Ruuk of Clan Wraith
|
Ruuk leaps at the men, slipping in the grease. His inky black tendrils whip about, smashing into their backs.
Begin Photon Attunement Round 1/3.
Solar Weapon vs Yellow: 1d20 + 4 ⇒ (6) + 4 = 10
Damage (S): 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Used to fighting with the numbers against him Ruuk has little problem leaping in and holding the line.
Pangea-Zeta
|
Zeta's processors come up with the same analysis as Tamon: "I agree, they do not seem friendly at all".
Moving forward, and pulling the pin in the grenade it is has in hand, Zeta tries to see what is in the cart-- is there a gun mount, some explosives, their quarry?
Perception: 1d20 ⇒ 3
Zeta stops behind Ruuk, and tosses the grenade so its blast will hit the miners and the cart but not Pangea's ally... or so it hopes!
toss Grenade AC5: 1d20 + 1 ⇒ (9) + 1 = 101d6 ⇒ 5 Probably -4 to attack roll because of the miner's giving cover ; DC11 Reflex for 1/2 damage (if someone/thing in cart he/she/it gets a bonus for cover?) ; I put the little red cloud for the intersection aimed for, w. 15 ft radius spread
| Shifty |
Tamon the technomancer sprays the miners with grease...
R 1d20 + 2 ⇒ (18) + 2 = 20
Y 1d20 + 2 ⇒ (17) + 2 = 19
Unbelievably, both retain their footing!
Ruuk lashes out, but the man manages to avoid being hit!
Pangaea tries looking at the suspicious cart, but there is too much going on - the android lobs a grenade.
R 1d20 + 2 ⇒ (8) + 2 = 10
Y 1d20 + 2 ⇒ (6) + 2 = 8
R 1d20 + 2 ⇒ (5) + 2 = 7
Cart 1d20 + 2 ⇒ (18) + 2 = 20
The grenade goes off...
R 5
O 5
Y 9
C 2
Myr?
Triskid
|
But there's no attack penalty. People say that a lot when there is cover, but they are wrong in doing so. There isn't an attack penalty, there is a cover bonus to AC. That spot may have an AC of 9, which Zeta hit, but there was no attack penalty to subtract from the grenade DC.
Pangea-Zeta
|
Thoug the person in the cart might have a +2 bonus to his/her Reflex save from possible cover from the cart... but, for once the grenade damaged some people!
Harec
|
When it's Harec's turn he'll take another shot at the closest one acid dart: 1d20 + 2 ⇒ (10) + 2 = 12dmg: 1d8 ⇒ 6
Myr'iad
|
Sorry on the delay!
Myr'iad creeps stealthily up into the fight and fires off a laser between Ruuk and Zeta!
Trick Attack (Stealth): 1d20 + 12 + 4 ⇒ (14) + 12 + 4 = 30 DC is equal to 20+Yellow's CR
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Fire Damage: 1d4 ⇒ 3
TA Damage: 1d4 ⇒ 2
Ruuk of Clan Wraith
|
Out of curiosity cause I can't find it anywhere but yet the pregens have it. Where does it say in the CRB where Grenades have a reflex for half.
Grenades are thrown weapons that detonate in an explosive
radius when they reach the target. A grenade’s listing on Table
7–7: Grenades shows its explosion radius. Some grenades have
additional effects, such as blinded or entangled, that apply
only to creatures in the explosion radius that fail a Reflex save
against the grenade. The DC of the save is equal to 10 + half the
grenade’s item level + your Dexterity modifier. Any penalty you
take to your attack roll also applies to this save DC.
The way I read it is that the DC is for the grenades special effects such as blinded, ect. Not damage.
| Shifty |
Correct, Explode
Myr masterfully tricks the miner, then fires off a shot - cutting him down!
R 5
O 5
Y DOWN
C 2
The miners return fire, shooting at Ruuk!
R
Attack 1d20 - 4 ⇒ (3) - 4 = -1
Attack 1d20 - 4 ⇒ (5) - 4 = 1
O
Attack 1d20 - 4 ⇒ (7) - 4 = 3
Attack 1d20 - 4 ⇒ (19) - 4 = 15
The rounds zip past, one flattens on his armour.
The cart careens around the corner and runs through Myr'iad!
DC 12 Ref to get out of the way or 4d4 ⇒ (2, 4, 2, 2) = 10 damage!
At that point Talbot jumps up in the cart blasting away at Triskid with a static arc pistol!
