SMG's Kingmaker PbP

Game Master SMG Tabletop

A game made of rookie mistakes.


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Female Half-Orc Level 2 Paladin

Gird hears Oomlowt's question, but decides to ignore it. Someone else can help him. Making sure that her sword is in the best possible position (f*cken' mites and their f*cken' short tunnels! Why can't they make 'em eight feet tall like a civilized race?), Gird continues down the tunnel.

CHP: 11/11


Male. Tiefling. Level 1 Witch.

Garhan is proud of his surprisingly succesfull climb down.
After taking a moment to feel good about himself, Garhan follows Gird down the narrow tunnel.
"Gird..! Wait..! Wait for us..!"

Calanthe feels like it really is her duty to follow after her stupid master student, no matter how horrible it feels for a goat to go into this horrible tunnel underground.
The kobold seems to be troubled.
...
Calanthe musters up all her willpower and fights the urge to just push the kobold down the shaft, because that wouldn't be good team spirit, now, would it?
The goat bleats so the silly humanoids would move out of her way and follows Garhan down the hole.
It's not all that easy for a quadruped.

Calanthe climb check
1d20 + 5 - 5 ⇒ (7) + 5 - 5 = 7


Male Kobold Rogue Level 2

"Oh... oh seven hells," Oomlowt snarled in consternation as he tried to climb down on his lonesome.

Climb Check
1d20 - 1 ⇒ (9) - 1 = 8


Male Elf Level 1 Ranger

"Oh don't worry so much Oomlowt, it will be perfectly alright!", he said in hopes of reassuring his reptilian comrade as he makes his descent.

Climb check:

1d20 + 1 ⇒ (15) + 1 = 16

CHP: 12/12


Calanthe stumbles on a root and manages to catch herself so that she lands semi-gracefully in the tunnel below.
Yeah, She's just that great.

Oomlowt was close behind, trembling slightly as he fumbled over the roots. If only there were some visible ores, those could at least make him feel more at ease!
Nevertheless he makes it down.

Huey looks at his lantern then looks at Woden, before shrugging and heading down himself, lantern affixed to his belt.

Huey Climb: 1d20 + 1 ⇒ (19) + 1 = 20

Yeah, he's just fine, although by this point the tunnel's getting a bit crowded, especially now that Woden has scampered down with an ease that only an elf could muster.

This is going to be interesting.

Updated map.


Male Kobold Rogue Level 2

Oomlowt felt pretty comfortable in the tunnel now that he was on solid ground, though he'd feel more comfortable if there were a few more warm bodies between himself and the rest of it. Still, Gird and Garhan's larger forms were packed in tightly enough to provide an adequate shield.

The kobold knew that enemy territory was fraught with danger, so he tried to keep alert.

Perception check
1d20 + 4 ⇒ (2) + 4 = 6

CHP: 8/8


Female Half-Orc Level 2 Paladin

Hearing that all her friends made it down okay, Gird turns and brings her finger to her lips, then points to where she heard the noises from. Turning back around, Gird continues to advance, hoping that the 'mites' don't have a good sense of smell, or really anything else that would give her away. Gird is not in the mood to die in a hole.

CHP: 11/11


Male. Tiefling. Level 1 Witch.

Garhan is happy to see everyone made it down in one piece. It is getting kinda crowded in here though... But the more the merrier, right? Yeah, that's what I thought.
Garhan follows Gird, keeping quiet, in case he'd pick up any sounds.

Perception check
1d20 + 2 ⇒ (10) + 2 = 12

Calanthe is getting pretty anxious in this tunnel.
If anyone gets too close, she's sure she's going to bump them with their horns. Seriously. Personal space is important, even for goats.


