great Chant of Heroes as spoken by Good Chief Darien, moments before the pie was served


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Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

Initiative: 1d20 + 9 ⇒ (16) + 9 = 25

"Holding out on us, huh? Well show you! Fear my mighty boom!"


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Will make my move after I see the map.


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

Wuppy Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

Fluuk Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Klobber Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Tabaaac flings out a hand and casts Grease right in front of the charging kobolds aiming the 10 foot sticky pundle to hinder as many of the on rushing enemies as possible. He then takes out his musket.

Stupid lizards!


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

Are we supposed to be acting right now? I'm a little confused.


male

I am getting a post ready, and hope to get things back on track today, sorry!


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

I was under the impression that we all won initiative other than Wup, right?


male

Day 2, Tuesday, turn 83

Initiative Order:
Gemdar - 25
Tabaaac – 12
Fluuk – 9 (Klobber – 12)
Kobolds – 8
Wup – 5
Ul Skub - 1

I'd like to know who is mounted and who is not, please

Round 1…

Gemdar sees motion in the foliage of the wall, and readies himself for impending doom…

As four Kobolds and two Mounted Alicrocobolds come crashing through the makeshift wall, Tabaac reacts with swift thinking and gesturing wildly he conjures a pool of magical grease right in front of the charging attackers.

It would be helpful, when you cast a spell that requires a save on my part, to let me know what the DC is, and if there is anything modifying that DC at the time! I think the DC here is 14

Reflex Save, Kobold 1: 1d20 + 1 ⇒ (1) + 1 = 2
Reflex Save, Kobold 2: 1d20 + 1 ⇒ (9) + 1 = 10
Reflex Save, Alicroc 1: 1d20 + 1 ⇒ (15) + 1 = 16

Unable to stop their forward momentum, two Kobolds slide into the grease, kidding and spinning their arms waving in the air, until they fall flat on their noses. Behind them, a mounted Alicrocobold, pulls up oin the reigns of his mount and comes to a stop just within the area of the spell, but he does not fall. The pygmy Edmontonia bellows a cry of frustration and shakes its massive head. The other mounted Alicroc desperately tries to avoid colliding with the dinosaur in front of him
Ride Check, DC 15: 1d20 + 3 ⇒ (19) + 3 = 22

Digging in the claws of his feet, the Alicroc maneuvers his mount to the left, and continues forward

Fluuk and Gemdar can take actions, and then the Kobolds who have not fallen will be in melee with two random Goblins. Right now they are within 30 feet of anyone in the party

DM Notes:
Kobolds, AC 15, t 12, ff 14 | hp 5 | f +2, r +1, w -1 | Spear +1, d6 -1 | Alicroc AC 16, t 12, ff 15 | hp 8 | f+3, r -1, w +1 | club +2, d6 +1 (Mounted, +1 to hit)


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

Fluuk will fire his heavy crossbow at a kobold.

attack roll: 1d20 + 5 ⇒ (2) + 5 = 7

he will keep Klobber at his side and reload his crossbow ( rapid reload ).


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

Gemdar fires one barrel of his pistol at the lead Kobold.

"Take that!"

Double Barrled pistol Attack: 1d20 + 1 ⇒ (15) + 1 = 16 Damage: 1d8 ⇒ 3


male

Day 2, Tuesday, turn 83

Initiative Order:
Gemdar - 25
Tabaaac – 12
Fluuk – 9 (Klobber – 12)
Kobolds – 8
Wup – 5
Ul Skub - 1

Round 1, continued…

Fluuk fires his crossbow, but the bolt flies over the heads of the oncoming Kobolds. He reloads they come ever closer

Gemdar spins around raising his gun and fires off one barrel. The thunderous retort of the gun causes birds in the trees to take flight.