Trick attack 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 (Fail)
Attack 1d20 + 10 ⇒ (7) + 10 = 17
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Tris is zapped!
Harec, the enemies (one) didn't come into view until after your turn - did you still want to take that shot?
R2 cont
Triskid
Pangea
Tamon
Myr'iad
Ruuk
R3
Harec
ENEMY
Pangea-Zeta
|
Zeta calls out to Triskid, using its Inspiring Boost action to have him regain energy and stamina: "You were not zapped, friend, you were electrified!".
Triskid regains 5 SP - cannot use on Myr'iad or Triskid until next 10 min' rest
Being useless in Acrobatics and Athletics, Pangea sprints along the mine tunnel, to gain on where the cart is going, while calling out to Talbot, that it just recognized: "Starfinder team here, submit the Stone to us and surrender!"
Triskid
|
Triskid decides to turn their gun on to the fugitive Talbot, and makes a full attack...
Azimuth Laser Pistol: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 71d4 ⇒ 2 Fire, Burn 1d4
Azimuth Laser Pistol: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 181d4 ⇒ 3 Fire, Burn 1d4
Crit Damage: 1d4 ⇒ 2
DC 12 Reflex Save or gain the Burn condition for 1d4 damage per round.
Tamon Si
|
Tamon sees the cart careening toward him and wisely decides to step off the tracks.
Engaging his rifle, he fires at Talbot.
Azimuth Laser Rifle: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d8 ⇒ 3 Fire
Ruuk of Clan Wraith
|
Ah, yup there it is. Knew I was probably overlooking something.
Ruuk smiles behind his mask as the laser blasts bounce off of his heavy armor. He slides past the grease and whips another of the miners with his solar weapon.
Photon Attunement Round 2/3
Solar Weapon vs Orange: 1d20 + 4 ⇒ (13) + 4 = 17
Damage (S): 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
The Kasathas head spins around as Talbot whips past in the cart. "Talbot's getting away!"
Myr'iad
|
Ref DC 12: 1d20 + 6 ⇒ (3) + 6 = 9
Myr doesn't see the cart rolling down the tracks until its too late! They grunt with the impact and stumble backward as silver liquid begins to trickle down onto the mine floor. Myr attempts to slash at Tablot with their knife as he rolls passed, but the greivous wound causes them to flinch! They rush back towards the others in hopes of catching Talbot again before he can escape!
Trick Attack (Stealth): 1d20 + 12 + 4 ⇒ (3) + 12 + 4 = 19
Attack: 1d20 + 4 ⇒ (4) + 4 = 8 Seriously? 3, 3, and a 4?
Harec
|
Harec advances steadily forward. He hugs the wall of the shaft and levels his rifle in case on of the hostile miners usher forth.
| Shifty |
Myr has no luck with the blade, and the cart rolls around the corner - Harec discharges a shot that only hits the cart.
The two miners continue to engage Ruuk, one steps back to create space, and then they both pull their triggers on more controlled shots.
R
Attack 1d20 ⇒ 18
Damage 1d6 ⇒ 6
O
Attack 1d20 ⇒ 10
Ruuk is shot once.
The cart careens along the tracks and over Triskid this time.
DC 12 Ref to get out of the way or 4d4 ⇒ (1, 4, 1, 2) = 8 damage!
This time Talbot blasts away at Tamon with a static arc pistol!
Trick attack 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Attack 1d20 + 10 ⇒ (11) + 10 = 21
Damage 1d6 + 2 + 1d4 ⇒ (6) + 2 + (4) = 12
R3 cont
Triskid
Pangea
Tamon
Myr'iad
Ruuk
R4
Harec
ENEMY
Pangea-Zeta
|
Upset at letting Talbot getting away, Zeta nonetheless cannot leave Ruuk of Clan Wraith alone facing the miners, so it takes a few steps, to get Ruuk in view and earshot, and calls out to him: "Clan Ruuk will win, the Starfinders will prevail, be strong!", to bolster him stamina.
Move to get in range and view, standard to use the Envoy's ability, healing 5 SP for Ruuk. Cannot use on Myr’iad - Triskid - Ruuk anymore
Triskid
|
Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
Triskid deftly avoids being rundown by the cart, bringing his pistol up with a flourish and continues to blast away at Talbot with his laser...
Azimuth Laser Pistol: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 71d4 ⇒ 1
Azimuth Laser Pistol: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 171d4 ⇒ 4
...striking the fugitive hard as he passes by in the cart.