@ Gird:
Three crude, wooden workbenches occupy the center of this
room, their tops strewn with various tiny tools, metal and
wooden hardware, and blocks of wood.
Two small, blue creatures with large, squinting eyes and big ears scurry about the room, their lumpy faces twisted with glee, One seems to be using a miniature catapult built out of bones and branches to fire caltrops at the other one's open mouth.
As you enter the room, a caltrop sails into one of the mite's mouth and he swallows it, giggling a bit as he does so. Then he turns and shrieks something in Undercommon, and charges at you.

Everyone else can hear a shriek, and probably an expletive.

It is Initiative time, roll 'em!

Huey Init: 1d20 + 1 ⇒ (3) + 1 = 4
Dingetooth Init: 1d20 + 1 ⇒ (14) + 1 = 15
Uurch Init: 1d20 + 1 ⇒ (18) + 1 = 19

Updated map


Male. Tiefling. Level 1 Witch.

Initiative roll
1d20 + 2 ⇒ (7) + 2 = 9

CHP: 10/10


Female Half-Orc Level 2 Paladin

Gird snarls. Her cover is blown, and the tunnels are still f*cking short.

Initiative check:
1d20 + 1 ⇒ (5) + 1 = 6

CHP: 11/11


Going to briefly GM NPC Oomlowt so that some combat gets done.

Oomlowt Init: 1d20 + 5 ⇒ (5) + 5 = 10


Male Elf Level 1 Ranger

Woden feels nervous, there's not much a bow can do in this confined space.

Initiative check:
1d20 + 3 ⇒ (4) + 3 = 7

CHP: 12/12


Initiative Order!
19 Uurch
15 Dingetooth
9 Garhan
7 Woden
6 Gird
5 Oomlowt
4 Huey

Time to start posting combat actions!


Male. Tiefling. Level 1 Witch.

Garhan was sure those shrieks up ahead meant mites!
But...
There was a bootyful half-orc on his way.
"Uh..."
Well, nevertheless, Garhan readies his dagger.
It feels like a dagger is a much safer weapon option in these small tunnels than a long staff.

CHP: 10/10


Female Half-Orc Level 2 Paladin

Gird fugures what the hell, might as well live a little, and goes for her magic fire wand. Gesturing at the...thing(?) closer to her, Gird smiles and waves with her other hand.

Oh yeah, she's a total dick.

CHP: 11/11


Male Elf Level 1 Ranger

Not the most profound in melee combat, but seeing no other choice right now, he draws his blade and moves up to Garhan and Gird.

"Well Gird, lets make sure you know how to use that wand of yours, you don't want to burn those nice buns~"...He begins to regret saying this, giving a regrettful facepalm.

CHP: 12/12


Male Kobold Rogue Level 2

Oomlowt shrinked back for a moment, terrified of dying alone in the tunnels. Now he knew how all those creatures he had trapped back home felt. Still... there was a kobold tribe that depended on their success. Oomlowt had let his people down too many times already to do so again now.

Pretending to feel brave, the small lizard man ran up behind Gird and Woden and snuck his crossbow in between them, trying to see his enemies through the crack between his allies mighty legs.

Then his crossbow went off.

Attack!
1d20 + 3 ⇒ (8) + 3 = 111d6 + 3 ⇒ (1) + 3 = 4

CHP: 8/8


ROUND 1

Secret Rolls:

Dingetooth Attack Roll: 1d20 + 0 ⇒ (18) + 0 = 18
Dingetooth Damage Roll: 1d3 - 1 ⇒ (1) - 1 = 0 Counts as a 1.

Uurch Attack Roll: 1d20 + 0 ⇒ (13) + 0 = 13
Uurch Damage Roll: 1

Burning Hands Damage Roll: 2d4 ⇒ (3, 3) = 6

19 Uurch: The mite in the back of the room leaps on the strange little catapult, launching a caltrop in Gird's direction, although it lands a foot or so short. The creature groans something in Undercommon.

15 Dingetooth: Meanwhile, its comrade scurries forward and sinks its small knife into Gird's thigh, dealing 1 point of damage! The mite's unimaginably ugly face scrunches into something sort of like a smile, maybe?