The bullet strikes the leading Kobold in the leg, and the little creature staggers but keeps moving forward

The Wounded Kobold rushes at the Might Wup stabbing at him with a small spear

Melee Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Damage if >16: 1d6 - 1 ⇒ (2) - 1 = 1

Wup is quick to step to the side and avoids the attack

The other still standing Kobold moves at Ul Skub and stabs at him

melee Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage if >18: 1d6 - 1 ⇒ (4) - 1 = 3

The spear nicks Ul Skub's armor, coming dangerously close to his flesh

While nearby, a mounted alicroc charges at Fluuk swinging a stout club with one hand

Mounted Melee Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage if >14: 1d6 + 1 ⇒ (4) + 1 = 5

Fluuk takes a blow to the head!

The other two Kobolds crawl slowly out of the area of the grease, while the other mounted alicroc, backs his protesting mount up, and tries to turn and go around the grease

The party can now take actions, Wup and Ul Skub for round 1, and everyone else for Round 2!

Damage Tracker:
Kobold #1 – takes 3 damage
Fluuk - takes 5 damage

DM Notes:
Kobolds, AC 15, t 12, ff 14 | hp 5 | f +2, r +1, w -1 | Spear +1, d6 -1 | Alicroc AC 16, t 12, ff 15 | hp 8 | f+3, r -1, w +1 | club +2, d6 +1 (Mounted, +1 to hit)


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

Round 1, Init 5

"HaHA! You missed! And you are stinky like old cheese!" Wuppy crows triumphantly to his opponent. He darts out both hands towards the injured kobold's face, slappy-fighting with his sharp little fingernails.

Claw attack 1: 1d20 + 6 ⇒ (7) + 6 = 13
Claw attack 2: 1d20 + 6 ⇒ (7) + 6 = 13

Probably his clawing attacks do not hit.


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

Gemdar turns toward the mounted alicroc trying to make his way around the grease and fires at him.

Double Barrled pistol Attack: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d8 ⇒ 8


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

Fluuk will have Klobber at his side to melee attack the enemy that he melees. In turn, Fluuk will 5' positional out of melee range, and fire his crossbow again, then reload.

Crossbow Attack Roll: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6 (added -4 for shooting into melee)

Klobber claw: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Klobber claw: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Klobber bite: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Tabaaac yelps and moves away from the melee. He then Has An Idea.

Taking out his bottle of Alchemical Fire he hurls it at the Grease puddle which has trapped some of the lizard foes.

Ranged Throw aimed at the grease puddle so should be DC5 I think: 1d20 + 2 ⇒ (14) + 2 = 16

Now whether this is a Good Idea or a Bad Idea remains to be seen.

I know the kobolds have just gotten out of the grease but I figure they're still right next to it so something should happen


male

Day 2, Tuesday, turn 83

Initiative Order:
Gemdar - 25
Tabaaac – 12
Fluuk – 9 (Klobber – 12)
Kobolds – 8
Wup – 5
Ul Skub - 1

Round 1, wrap up

Clawing savagely, the Mighty Wup is annoyed by the way the Kobold dodges, tipping its ugly head this way and that

Ul Skub levelsMatilda, the double barreled musket, not the Dragwombatasaur! And fires both at the charging Alicroc

Musket Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Musket Attack: 1d20 + 6 ⇒ (14) + 6 = 20

Another thunderous retort rings through the air and the Alicrocobold is knocked out of the saddle, falling dead where he lands. The mount bellows in fear, rears up and then scrambles away as fast as it can to the south

Gemdar fills the air with more dark smoke as he fires a shot from his pistol, but the bullet sails over the saddle of the dinosaur that is fleeing, giving Gemdar the impression that it was his shot that felled the Alicroc and not Ul Skub’s

Tabaaac lobs a clay pot through the air and when it smashes to the ground it lands oin the puddle of grease. The pot, breaking against the hard packed dirt, throws sparks into the air, and then ignites into a small fireball

I have, in other games, had many conversations about the flammability of the Grease spell, and ruled that it is not, in fact, flammable. However, I have ruled that creatures subjected to attacks that require reflex Saves while trapped in the area of a grease spell suffer a -4 penalty on the roll, and take one point more, per die of damage, from any effect. In this situation, being prone and crawling away from the explosion, the Kobolds each take 1d6+1 damage if they fail a DC 15 Reflex Save. How does that sound?

