[SFS] Kludde In Space (Inactive)

Game Master Kludde

Opening Crawl

Table I
Campaign Link for Table I
Maps and Handouts - Table I
Gameplay - Table I

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Well, you can still roll to restore shields and all. Let's just give you the remainder of the round to patch up, and

I'll open up round 3, so you can make a piloting check

----
Round 2
Shields up BPSA (0/15/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (4 dmg, 15/0/0/0)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae
Savoy
Obozaya

Iseph - Flying the ship
---
Round 3
---
Shar
Mnamae
Savoy
Obozaya
Iseph

----

Wayfinders

Template

Piloting: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20.

Wayfinders

Template

If they beat me, I won't move.

Dataphiles

Male NG android scholar (life sciences) mechanic 3 | SP 18/18 HP 22/22 | RP 4/5 | EAC 17; KAC 18 | Fort +3; Ref +7; Will +2 | Init: +3 | Perc: +6, SM: -2 | Speed 30 | Active conditions: Nil.

Sorry, for the previous round, I believe there are positions we can move that we can fire open them. For example, if we can make the maneuvre action, we could pilot the ship as I've drawn on the map. This will bring the port side of Lawblight to our forward.

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
DM Kludde wrote:


Throughout these quests, you have gained several boons that you can use in this combat: You have earned the right to reposition yourself by four hexes, with any facing.
---

Just wondering; Re-positioning sounds like 1 boon to me not serveral, what are the other ones we've gained?. I think we might want to start using any advantage we can get at this point

Assist engineering round 2: 1d20 + 6 ⇒ (16) + 6 = 22

"Let's get our ship back up and running people. Shields, repaired weapons..your pick"


Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.

I have a -1 modifier to Int so could mess up an engineering check. I will sit tight and hop we get the repairs started. Next round I'll fire if I can.


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The insight on guns was another boon. There's two more, which will kick in later

Piloting: 1d20 + 9 ⇒ (17) + 9 = 26

Iseph holds position, while the lawblight emerges from behind the asteroid field. The torpedo launcher is locking on again, but Iseph recognises the pattern from the black box recordings, and manages to make a thruster burn just in time to let the heavy bombd whizz past

Torpedo: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 That miss is another boon

[ooc]Let's see the engineering/science rolls for Manmae and Shar for rounds 2 and 3, Savoy's action for round three, and shots for round three, and then we'll move on to round four.

----
Round 2
Shields up BPSA (0/15/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (4 dmg, 15/0/0/0)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae

Savoy - Aided engineer
---
Round 3
---
Shar
Mnamae
Savoy
Obozaya

Iseph - flying ship
----

Dataphiles

Male NG android scholar (life sciences) mechanic 3 | SP 18/18 HP 22/22 | RP 4/5 | EAC 17; KAC 18 | Fort +3; Ref +7; Will +2 | Init: +3 | Perc: +6, SM: -2 | Speed 30 | Active conditions: Nil.

Round 2

Savoy, you don't need to aid, as there can be more than one engineers per round. Not sure if GM will allow you to change that aid to another divert power to restore more shields to forward. We need every bit we can get! :)

Seeing how badly the shields are damage, Mnamae-6 races across to the engineering controls and quickly transfers some of the ship's power to restore the shields.
divert power to shields, DC18: 1d20 + 9 ⇒ (18) + 9 = 27
Place all 7 SP to forward. This FAQ clarified that divert power allows engineer to put into any quardrant.

Round 3
Mnamae-6 races back to the gunnery controls, turning the forward heavy lasers onto the Lawblight who are now almost at point blank range.
heavy laser cannon, computer: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 dmg: 4d8 ⇒ (1, 8, 6, 6) = 21 Sigh, Obozaya, depending on your 4d8 missiles now. Unless he gets some encouragement...


Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.

Obozaya aims, pulls the trigger and fires a missile.

Missile Launcher: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Damage: 4d8 ⇒ (1, 6, 1, 2) = 10

Obozaya is having very ordinary luck with the missiles


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I think I'll keep the aid action - you have enough hindsight as it is

Mnamae boosts the shields, restoring some power to the forward quadrant. He then rushes to fire the heavy laser, but misses the mark. Obozaya fires a missile, but only manages to hit a rogue asteroid.

----
Round 2
Shields up BPSA (7/15/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (4 dmg, 15/0/0/0)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae
Savoy - Aided engineer
---
Round 3
---
Shar
Mnamae
Savoy
Obozaya
Iseph - flying ship
----

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"Screw this..I'm getting in on the action and blasting them too pieces"

According to the maps and handouts..we have 2 guns forward and a turret with a coil gun and a turret..I think I can fire one of the other guns right? It's a gunner per weapon and not per arc?