Tamon Si
|
{ALERT} Multiple kinetic impacts in quadrants 0x529B20, 0x08123F, 0xBB23DA, ox67A3A6, 0x0BB43A7. Damage assessment: level 3 bruising of flesh; skin integrity compromised twice; primary and secondary systems functioning at 87%; internal structural support 3A and 4B fractured and operating at 25% efficiency; clotting agents 97% effective.
Tamon cries out as both bullets hit him hard, piercing his armor and entering his body before being stopped by his internal superstructure. It is only sheer luck that no organs or vital systems were destroyed. He decides to retreat and heal.
Assuming since Talbot is in a moving cart and using ranged weapons, I'm not subject to AoO's if I move out of threatened range. If I am subject to them, I'll instead take a guarded step away, then a Move action around the nearest corner.
He moves behind the nearest cover and prepares a healing serum. Two Move actions, I assume. If I can inject it this round I will.
Pangea-Zeta
|
Zeta calls out to Tamon Si: "I can give you strength and energy again next turn...".
Ruuk of Clan Wraith
|
Ruuk steps in and screams. Black flames ignite from his body as they blast outward at the pair of miners.
Supernova to become unattuned. Fire damage to everything in 10 foot radius.
SuperNova Damage (Fire): 2d6 ⇒ (3, 2) = 5 DC 13 Reflex for half.
Unattuned Stellar Mode.
| Shifty |
Triskid avoids being knocked over as he opens fire - hitting Talbot with one shot!
Tamon prepares to heal, and is about to administer the serum.
Ruuk blasts the miners....
R Ref 1d20 + 2 ⇒ (11) + 2 = 13
O Ref 1d20 + 2 ⇒ (3) + 2 = 5
They are still standing though - hardy Akitonians delaying the party admirably so Talbot can escape!
R4 cont
Triskid - shooting
Pangea - Inspire
Tamon - Move & heal
Myr'iad
Ruuk - Nova
R5
Harec
ENEMY
R 7
O 10
Y DOWN
T 11
Harec
|
On my turn, beginning of round 4Harec moves even closer to his opponents and takes a shot at the nearest one. Ruuk! get out there! your going to get yourself killed! acid dart: 1d20 + 2 ⇒ (5) + 2 = 7dmg: 1d8 ⇒ 7
My goodness! I don't think I could roll worse!
Myr'iad
|
Trick Attack (Stealth): 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35 DC equal to 20+Talbot's CR
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Fire Damage: 1d4 ⇒ 4
TA Damage: 1d4 ⇒ 1
Myr moves quickly from the crowed space onto the now open tracks and sends another shot of their laser pistol at Talbot! "Surrender Talbot! We are not here to kill you. We simply want the artifact."
| Shifty |
Harec pulls the trigger once more, but it only serves to vex him once again.
Myr'iad manages to get another great shot off, "You'll never take me alive!" Talbot spits blood as he cries out in defiance. He fires off a return shot at Myr'iad!
Trick attack 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1d6 + 2 + 1d4 ⇒ (1) + 2 + (4) = 7
***
Meanwhile, around the corner, Ruuk is locked in a desperate melee!
The miners lash out with their crowbars and wrenches!
R
Flanking
Attack 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage 1d6 + 2 ⇒ (4) + 2 = 6
O
Flanking
Attack 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage 1d6 + 2 ⇒ (5) + 2 = 7
The kasatha is brutally hammered by the miners.
R5 cont
Triskid
Pangea
Tamon
Myr'iad
Ruuk
R6
Harec
ENEMY
R 7
O 10
Y DOWN
T 16
Pangea-Zeta
|
Unable to heal Ruuk more, Zeta calls out to him: "Hold on, for Clan Wraith and the Starfinders", before rushing off to gain ground and help stop Talbot next.
Double move
Tamon Si
|
Tamon stabs the serum into his thigh. Standard
{ALERT} Skin punctured in sector 0x56AB32. Foreign substance detected. Chemical analysis...beneficial.
Serum of Healing: 1d8 ⇒ 6
SP 0/5 HP 8/9
Feeling better immediately, he moves to find cover to fire at Talbot. Move
Myr'iad
|
Myr gets taken in the neck by the shot and drops to their knees in a spray of silver blood! The android takes a last ditch effort to survive and clamps their hand around the awful wound as they fall forward. More silver blood flows onto the ground, but somehow the angle puts enough pressure on the wound and the bleeding stops.
Cripes man... Myriad is at 0 SP and 0 HP. Burning 1 Resolve Point to Stabilize.
