[SFS] Quests- Into The Unknown - GM Ewok (Inactive)

Game Master EwokBanshee

Maps


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Wayfinders

M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3

What were your intentions? Dyukela asks, looking from above.

Grand Lodge

Slides

Exegara looks around nervously, possibly looking for an escape route. When none appear, she sighs and answers. ”After picking up a cargo, our ship was surprised and crippled by a pirate ship identified as the Lawblight. The Endless Threnody now floats in the Drift, unable to leave, and I was dispatched to acquire repair materials. Eoxian ships require... unique materials to run.” She bares her teeth. ” Why do you care about me or my affairs?”

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"You recently sold some Starfinder Society Insignias that you acquired. How did you acquire them and what do you know of the crew members and starship that originally owned them?" If you did nothing nefarious, then you have nothing to fear, as we are merely seeking to locate our friends and ship."

X5 continues to scan the entrances and exits.

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Before Combat is over

Spitting out the bug, Brob thinks of a different way to take the song and belts out, "All our foes will feed worms!" He sights his rifle once more, then realizes that all their foes, were in fact, down or surrendered. Looking around a bit bashfully, he adds, "Get it? Garden? Worms?" He then shoulders his rifle and goes to talk to the surrendered leader.

In the present
Supporting X5, Brob adds in, "We really were just looking for information before you went and attacked!" Although the party was prepared to go in shooting, at least in this case they had the moral high ground.

Grand Lodge

Slides

The ghoul's face shows dismay at the question. ”Nefarious! You racist! Just because I'm Eoxian! Rude!” Despite being held at gunpoint, the undead woman's face shows her disgust at the question. ”Our vessel, the Endless Threnody, picked up the distress call of a Starfinder vessel. The ship traveled to the Starfinder vessel’s crash site on a desert planet and acquired several treasures, including the Starfinder insignias. I know nothing of the ship or it's dead inhabitants beyond the few items salvaged from the downed ship. Partly because, before the Endless Threnody could get into the Drift, we were surprised and crippled by a pirate ship identified as the Lawblight!”

The long tongue slips between the sharpened teeth. ”Those bloody pirates left once they realized we had nothing the living would value. We were stranded in the Drift so I was sent here. If you're looking for someone to blame go find those pirates, not me.”

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"So that we are clear on the definition of nefarious...where I come from, if a person asks for information and the response is 'get their skulls'....that is nefarious regardless of their race."

X5 begins to inspect the damage on CD1.

"If you can provide the coordinates for the Starfinder vessel crash site and the location of the desert planet, I will be willing to categorize the unfortunate shooting incident as a 'misunderstanding' about 'nefarious' between two different species....If you are able to guide us personally to the location of the downed ship, I will offer my engineering services to assist in the repair of the Endless Threnody as compensation for the reclamation of Starfinder Society personnel and property."

Grand Lodge

Slides

A disgusting laugh escapes the ghoul's mouth. ”Sorry droid. If it helps, your skull wouldn't have worked anyway. As for nefarious, I just worked for the Corpse Fleet . I never fully bought into their ideals. But no way that ship is going to work with you. The captain doesn't exactly cooperate with the living.” The woman shrugs her shoulders. ”I go back with you lot and I'd be an enemy of the Corpse Fleet. That won't help my life expectancy none.“

At this point there is a thumping of footsteps in the hallway. A voice echoes ahead of the group. ”What do I pay you lot protection money for? This dirty Deadhead chased us out and where were you?” A ysoki man and woman lead a group of eight thugs into the room. The ysoki man stops at the sight of the Starfinders. ”Uhhh... there's more of them now.”

The thugs appear to be members of the Downside Kings, a local gang. The leader has a foul expression when he looks at the group. ”Ah, Starfinders. Always rooting around where you don't belong. Fine by me. You going to kill her, or you going to leave that to us?” He looks at you expectantly.

The ghoul's face shows a foreign emotion. Fear. She whispers, ”Turn me in. To your boss, the cops, whoever. Not to these creeps.” With that she slips you an unlocked datapad.

