
DM Kludde |

Iseph manages to pull of a superior maneuver, and flies the Loreseeker around the heavier ship, putting it right on its tail. Mnamae and Obozaya open fire on the exposed rear of the ship, and the damaged guns of the enemy offer no response. Mnamae manages to hit the starboard guns, which sparkle with energy.
More crit: 1d100 ⇒ 37
1d3 ⇒ 3
Not sure if I got the math on the shield right. I think you redistribute so that the back side is 10 down?
----
Round 3
----
Loreseeker:
Shields up, back shields 10
No damage to report
---
Enemy (27):
Engines Hit
Starboard guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy
Iseph
Mnamae
Obozaya
---

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Mnamae-6 directs the light laser cannons again at the Endless Threnody.
laser cannon: 1d20 + 4 ⇒ (2) + 4 = 6 dmg: 2d4 ⇒ (1, 3) = 4

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Not sure if I got the math on the shield right. I think you redistribute so that the back side is 10 down?
Shar said that she was shifting half of port and aft shields to front, so I think it should be port (5) and aft (5). However, RAW, you can only shift shields from one quadrant to another, not from two, per Balance action so not quite sure also.

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"Maybe try fixing the shields instead of distributing the energy around?
I think you can just fix shields with a engeneering; divert power check
"Continue firing at will, you got this"
Encourage a gunner: 1d20 + 6 ⇒ (2) + 6 = 8
Savoy says as he gives out a long yawn which doesn't seem inspiring at all

DM Kludde |

pilot check: 1d20 + 8 ⇒ (15) + 8 = 23
The battle is turning into something of a dogfight, with the Loreseeker hot on the tail of the Threnody. It looks like the enemy pilot is up to something.
Iseph gets to move first - how do you want to move?
You've taken 10 damage to shields, so total should add up to 30. The divert action can restore 7 power
----
Round 3
----
Loreseeker:
Shields up, Shields (BPAS) 10/5/5/10
No damage to report
---
Enemy (27):
Engines Hit
Starboard guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar - Divert shields
Savoy - Encourage gunner
Iseph - Piloting - enter course
Mnamae - Guns!
Obozaya
---

DM Kludde |

Engineering: 1d20 + 11 ⇒ (10) + 11 = 21
Demand: 1d20 + 7 ⇒ (18) + 7 = 25
Pilot: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31
The Threnody burns forward, with the engines seemingly holding up well enough to perform a reverse half-loop. Hanging up-side down(at least, as seen from the Loreseeker), the guns come to life, blasting into the shield of the Loreseeker. The starfinder vessel shakes heavily as the hull is hit.
Guns: 1d20 + 6 ⇒ (9) + 6 = 154d8 ⇒ (6, 3, 3, 5) = 17
Mnamae returns fire, but shoots wide of his target.
---
Round 3
----
Loreseeker (6):
Shields up, Shields (BPAS) 0/5/5/10
Minor damage to forward hull, all systems green
---
Enemy (27):
Engines Hit (patched)
Starboard guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar - Divert shields
Savoy - Encourage gunner
Iseph - Piloting - enter course
Mnamae - Guns!
Obozaya
---

DM Kludde |

Can I have an action for Obozaya?

DM Kludde |

Obozaya returns the fire, and the energy weapon rips through the Threnody's hull.
---
Round 4
----
Loreseeker (6):
Shields up, Shields (BPAS) 0/5/5/10
Minor damage to forward hull, all systems green
---
Enemy (38):
Engines Hit (patched)
Starboard guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy
Iseph
Mnamae
Obozaya
---

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Mnamae-6 Agains waits for the right opportunity to fire his guns when the Threnody flies by for a good shot.
Hmm, none of us have been using the two +1 bonus from the ships computers...
gunnery, whichever arc light laser cannon: 1d20 + 4 ⇒ (3) + 4 = 7 dmg: 2d4 ⇒ (4, 4) = 8

DM Kludde |

The captain makes sure Shar gets the shields back up. Adds 7, in the config 4/1/1/1
Mnamae and Ietsuna prepare to fire
Piloting: 1d20 + 8 ⇒ (20) + 8 = 28 Iseph moves first if he can't beat that check
---
Round 4
----
Loreseeker (6):
Shields up, Shields (BPAS) 4/6/6/11
Minor damage to forward hull, all systems green
---
Enemy (38):
Engines Hit (patched)
Starboard guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy
Iseph
Mnamae
Obozaya
---

DM Kludde |

Not only that, but Savoy already acted, so I'm going to stick with that one. Iseph gets to move first.

DM Kludde |

Iseph fails to get the Loreseeker into a better position, and another round of salvoes is exchanged. Only Ietsuna manages a hit, and blasts the targeting nodule of the port guns to smithereens. The guns of the Eoxian vessel spring to life, but blast well clear of the bow.
Crit: 1d100 ⇒ 56
Which gun, TBPAS: 1d5 ⇒ 3
Laser Cannon: 1d20 + 6 ⇒ (2) + 6 = 8
---
Round 5
----
Loreseeker (6):
Shields up, Shields (BPAS) 4/6/6/11
Minor damage to forward hull, all systems green
---
Enemy (48):
Engines Hit (patched)
Starboard guns Hit
Port guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy
Iseph
Mnamae
Obozaya
---

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Mnamae-6 thanks Triune for the bad aim of the Threnody. He scans through the targeting system and fires once again.