9 Garhan: You awkwardly cranes your neck, knife sort of brandished in a gap between the entrance and Gird. You really hope the mites can see it, and are maybe scared by your frightening display.

7 Woden: You move up behind Garhan, carefully drawing your elven blade, as well as giving a maybe not so wise piece of advice to the Half-Orc in front of you.

6 Gird: You whip out the wand, and wave it at the creature dancing gleefully in front of you, setting half of the small room in front of you ablaze for a second or so. The brief exposure was long enough to kill the small creature in front of you, and its blackened flesh sizzles in the dark, as do the remains of its eyes, as they exploded from the heat.
Wait, what did Woden say to you again?

5 Oomlowt: You manage to squeeze past the legs of your allies, thanks to your small size, and ready your crossbow. The crossbow seemed much readier than you, though, and you accidentally fire a bolt between Gird's legs and towards the stunned creature behind the small catapult. You miss its ears by inches, and your bolt lodges itself firmly in the dirt on the opposite side of the room.
You realize that it's really nice to be out of the sun and able to use your Kobold vision to its fullest, although that fireball was a little bright for you.

4 Huey: GMNPC You kind of awkwardly hold a lantern in the back, casting plenty of light to see in the tunnel, although the rooms beyond you're not so sure about. Whatever, you're sure those other guys can handle themselves, and its one less thing you have to do. You sort of lean on the cave wall, and silently curse its height and how it forces you to awkwardly squat. It's throwing off your groove.

Updated Map


Male. Tiefling. Level 1 Witch.

Garhan watches in awe as Gird's wand does something pretty darn nasty.
He is so very glad he is behind Gird and not in front of her.
Though that brings us Garhan's problem of still being crouched behind Gird and not being able to really do anything...
Garhan considers changing his battle plan and switching the dagger to his sling, but it's awfully cramped in here, so it doesn't really sound like a good idea.
Garhan just... Decides to hang around and silently hopes that Gird would move.

CHP: 10/10


Male Kobold Rogue Level 2

Oomlowt reloads and fires again!

Attack!
1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (6) + 3 = 9

CHP: 8/8


Female Half-Orc Level 2 Paladin

Smiling evilly, Gird heads for the other mite, drawing her sword and attempting to rend it apart. Unfortunately, this is made rather difficult by the small space and short ceilings, so her swing is pretty f*cking awkward. As she's swinging, Woden's words register in her ears. Turning her head, she attempts to single out the elf in the gloom.

"What. Did. You. Just. Say. To. ME?!?!?!?" Gird snarls. Someone is going to die today, and it might not be this mite...

Attack roll:
1d20 + 3 ⇒ (10) + 3 = 13
1d6 + 1 ⇒ (2) + 1 = 3

CHP:
10/11


Male Elf Level 1 Ranger

Raising his hands up defensively, trying his best to remain calm and not wanting to offend her. He Also is unable to move much due to the cramped space, so his blade will most likely see no blood today.

"Gird, it was just a little joke you know? No harm done, I'm just saying. Watch it with that magic, stuff can explode back at you and leave YOU a charred husk on a cave floor. And no offense but I don't want that happening to any of us..."

CHP: 12/12


ROUND 2

Secret Rolls:

Uurch Attack Roll: 1d20 + 0 ⇒ (18) + 0 = 18
Uurch Damage Roll: 1

19 Uurch: The mite in the back reloads the miniature catapult and fires another caltrop, this one beaming Grid right in the temple dealing 1 point of damage! The fey's cruel smile slowly fades as it realizes how ineffectual the attack was.
It begins to look fervently behind it, it looks like it is going to make a run for it.

15 Dingetooth: Dingetooth is preoccupied being dead, and cannot take any action for the rest of forever.

9 Garhan: You loiter behind Gird and her fiery disposition.

7 Woden: Predicting some sort of negative reaction to your earlier comment, you begin to come up with a rationalization. You really hope Gird buys it.