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob speaks up, with an almost mocking accent. "How do you kill that which has no life?" He returns to his regular highpitched and cheerful demeanor. "Uh, we'll take her and take care of her. She wouldn't be much good for vat garden. Right guys? No need to get things any more bloody on your nice unsanitary garden than is needed."


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Obozaya steps up behind Brob, with her doshko held firmly in her hands. Peering over the halfling at the newcomers, she asks "Is there a problem with these fellows Captain?"

Intimidate: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Slides

The thug steps back at the Vesk's presence. "Hey, no need for trouble. Get it gone and we can leave this fine garden alone. "

They watch as the group walks the ghoul out of the vat and into the tunnels.

Well done! Nicely timed intimidate roll! What are you going to do with her?

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob suggests turning her into the Starfinders. They should know how to handle her appropriately

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

Sal will pocket the data pad, "The undead die like anyone or anything else. You can't be too particular about how a being comes to be in this world. Not a huge leap from saying something like that and saying the same about X5. So Exegara, I'm guessing you didn't memorize the coordinates of our missing ship?" Sal pauses in the vague hope that she will prove him wrong. If she doesn't "So how about you direct us to the Endless Threnody, we can try and reach an agreement with them for the coordinates from their nav computer. In exchange I can introduce you to some people in our society, it's not the safest line of work, but it can lead to fame and fortune. And I'm sure you could accumulate quite a bit of both given your life span. And if the Threnody wants to work with us as little as you say you'll probably be needing a new line of work anyway.

Salvo will try and look intimidating to help the others dissuade the gang members interest, poorly.
Intimidate: 1d20 ⇒ 6

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

“I suggest we turn the Ghoul over to the lashunta that hired us, and we analyze the data the Ghoul provided as soon as possible. Speed is of the essence to find our missing society members. Perhaps we can even request a starship to conduct an investigation and rescue operation. I believe that our combined mechanical skills would be suitable for this type of recovery operation.”


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

”Not to mention my glowing personality, right?”

Grand Lodge

Slides

As the group escorts Exegara back to the Lorespire Complex, she replies to Sal. ”I don't remember the planet the ship crashed on, but the coordinates of the planet and the crash site are on the Threnody's main computer. That data pad I gave you has the last location of the ship. They may have moved a little but couldn't have gone far without their Drift engine. After a moment's thought she continues. ”I'd be interested in a job, alright. Sounds like a lot better deal than I got with the Corpse Fleet.”

Back at the complex, Arvin's secretary stops you in the lobby. ”Sorry agents, but I can't let you take a prisoner into the offices. To many secrets we need to keep!” She calls security and asks them to hold Exegara until Arvin speaks with you. After a short ride in the elevator, Arvin meets you up in his office. ”Well done, Starfinders! We're one step closer to finding those lost agents. Now, I must ask you to continue your mission by finding this Eoxian vessel. Let me prepare a ship. It should be ready by morning!” He looks down at his personal com for a moment. ”And my secretary tells me you captured the thief who sold the insignias!”

After hearing Sal's suggestion that she be inducted into the society, Arvin pauses. ”Well, we've certainly had shadier individuals working for us! We'll vet her and see what we can do. Now, go and enjoy your night, your ship will leave at 0800!”

As the group files out of the office he runs after. ”And keep these insignias. Never know when they may be useful!”

Part 1 complete!
Well done! Feel free to interact with Arvin or to shop. But, either way, I'll move us into the next Part!

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

Sal is ready whenever. He will take the first chance he can at uninterrupted work to tweak Mark I. Which if I remember the rules for space travel we should have enough time before we can actually get anywhere no matter where it is. No rule changes or different choices, he's just going to a fourth leg, so RP stuff.

Grand Lodge

Slides

Part 2!