Triskid
|
Ummm, Myriad's Paizo avatar isn't on the map, which one is it? The blue background one? If so...
Triskid moves past Myr'iad, to where he can snap off a shot at Talbot...
Azimuth Laser Pistol: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 1
and nails him as he rides off in the cart.
Myr'iad
|
Oh, no worries Triskid! Myriad is Stable, so you guys do what you need to do to complete the mission! I love the fact that Starfinder included a way for us to auto Stabilize. My first PFS character death was due to a slew of poor stabilization attempts after taking a massive hit in the first round of combat.
| Shifty |
Pangea runs through the tunnels to get ahead of the rapidly escaping Ex-Starfinder.
Myr staves off a date with the cosmos.
Triskid moves and gets a shot off, grazing Talbot! He looks in a bad way, but struggling on!
Tamon feels much better...
R5 cont
Triskid - moves/shoots
Pangea - Runs
Tamon - Heals
Myr'iad - Stabilises
Ruuk
R6
Harec
ENEMY
R 7
O 10
Y DOWN
T 17
Ruuk of Clan Wraith
|
Ruuk delights in the fight as the men get through his armor. His flail of tendrils whip across the red miners neck as the Kasathas gets out of their flanking position, staying on the defensive. Guarded Step.
Photon Attunement Round 1/3
Solar Weapon vs Red fight defensively: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Damage (S): 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Crit Damage (S): 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
+2 to AC
Harec
|
Somewhat in awe of, his very proficient Kasathas warrior companion; Harec decides to leave Ruuk alone with the with his quarry and pursue the escaping Talbot. As he nears Triskid, Harec stumbles to a stop and takes a shot while breathing heavy, at the fast escaping Talbot. acid dart: 1d20 + 2 ⇒ (1) + 2 = 3
As the dart literally hits 5ft wide of the cart large cart Talbot is escaping in Harec growls in frustration and throws down his acid dart rifle to the floor of the mine..Dammit Frickin' fracken! %#!**^ to the %$*8#!, I can't hit #@^* with this stupid rifle! Harec is visibly exasperated.
| Shifty |
Harec is dismayed by the performance of his acid rifle, he wonders if it is still under warranty.
The last miner knows it is life or death, so he moves carefully to try back the kasatha up against the grease and swings what could be his last blow at the solarian..knowing that the next strike either lands will likely be fatal.
Attack 1d20 + 8 ⇒ (4) + 8 = 12
Lucky!
Meanwhile, Talbot keeps carting away, "Too easy Starfinders!"
He tries to taunt and then trick attack Pangaea - who turns out to be too canny...
Trick attack 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20(Fail)
Attack 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1d6 + 2 ⇒ (3) + 2 = 5
...but still gets shot.
R6 cont
Triskid
Pangea
Tamon
Myr'iad
Ruuk
R7
Harec
ENEMY
Triskid
|
Triskid bends down to minister to Myr'iad, "the lanes of space may be cold, but the warmth of suns can cure all."
Triskid casts mystic cure(I) on Myr'iad...
Mystic Cure (I): 1d8 + 3 ⇒ (5) + 3 = 8
As Myr'iad awakens, Triskid points down the tunnel and instructs, "Talbot is that way, go!"
As I am before Myr this round, hopefully you are back into the fight!
Pangea-Zeta
|
Hit by Talbot's pistol, Pangea recoils, but gets back to moving along ahead of the cart, and shooting at Talbot, while pulling its knife out, to have a weapon in each hand.
Ranged Kinetic bang: 1d20 + 1 ⇒ (11) + 1 = 121d6 ⇒ 3
@ 2/7 SP
Ruuk of Clan Wraith
|
Ruuk spins around as he takes the advantage. "YESSSS!" He whips his solar weapon around at the miner's chest.
Solar Weapon vs Orange: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Damage (S): 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Myr'iad
|
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Myriad's eyes open and go through their brief cycle before changing back to their normal vibrant blue. Their gasp and reflexively touch their neck, but find the wound healed. "We thank you, shirren Triskid. Talbot shall not escape us." They stand and rush towards the entryway, the silver liquid coating the front of their face, neck, and clothing in a slightly disturbing manner. "Talbot, we are coming for you!" They shout, but the furious voice that echoes in the tunnels sounds more like an amalgamation of various voices, rather than normal androgynous voice of Myriad...
Move Action to Stand and Move action down the tunnel! Myriad currently has Cover against Talbot.