Savoy takes over weapon controls and fires a coil gun

To hit using piloting skill: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 4d4 ⇒ (3, 4, 3, 1) = 11


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Can someone act for Shar?

Wayfinders

F Lashunta Technomage Perc 0 SPD 3 -1 SLAs DT 1 SC 1 HP 9 EAC 13 KAC 14 F/R/W 0/2/2

Took so long I can act for me. If you've been watching my announcements, you know why.

Shar works on reparing shields.

Shield Restore: 1d20 + 7 ⇒ (2) + 7 = 9
Shield Restore: 1d20 + 7 ⇒ (10) + 7 = 17


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Shar works on getting some backup shield power up, and manages after what seems like an eternity - restoring shields to full.

Round 4 starts!

----
Round 4
Shields up BPSA (15/15/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (4 dmg, 15/0/0/0)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae
Savoy
Obozaya
Iseph

Dataphiles

Male NG android scholar (life sciences) mechanic 3 | SP 18/18 HP 22/22 | RP 4/5 | EAC 17; KAC 18 | Fort +3; Ref +7; Will +2 | Init: +3 | Perc: +6, SM: -2 | Speed 30 | Active conditions: Nil.

Did Savoy's attack hit?

Wayfinders

Template

Iseph frantically tries to get the drop on the other ship's pilot...

Piloting: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30.

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

Working under the assumption that I can indeed fire one of the other guns.I'll take the forward coil gun, leaving the turret gun for someone else

Savoy pushes the button of his fire controls over and over

"Fire at will people! Hit them with everything we've got"

To hit using piloting: 1d20 + 6 ⇒ (7) + 6 = 13
Coil gun damage if hit: 4d4 ⇒ (3, 3, 1, 3) = 10

Dataphiles

Male NG android scholar (life sciences) mechanic 3 | SP 18/18 HP 22/22 | RP 4/5 | EAC 17; KAC 18 | Fort +3; Ref +7; Will +2 | Init: +3 | Perc: +6, SM: -2 | Speed 30 | Active conditions: Nil.

Savoy, I just noticed that your gunnery bonus might not be correct. It should be BAB or Piloting Rank (not Piloting Skill) + Dex bonus. So your gunnery bonus would be +3, not +6.

Assuming that Zefram can get the forward to face the enemy...

Mnamae-6, disappointed at the bad targeting earlier, pushes that out of his mind and focuses at the task at hand. Once the enemy craft comes within the forward arc, he opens fire with the forward lasers. Unfortunately, his aim is still off.

heavy laser cannon: 1d20 + 4 ⇒ (3) + 4 = 7 dmg: 4d8 ⇒ (8, 3, 2, 5) = 18 Sigh...


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Yes, Savoy's attack hit. I've adjusted the damage to reflect that

Engineering: 1d20 + 8 ⇒ (17) + 8 = 25
Piloting: 1d20 + 9 ⇒ (15) + 9 = 24

Iseph gets the jump on the enemy ship, which slides sideways.

----
Round 4
Shields up BPSA (15/15/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (15 dmg, 9/0/0/0)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae - Fires
Savoy - Fires
Obozaya
Iseph - Flies
---


Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.

Obozaya launches another missile from the launcher.

Missile Launcher: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 Damage: 4d8 ⇒ (2, 2, 3, 4) = 11

Wayfinders

F Lashunta Technomage Perc 0 SPD 3 -1 SLAs DT 1 SC 1 HP 9 EAC 13 KAC 14 F/R/W 0/2/2

With the front being the important arc at the moment, "I'm shifting shields from port to front."

1d20 + 9 ⇒ (4) + 9 = 13


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Obo's missile hits the gunnery turret of the Lawblight, and sparks fly off the swivel-mounted coilgun

Critical damage: 1d100 ⇒ 49
1d5 ⇒ 4

Shar shifts around the shield.

I'll be waiting for Isephs move instructions before I know what arc I can fire

----
Round 4
Shields up BPSA (24/6/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (20 dmg, 15/0/0/0)
Coilgun damages
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar - Shields
Mnamae - Fires
Savoy - Fires
Obozaya - Fires
Iseph - Flies
---

Wayfinders

Template

Not moving. We want to keep them in our primary gun arcs, right? If so, I can't see how to keep them in our front arc, without not moving.

EDIT: Actually, I will try to maneuver...

Piloting: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27.

Alright! That works :-)

Position updated.


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Coilgun: 1d20 + 8 ⇒ (12) + 8 = 20
Coilgun: 1d20 + 8 ⇒ (7) + 8 = 15

The turret on the pirate ship scrambles to return fire after Iseph managed to maneuvre the Odyssey into a blind spot, well away from the deadly torpedo launcher. He also manages to evade the salvo, aided by the predictable flights patterns that the crashed ship recorded.

----
Round 5
Shields up BPSA (24/6/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (20 dmg, 15/0/0/0)
Coilgun damaged
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae
Savoy
Obozaya
Iseph

---


Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.