6 Gird: You advance on the fearfully twitching mite, and bringing your sword in a wobbly arc, manage to aim right for the neck! But you turn to interrogate Woden, and do not notice the blade barely sink into the creatures blue, warty flesh.

5 Oomlowt: However, you do notice, and being familiar with the tactics of craven creatures in tunnels, you reload and fire. You don't want it running off to do who knows what.
Your bolt hits home this time, plunging deep into the mite's skull, and causing it to slump to the ground, very much dead.

4 Huey: GMNPC You wonder what's happening up ahead, but you'd rather not move, since you've managed to alter your groove to fit the tunnel wall.
You clutch your lantern and feel satisfied with your human ingenuity.

Updated Map


Male. Tiefling. Level 1 Witch.

Sometimes it does pay off to just stand around! Gird just single handedly killed both of these weird little things and Garhan didn't even have to risk his life, good job.
"Yay! You were awesome, Gird!"


Male Kobold Rogue Level 2

"What a successful slaughter!" Oomlowt said. "Good work, fellows! Let's continue the genocide, and soon enough the statue will be ours!"


Female Half-Orc Level 2 Paladin

"And don't you forget it! But Omelet seems to have...uh..." Gird pulls her sword out of the mite's body, kicking it out of the way. As she does so, Gird notices just how much damage Oomlowt's bolt did. Taking in his comments, Gird was slightly less inclined to give him credit. Sometimes, the d*mn kobold could be real unsettling.

"Well, Omelet helped." Turning back to face the group fully, Gird glares at Woden. "Don't think you're out of the woods yet, Pretty Boy." Looking at Garhan, Gird gestures to her wounds, particularly the wound on her face, which was causing blood to drip into her eye. "Think you can clean this up, Goat Boy?"

CHP:
9/11


Male. Tiefling. Level 1 Witch.

Oomlowts words about a genocide were... A little unsettling for Garhan. But he decided to shrug it off. Maybe the kobold was just kidding.
"Oh, yes! Just a moment!"
Garhan scurried over to Gird and have her his healing touch of healing hex.

1d8 + 1 ⇒ (8) + 1 = 9


Male Elf Level 1 Ranger

Well it seems that the dust has settled, but Woden's not out of the fire yet. He'll have to work his way with Gird to get her to calm down. Also god it's dark, where is Huey?

"Hey Huey! You mind coming over here with that light??"

CHP: 12/12


male human lv. 1 sorcerer

Was there some desperate whining coming somewhere? Probably. What a shame, Huey had to leave his comfortable spot to save the day with his trusty lantern. "Meeeh." He "hurried" towards others - by walking bit more faster than usually.


Time to GMNPC Gird some more. Nobody was all that surprised.

Gird felt invigorated after the healing hex, and swiftly turns on her heels to follow the tunnel out of the room, mumbling something about stupid short tunnels and how she's so glad she isn't a loser without darkvision.
She moves along the tunnel, which doesn't go far until it ends in a slightly inclined shaft leading who knows where.
She can hear high-pitched, barking shrieks of terror drift up through the hole.
She looks back to see if the group is following her yet.
Then she starts to climb.

Gird Climb Check: 1d20 + 4 ⇒ (3) + 4 = 7

The roots along the sides are making this climb down not too difficult, she'll be near the bottom in no time.


Male. Tiefling. Level 1 Witch.

Garhan waits for Huey to slowly and steadily catch up with everyone else before he follows Gird meekly.
Garhan waits until Gird is nicely finished climbing until he proceeds to follow her down this hole.

Climbcheck
1d20 + 1 ⇒ (10) + 1 = 11

Calanthe is still around, by the way. She just... Kinda stayed back with Huey when things got all fighting-y.
But she's not happy about this second hole at all.
Goats shouldn't live underground.


