Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Jonis hears the commotion and starts powering up her Glitter Girl.


[b]"<<Stay back for now, and then follow me when they take me. You all might not be immune to their mental control.>>"{/b]


Savage Rifts RotRwT

Shakti:
No worries, we're good to go. The Mountaineer is not armed. 6 of the creatures are definitely vampires, with the usual weaknesses (fire, sunlight, running water, wooden bullets, etc.) The other six seem human except what powers them is not a human soul. More like.. an animation of some kind. None of them seem armed. The one walking forward is also a vampire, but he seems more powerful, as if he is a walking mana battery...

One of the vampires strides forward towards Auriel, taking note of the powering up Glitter Girl with a smirk. The others spread out, surrounding the area. Burgurk and Shakti are still outside their circle.

"You really think it so simple Hunter? You come into town and we take you to our 'master'? How do you know that I am not the master? That I do not rule this village?" He spreads his arms to indicate encompassing the entire collection of longhouses. "We have come down for our tax for protecting this town from the likes of you, that want to come in and disrupt what is a harmonious existence for them. Who are you to want to do that? I don't believe your Tomorrow Legion has any jurisdiction here."


"Do as you are told whelp. I don't speak to the help."

While the vampires are deciding what to do, Auriel summons his armor tattoo, with it's distinctive crest. It's clear he's looking for some sort of recognition from them.

Activate Tattoo | Wild Die: 1d4 ⇒ 41d6 ⇒ 5
Ace!: 1d4 ⇒ 1


Is there any visible difference between the vampires and the humans?


Savage Rifts RotRwT

Yes, the vampires have much paler skin and are less animated, while the others seem to move very slowly.

The lead vampire smiles a fanged grin, his eyes seeming to fixate on Auriel. "Perhaps you misheard, Atlantean. We don't want you here. Take your people and leave, or your lives will be forfeit."


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

How far away from Burgurk is the vampire who's talking?


In response to the Vampire's taunt, Auriel summons his blade and attacks the creature.

Attack Roll w/MAP: 1d12 - 2 ⇒ (11) - 2 = 91d6 - 2 ⇒ (4) - 2 = 2
Damage Roll if that hit: 1d6 + 3d10 ⇒ (3) + (4, 8, 10) = 25
Ace!: 1d10 ⇒ 9 that's 34 MDC if I hit.

Because I can't resist, If that kills him:

As the creature collapses in front of him, Auriel turns to the next closest Vampire and says "Take me to your master."


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Nice! :D


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

That should make an impression.


I hope so!


Savage Rifts RotRwT

Burgurk is 15 meters away.. Damn.. Auriel.. overkill much?

Initiative
Other Vampires KH
Burgurk QC
Jonis JD
Auriel 9C
Shakti 7D
Lead Vampire 6D
Thralls 5S

The talkative vampire is taken by surprise as Auriel makes his assault. The magical weapon slices through his chest as if it were butter. He clutches it with his claws as he collapses to the ground, but you start to see the wound heal almost immediately. The other vampires back away but them start to collect themselves for a fight...

Burgurk and Shakti are on Hold, so can go at anytime. Otherwise the rest of you are up... the vampires are in a circle about 10 meters across, surrounding Auriel. Jonis is only 5 meters away from the edge of that circle, Burgurk 15 and Shakti 20.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Burgurk says into comms "Um, exactly how do you kill a vampire?" and hurls a mental bolt at the downed vampire :

Psionics & Wild: 1d10 ⇒ 91d6 ⇒ 2

Doing

Damage+Raise: 6d6 + 1d6 ⇒ (4, 5, 6, 3, 5, 6) + (2) = 31
Damage ACE!: 1d6 ⇒ 6
Damage ACE! ACE!: 1d6 ⇒ 5 = 42

Since this is damage to the mind, do vampires "regenerate" from that?


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Can't see the map right now... Can Jonis try and grab one or two vampires?
"Try not to hurt the humans! They are being controlled by these demons!"


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Knowledge: Arcane: 1d8 ⇒ 31d6 ⇒ 5

Shakti answers Burgurk's question over the coms, "Supernatural weapons are a must. Plain iron and steel will no more than stun them at best, even the Boom Gun. They will regenerate quickly unless wounded by silver, wood, or running water. Once downed, sever their heads from their shoulders to keep them from coming back."

Will use my action momentarily, need to go cook dinner now.