Looking through the crosshairs Obozaya pulls the trigger again.

Missile Launcher: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Damage: 4d8 ⇒ (7, 6, 1, 2) = 16

Dataphiles

Male NG android scholar (life sciences) mechanic 3 | SP 18/18 HP 22/22 | RP 4/5 | EAC 17; KAC 18 | Fort +3; Ref +7; Will +2 | Init: +3 | Perc: +6, SM: -2 | Speed 30 | Active conditions: Nil.

As soon as Iseph gets the front of the ship to face the Lawblight, Manama-6 lets loose again with the heavy laser cannon, hoping to finally make a hit.

heavy laser cannon: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 dmg: 4d8 ⇒ (4, 7, 2, 2) = 15 SIGH!!!

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"We have the enemy in sight! Blast them into space rubble!"

Firing forward coil gun: 1d20 + 3 ⇒ (11) + 3 = 14
Damage if hit: 4d4 ⇒ (4, 4, 1, 4) = 13

Wayfinders

Template

Iseph keeps trying to stay one barrel-roll ahead of the other vessel...

Piloting: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21.


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Iseph manages to outmaneuvre the enemy ship, though Obozaya and Mnamae makes only minimal use of their advantage. Savoy manage to get in a good shot, though, nearly stripping the shield off the starboard side.

Pilot: 1d20 + 9 ⇒ (3) + 9 = 12

Shar can still take an action for round five

---
Round 6
Shields up BPSA (24/6/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (20 dmg, 15/13/0/0)
Coilgun damaged
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae
Savoy
Obozaya
Iseph

---

Dataphiles

Male NG android scholar (life sciences) mechanic 3 | SP 18/18 HP 22/22 | RP 4/5 | EAC 17; KAC 18 | Fort +3; Ref +7; Will +2 | Init: +3 | Perc: +6, SM: -2 | Speed 30 | Active conditions: Nil.

Mnamae-6 spends some time to re-examine his internal computation system.Ah, a misconnection there. It takes him a split second to recorrect his internal reaction system, and finally manages to activate the weapon system at the right time.

heavy laser cannon: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 dmg: 4d8 ⇒ (2, 1, 2, 8) = 13


Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.

The ship shudders slightly as Obozaya launches another missile.

Missile Launcher: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 Damage: 4d8 ⇒ (1, 2, 1, 8) = 12

Wayfinders

Template

Iseph moves the ship around to behind the other one.

Wayfinders

F Lashunta Technomage Perc 0 SPD 3 -1 SLAs DT 1 SC 1 HP 9 EAC 13 KAC 14 F/R/W 0/2/2

Shar takes the chance to scan the enemy vessal.
1d20 + 7 ⇒ (4) + 7 = 11
Round 5

Then Shar sets the sensors to target the enemy's engines.
1d20 + 7 ⇒ (13) + 7 = 20


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Shar scans the ship, while Iseph gets hot on its tail, then tries to direct shots to disable the ship exhausts. Mnamae and Obozaya fire away, scoring some very accurate hits, badly damaging the power core.

Crit, x2: 2d100 ⇒ (99, 83) = 182

It's on the ropes! Bring it down!

---
Round 6
Shields up BPSA (24/6/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (48 dmg, 15/5/0/5)
Coilgun damaged
Power core heavily damaged and smoking
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae
Savoy
Obozaya
Iseph
---

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

To hit with forward coil gun: 1d20 + 3 ⇒ (3) + 3 = 6
Coil gun damage if hit: 4d4 ⇒ (4, 3, 4, 1) = 12

"Keep it up people..we might just make it out of here"
Savoy mentions over the intercom system as the coil gun charges up right before he presses the big red button marked fire in front of him.


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Savoy fires the gun, but unfortunately does not manage the same kind of damage as his companions. The pirate ship returns fire from its aft gyrolaser, a shot that makes the front shields light up brightly. They are holding, though.

Coilgun: 1d20 + 8 ⇒ (15) + 8 = 231d8 ⇒ 8

Start of round 7

Pilot: 1d20 + 9 ⇒ (8) + 9 = 17

---
Round 7
Shields up BPSA (16/6/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (48 dmg, 15/5/0/5)
Coilgun damaged
Power core heavily damaged and smoking
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae
Savoy
Obozaya
Iseph

---

Wayfinders

Template

Iseph does his best to stay on the other ship's tail.

Piloting: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24.

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"...charging...charging...charging...." Savoy thinks to himself as he watches the bars on his display of the current power level of his forward coil gun light up one after the other.