Male Kobold Rogue Level 2

Ug, more climbing. Why couldn't these mites build stairs like a good kobold could?

Climb Check!
1d20 - 1 ⇒ (8) - 1 = 7


Male Elf Level 1 Ranger

Woden prepared to head down with his comrades, sure that this quest would turn out just fine the way it was going.

Climb Check!
1d20 + 1 ⇒ (3) + 1 = 4

You appear to have guessed too soon.


Male. Tiefling. Level 1 Witch.

Mustering up enough courage, as much as she can while being absolutely horrified about all this underground business, Calanthe tries once again how amazing a goat really can be about climbing something other than mountains.

Calanthe's Climb check!
1d20 + 5 - 5 ⇒ (11) + 5 - 5 = 11


While the rest of the group has tried to pile at the base of the tunnel, using the roots for support to avoid falling, Woden, you poor soul, you slip and fall clumsily down the tunnel and land in the room below. This clumsy passage also forces the rest of you to make an Acrobatics check to avoid falling with him.
Thankfully, you're close enough to the bottom that you'll only be a little bruized by the fall.

Woden's Fall Damage: 3d6 ⇒ (4, 5, 2) = 11
You are also now Prone.

But while you are lying prone and seriously injured, you can at least survey your surroundings. This egg-shaped cavern has walls obscured by thick tangles of long, pallid roots. To the east, the chamber opens into a wide, root-filled chasm. Along the Southern wall, four black-scaled Kobolds are strung up with the many roots. Three hang limply, while the fourth is screaming in pain as six mites gleefully stab at it with sharp sticks.
Unfortunately, your graceful tumble was noisy, and the Mites have all turned towards you, their ugly, little faces scrunched up with pure rage.

Mites' Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Updated Map


Female Half-Orc Level 2 Paladin

"Sh*t!" Gird scrabbles to not fall as Woden plummets to the ground.

Acrobatics check:
1d20 - 1 ⇒ (14) - 1 = 13

Having successfully climbed down, Gird hurriedly steps over Woden's prone form and draws her sword. Gettin' real tired of yo s*&~, non-armor wearers.

Swearing under her breath, Gird charges M6.

Initiative roll:
1d20 + 1 ⇒ (19) + 1 = 20

Attack roll:
1d20 + 4 ⇒ (20) + 4 = 24
Crit roll: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 x2 = 10

CHP: 11/11


Male. Tiefling. Level 1 Witch.

Oh no!
Gotta think fast so Woden doesn't drag you down with his elven grace, Garhan!
So Garhan attempts to get to the bottom of the hole more gracefully than falling Woden.

Garhan's Acrobatic's Check
1d20 + 0 ⇒ (14) + 0 = 14

Calanthe should totally do that too.

Calanthe's Acrobatic's Check
1d20 + 5 ⇒ (19) + 5 = 24

Calanthe you graceful bastard.
Also, now that Garhan seems to be safely down, his first instinct is to run to Woden's side.
"Oh no, Woden..!"
Garhan is pretty sad to see Woden lying on the ground after that horrible fall, so he decides to give him some of that healing hexy touch.

Healing Woden with your Hexy Touch!
1d8 + 1 ⇒ (7) + 1 = 8


Male Kobold Rogue Level 2

Oomlowt tumbled to the ground before surveying the scene.

Acrobatics Check!
1d20 + 4 ⇒ (4) + 4 = 8

When he picked himself up, the sight before him immediately inflamed his hate bladder. "YOU CRETINOUS VERMIN!" Oomlowt shouted before spilling into hissing draconic.

Draconic Speech:
"FILTHY SWINE! RAT FACED DUNG EATERS! I WILL SEND YOU TO BURN IN THE PIT WITH THE REST OF THE SCUM!"

Oomlowt forgot his normal kobold cowardice and immediately shot and arrow at the fiends.