Kobold #2 Save: 1d20 + 1 ⇒ (15) + 1 = 16
Kobold #3 Save: 1d20 + 1 ⇒ (12) + 1 = 13

damage: 1d6 + 1 ⇒ (4) + 1 = 5
One of the Kobolds manages to roll away just in the nick of time, while the other one is set ablaze, and in a whoosh, is reduced to a pile of ashes

As the other Alicroc rider attacks Fluuk, the smart and quick Goblin leaps back, and fires again, while Klobber assaults the rider with tooth and claw. The crossbow bolt misses, but When Klobber gets one hand on the rider, he pulls the Alicroc down, tearing flesh and then with a powerful bite to the neck the ape crushes the Alicroc’s windpipe killing him

Damage Tracker:
Alicroc #1 – dead
Alicroc #2 - dead
Kobold #1 – takes 3 damage
Kobold #2 - dead

DM Notes:
Kobolds, AC 15, t 12, ff 14 | hp 5 | f +2, r +1, w -1 | Spear +1, d6 -1 | Alicroc AC 16, t 12, ff 15 | hp 8 | f+3, r -1, w +1 | club +2, d6 +1 (Mounted, +1 to hit)


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Sounds good to me

Draconic:
Stop fighting stupid! You're the only one left!
Tabaaac yells with what the kobold would probably think as a hilarious accent if it wasn't for the dire straits it finds itself in.

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20


male

Day 2, Tuesday, turn 83

Initiative Order:

Gemdar - 25
Tabaaac – 12
Fluuk – 9 (Klobber – 12)
Kobolds – 8
Wup – 5
Ul Skub – 1

Round 2, Monster’s Attacks

One Kobold is prone, but survived the Alchemist's Fire. One Kobold is Dead. A wounded Kobold is attacking Wup, and the last Kobold was attacking Ul Skub, but now turns toward Tabaaac

Continuing his assault on the Might Wup the Kobold comes at him with a spear again
Melee Spear: 1d20 + 1 ⇒ (14) + 1 = 15
Damage if >16: 1d6 - 1 ⇒ (3) - 1 = 2

The other standing Kobold makes an angry face at Tabaaac’s insult and turns away from his attack on Ul Skub and then lunges at Tabaaac with his spear shouting in Draconic

Draconic:
You’re the stupid one! I can count and we are still two, and two is a hundred times more than one!

Melee Spear: 1d20 + 1 ⇒ (10) + 1 = 11
Damage if >14: 1d6 - 1 ⇒ (2) - 1 = 1

The Prone Kobold gets up and rushes toward Gemdar, but doesn't reach him in time

Calling that the end of Round 2, split initiative gives me a headache! Round three starts now with Wup and Ul Skub up first followed by the rest

Damage Tracker:

Alicroc #1 – dead
Alicroc #2 - dead
Kobold #1 – takes 3 damage attacking Wup
Kobold #2 – dead
Kobold #3 - prone, unhurt
Kobold #4 - fighting

DM Notes:

Kobolds, AC 15, t 12, ff 14 | hp 5 | f +2, r +1, w -1 | Spear +1, d6 -1 | Alicroc AC 16, t 12, ff 15 | hp 8 | f+3, r -1, w +1 | club +2, d6 +1 (Mounted, +1 to hit)


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

Dispirited by his first miss, Wup tries again-- hard to be mighty when you can't hit who you're fighting. He is a ball of tiny goblin fury!

Claw 1: 1d20 + 6 ⇒ (4) + 6 = 10
Claw 2: 1d20 + 6 ⇒ (19) + 6 = 25

One miss, but one scratchy-scratchy to the face!

"EAT WUPPY'S CLAWS!" Wup screams shrilly.

Damage: 1d3 + 3 ⇒ (2) + 3 = 5


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

Fluuk will fire his crossbow again to assist Wup.

Crossbow Attack: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4

He will reload after the abysmal shot. He will keep Klobber close to him to protect from any other assailants.


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

Is it possible for me to catch more than one of them in a burning hands?


male

Day 2, Tuesday, turn 83

Initiative Order:
Gemdar - 25
Tabaaac – 12
Fluuk – 9 (Klobber – 12)
Kobolds – 8
Wup – 5
Ul Skub - 1

Round 3…

Gemdar:
You size up the opposition, and can clearly see they are too spread out to make using that nice flame broiling spell a good idea

Wup claws the Kobold, who then clutches at his throat and falls to the ground dead.