"<<Shakti speaks the truth, and that was eloquently put.>>" says Auriel over the radio.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Mysticism: 1d12 + 3 ⇒ (4) + 3 = 71d10 + 1 ⇒ (3) + 1 = 4

On either side of Auriel's shoulders, liquid beings swirl and spin into being. On his right, two creatures like translucent overflowing glass take shape, while another does the same on his right. Water surges up from their lower mass, gathering around where the arms of a humanoid would be. With explosive force, a wave of rapid flowing water lashes out from each, drenching the entire party of creatures.

Cone attack. It automatically strikes all targets in the cone, but each can make an Agility roll vs. the elemental's shooting roll to avoid it.
The attack does 2d8 non-lethal damage against mundanes. Against vampires, I'm guessing it will do a lot more. A super soaker or a garden hose does 2d10 to vampires. A diverted stream or a fire hose does 3d10. Given this does 2d8 to anyone, I'm guessing it is a lot more water than a super soaker.

Attack/Damage: 1d8 ⇒ 52d8 ⇒ (3, 1) = 4
Attack/Damage: 1d8 ⇒ 52d8 ⇒ (7, 5) = 12
Attack/Damage: 1d8 ⇒ 32d8 + 1d8 ⇒ (8, 2) + (6) = 16

Vampire Damage: 3d10 ⇒ (6, 3, 7) = 16
Vampire Damage: 3d10 + 1d10 ⇒ (6, 10, 2) + (6) = 24
Vampire Damage: 3d10 ⇒ (7, 5, 5) = 17

She emerges from her hiding spot, moving forward, but keeping the line of Auriel and the water elementals between her and the Vampires. Drawing her TK Revolver in one hand she levels it at the enemy creatures, and keeps he staff held ready in two hands should any of them make a break towards her.

Shooting: 1d8 ⇒ 51d6 ⇒ 5
Damage: 2d6 + 1 + 2d6 ⇒ (6, 6) + 1 + (4, 1) = 18


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

I'm just curious, Shatki, what power did you use to do that?


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Summon Ally. Elementals are a 5 point critter, so by spending 7 points, I can summon 3. I was trying to figure out what I could do to help here, and realized I hadn't taken Smite yet, which I thought I had. I thought about changing into a dragon, but decided that would be a bad idea, as I'd probably burn down the village. Then I remembered water elementals and thought they'd be perfect. Lethal to vampires, non-lethal to the Thralls, and no collateral damage!


Savage Rifts RotRwT

Sorry guys, my weekend was rather busy and some major life changes have caught up with my time, but I will endeavor to push through. I haven't created a map yet and with Shakti's powerful attack, I may not have to. Jonis is easily within range to move and grab one of the vampires if she so chooses. Magic and psionics hurt vampires but it can not destroy them. They can regenerate it.. think of it as you disrupting their neural pathways and their power fixing that..

Agility Rolls:
Lead Vampire Agility: 1d10 - 3 ⇒ (6) - 3 = 31d6 - 3 ⇒ (2) - 3 = -1
Vampires Agility: 1d8 ⇒ 4
Vampires Agility: 1d8 ⇒ 5
Vampires Agility: 1d8 ⇒ 1
Vampires Agility: 1d8 ⇒ 7
Vampires Agility: 1d8 ⇒ 2
Civilian Agility: 1d6 ⇒ 6
Civilian Agility: 1d6 ⇒ 5
Civilian Agility: 1d6 ⇒ 5
Civilian Agility: 1d6 ⇒ 4
Civilian Agility: 1d6 ⇒ 5
Civilian Agility: 1d6 ⇒ 2
Lead Vampire Agility: 1d10 - 3 ⇒ (8) - 3 = 51d6 - 3 ⇒ (4) - 3 = 1
Vampires Agility: 1d8 ⇒ 6
Vampires Agility: 1d8 ⇒ 4
Vampires Agility: 1d8 ⇒ 4
Vampires Agility: 1d8 ⇒ 7
Vampires Agility: 1d8 ⇒ 6
Civilian Agility: 1d6 ⇒ 4
Civilian Agility: 1d6 ⇒ 5
Civilian Agility: 1d6 ⇒ 4
Civilian Agility: 1d6 ⇒ 4
Civilian Agility: 1d6 ⇒ 6
Civilian Agility: 1d6 ⇒ 1
Lead Vampire Agility: 1d10 - 3 ⇒ (8) - 3 = 51d6 - 3 ⇒ (2) - 3 = -1
Vampires Agility: 1d8 ⇒ 3
Vampires Agility: 1d8 ⇒ 1
Vampires Agility: 1d8 ⇒ 7
Vampires Agility: 1d8 ⇒ 1
Vampires Agility: 1d8 ⇒ 8
Civilian Agility: 1d6 ⇒ 1
Civilian Agility: 1d6 ⇒ 6
Civilian Agility: 1d6 ⇒ 6
Civilian Agility: 1d6 ⇒ 2
Civilian Agility: 1d6 ⇒ 3
Civilian Agility: 1d6 ⇒ 1