ATTACK THE STUPID MITES!
1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (6) + 3 = 9


male human lv. 1 sorcerer

Sigh. Down we go, it seems. Lantern to the belt and then climbing down. Adventuring sure is fun underground. Huey so wasn't going to do this again.

Climb check
1d20 + 2 ⇒ (7) + 2 = 9


Male Elf Level 1 Ranger

"AAUUUGGHH!!", Woden cries after the impact of falling, clutching at his sides. God, it feels like all his ribs broke his fall, and then broke.

Feeling utterly horrid and with Garhan at his side, Woden draws his bow, not looking to die from a fall today...

CHP: 1/12


ROUND 1

Secret Rolls:

Mite3 Attack Roll: 1d20 + 0 ⇒ (14) + 0 = 14
Mite3 Damage Roll: 1d31 ⇒ 17

Mite5 Attack Roll: 1d20 + 0 ⇒ (3) + 0 = 3
Mite5 Damage Roll: 1d31 ⇒ 4

Mite6 Attack Roll: 1d20 + 0 + 2 ⇒ (15) + 0 + 2 = 17
Mite6 Damage Roll: 1d3 - 1 ⇒ (2) - 1 = 1

11 Mites: The Mites all draw their tiny daggers and move to surround you, shrieking obscenities in Undercommon. The three that closest to Gird all stab at her as soon as their knives are drawn, although only one manages to find a chink in her armor, causing 1 point of damage!

9 Garhan: You bend over, and summoning your questionable powers, you place a warm hand on Woden, and let the power of your patron flow through and heal the wounds of your moaning comrade.
You are very jealous of Calanthe.

7 Woden: Feeling better now that your ribs aren't all cracked and your right femur isn't getting all buddy buddy with your left shin, you uneasily get your feet and take your bow out.
Stupid mites and their stupid tunnels, why do they have to be so short this is the most awkward way you've ever had to hold a bow in your entire life.

6 Gird: After landing in the room near Woden, you quickly take in the angry mites, and knowing your destiny, take out your sword and slash at the nearest one's head, this time chopping through quite cleanly, and leaving the creature to slump to the floor, it's sunken face oozing thick, black blood.
It's good to be the meatshield.

5 Oomlowt: Your Draconic rage is so far ineffectual against anything but a low hanging root, although, the moaning Kobold tied to the wall seems to be gazing at you wistfully.

4 Huey: Climbing is hard and nobody understands.

Updated Map


Male Kobold Rogue Level 2

Even more furious because he missed, Oomlowt looses another blow while screaming in such a rage that his draconic has slurred into a kobold's imitation of a dragon's roar, which is actually rather adorable in a goofy way.

STILL ATTACKING STUPID MITES!
1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (1) + 3 = 4

CHP: 8/8


Female Half-Orc Level 2 Paladin

Gird fumbles with her sword and swings towards M2, hoping to kill the little bugger before it kills her wounded teammate.

Attack roll:
1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

CHP: 10/11


Male Elf Level 1 Ranger

Damn, taking out the bow was an awful idea, why didn't you just take out your sword like earlier?? Gah, well no going back now, might as well try to aim for the nearest mite. Despite the bad aiming area.

Attack Roll:
1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage:
1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

CHP: 9/12


Male. Tiefling. Level 1 Witch.

Now that Garhan is done using his questionable powers, his concern shifts to Oomlowt's draconic rage.
Garhan is really into helping Oomlowt take revenge on these horrible mites!
Garhan draws his dagger from its sheath hanging from his belt, and proceeds to stab the closest mite - we friendly call him M2 - with the dagger!