The next morning at 0800 the group files into one of the arms of the station. Venture-Captain Arvin stands next to the entry ramp of a sleek-looking starship. He waves his hands over the side of the starship affectionately. “This is the Loreseeker, a Pegasus-class ship that’s one of the fastest and lightest in the Society’s fleet. He stops and appreciates the ship for a moment.“We know that a lost Starfinder vessel, the Unbounded Wayfarer, was discovered by undead creatures from a starship called the Endless Threnody. We’ve pulled some strings with our more reputable Eoxian contacts to get more information, but they’ve disavowed knowledge of the Endless Threnody entirely; this likely confirms our suspicions that the Endless Threnody is connected with the Corpse Fleet, a group of Eoxian separatists who refuse to work alongside the living.” He shakes his head and sighs.

“We have the location of the Endless Threnody in the Drift, courtesy of that ghoul you tracked down. According to her, its Drift engine is incapacitated, so it’s unable to escape the Drift. Take the Loreseeker into the Drift, cripple the Eoxian ship—as a Corpse Fleet vessel, they won’t be open to negotiations—and recover the location of the lost Starfinder vessel. Any questions?”

Sal, you'll have plenty of time to modify during the ship travel!


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

All healed up? Some folks got shot up, right?

Grand Lodge

Slides
Obozaya Ymeros wrote:
All healed up? Some folks got shot up, right?

[ooc]Thank you. Due to the nature of quests, everything is restored between Parts, including your health.

Wayfinders

M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3

If that's done, I'm ready for the second part.

Dataphiles

Female Vesk
Stats:
Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

At the Garden End of Pt. 1

The scholarly Vesk keeps her weapon trained on the Ghoul until she capitulates then keeps her mouth shut during the discussion with the local... 'defense organization'.

Because there was no real reason to chime in with extraneous data that would have just cluttered the discussion, she'd kept quiet, and was a bit subdued at the amount of fatalities in the encounter.

At Start of Part 1, approaching the Loreseeker

"Okay, so ah, I'll take the scans unless ah, someone else wants to ah, take them? I'm um, okay with them." Flush volunteers as the ship is examined for any major structural defects and/or issues that might arise, such as running out of ammunition or the like.

"What if they are ah, willing to um, negotiate and our ah, intel is ah, wrong? Do we um, use our best ah, judgement or just ah, destroy them all?"

Hidden Computer Roll for Science Station Scan:
Scan: 1d20 + 8 ⇒ (16) + 8 = 24 Unless someone else has better/wants to take a crack at it, or also wants to do one, etc.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

At the start of Part 1, getting on the Loreseeker
“Flush, I can assist on the computer scans and I will attempt to access the data on the Starfinder’s insignias as well.”

once Sal volunteers to be the experienced pilot “Sal, let me know if you ever need a backup on the piloting of this ship. I haven’t currently piloted a ship in combat but perhaps it is no different than maneuvering through obstacle course portion of the pilot training certification.”

Hidden computer roll for science station scan:
Computers (C)(1): 1d20 + 9 ⇒ (7) + 9 = 16

Skill to access the insignia data: Computers (C)(1): 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Slides

Arvin looks at Flush. ”The only way the Corpse Fleet will negotiate with you is if our intel is wrong. Pray that your ghoul was right, elsewise you may be heading into an ambush.” After a moment's thought, ”But, if it is a normal Eox ship then please negotiate. No need to start an interplanetary war..”

Next, he hands Brob a paper. ”I pulled your file and sent your luggage to your preferred locations. Please correct me if anything is in the wrong place before takeoff.”

The sheet says...

Captain's Cabin: 'Captain' Brobdingnagian
Pilot's quarters: Sal
First Gunner's quarters: Obozaya
Second Gunner's quarters: X5NSA
Science Lab: Dyukela
Engineering Lab: Flush

Correct me if anyone wants to switch spots. I'll take X5's roll, with the computer bonus of 1 for a 17.