The vampire on the ground writhes as Burgurk's mental assault crushes his will. The actions distracts the other enough for them not to notice the sudden appearance of three water elementals before it was too late. A deluge of water engulfs the lot of them, sending them sprawling to the ground. When the water subsides, only the six humans remain, their bodies drenched and shivering. They are all unconscious. Auriel is soaking as well, but he did not suffer any consequences from the attack.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Burgurk says over comms "Shakti, very well done! And I'm not easily impressed..."


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

The Glitter Girl makes a "thumbs up" pose.
"Excellent Shakti!"


"Moving water. good choice." says Auriel approvingly. He then turns to the remaining vampire, the one laying on the ground, and waits for it to waken. When it stirs, Auriel is standing over it, completely calm, and says "Take me to your master."


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Um...if I read SBM correctly, there aren't any vampires left to talk to...


Savage Rifts RotRwT

Correct, even the talkative one is gone. All that remains are the 6 thralls.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"These creatures are odd; to be regarded so powerful and yet have such a crippling and exploitable weakness. They cannot even move by daylight... My apologies, Auriel, for not leaving one for questioning."

She turns her gaze to the humans on the ground, "As for their Thralls, should we destroy them, or think you they are free of those aberant's control?"

As she speaks, she dismisses the elementals with a wave of one hand, and steps amongst the bodies, looking for weapons and resources as usual (sounds better than 'loots the bodies').


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Jonis gasps!
"We can't kill them! They are innocent victims! We have to free them. Let's bound them and see if they are free..."


Apologies. Change my command to one of the Thralls then.

"While they're not ultimately responsible for their actions, these poor souls are a danger. Enough of them can overpower even your suit."


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

SBM, what exactly do we know about the status of humans who are under the thrall of a vampire that is killed? What roll would that be? Or would Auriel just automatically know that, since Vampires are his enemy?


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

You can't see Jonis worried face, but you can hear her voice.
"But... but... we can't just kill innocents!"


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Shakti doesn't even bother to conceal her eyeroll this time as the armour pilot Carrie's on her hysterics. She turns her third eye upon the unconscious forms, and again looks at them, to see if they still bear that sense of animation instead of true life; that sense of otherness.

Exalted Detect Arcana: 1d12 + 3 ⇒ (10) + 3 = 131d10 + 1 ⇒ (9) + 1 = 10


Savage Rifts RotRwT

Auriel will know that these thralls are still under control of the master vampire... their vacant stares, when they awaken, will tell you that. Shakti's power confirms this.


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Jonis will have issues with the group killing "innocent victims", as she sees it. Can they be restrained?


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"The taint remains; when they awake, their minds and wills will still be other than their own. If they are innocent, then a quick and merciful end is likely the kindest thing we could do. They would leave this life, unburdened of whatever darkness this controller of wills has had them do. They will begin their next lives without guilt, and free of the karma their directed actions might bring. If we treat them as victims to be saved, then they become hostages. They can be commanded to harm each other, or even themselves. If they reawaken, we expose ourselves to that form of manipulation, as well as for the master to gather information about us through his proxies. And so again, the most prudent course is again a swift and merciful end."


"We could try and free them from the control of the Vampire Intelligence, but we would have to find the master vampire first, which can be exceptionally difficult. Allow me to explain how this curse spreads and can be cured."

As they appear to have some time, Auriel begins explaining about Vampires, as well as his own race, the Atlanteans. Pertinent facts include:

*The true vampire is a massive alien intelligence, usually incredibly powerful.

*A Vampire Intelligence usually has one or more Master Vampires, which in turn create secondary vampires (like the one that decided to commit suicide by adventurer) and vampire spawn (which are the common, feral sort of vampires that most people know about).

*His people, the Atlanteans, have been engaged in a war with the Vampires for countless centuries.