Fluuk, by now is beginning to suspect that the crossbow that was sold to him is warped, it always shoots high!

Damage Tracker:
Alicroc #1 – dead
Alicroc #2 - dead
Kobold #1 – dead
Kobold #2 – dead
Kobold #3 – Standing, rushing Gemdar
Kobold #4 – Attacking Tabaaac

I sent a PM to UL Skub, but there has been no reply


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Draconic:
I gave you a chance to not die lizard!

Tabaaac holds up his musket and fires

Masterwork musket fire: 1d20 + 4 ⇒ (14) + 4 = 181d12 ⇒ 2


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

Gemdar pulls out his meat tenderizer and awaits the kobold to get close enough to whack.

"Come let me tenderize you!", he yells at the enemy.

Readied action to attack when he gets in range.
Meat Tenderizer Attack: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d4 + 1 ⇒ (2) + 1 = 3


male

Day 2, Tuesday, turn 83

Initiative Order:
Gemdar - 25
Tabaaac – 12
Fluuk – 9 (Klobber – 12)
Kobolds – 8
Wup – 5
Ul Skub - 1

Round 3, monster attacks…

Tabaac takes a step back and fires, point blank, at the Kobold attacking him. The bullet pieces the Kobolds shoulder, making him spin in place, but he keeps hold of his spear and lunges at Tabaaac again
melee Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Damage if >14: 1d6 - 1 ⇒ (3) - 1 = 2

Tabaac dodges the spear easily

The other remaining Koblold ducks under Gemdar’s tenderizer and tries to skewer the Goblin
Melee Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage if > 15: 1d6 - 1 ⇒ (6) - 1 = 5

But Gemdar is poked hard, in the gut.

Damage Tracker:
Gemdar - takes 5 damage
Alicroc #1 – dead
Alicroc #2 - dead
Kobold #1 – dead
Kobold #2 – dead
Kobold #3 – Standing, rushing Gemdar
Kobold #4 – Attacking Tabaaac

DM Notes:
Kobolds, AC 15, t 12, ff 14 | hp 5 | f +2, r +1, w -1 | Spear +1, d6 -1 | Alicroc AC 16, t 12, ff 15 | hp 8 | f+3, r -1, w +1 | club +2, d6 +1 (Mounted, +1 to hit)


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

"I'll make soup out of your brains and it won't be enough to feed a rat!", Gemdar shouts as he attacks the kobold again.

Meat Tenderizer Attack: 1d20 + 2 ⇒ (9) + 2 = 11 Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

Fluuk fires his crossbow again!

Attack Roll: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4

"Something seems to be seriously wrong with this contraption. Time to rely on old reliable GUNPOWDER!"

Fluuk switches to his double barreled musket.

"Klobber go help Tabaac"

Klobber bite: 1d20 + 2 ⇒ (15) + 2 = 17
Bite Damage: 1d4 + 1 ⇒ (2) + 1 = 3


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

Shrieking in high-pitched triumph at his first victory, Wuppy turns his fierce claws on the next foe!

Claw 1: 1d20 + 6 ⇒ (8) + 6 = 14
Claw 2: 1d20 + 6 ⇒ (6) + 6 = 12

Damage claw 1: 1d3 + 3 ⇒ (3) + 3 = 6
Damage claw 2: 1d3 + 3 ⇒ (2) + 3 = 5


male

Day 2, Tuesday, turn 83

Initiative Order:
Gemdar - 25
Tabaaac – 12
Fluuk – 9 (Klobber – 12)
Kobolds – 8
Wup – 5
Ul Skub - 1

Round 3 wrap up

Gemdar swings high but the Kobold ducks low

Once again sending a crossbow bolt into the sky, Fluuk curses the contraption, and then orders his animal friend to rush to Tabaaac’s side. The large simian closes with the Kobold, and manages to get a bit on its arm as it is attacking the Goblin friend, the bite is enough to drop the wounded Kobold