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

Works for me either way. X5 can pilot if they prefer and I'll slip into second gunner. All I ask is that you be familiar with the rules for starship combat. The main thing as a pilot is plotting out movement and using stunts or manuvers. Generally there is a single weaker point on ships, like our own tail, and the focus of piloting is to get into that weak spot with turns or stunts. Or if we move first projecting their possible movements to keep them out of our own weak spot. If you want to do so just say so now. Otherwise that all matches what I expect.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

I’m good with the roles stated by Arvin. Let’s get to shootin something!!!

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

Works for me, shooting solves everything after all.

Grand Lodge

Slides

After the six person crew piles into the spaceship, Sal starts the engines and soon after the ship takes flight. Space travel is quite boring, even with the colorful landscape of the Drift outside the bulkhead. Thankfully there are no planar accidents during the trip. After 18 days, Sal comes over the intercom and announces that the coordinates are just ahead. Unfortunately, there is nothing but empty space. X5NSA jumps on the scanners besides Dyukela and they get to work.

Threnody's Scans: 1d20 + 11 ⇒ (10) + 11 = 21

Unfortunately for the Starfinders, the Corpse Fleet vessel also has operational scanners and were ready to use them! Klaxons wail as the enemy ship appears behind your ship! The Eoxian freighter is a massive vessel made of bone and steel. The front of the ship is a single enormous red lens, appearing as a sullen, bloody eye. The ship bristles with bone protrusions, as though it were some horned, skeletal beast. Some of the bones are charred and broken, indicating past battle damage. Laser cannons protrude from the front and sides of the freighter; but its rear weapon mounts are a twisted wreck. Gaps between the bones show the ship’s interior, but this is not from battle damage—this ship was never intended to accommodate living creatures.

Initiative:

Salvo: 1d20 + 7 ⇒ (4) + 7 = 11
Foe: 1d20 + 8 ⇒ (8) + 8 = 16

The foe is faster which means you go first! Everybody make your rolls and we'll see how this works!

See slide 4 for the ship pictures, and slide 6 for the map!


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Obozaya gets on the turret, and yells to her companions, ”I will be having the computer aid me.”

Turret: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 164d4 ⇒ (2, 3, 1, 3) = 9

I’m using one of the +1s

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob sits back in the Captain's chair, somehow more at east at the helm of the spaceship than in the midst of a laser battle. As the Eoxian descends upon them, the halfling flips on the frequency of the Helm, singing!

"From the soft dawn of morning
'Til the Sun sheds its last light
While a single Starfinder remains
We stand prepared to fight!"

Intimidate: 1d20 + 7 + 1d6 ⇒ (15) + 7 + (5) = 27

Taunt in the Helm Phase:
You can use the communications system to broadcast a taunting message to the enemy vessel. You select an enemy vessel and a phase of combat (Engineering, helm, or gunnery), and then attempt a Bluff or Intimidate check (DC = 15 + 2 × the enemy starship’s tier). If you are successful, each enemy character acting during the selected phase takes a –2 penalty to all checks for 1d4 rounds; the penalty increases to –4 if the enemy’s check is made as part of a push action. Once used against an enemy starship, regardless of the outcome, taunt can’t be used against that starship again during the same combat.

Rounds: 1d4 ⇒ 3
-2 to enemy's Piloting and Science for 3 rounds
His taunt hopefully made, he flips the comms back to the ship, continuing to sing.

"Though morale has fallen down
And the times are tough alright
The sound of all our laughter soars
Around the world tonight!"

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

Sal will turn the ship in a quick about face, then dart evasively as he being s their ship in closer to the Threnody. "Looks like they found us."

Evasive maneuvers, +2 to AC & TL, in addition to the +1 fo Sal's piloting.
evasive maneuvers DC 13: 1d20 + 7 ⇒ (8) + 7 = 15

Edit:We both forgot to account for it, but the Loreseeker gives a +1 Piloting. This will bring Sal up to a +8, equal to them. And Ninjaed by Bronson actions from what I had said.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

The ship gives a +1 to Piloting, and +2 to Computers. I also think the Pilot should use one of the other two +1s, as should I.