*Atlanteans originally lived on Earth, where they built a empire that spanned the globe, until they tried, in their hubris, to perform magic beyond even their ability; this resulted in the near destruction of the Earth. The Atlanteans have been trying to atone ever since.

*Auriel is a member of an organization known as the Undead Slayers. They wage war against supernatural threats such as Vampires.

*Auriel is not from Earth, but was instead born in the Three Galaxies, which exists far from here.

*If there is a master vampire nearby, it's a possibility that the Intelligence that powers it is also nearby, as Vampires can not cross running water.


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

"Can we restrain these innocents so they can't harm others or themselves until we free them?"


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

"Jonis, your compassion is admirable, but I'm afraid I agree with Shakti - they need to be killed. While alive and awake, they could attack us or anyone around them, and it sounds like whatever they see and hear is relayed back to their supreme master. Permanent imprisonment would be cruel to them, and waste valuable Legion resources. And perhaps their master could track their presence to locate the Legion's headquarters. And who knows how long it might be, if ever, that we find and dispatch their supreme master? No, I think they must be killed."

If no one tries to physically stop him, he walks up to one of the forms on the ground, points his gun to their head, and pulls the trigger.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Shakti walks over and puts a hand on Jonis' shoulder.

"They are still insensible to the world. They will know no pain. Perhaps you would like to go for a walk?"

Whether she goes or not, Shakti will move to assist Burgurk with her revolver.

Was not expecting anybody to take Shakti's side on this, but it is totally what she would think is the best course of action in-character. Out of character, it may cause complications, particularly given these people are likely known to the locals (people that have been taken).

Dont know if Savage Worlds has a rule for it, but some systems (Like Mutants and Masterminds) allow you to spend Hero Points or Bennies etc. to temporarily gain a power you do not otherwise have. With Exalted Dispel, I could make an attempt to wrest the Thralls free of the Master vampire. Unfortunately, i don't have that power.
If it were an option, she might suggest it as an alternative. Of course, with her views on life, she might not, too...


Savage Rifts RotRwT

No such luck in this one Shakti.. welcome to the Savage part..

As Burgurk and Shakti go about their grisly business, a lone man comes walking towards your group from the road. He is dressed in a dark brown robe and appears to be carrying no weapons or armor. His hood is down so you can see his shaven face and snarled dark hair. He doesn't say anything until you finish what you are doing, then a smile forms on his face.

"Well done, Legionnaires. Though the menace is far from over, you hurt him. You will be on his watchlist. I'd watch your step in these parts. Not everyone here is friendly to the good guys." With that he starts to turn away..


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Joni's nods at Shakti's suggestion, and walks away a tear on her cheek.
She ignores the man, still shocked.


Just outta curiousity, he's not a vampire, is he?


Savage Rifts RotRwT

nope. As far as anyone can tell, he's human.


"What's your stake in all this?"


Savage Rifts RotRwT

Nice pun Auriel

The man turns back, slowly, and smiles. "Only that you succeed, nothing more. Once you finish with him, you will find Grayspear, and she will want to kill you, slowly."

Unless you guys have anything more to ask, he will turn and vanish into the night, leaving you alone until morning comes.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"That man seemed to be implying that Greyspear would be upset by our destruction of the Vampires. Do you think she has been taken by by their infection? It might serve to explain things of these Cyber-Knights are usually as virtuous as you say."


"There are very few beings in the universe that are inherently immune to being made into vampire spawn."


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Jonis waits for the stranger to leave, and then uses her Glitter Girl to make a funeral pyre and cremate the humans, without saying a word.


Savage Rifts RotRwT

The large fire that Jonis makes burns for about an hour before someone dares to come out and investigate. A couple of the townsfolk, armed with cheap pre-Rifts weapons, come out slowly from one of the longhouses. Soon they are joined by others. The bravest one steps forward. "Are they gone? All of them?"


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Ruperta smiles sadly.
"Just the ones that came here, and just for tonight. But we plan to go looking for the source of this evil. Can you help us? Do you know were they came from?"


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Shakti stands by listening and waiting to hear what develops. She concealed a grimace at the waste of all that good meat, the Armoured woman burning it without even checking to see if anyone might make better use of it than a pyre. Human funerary rights were so wasteful. The burning flesh did not smell nearly as enticing as it might of raw or properly cooked, but thinking about food made her stomach grumble loudly all the same.

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