Wup races to help Gemdar, but his claws scape against the kobold’s armor with no effect

Gemdar is being attacked by a Kobold. Not sure what to do about Ul Skub? The last remaining Kobold attacks Gemdar with a spear

Round 4, Kobold attack

melee Spear attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage if >15: 1d6 - 1 ⇒ (5) - 1 = 4

Again the Kobold's spear stabs at the Cook mercilessly

You should all be able to gang up on the remaining Kobold. Each character gets a +2 bonus on their next melee attack

Damage Tracker:
Gemdar - takes 9 damage
Alicroc #1 – dead
Alicroc #2 - dead
Kobold #1 – dead
Kobold #2 – dead
Kobold #3 – Standing, rushing Gemdar
Kobold #4 –dead

DM Notes:
Kobolds, AC 15, t 12, ff 14 | hp 5 | f +2, r +1, w -1 | Spear +1, d6 -1 | Alicroc AC 16, t 12, ff 15 | hp 8 | f+3, r -1, w +1 | club +2, d6 +1 (Mounted, +1 to hit)


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

"YAAAAAAHHH!"

Wup launches himself at the last kobold, screaming shrilly.

Claw: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

Confirm claw?: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Regular damage: 1d3 + 3 ⇒ (3) + 3 = 6


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

Seeing the situation well under control, Fluuk preserves his gunpowder, although the itch is there to blast, he rather not hit anyone else accidentally. He calls Klobber back to his side, and climbs onto the special saddle, riding the huge ape's broad back.


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

"I'll make mincemeat out of you for that!

Meat Tenderizer Attack: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 Damage: 1d4 + 1 ⇒ (2) + 1 = 3


male

Day 2, Tuesday, turn 84

The Mighty Wup attacks from behind as Gemdar delivers a crushing blow from the front, and the last Kobold falls.

Just then…

Gobzilla, Penny and Eshmaralduh rush up the path into the ruined Kobold fort.

It is a happy reunion, though there are some minor injuries, at least this time no one was mostly dead, not even for a moment!
With the barricade down, where the Alicroc and Kobold warriors charged out, the Goblin heroes approach the massive doors behind which lay the mysterious dungeon.

But how do the doors open?

First the group examines the doors.

There are two doors, side by side, and each is fifteen feet high and eight feet wide. The doors are made from a mysterious dark wood, and each door is carved over its entire surface with individual panels. Each panel shows a stylized representation of some kind of jungle animal. There appears to be no regular pattern to the panels, and a row of panels might be , monkey, lizard, bird, beetle, dinosaur, monkey beetle, while the row above might be beetle, beetle, frog, turtle, dinosaur, turtle. However, when a particular image does occur, it is identical in pattern to all other similar images (all monkey carvings are the same), but what is different are the different colors the panels are painted. You see each panel, with its representative carving, is painted in one of four primary colors, red, blue, yellow, or green.

To the left of the doors, on the cavern wall, about even with a goblin’s head, is a small plaque. The plaque is made from the same wood as the doors, and it is drawn with a circle that has been quartered. In the upper left hand corner is the image of a left hand, palm facing you, while in the lower right corner is a right hand palm facing you. The upper right corner shows a right foot in profile (the big toe is in the foreground), and in the lower left corner is a left foot. A strange rod is fixed on a pivot in the center of the circle, and one end of the rod is tipped with a blue crystal.

On the right side of the doors there is another similar plaque, but this plaque is sectioned into six images, a monkey, a beetle, a frog, a bird, a turtle, and a dinosaur. This plague has a similar rod fastened in the center as well.

The rods will spin.


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Is everyone A-OK? Tabaaac asks as he reloads his musket and examines the door.

Any sort of Knowledge check applicable here?


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

"That hurt. I need to fix myself up some. Anyone else need me to fix em up?"

Gemdar then stares at his wound and traces strange symbols on it as it begins to heal.

Healing Hex: 1d8 + 2 ⇒ (6) + 2 = 8

After approaching the doors and looking at the spinners he says "What no tassels?