1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
1d4 + 1 ⇒ (2) + 1 = 3

CHP: 10/10


ROUND

Secret Rolls:

Mite1 Attack Roll: 1d20 + 0 ⇒ (12) + 0 = 12
Mite1 Damage Roll: 1d3 - 1 ⇒ (1) - 1 = 0

Mite2 Attack Roll: 1d20 + 0 ⇒ (6) + 0 = 6
Mite2 Damage Roll: 1d3 - 1 ⇒ (3) - 1 = 2

Mite3 Attack Roll: 1d20 + 0 ⇒ (6) + 0 = 6
Mite3 Damage Roll: 1d3 - 1 ⇒ (3) - 1 = 2

Mite4 Attack Roll: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21
Mite4 Damage Roll: 1d3 - 1 ⇒ (3) - 1 = 2
Mite4 Critical Confirm: 1d20 + 0 + 2 ⇒ (4) + 0 + 2 = 6

Mite5 Attack Roll: 1d20 + 0 ⇒ (4) + 0 = 4
Mite5 Damage Roll: 1d3 - 1 ⇒ (3) - 1 = 2

11 Mites: The remaining mites take a brief moment to stare at their fallen ally's oozing head before they scream at you again, plunging their tiny daggers at you with all of their feeble might. However, only one Mite manages to connect with its target, dealing 2 points of damage to Gird.

9 Garhan: You swipe at the Mite with your trusty little dagger (it has gotten you through so much...), but the cramped quarters of the warren make you swing uncertain and awkward, and the Mite simply laughs at you, like some short, blue, playground bully.

7 Woden: Unwilling to die today, you decide to make due with your panicked decision, and lower your bow straight at the Mite-which-had-just-slashed-at-your-legs's head, your arrow making a satisfying thunk in its warty, blue skin.
Unfortunately, the arrow doesn't appear to have gone very deep into the mite's head, and very little blood is coming out of the wound. The creature snarls, and reaches for the arrow, attempting several times before finally snapping it in half.

6 Gird: This time your swing misses the creature altogether, and it's all you can do to keep from nicking Woden's bow with your momentum. You can always ruin his bow later. You may not be on the best of terms with him now, you'd rather not be killed by a bunch of deformed munchkins under a tree.
You hope to Erastil that they won't be throwing cookies at you next, and that none of them are named Keebler. You are not sure why you hope this, as you have never heard of a Keebler Elf before, but you hope it anyway.

5 Oomlowt: Your draconic rage continues to be ineffective at damaging Kobolds, because crossbows do not spit out bolts like machine guns, whatever those are. The mite that had tried to stab you has taken to laughing and imitating you as it dances around looking for a good place to stab.
How ridiculously infuriating.

4 Huey: You look down the hole at all the commotion below. There doesn't seem to be much room for you to jump down yet. Make you can try and use your Halberd? Can that reach?
Calanthe snorts and settles down on the vine across from you, as it has made a perfect platform for her.
You shrug and take her lead.
You're sure those dudes will be fine without your help.

Updated Map


Male. Tiefling. Level 1 Witch.

Garhan has bad flashback about all those short ugly playground bullies from his past, and takes another shot at slicing at the mite with his trustworthy little dagger.

1d20 + 0 + 1 - 2 ⇒ (19) + 0 + 1 - 2 = 18
1d6 + 1 ⇒ (2) + 1 = 3

CHP : 10/10


Female Half-Orc Level 2 Paladin

Still worried about the possibility of Keebler Elves, Gird ignores her new wounds and instead tries again to kill M2, this time taking care not to scrape Woden's bow or the ceiling with her sword. Vaguely, she wonders if Garhan can heal her while she is wielding her sword. At the rate this is going, she might need it...

Attack roll:
1d20 + 2 ⇒ (8) + 2 = 10
Damage roll: 1d6 + 1 ⇒ (2) + 1 = 3

Will save:
1d20 ⇒ 20

CHP: 8/11


Male Kobold Rogue Level 2

Oomlowt grumbled and fired another shot at the dancing mite.

Attack the Stupid Mites with Slightly Less Gusto
1d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (6) + 3 = 9

CHP: 8/8

Also, here's a will save:
1d20 + 0 ⇒ (4) + 0 = 4

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