Ietsuna Obozaya |

Obozaya eases back on the trigger yet again, firing thr turret gun.
Turret Gun: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8 Damage: 4d4 ⇒ (2, 3, 1, 4) = 10

DM Kludde |

Piloting: 1d20 + 8 ⇒ (15) + 8 = 23
Shar pumps more power to the shields as the gunner prepare to fire. Iseph tries to move the ship, but the Eoxian pilot is good, damn good.
---
Round 5
----
Loreseeker (6):
Shields up, Shields (BPAS) 8/7/7/12
Minor damage to forward hull, all systems green
---
Enemy (48):
Engines Hit (patched)
Starboard guns Hit
Port guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy
Iseph - Enter coordinates
Mnamae
Obozaya
---

DM Kludde |

Iseph is content to take a pummeling head-on, with the enemy ship moving oddly, just hovering in place and firing turning jet randomly. All the easier to hit for Mnamae and Obo, who both score massive hits on the forward weapons array.
Crit: 1d100 ⇒ 461d3 ⇒ 2
Piloting: 1d20 + 6 ⇒ (1) + 6 = 7
Fire: 1d20 + 6 ⇒ (16) + 6 = 224d8 ⇒ (4, 2, 6, 8) = 20
Crit: 1d100 ⇒ 4
A huge blast of laser energy hits the bridge, stripping the Loreseeker's shields clean. The blast rocks the deck, and smoke fills the area as a siren starts blaring WARNING! FIRE IN LIFE SUPPORT SYSTEMS! ALL NON-ESSENTIAL FUNCTIONS SUSPENDED
---
Round 5
----
Loreseeker (18):
Shields up, Shields (BPAS) 0/7/7/12
Minor damage to forward hull
LIFE SUPPORT HIT
---
Enemy (62):
Engines Hit (patched)
Starboard guns Hit
Forward guns Hit
Port guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy
Iseph
Mnamae
Obozaya
---

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"Negative. Even if life support should fail, our armor should sustain us for an hour or two. Shields are more critical at this stage," Mnamae-6 intones over the broadcast system.
Once again, he sights his targeting system, and fires once the conditions are ideal.
For the two +1 bonuses from the computer, can we just fix who is using it permanently? Say the pilot and main gunner?
whichever arc weapon: 1d20 + 4 ⇒ (18) + 4 = 22 dmg: 2d4 ⇒ (4, 4) = 8

DM Kludde |

Pilot: 1d20 + 6 ⇒ (13) + 6 = 19
Pilot Stunt check: 1d20 + 6 ⇒ (19) + 6 = 25
Iseph finally manages to get an edge on the enemy vessel, which backs up slowly.
---
Round 5
----
Loreseeker (18):
Shields up, Shields (BPAS) 0/7/7/12
Minor damage to forward hull
LIFE SUPPORT HIT
---
Enemy (62):
Engines Hit (patched)
Starboard guns Hit
Forward guns Hit
Port guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy - Enourage
Iseph - Pilot - Please enter coordinates
Mnamae - Fire
Obozaya
---

DM Kludde |

Iseph manages to get on the tail of the lumbering ship, which allows Ietsuna to bring a good shot to bear. Shar is having a hard time restoring the failing shields.
Crit: 1d100 ⇒ 431d3 ⇒ 2
---
Round 6
----
Loreseeker (18):
Shields up, Shields (BPAS) 0/7/7/12
Minor damage to forward hull
LIFE SUPPORT HIT
---
Enemy (81):
Engines Hit (patched)
Starboard guns Hit
Forward guns Severly Hit
Port guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy
Iseph
Mnamae
Obozaya
---

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Leaving the repair of the ship to the rest of his crew, Mnamae-6 continues firing his weapons at the Threnody.

DM Kludde |

Pilot: 1d20 + 8 ⇒ (12) + 8 = 20
Iseph tries to get on the tail of the failing ship, but still finds his match with the enemy pilot. Iseph moves first
---
Round 6
----
Loreseeker (18):
Shields up, Shields (BPAS) 0/7/7/12
Minor damage to forward hull
LIFE SUPPORT HIT
---
Enemy (81):
Engines Hit (patched)
Starboard guns Hit
Forward guns Severly Hit
Port guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy - Assist Engineering
Iseph - Fly Please enter coordinates
Mnamae - Guns
Obozaya
---

DM Kludde |

Going to assume Iseph holds position
Obozaya focuses his turrest gun, while the Eoxian ship tries to bring in a broadside, which slams into the port shield.
Guns: 1d20 + 6 ⇒ (10) + 6 = 162d4 ⇒ (2, 4) = 6
Mnamae returns fire with the port gun, and crackles of energy start to appear on the enemy ship's hull. Looks like this ship wasn't built to last.
---
Round 6
----
Loreseeker (18):
Shields up, Shields (BPAS) 0/1/7/12
Minor damage to forward hull
LIFE SUPPORT HIT
---
Enemy (93):
Engines Hit (patched)
Starboard guns Hit
Forward guns Severly Hit
Port guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy
Iseph
Mnamae
Obozaya
---

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Mnamae-6 with a patience that only androids can muster continues aligning the weapon targeting systems and firing away at the Threnody.
whichever arc guns: 1d20 + 4 ⇒ (7) + 4 = 11 dmg: 2d4 ⇒ (4, 1) = 5

DM Kludde |

Piloting: 1d20 + 6 ⇒ (18) + 6 = 24
The Threnody, venting steam and shedding debris, tries to turn around one last time
---
Round 6
----
Loreseeker (18):
Shields up, Shields (BPAS) 0/1/7/12
Minor damage to forward hull
LIFE SUPPORT HIT
---
Enemy (93):
Engines Hit (patched)
Starboard guns Hit
Forward guns Severly Hit
Port guns Hit
---
Engineering phase: __
Helm phase: __
Gunnery phase: __
---
Shar
Savoy - Fire at wil!
Iseph
Mnamae - Guns
Obozaya - Guns
---