
stormraven |

Well, daaaaayyyyuuuuummmmnnnnnn.....
As you know, I am quite possibly the world's greatest DM. Sonnets will be written about my skills and, even now, nubile young hotties are probably organizing themselves into fan clubs that will come to me on bended knee and ask me to sign their breasts. I've got purple Sharpies ready for that day... but as befits my great humility, it is only one box worth. :)
Having said that, I am (sadly) not yet omniscient... and you are pulling out a bit of the PF rule-set that I never noticed before. So, I guess that means you should get some groupies of your own for enlightening me. :D
Truth to tell, I really don't know how I feel about this table/rule. On one hand, it makes some battles easier for the characters. On the other, it really takes the sting out of DR for some unique creatures that you would hope (as a DM) would always be just a bit scary to fight. It also promotes a Monty Haul weapons hunt. "If I get a +5 weapon, I can tag just about anything!"
Hm, it would have been nice if they included this info in the bestiary since the reality of the DR entry ought to be restated as this for were-creatures:
DR 10/Silver OR +3 or better weapon
Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction.
+3 = Cold Iron/Silver
+4 = Adamantine
+5 = Alignment
So, I'll throw it back to you guys... How do you want to play it? What are your thoughts on this rule?

Ushari Velnokal |

Hmmmm...I am torn on this rule as well. I think some of the rationale of making this change is to make the 'plus' of the weapon more valuable than it was under 3.5 rules. When you increase the plus of a weapon from +2 bonus to a +3 bonus, it costs the same as adding silver or an alignment to a weapon. Under the old rules, you had to switch weapons a lot..."Oh these are wererats...ok where is my +1 silver rapier". Now, you don't need to worry about carrying the grab bag of weapons looking for the exact one to use against the nasty foe of the day, he he.
Guess the point of this is I understand why Paizo made the change. If it was my call, I would keep the RAW (especially since this simplifies things at higher levels). Now I am willing to go with whatever the DM wants to do here, as I also think the opposite view is a valid one.
Of course...the DM always has lattitude with certain things like hit points or other special qualities of the foes...he he.

Jayse |

Not really sure at this point. It makes encounters easier on the melee guys if they don't have to deal with accruing the golf-bag o'weapons, but it kind of feels a bit late to institute that change now. (at least in respect to this fight it does)
I'd be fine with just roll with the set-up as-is. Jayse will just have to get resourceful with how he encounters certain opponents.

stormraven |

Hmm... well so much of this is nerfs, un-nerfs, and re-nerfs, from the older systems it's bewildering.
Ah, those brutal old days when DR (if that term had existed) would have been called Damage Nullification. Just to give you a historical perspective Ben, back in the AD&D days, there were monsters that had a "+x or better weapon to hit" tag. Which meant they had full immunity to your attacks unless you had the required weapon... You were unable to scratch them at all. Doing 200 DAM with a +2 weapon against a "+3 or better" creature netted you a big goose-egg.
OK, let's stick with RAW for giggles. I'm willing to see how it plays out. I'm not going to retcon this battle to date but I'll apply the rule in these last rounds.
And whenever you guys piss me off, I'll give all my baddies this:
DR:20 / Not a PC
:p

mbauers |

Hi everyone! Stormraven invited me to join this game, so I'm thinking over some character ideas. Decisions, decisions.
Anyway, I'll try to read through what I can, but it seems it's going to take me quite a while to get caught up to any extent.
Do you guys want me to make a character that is different from the ones you have (in terms of class, but also abilities/role), or do you have no opinion?

stormraven |

Howdy MB,
I gotta admire you jumping in like this. :)
And thanks for giving our game some consideration. Hopefully, as you peruse the adventure, my DMing won't scare you off. If you have questions about my style or decisions, you can ask me or the guys - here or privately, if you wish. I think you'll get honest answers either way.
As for your character options, the gents can speak for themselves.

Ushari Velnokal |

Hey, this is Eric, one of the players you will be dealing with on a regular basis. Being the party healer I can tell you it is a thankless job...at least until the players start grovelling for a well timed Channel, he he.
As for a party roll, I have always believed the player should play whatever he wants to play. So if you want to play an Inquisitor/Shaman...or a Warlock/Scout...go right ahead. As for what the party needs...hmmm I would say more arcane flexibility and also a true damage sponge would help the party survivability. (not that it would have helped against Dinwat...)
Matt, I did take a peek at the campaigns you are in and I noticed you are in a very good Carrion Crown game, the same one both Ben and Justin are in. That is good enough for me.
Welcome aboard!