When it finally reaches the top bar he grins and presses the big red button marked fire once more

To hit with forward coil gun: 1d20 + 3 ⇒ (17) + 3 = 20
Coil gun damage if hit: 4d4 ⇒ (1, 3, 3, 4) = 11


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The pirate ship tries out trick Iseph, but the ace pilot is too sharp to be fooled. The large pirate ship then makes a sharp turn, and almost runs into an asteroid field.

---
Round 7
Shields up BPSA (16/6/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (48 dmg, 15/5/0/5)
Coilgun damaged
Power core heavily damaged and smoking
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae

Savoy - Guns
Obozaya
Iseph - Please enter coords
---

Wayfinders

Template

Piloting: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24.

Iseph chases after the fleeing ship, coaxing that little bit of extra maneuverability out of the engines.

Position updated (accounting for improving maneuverability to 1).


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Iseph gets hot on the tail of the pirate ship, and Savoy uses the opening open fire on the exposed aft. damaging the ships engines.

Crit: 1d100 ⇒ 69

---
Round 7
Shields up BPSA (16/6/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (59 dmg, 15/5/0/5)
Coilgun damaged
Power core heavily damaged and smoking
Engines damaged
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae

Savoy - Guns
Obozaya
Iseph - Please enter coords
---

Wayfinders

Template

Iseph looks at the pirate ship with open loathing, noting in satisfaction that it appears to be heavily damaged.

"Come on guys - you can do it! Just finish the damned thing off, and we can all go home..."

It *has* to be almost junked... right?

Iseph shudders.

Dataphiles

Male NG android scholar (life sciences) mechanic 3 | SP 18/18 HP 22/22 | RP 4/5 | EAC 17; KAC 18 | Fort +3; Ref +7; Will +2 | Init: +3 | Perc: +6, SM: -2 | Speed 30 | Active conditions: Nil.

"That is good flying, Iseph" Mnamae-6 quickly aims the heavy laser cannon and fires away. Unfortunately, the beam goes wide. "I apologise, however. I wish my gunnery was better."

heavy laser cannon: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 dmg: 4d8 ⇒ (1, 4, 1, 2) = 8


Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.

Obozaya is visibly getting irritated by the toughness of the pirate ship. She takes careful aim and pulls the trigger again, hoping to end the fight.

Missile Launcher: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Damage: 4d8 ⇒ (7, 7, 7, 6) = 27

Well dammit


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Aft gyrolaser: 1d20 + 8 ⇒ (17) + 8 = 251d8 ⇒ 7

Obozaya and Mnamae fail to finish off their target, while the pirate vessel cheekily tries to bore another exhaust vent into the Oddysey.

The pirate ship seems very unstable, but still manage a good burn from the engine

Piloting: 1d20 + 9 ⇒ (15) + 9 = 24

---
Round 8
Shields up BPSA (9/6/15/15)
Hull damage (21)
Heavy laser cannon damaged
Turret coilgun damaged
---
Enemy:
Taunted (gunnery, 1) (59 dmg, 15/5/0/5)
Coilgun damaged
Power core heavily damaged and smoking
Engines damaged
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
Shar
Mnamae
Savoy
Obozaya
Iseph

---

Wayfinders

F Lashunta Technomage Perc 0 SPD 3 -1 SLAs DT 1 SC 1 HP 9 EAC 13 KAC 14 F/R/W 0/2/2

Shar works on restoring a few shields,
1d20 + 9 ⇒ (5) + 9 = 14

"I think a few people need practice. Luckily for us, there is a target nearby waiting for us to practice on it. Unless sonekne wants to teleport aboard. We could try that. It'd more fun." she laughs, trying to lighten the mood.

Dataphiles

Male NG android scholar (life sciences) mechanic 3 | SP 18/18 HP 22/22 | RP 4/5 | EAC 17; KAC 18 | Fort +3; Ref +7; Will +2 | Init: +3 | Perc: +6, SM: -2 | Speed 30 | Active conditions: Nil.

Mnamae-6 feels the Odyssey shaking badly and he knows they have to take out the Lawblight soon or it would tear apart their ship. He waits for Iseph to line up the ship properly, then taking a deep breath (a habit he picked up hanging around humans), and fires another shot of laser at the pirate ship.

heavy laser cannon: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 dmg: 4d8 ⇒ (7, 2, 5, 7) = 21

Wayfinders

Template

Piloting: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27.

Piloting - Increased Maneuverability: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27.

Iseph continues to coax almost unbelievable maneuverability out of the damaged Starfinder vessel.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Iseph stays hot on the tail of the Pirate shift, and when Mnamae fires the laser cannon a sharp double-flash can be seen emerging from the hull of the black vessel, just before an on-board detonation rips the ship apart.

Pirates: defeated!

With the pirates out of the way, the Odyssey is safe to return to Absalom station. Venture-Captain Arvin greets the party with a warm smile as they disembark. “You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work.”


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

That's it! Please roll day jobs if you haven't done so already, and I'll report the game

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