Maybe we should spin both and then push the corresponding panel (that is the panel that is the same color and animal as comes up on the spinners for those that don't know big words.)"


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

Fluuk inspects the doors and the puzzle rods. "This seems like a puzzle to get inside. We should be careful, if we chose wrong maybe there is a trap and someone might almost die."

Fluuk casts light to get a good view of the doors and also casts detect magic and takes a few rounds to beam it around the doors and the rods and the whole area.

"Bweeweeewwweewwwww" is the noise he makes as he is concentrating and scanning the area. It is unclear why Fluuk does this.


male

Day 2, Tuesday, turn 84

Gemdar feels much better

Fluuk:
The Doors, and both plaques radiate a faint magical Aura, it seems to shimmer in colors and scents that reflect several schools of magic, even necromancy?!

Looking closer, it now seems odd that the right hand plaque, showing symbols of animals, is not painted in any colors.

If you spin a spinner – left side spinner roll a d4, right side spinner roll a d6, followed by a d4


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

[b]"Definitely magic, all sorts. Hey looks here chaps, the right hand plaque is not painted. What do you make of that?"[b]

Should we start spinning or do we want to find a pattern?


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

"Well lets spin some and place our hands or feet on the appropriate markers. Who is with me? I will spin the animal one."


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

This scares me but okay


Male Goblin Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

"Rawr! Good to see friends. Trip back only took five minutes, but it felt like five weeks! Rawr!" Gobzilla says-growls as he and the ladies reunite with the other Heroes.

Gobzilla looks up at the spinners and scratches his chin.

"Rawr! Gobzilla no good at puzzles. If friends want, he will spin them, though. Any smart Gobs have ideas where to start?"

Correct me if I'm wrong, but I don't think Gobzilla would have the required skills to make an educated guess.


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

Wuppy spends several minutes flexing above the bodies of the defeated kobolds before he realizes nobody is watching him and sprints after the others in a huff.

At the sight of the panels and colors, Wuppy's brows knit.

Just clarifying, are the rods currently pointing at any particular hand/foot or animal, on their respective plaques? I am assuming not. If not:

Wuppy has little patience for knowings and goings. He steps up and gives both plaques a ferocious spin!

Left d4: 1d4 ⇒ 3
Right d4: 1d4 ⇒ 2
Extra d4: 1d4 ⇒ 1


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Nono, Wup, you spun the right one wrong. Here Tabaaac will do it

right spin: 1d6 ⇒ 1


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

Woops, ty, 'swhat I get for 2 am post


male

Day 2, Tuesday, turn 84

After a few slight touches, prods, and pokes, finally one of the heroes gives the spinners each a good hard fling, and…

The tips on the rods begin to emit a faint blue glow as the rods seem to accelerate under their own power while the colored panels on the doors begin to blink brighter in a chaotic display.

After a moment of tense anticipation the spinners stop , the image of a Right hand is glowing blue on the left side spinner, while the spinner on the right has stopped on the image of a monkey and in a blinding display of rapid color flashes the monkey suddenly turns red.

The blinking panels on the doors begin to blink “off” one by one until only a single red painted panel of a monkey remains illuminated. This panel is seven feet above the floor on the left door.


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Not even a GIANT could touch that panel. Not even the Giantest Giant in Giant land Tabaaac states authoritatively as he stares up a the red monkey.


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

"Maybe we need to throw something at it?" says Gemdar as he looks at Gobzilla.

"Or or maybe Gobzilla stand, then Wup stand on Gobzilla, and Tabaac stand on Wup and the touch the monkey."


male

Ah, a plan is percolating in the brain of a Goblin, so, if you want to try to build a Goblin tower to reach the Monkey, it will take three of you working together. Each Character needs to make a Roll, the bottom Character needs a Successful Strength Check, the DC is 12, the second character in the stack needs a Successful Strength Check DC 10, and the top character needs to make a Successful Dexterity Check, the DC is 16. If you have ranks in Athletics you can apply those ranks to your Strength check, and if you have ranks in acrobatics you can apply those ranks to your Dexterity Check. Good Luck


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Gemdar is smart! Tabaaac can go on top easy

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