stormraven |

not that it would have helped against Dinwat...
Sheesh! No love for an old Necromancer? Honestly, Eric, you can't hold that TPK against him. You ruined a perfectly good world-destroying summons. :P
Just to let you know, Matt, this group is all on a first name basis. We don't do that whole 'internet anonymity' thing. So you have...
Ushari = Eric
Jofram = Jimmy
Jayse = Ben
Straehan / SR / YRBDM (Your Resident Bastard DM) = Justin (me)

mbauers |

Hey, this is Eric, one of the players you will be dealing with on a regular basis. Being the party healer I can tell you it is a thankless job...at least until the players start grovelling for a well timed Channel, he he.
As for a party roll, I have always believed the player should play whatever he wants to play. So if you want to play an Inquisitor/Shaman...or a Warlock/Scout...go right ahead. As for what the party needs...hmmm I would say more arcane flexibility and also a true damage sponge would help the party survivability. (not that it would have helped against Dinwat...)
Matt, I did take a peek at the campaigns you are in and I noticed you are in a very good Carrion Crown game, the same one both Ben and Justin are in. That is good enough for me.
Welcome aboard!
Thanks! Yep, I felt really lucky to get picked for Cyn's CC game, and I'm having a lot of fun over there, which is also why I'm excited about this game.
Ushari Velnokal wrote:not that it would have helped against Dinwat...Sheesh! No love for an old Necromancer? Honestly, Eric, you can't hold that TPK against him. You ruined a perfectly good world-destroying summons. :P
Just to let you know, Matt, this group is all on a first name basis. We don't do that whole 'internet anonymity' thing. So you have...
Ushari = Eric
Jofram = Jimmy
Jayse = Ben
Straehan / SR / YRBDM (Your Resident Bastard DM) = Justin (me)
Makes sense. It's a little weird being called by all the different aliases in each game I'm in, and I imagine it'll get weirder the more and more campaigns I join (though after this one I won't be joining any for a while, don't want to get spread to thin), so first name basis sounds good to me.

mbauers |

Oh, and right now I'm leaning towards Cad/White-Haired Witch. Yeah, I'm weird. Trying to see if it's worth it to take Arcane Armor Mastery and a Mithral Chain Shirt (or should I be a Dwarf and use a mithral armored coat? I believe when there is no AC penalty, the lack of proficiency doesn't matter). Or do I just not wear armor? Or do I be a true bad ass and just not care about having arcane spell failure? Too many options...

stormraven |

Well, if you are looking for a personal opinion... I'd say lose the Arcane Spell Failure risk one way or another. I never like gambling with my casters' lives. :)
I'll try to carve out a little time this evening to figure out the average value of gear carried by the gang and fire you off an approximate GP total you can spend on equipment. That should let you figure out what kind of protection you wanna rock.

Jayse |

Hey, MB, good to have you on-board. (I play Karrik... don't hold it against me.)
As far as what to play, I'll mirror what Erik said. More arcane flexibility is nice, but it's mostly important that you dig your character... we'll make it Stormy's problem to throw us appropriate encounters.
Let us know if we can be helpful as you make decisions. :)

mbauers |

Hey, MB, good to have you on-board. (I play Karrik... don't hold it against me.)
As far as what to play, I'll mirror what Erik said. More arcane flexibility is nice, but it's mostly important that you dig your character... we'll make it Stormy's problem to throw us appropriate encounters.
Let us know if we can be helpful as you make decisions. :)
Hey Ben, excited to join up with you.
I think I've decided on a character--Lore Warden/Witch. I'll try to finish most of the build tonight to send to SR for inspection.

mbauers |

1d100 ⇒ 49 Mule (with saddle bags)
1d100 ⇒ 34 Ladder, wooden (24 ft. long)
1d100 ⇒ 78 Minor scroll of one randomly determined spell
1d100 ⇒ 27 Gems, 10 (100 gp value each)
1d100 ⇒ 67 Potion of cure serious wounds
1d100 ⇒ 81 Minor scroll of one randomly determined spell
1d100 ⇒ 45 Mule (with saddle bags)
1d100 ⇒ 66 Potion of cure serious wounds
1d100 ⇒ 61 Potion of cure serious wounds
1d100 ⇒ 70 Rowboat (12 ft. long)
1d100 ⇒ 32 Ladder, wooden (24 ft. long)
1d100 ⇒ 25 Gems, 10 (100 gp value each)
And now the scroll rolls:
1d100 ⇒ 26
1d100 ⇒ 9
So 2 random 1st level scrolls. SR, you want to pick those?
Sorry to post all this here, tried to post it in a PM to SR but it didn't work.

mbauers |

Just remember you aren't obligated to keep that item if you suddenly realise (during the build process) that your AC or saves could use a boost instead and you'd rather drop that GP into a better item.
Oh, there are definitely better items I could get. For some reason I just have to get this item. Not sure why :-)