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

I wouldn't object to using it for the initiative checks, but I've heard people argue you can't and I haven't reviewed that particular portion of rule to form my own opinion yet, so it's not something I was going to ask. However if it's only usable for the stunt/maneuver check then I think it's better used if both gunners claim it. My piloting is high enough that I shouldn't need it.

Wayfinders

M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3

Dyukela is trying to scan the defense of an enemy ship.
Scan defenses: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Grand Lodge

Slides

From the way I read it, you can use it for initiative if you want. Just let me know.

Dataphiles

Female Vesk
Stats:
Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

"We're ah under um attack? Boosting ah, manueverin', Cap'n." Flush hollers from Engineering, both over the comms and in person. Space combat. Ugh.

Going to use whatever happened under the spoiler roll from before for Engineering Roll, which will give it +3 (+11 Engineering versus +8 Computers

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

soooo much for dialogue. These Eoxians need to learn to talk before being hostile. Now we have to disable their ship further before we can talk.

"Sal, let me know how you are going to maneuver and I'll cover the weapons on that side of the ship. Seeing the target vessel off the bow, X5 takes up the forward light laser cannon controls and fires...

forward laser cannon: 1d20 + 3 ⇒ (9) + 3 = 122d4 ⇒ (1, 1) = 2

First ship combat noob question: what rolls are we supposed to put in "spoilers"? Also my "Ace Pilot" theme gives a +1 to all pilot checks. Is using the pilot skill for a gunnery check here valid for that bonus? (my current roll does not include it)

Grand Lodge

Slides

Awesome, that's everyone! I'll move us forward tonight. As for the questions: it's preferred if gunners put both of their rolls in spoilers to help keep the engineer and captain honest. And... I would think it wouldn't add to a gunnery roll but I'll have to double check.

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

I would like to claim a computer bonus to the initiative roll in future rounds. That'll bring me up to a +9.

Sal will open a com to engineering as he corkscrews the ship toward their opponent. "I think we'll be fine on maneuvering, unless that thing is faster than anything with the designation of freighter has a right to be. Think you can juice up the guns? Maybe if we drop some decent firepower on them they'll see a reason for a simple conversation with us."

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

I'll also trying to add a +2 with a DC 10 Piloting check, with a +7 modifier. I'll announce if I'm no longer using that for my next round during the "helm" phase

Grand Lodge

Slides

Engineering Phase
Flush types furiously into the shipboard computer and coaxes a little extra power to the engines. +2 movement this round. Sal, did you use this? If not, take it in your next round.

Enemy's Engineering Phase:

Divert to Forward Gun, DC 11: 1d20 + 11 ⇒ (10) + 11 = 21

Helm Phase
Dyukela is hard at work in the lab, scanning the enemy ship's capabilities. She sends the following report to all ship members.

Report:
Basic Information
Living Crew: Zero
Ship Class: Heavy Freighter
Size: Large
Speed: 6
Maneuverability: Average

Defenses
AC 11
TL 11
HP 100/100
Shields None
PCU 150

Meanwhile, Sal flips the ship around and prepares to attack as Brob sings a belittling song to the enemy ship. Soon after, the enemy reacts. The Eoxian vessel's bone spurs shine as it weaves through space, using basic evasive manouvers.

Enemy's Helm Phase:

Target weapons, DC 16: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Evade, DC 14: 1d20 + 8 ⇒ (14) + 8 = 22

Gunnery Phase
The enemy ship fires a large laser from the gaping red eye at the front of their ship. Thankfully the enormous laser misses the small Starfinder vessel.

Enemy's Gunnery Phase:

Fire!: 1d20 + 7 ⇒ (2) + 7 = 9
Damage!: 4d8 ⇒ (7, 4, 5, 8) = 24

Obozaya returns fire with the main turret, scoring a direct hit on the body of the Eoxian ship. X5NSA attempts to follow her lead but is thrown off by the evasive maneuvers of the enemy.

