Witchwyrd

Ruuk of Clan Wraith's page

148 posts. Organized Play character for Tyranius.


Full Name

Ruuk of Clan Wraith

Race

Kasathas Solarian 5| SP 7/40; HP 39/39 | RP 5/5 | EAC 20; KAC 22 (DR 5/—; Resist cold 5, fire 5) | Fort +5; Ref +4; Will +5 | Init: +2 | Perc: +7

Classes/Levels

Consumables:
Battery 20/20 (Laser Pistol); 20/20 Liquid Dis

Gender

Male

About Ruuk of Clan Wraith

95737-702 Ruuk of Clan Wraith
Male kasatha ace pilot solarian 5
CN Medium humanoid (kasatha)
Init +2; Perception +7
Aura radiation (5 ft. radius, DC 15)
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Defense SP 40 HP 39 RP 5
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EAC 20; KAC 22
Fort +5; Ref +4; Will +5
DR 5/—; Resist cold 5, fire 5
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Offense
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Speed 25 ft.
Melee solar weapon +9 (1d6+9 S)
Ranged azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)
Disintegrator pistol, liquidator +5 (1d10+2 A; critical -)or
. . frag grenade I +5 (explode [15 ft., 1d6 P, DC 8])
Offensive Abilities black hole, solar manifestation (solar weapon), supernova
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Statistics
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Str 18 (+4); Dex 14 (+2); Con 13 (+1); Int 8 (-1); Wis 12 (+1); Cha 16 (+3)
Skills Acrobatics +8, Athletics +8, Mysticism +5, Perception +7, Physical Science +3, Piloting +9 (4 ranks), Stealth +4, Survival +5; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Enhanced Resistance, Heavy Armor Proficiency, Opening Volley
Languages Common, Kasatha
Other Abilities desert stride, four-armed, sidereal influence, stellar mode, stellar rush
Combat Gear frag grenade I, [i]mk I serum of healing[/i], [i]mk I serums of healing[/i] (2); Other Gear lashunta ringwear II (upgrade: mk 1 thermal capacitor), azimuth laser pistol with 1 battery (20 charges), Disintegrator pistol, liquidator with 1 battery, frag grenade I, [i]mk 1 ring of resistance[/i], personal comm unit, titanium alloy cable (50 ft.), credstick (272 credits)
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Disintegrator pistol, liquidator (Level)6, (Price) 4,500, (Damage) 1d10 A, (Range) 15 ft., (Crit) —, (Capacity) 20 charges, (Usage) 2, (Bulk) L

Disintegrator pistol, liquidator +5 (1d10+2 A; critical -)
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Fame 22

Reputation
Exo-Guardians 23
Wayfinders 1
Dataphiles 1

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Boons Slotted this Adventure :
Ally:
Faction: Improved Exo-Guardian's Champion
Personal:
Promotional:
Social: Pact World's Defender
Starship: Solar Powered Weapon System
Slotless: Ghibran Linguist; Marked Field Agent; Qabarat University Admittance

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Faction Boon:

Exo-Guardians Champion (Faction Boon)
You’ve declared your allegiance to the Exo-Guardians and dedicate
your missions to furthering the goals of that faction.
Prerequisites: Exo-Guardians Tier 0
Cost: 2 Fame
Benefit: This Faction boon allows the character to gain
Reputation with the Exo-Guardians faction. A character with this
boon slotted at the end of a successfully completed scenario gains
Reputation as detailed in the primary and secondary success
conditions of that scenario.
Normal: A character gains no Reputation unless she has a
Faction boon slotted.

Social Boon:

AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a
representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World
corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of
prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.

Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with
the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus
to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at
the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both
bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two
subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended
one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior
to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.

Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven
yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to
fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction
of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the
condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Enemy of the Devourer (Social Boon): After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite
the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2
bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per
session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.

Starship Boon:

Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and
everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard
starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead
choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded
with Starship boons from other characters in the group as normal.
When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20
roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched
by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC.
Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243).
Used on yesteryear's Truth

Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The
platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising
adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot
this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at
your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery
check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or
encounter. A starship can only be improved by a single copy of this boon.

Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for
experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon
on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can
spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can
be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons.

Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar,
you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the
duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future
scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you
must slot it as an Ally or Starship boon.

Slotless Boon:

Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild
characters have access to the Ghibran language and can select it any time they would learn a new language.

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have
successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of
your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon
off your Chronicle sheet.
This implant rests underneath the skin of the palm of one hand, or
at the end of a tentacle or similar appendage in species that lack
hands. The augmentation can be activated or deactivated mentally
as a swift action. Activating the implant causes a rendition of
the Starfinder Society’s symbol to glow underneath the skin.
This augmentation acts as a mark, letting others know you are a
member of the Starfinder Society. It also increases the light level
within 5 feet by one step while active.

Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick
up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact
Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure.
If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which
might somehow prove useful in the future.

Society Contract (Slotless Boon): Anytime you play a pregenerated character in an adventure, even if the scenario credit
is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules
associated with rerolls (Starinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and
only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional
boon). Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross
this boon of the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.

Claimant to Salvation (Slotless Boon): If you bring this Chronicle sheet to an adventure in which the Starinder
Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of
the adventure to relect the additional investment the Starinder Society makes into exploring the satellite. You do not
need to play the same character listed on this Chronicle sheet to gain this bonus.

Qabarat University Admittance (Slotless Boon): In thanks for your service, the Qabarat University of Xenoarchaeology
and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure,
you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded
3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus
when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University
and gain 2 Fame.

Ally Boon:

Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar,
you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the
duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future
scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you
must slot it as an Ally or Starship boon.

Envar’s Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch
Energy’s notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet
clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill. You will be told if this boon
is important to a future scenario prior to slotting your boons.