Orin Vanderwhal |

Side note: My first two years teaching I was in the Mississippi Delta. I lived in Leland, MS (home of Kermit the frog) and taught in Indianola, MS (catfish capital of the world and home of B.B. King).
The "crossroads" to which the Robert Johnson song refers were highways 61 and 49, which I have driven through many times. :-)

stormraven |

You a blues fan, Matt? I prefer the Delta Blues to all others. As has commonly been said, "you can tell the Delta Blues because you can smell the mud and blood of the delta in them".
EDIT: Totally unrelated note, and I have no idea why I just thought of it, as a new character above 3rd level you get 3 Hero Points.

mbauers |

You a blues fan, Matt? I prefer the Delta Blues to all others. As has commonly been said, "you can tell the Delta Blues because you can smell the mud and blood of the delta in them".
I enjoy all music really, but I actually didn't listen to much blues when I was in the Delta. I should probably give it a shot. I was just ridiculously busy, especially the first year, so I didn't have time to enjoy the culture as much as I could. That's probably my one regret from my time there. The second year I made more friends and did more "Delta things" I guess you could say--that's when I really started appreciating where I was (it was huge culture shock for me originally, coming right out of college).
I LOVED the food, though. It's terrible for you, but great tasting. When I moved out of the Delta I lost about 15 pounds in a few months, and I didn't really exercise that much. No joke.
So yeah, let me amend my previous statement. My biggest regret is that I never went to Doe's Eat Place in Greenville. It's supposedly one of the top steak places in the COUNTRY and I stupidly never went there. Still mad about that, haha.

stormraven |

My biggest regret is that I never went to Doe's Eat Place in Greenville. It's supposedly one of the top steak places in the COUNTRY and I stupidly never went there. Still mad about that, haha.
I've heard of Doe's actually. I'm not a 'foodie' but I do like a good meal.

Jayse |

] well yeah, I cast levitate on myself, not Jofram. But while I'm floating, can't I lower a rope, or my hair in this case, for him to climb up and hold on. I'm floating, he's hanging on. Like throwing a rope down from a helicopter. No good?
My interpretation is similar to mbauer's. Justin said he'd look into it some more and come back with an official ruling.
Jimmy, you wanna run with the Vanish + Vamoose plan you posted most recently to keep things moving forward? Or do you want to wait and hear Justin's final thoughts before making a decision?

stormraven |

There are very few threads on the subject but the gist of the argument is the intention behind the 'OR' phrases and the uncharacteristic weight limit. Fly, in comparison, which is a level higher, has a max carry weight limit of what the caster can carry... and the move rate drops because of it. Personally, I think the 'Or' phrase sews confusion because it can very reasonably be interpreted as either a set of variables that expand the uses of the spell or it can be a hard delimiter on what you can do... so using the spell to 'carry' two people is illegal because the 'or' means you can either carry yourself or another but not both.
The thread doesn't reach a consensus BUT, given the limitations of the spells' movement and the similarities to Floating Dish, I'm inclined to believe the creator's intent was to use 'or' as a "hey you can cast this on yourself, or if you found a reason to, someone else, or a big-ass object" but the weight limit is the important thing.
So, yes, Jofram can grab your hair and climb up and as long as the cumulative weight of both people and every stitch of equipment does not exceed 700 lbs - you are good.

mbauers |

There are very few threads on the subject but the gist of the argument is the intention behind the 'OR' phrases and the uncharacteristic weight limit. Fly, in comparison, which is a level higher, has a max carry weight limit of what the caster can carry... and the move rate drops because of it. Personally, I think the 'Or' phrase sews confusion because it can very reasonably be interpreted as either a set of variables that expand the uses of the spell or it can be a hard delimiter on what you can do... so using the spell to 'carry' two people is illegal because the 'or' means you can either carry yourself or another but not both.
The thread doesn't reach a consensus BUT, given the limitations of the spells' movement and the similarities to Floating Dish, I'm inclined to believe the creator's intent was to use 'or' as a "hey you can cast this on yourself, or if you found a reason to, someone else, or a big-ass object" but the weight limit is the important thing.
So, yes, Jofram can grab your hair and climb up and as long as the cumulative weight of both people and every stitch of equipment does not exceed 700 lbs - you are good.
Cool, sounds good.

Jofram |

Cool. I'm good with my current action as posted, or whichever SR chooses, but it's good to know for the future.

stormraven |

Jofram |

Meh. I'll go for the hair-rope, I suppose. Something tells me pain lies on the other end of any choice I make at this point. 8)

stormraven |

Quick apology, guys, for my infrequent and odd-hour postings. Work is cranking at a breakneck pace and we are in the process of packing up our house for sale, planning a cross-country move, getting an apartment on the other side, and a few other things. So my posting is likely to be weird for a few more weeks at least.