Next Round's Initiative
Salvo: 1d20 + 9 ⇒ (19) + 9 = 28
Foe: 1d20 + 6 ⇒ (17) + 6 = 23
You win, so the Eoxian ship moves again! It backed up. Alright, everybody roll!

Status:
-2 Piloting, -2 Science for 3 rounds.
Enemy: 91/100 HP
Starfinders: 10/10/10/10 SP ; 55/55 HP

Dataphiles

Female Vesk
Stats:
Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

"You'll ah, have to er, draw a bit of what I ah, sent you before I can ah, reroute, otherwise I'll ah, crash the system." Flush relays to Sal before making a few more adjustments to give her fellow Vesk more power to shoot with.

To reflect what GM said above.

Hidden Die Roll(Divert Power to Obozaya's turret):
1d20 + 11 ⇒ (10) + 11 = 21


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

I believe two other members of the crew were claiming the ship’s bonuses, so I shall not be using one this round.

Obozaya on the Turret:

Turret: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 224d4 ⇒ (1, 4, 4, 3) = 12

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob continues his encouragement at the helm. Hey, this seems to be working...

"Fighting hard, blending spell, tech, and steel
We adventure and explore
Our daring pilots steer the helm
And land on distant shores

From the Outer Planes to the Hell’s Domain
We seek and boldly go
Leaving behind all comfort of what we know!"

Grand Lodge

Slides

Note to self: Flush upgraded Obo's damage to a 13.

Brob, who are you encouraging?

Wayfinders

M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3

Dyukela tries to target enemy weapon system.

Target weapon system: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16

"Capetana I was targeting the enemy's target system."

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

I believe Brob was going to start aiding me in the initiative checks, and was committing his actions to do so until further notice. But I could be wrong there. It's a bit hard to tell facing, but I believe I'm in their rear arc, with them in our side. You mentioned their rear weapons as having been blow to bits already, and Sall is perfectly willing to stay out of someone else's gun sights. If I'm not please either adjust us or let me know where is and I can replot the move.

Sal smiles at the engineering report and calls back. "I may not need the speed but I know what I can do with the energy. And unlike the last time I tried this I won't have to do the paint job to cover up the aftermath. Everyone grab something solid, I'm going to swing us into their blind spot!"

With that Sal blazes strait for the enemy ship without any evasion, seemingly intent on ramming the spike cover vessel. At nearly the last moment he opens his own access to the engineering systems and vents the excess plasma into his own ship's shields and hull, creating a momentary flash blinding to eye and sensor alike. When the daze clears the Loreseeker is already behind her foe, crossing their T and ready to launch their broadside up her aft. Though the Loreseeker's paint job may never be the same again.

Engineering: 1d20 + 10 ⇒ (18) + 10 = 28

Just a basic move really, the engineering roll is for pure flare and how good it should all look.

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Correct. Unless I state otherwise, I'm planning to add the +2 to Initiative.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

“Sal, looks like you have maneuvered the target off the starboard side. Firing starboard weapons.”

X5 Shooting Starboard Laser Cannon:
SLC: 1d20 + 3 ⇒ (14) + 3 = 172d4 ⇒ (1, 3) = 4

Any thoughts on the Pilot bonus for Starship combat? My thoughts are given the Ace Pilot theme knowledge

from core rule book:
You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

and the Starship FAQ
from FAQ:
Under "Actions" on page 322 it is stated "Class features and items affect crew actions only if specifically noted in the class feature or action." Does this mean I can't benefit from the skill bonus of operative's edge, or an envoy's skill expertise?
No. When actions taken in starship combat call for a skill check, any class feature that grants bonuses to or allows rerolls with the relevant skill applies when using that skill as part of starship combat. This is an exception to the rule.
that there is a potential to apply the +1 when using the pilot skill for me in starship combat?


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Except, you’re not actually making a piloting check. No +3 for class Skill, Skill Focus wouldn’t help. It’s just replacing your BAB with ranks in piloting.

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

We should probably move this to Discussion, but my understanding is the gunning check is straight Dex + (BAB OR ranks in pilot)

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